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Impact of Learning Content in Youtube on the Attitude of Information Technology Education Students Saputra, Bayu; Riyanda, Afif Rahman; Surawan, Ghea Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v2i1.20842

Abstract

This research aims to determine the impact of YouTube learning content on the attitudes of students of Information Technology Education in the Teaching and Education Faculty, University of Lampung, (PTI, FKIP Unila). This study uses a simple correlational method, consisting of variable X content on YouTube and Y student attitudes, as well as the strength and direction of both. The results of the study of PTI FKIP Unila student attitudes showed a strong relationship with the moment product value of 0.62, while attitude had a large influence with a determinant value of 37.0%. So that the overall value obtained is strong and a large positive influence Keywords: Learning Content, YouTube, Students’ AttituteDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202004
Efektivitas Media Pembelajaran Interaktif Berbasis Genially terhadap Hasil Belajar Siswa Sekolah Menengah Kejuruan Fahlevi, Alya Syira; Riyanda, Afif Rahman; Sagala, Margaretha Karolina; Pramudiyanti, Pramudiyanti
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/p19xt197

Abstract

Penelitian ini dilatarbelakangi oleh masih terbatasnya penggunaan media pembelajaran interaktif yang mampu secara optimal meningkatkan hasil belajar siswa pada mata pelajaran Desain Brief, yang menuntut pemahaman konseptual sekaligus kemampuan analisis. Penelitian ini bertujuan untuk menganalisis efektivitas penggunaan media pembelajaran interaktif berbasis Genially dalam meningkatkan hasil belajar siswa. Metode yang digunakan adalah kuasi eksperimen dengan pendekatan kuantitatif, menggunakan desain non-equivalent control group. Subjek penelitian terdiri dari 27 siswa kelas XI DKV 2 sebagai kelas eksperimen dan 28 siswa kelas XI DKV 3 sebagai kelas kontrol di SMK Negeri 8 Bandarlampung. Instrumen penelitian berupa tes pretest dan posttest yang telah melalui uji validitas dan reliabilitas. Analisis data dilakukan menggunakan uji N-Gain dan independent sample t-test. Hasil penelitian menunjukkan bahwa rata-rata N-Gain kelas eksperimen sebesar 0,77 lebih tinggi dibandingkan kelas kontrol sebesar 0,55. Selain itu, hasil uji independent sample t-test menunjukkan nilai signifikansi < 0,001, yang mengindikasikan adanya perbedaan yang signifikan antara kedua kelompok. Temuan ini menunjukkan bahwa penggunaan media pembelajaran interaktif berbasis Genially memberikan peningkatan hasil belajar yang lebih baik dibandingkan pembelajaran konvensional dalam konteks penelitian ini. Sehingga dapat disimpulkan, media pembelajaran berbasis Genially berpotensi menjadi alternatif yang efektif untuk mendukung pembelajaran Desain Brief. This study was motivated by the limited use of interactive learning media that can optimally improve students’ learning outcomes in the Design Brief subject, which requires conceptual understanding and analytical ability. The study used a quantitative quasi-experimental method with a non-equivalent control group design involving 27 students in the experimental class and 28 students in the control class at SMK Negeri 8 Bandarlampung. Data were collected through validated and reliable pretest and posttest instruments, then analyzed using N-Gain and an independent sample t-test. The results showed that the experimental class obtained an average N-Gain of 0.77, which was higher than the control class average of 0.55. The t-test also produced a significance value of < 0.001, indicating a significant difference between the two groups. These findings suggest that Genially-based interactive learning media improves learning outcomes more effectively than printed learning media and can be used as an alternative medium for supporting Design Brief learning.
Co-Authors Abdul Malik Made Abdullah, MT, Dr. Rijal Agariadne Dwinggo Samala Agung Kurniawan Alsyabri Wira Ambiyar, Ambiyar Aminuddin, Fattachul Huda Aprianto, Anggi Ari, Novi Hendri Asmar Yulastri Asmi, Rina B. Anggit Wicaksono, B. Anggit Batubara, Hendra Saputra Bayu Saputra Bayu Saputra Daphiza, Della Decky Antony Kifta Dedy Irfan Della Daphiza Devega, Army Trilidia Djauhari, Teuku Emilham Mirshad Erni Marlina Binti Saari Fadhilah Fadhilah Fadhilah Fadhilah Fadhli Ranuharja Fadilla, Reva Fahlevi, Alya Syira Fahmi Rizal Feriansyah Sesunan Firdian, Fadil Ganefri Hanapi Hasan Hanifah Zakiya Harahap, Shelly Gustika Hendra Sahputra Batubara Herlina, Kartini Herlina, Kartini I Dewa Putu Nyeneng Ika Parma Dewi Indra Bulan Istiqomah, Dewi Nurul Khoerunnisa, Indah Luthfinadya Damayanti M. Mahfudz Fauzi Syamsuri Made, Abdul Malik Mahesi Agni Zaus Margaretha Karolina Sagala Margaretha Karolina Sagala Margaretha Karolina Sagala Margaretha Karolina Sagala Marta, Rizkayeni Mirshad, Emilham Muskhir, Mukhlidi Ni Made Anggi Arlina Putri Nizwardi Jalinus Noor Fadiawati Novi Hendri Adi Nurain Suryadinata Okta Veza Panyahuti, Panyahuti Pramudiyanti Pramudiyanti Pujiati Pujiati Rahmawati Rahmawati Rahmawati, Rahmawati Rangga Firdaus Remon Lapisa Rinaldi, Daniel Rizkayeni Marta Ryna Aulia Falamy Saari, Erni Marlina Binti Sagala, Margaretha Karolina Simatupang, Wakhinuddin Simatupang, Wakhinuddin Sukardi, Sukardi Surawan, Ghea Chandra Syahril Syahril Syahril Syahril Syaiful Islami Tia Agnesa Umar, Sukardi Unung Verawrdina Uswatul Hakim Verawrdina, Unung Veza, Okta Wakhid, Wakhinuddin Waskito Wayan Suana Wira, Alsyabri Yose Indarta Yose Indarta Yuliawati Yunus Zacky Ahmad Thirafi Haekal