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Analisis Regresi Kecerdasan Emosional terhadap Gaya Kepemimpinan pada Mahasiswa yang Berorganisasi Cahyani, Regita Emelia; Sari, Wulan Purnama
Prologia Vol. 9 No. 2 (2025): Prologia
Publisher : Fakultas Ilmu Komunikasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/pr.v9i2.33416

Abstract

The ability to identify and control emotions is referred to as emotional intelligence, which is crucial for building interpersonal relationships and influencing leadership styles. The aim of this study is to explore the impact of leadership styles among students actively participating in organisations are influenced by emotional intelligence. The study investigates the connection between leadership styles and emotional intelligence using a quantitative methodology and basic linear regression analysis. The four components of emotional intelligence are: Self-Emotion Appraisal (the capacity to identify one's own feelings), Others' Emotion Appraisal (the capacity to comprehend others' feelings), Use of Emotion (utilizing emotions in decision-making), and Regulation of Emotion (managing emotions). The leadership styles analyzed include democratic, authoritarian, and laissez-faire styles. To collect data, students were asked to fill out questionnaires. Based on the results of the regression analysis, emotional intelligence has a 6.9% impact on leadership style, showing a coefficient of determination (R²) of 0.069. The two variables indeed have a relationship, but it is not very strong, indicating that other characteristics, including organisational experience, might be more important. Therefore, the development of emotional intelligence should be complemented by enhancing communication skills and other aspects that support effective leadership. Kecerdasan emosional merujuk pada kemampuan untuk memahami dan mengatur emosi, yang sangat vital dalam menjalin hubungan interpersonal dan memengaruhi gaya kepemimpinan. Penelitian ini mengkaji pengaruh kecerdasan emosional terhadap gaya kepemimpinan di kalangan mahasiswa yang aktif dalam organisasi. Dengan memanfaatkan pendekatan kuantitatif dan teknik analisis regresi linear sederhana, studi ini berfokus pada hubungan antara kecerdasan emosional dan gaya kepemimpinan. Kecerdasan emosional didefinisikan melalui empat dimensi utama: Kemampuan Mengenali Emosi Diri (kesadaran terhadap emosi pribadi), Kemampuan Memahami Emosi Orang Lain (memahami emosi orang lain), Pemanfaatan Emosi (menggunakan emosi dalam proses pengambilan keputusan), dan Pengendalian Emosi (mengelola emosi secara efektif). Gaya kepemimpinan yang dianalisis mencakup gaya demokratis, otoriter, dan laissez-faire. Data dikumpulkan melalui penyebaran kuesioner kepada mahasiswa. Berdasarkan hasil analisis regresi, koefisien determinasi (R²) sebesar 0,069 mengindikasikan bahwa kecerdasan emosional memberikan pengaruh sebesar 6,9% terhadap gaya kepemimpinan. Meskipun terdapat hubungan antara kedua variabel tersebut, pengaruhnya tergolong rendah, menunjukkan bahwa faktor lain seperti pengalaman organisasi mungkin memiliki peranan yang lebih besar. Oleh karena itu, pengembangan kecerdasan emosional harus diimbangi dengan peningkatan keterampilan komunikasi dan elemen lain yang mendukung efektivitas kepemimpinan.
GAMIFIKASI DALAM PENDIDIKAN INTEGRITAS: MEMBANGUN BUDAYA ANTIKORUPSI DI KALANGAN PELAJAR SMA Sari, Wulan Purnama
Jurnal Bakti Masyarakat Indonesia Vol. 8 No. 2 (2025): Jurnal Bakti Masyarakat Indonesia
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jbmi.v8i2.34702

Abstract

The increasing prevalence of corruption cases in Indonesia demands innovative educational approaches to instill integrity values from an early age. This Community Service Program aims to build anti-corruption awareness among high school students through gamification using the online game Corruzione. The game provides a daily decision-making simulation that requires players to choose between honest and corrupt actions and face the consequences of their choices. The activity was conducted at Bunda Hati Kudus Senior High School Jakarta involving 23 students from class XI-2A. The program included interactive material delivery, group discussions, educational video screenings, and Corruzione online game session as the main learning media. The results indicate that gamification effectively enhances participants’ understanding of various forms of corruption, including dishonest practices commonly found in school environments, such as proxy attendance and task manipulation. The hands-on gaming experience creates strong emotional and cognitive impacts, facilitating the internalization of anti-corruption values. Furthermore, students demonstrated increased critical thinking and ethical awareness when confronting moral dilemmas simulated in the game. This activity proves that game-based learning media not only align with the characteristics of today’s students but also serve as a strategic alternative to strengthen character education and foster an anti-corruption culture within educational settings. Thus, gamification can be an innovative solution for early preventive efforts against corruption.
EFEKTIVITAS PELAKSANAAN BIMBINGAN KLASIKAL DALAM MENINGKATKAN MOTIVASI BELAJAR PESERTA DIDIK KELAS VIIIB DI SMPN 13 MADIUN Sari, Wulan Purnama; A , Tyas Martika; Tursilawati , Heri
Cendikia: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 9 (2024): Cendikia: Jurnal Pendidikan dan Pengajaran
Publisher : Cendikia: Jurnal Pendidikan dan Pengajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Efektifitas Pelaksanaan Bimbingan Klasikal Dalam Meningkatkan Motivasi Belajar Peserta Didik kelas VIII B di SMPN 13 Madiun. Topik dalam penelitian ini adalah motivasi belajar siswa rendah. Tujuan penelitian ini adalah untuk meningkatkan motivasi belajar siswa kelas VIII B di SMPN 13 Madiun tahun ajaran 2024/2025. Metode yang digunakan dalam penelitian ini adalah eksperimental dengan desain one group pretest posttest design.. Subjek penelitian ini sebanyak 28 siswa. Teknik pengumpulan data dengan menggunakan skala motivasi belajar. Analisis data pada penelitian ini menggunakan uji Wilcoxon. Hasil yang diperoleh dalam penelitian ini menunjukkan terdapat peningkatan motivasi belajar dengan menggunakan layanan bimbingan klasikal. Hal ini ditunjukkan dari hasil pretest dan posttest motivasi belajar yang diperoleh Zhitung = -4.461 dan Ztabel = 1,645, maka Ho ditolak dan Ha diterima. Kesimpulan dalam penelitian ini adalah terdapat efektivitas motivasi belajar siswa meningkat setelah dilaksanakan bimbingan klasikal.
LITERASI KOMUNIKASI KESEHATAN UNTUK GENERASI MUDA DI PANTI YAUMA (ASRAMA YATIM DAN DHU’AFA KEMAYORAN) Sari, Wulan Purnama; Helen, Helen; Tindaon, Elisabeth Indira Dameria; Khairunnisa, Julia; Michelle, Laurencia; Amesz, Mutiara Fransisca
Jurnal Bakti Masyarakat Indonesia Vol. 6 No. 3 (2023): Jurnal Bakti Masyarakat Indonesia
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jbmi.v6i3.26751

Abstract

Health communication is the process of conveying health information to encourage change for individuals and groups to improve public health. Health communication is useful for providing information about the importance of maintaining a healthy body and the environment. The issue of health itself is still a problem in Indonesia, plus recently the issue of health has emerged again with the problem of air pollution in Jakarta. Awareness about health is still very minimal for the younger generation, especially for children in orphanages. Therefore, this Community Service Activity (PKM) was carried out at the Yauma Home Kemayoran Orphanage and Dhu'Afa Dormitory to build and increase the knowledge of the younger generation, especially orphanage children, regarding the importance of maintaining a healthy body and the environment. To help solve problems related to health issues, it must start from the younger generation, who are the nation's next generation. The target of this PKM activity is to increase awareness of the younger generation and orphanage children regarding maintaining a clean environment and taking care of their bodies. PKM activities are carried out using the story telling method which is a program in health communication. The results of PKM activities show that after conducting socialization regarding maintaining cleanliness, children in institutions have more awareness about the health of their bodies and the environment around them. The health communication carried out has been proven to bring changes in the knowledge, attitudes and behavior of the younger generation, especially children, in responding to the problem of maintaining body and environmental health ABSTRAK Komunikasi kesehatan merupakan proses penyampaian informasi kesehatan untuk mendorong perubahan bagi individu maupun kelompok untuk meningkatkan kesehatan masyarakat. Komunikasi kesehatan berguna untuk memberikan informasi mengenai pentingnya menjaga kesehatan tubuh dan lingkungan. Isu mengenai Kesehatan sendiri masih menjadi permasalahan di Indonesia, ditambah belakangan terakhir ini isu kesehatan kembali mencuat dengan adanya permasalahan polusi udara di Jakarta. Kesadaran mengenai kesehatan masih sangat minim bagi generasi muda, khususnya bagi anak-anak panti asuhan. Untuk membantu menyelesaikan permasalahan terkait dengan isu kesehatan harus dimulai dari generasi muda, yang merupakan generasi penerus bangsa. Oleh karena itu, Kegiatan Pengabdian Kepada Masyarakat (PKM) ini dilakukan di Panti Yauma Kemayoran Asrama Yatim dan Dhu’Afa untuk membangun dan menambah pengetahuan generasi muda terlebih anak panti mengenai pentingnya menjaga kesehatan tubuh dan lingkungan. Target dari adanya kegiatan PKM ini adalah untuk meningkatkan kesadaran generasi muda, anak-anak panti mengenai menjaga kebersihan lingkungan dan menjaga tubuh. Kegiatan PKM dilakukan dengan menggunakan metode story telling yang menjadi program dalam komunikasi kesehatan. Hasil kegiatan PKM menunjukkan bahwa setelah dilakukannya sosialisasi mengenai menjaga kebersihan, anak-anak di panti lebih memiliki kesadaran mengenai kesehatan tubuh mereka serta lingkungan sekitar mereka. Komunikasi kesehatan yang dilakukan terbukti memberikan pengetahuan, sikap dan perilaku generasi muda terlebih anak-anak dalam menanggapi masalah menjaga kesehatan tubuh dan lingkungan
PEMANFAATAN LAHAN PEKARANGAN SEMPIT DALAM PEMBERDAYAAN EKONOMI MELALUI BUDIDAYA TANAMAN IPOMOEA AQUATICA DAN AMARANTHUS DENGAN METODE VERTIKULTUR DI PANTI ASUHAN PUTRA MUHAMMADIYAH KABUPATEN SINTANG Sari, Wulan Purnama; Hudzaifah, Yasir; Yeni, Yeni; Susilo, Joko; Putra, Kiki Pradana; Ravinazan, Ravinazan; Aqila, Mu’Amar Zaki
Jurnal Abdi Insani Vol 11 No 3 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i3.1641

Abstract

Vertical farming is an example of urban farming, defined as a technique for cultivating plants vertically with tiered planting to maximize land use for crop production. Utilizing home gardens can be an essential part of supporting food security because the quantity and quality of family food needs can be adequately met. Nutritious and safe food supplies can be regularly provided from home gardens. The goal of this community service activity is to empower partners (the Muhammadiyah Sintang Orphanage) in utilizing narrow yard spaces through plant cultivation using vertical farming methods, as well as to enhance the partners' knowledge and skills in economic empowerment at the Muhammadiyah Sintang orphanage. The methods used in this community service include focus group discussions, counseling, socialization, and demonstrations of vertical farming methods. The result of this activity was a 75% increase in the knowledge of the orphanage children, from an initial 63% understanding of utilizing narrow yard spaces with vertical farming methods, which is expected to raise awareness of the importance of utilizing narrow yard spaces.
Pengaruh Iklan YouTube terhadap Brand Awareness Gavrila, Sherina; Sari, Wulan Purnama
Kiwari Vol. 3 No. 1 (2024): Kiwari
Publisher : Fakultas Ilmu Komunikasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/ki.v3i1.29352

Abstract

In this day and age, technology and information are increasing, many new games have appeared that are of interest to Generation Z children. One of them is Tower OF Fantasy, an RPG genre game developed by a Chinese company called Hotta Studio. developed and published by Level Infinite. Even if many games have the same or similar genres, developers try to make their games available to the masses. Hotta Studio uses a communication strategy in the form of advertising. Hotta Studio uses YouTube advertising to increase brand awareness. The purpose of this study was to determine the impact of Tower of Fantasy YouTube advertising on brand awareness. This study used a quantitative method through a survey method using a survey as a data collection method. The results of data analysis using a simple linear regression test showed that the coefficient of determination was 0.475, which corresponds to YouTube Tower of Fantasy influence and brand awareness of 47.5%. Also, using a simple linear regression test, we can see that the value of the regression coefficient is 0.482, so it can be translated that for every 1 level of YouTube advertising costs, the value of brand awareness increases. about 0.482., which means that the direction of influence of X and Y is positive. Di era sekarang ini teknologi dan informasi kian berkembang banyak bermunculan banyak game baru yang diminati oleh anak-anak gen z. Salah satunya adalah Tower OF Fantasy yang merupakan game bergenre action RPG yang dibuat oleh perusahaan asal China yaitu Hotta Studio dan dipublikasikan oleh Level Infinite. Walaupun banyak game memiliki genre yang sama atau serupa , para developer berusaha untuk memperkenalkan game hasil buatan mereka kepada publik. Hotta Studio menggunakan salah satu strategi komunikasi yaitu berupa iklan. Hotta Studio menggunakan iklan YouTube untuk meningkatkan brand awareness. Penelitian ini bertujuan untuk mengetahui pengaruh yang diberikan oleh iklan YouTube Tower of Fantasy terhadap brand awareness. Penelitian ini menggunakan metode kuantitatif melalui metode kuesioner menggunakan survei sebagai metode pengumpulan data. Hasil dari analisis data melalui uji regresi linear sederhana menunjukan hasil besarnya koefisien determinasi sebesar 0,475 yang menunjukan bahwa pengaruh variabel iklan YouTube Tower of Fantasy dan Brand Awareness adalah sebesar 47,5%. Melalui uji regresi linear sederhana juga dapat dilihat bahwa nilai koefisien regresi sebesar 0,482 maka dapat diterjemahkan untuk setiap kenaikan 1% biaya variabel iklan YouTube, skor kesadaran merek meningkat sebesar 0,482, yang dapat diartikan bahwa arah pengaruh X dan Y adalah positif.
Analisis Regresi Brand Image terhadap Kepuasan Pelanggan pada PT. Aneka Ragam Haikal, Faldie Muhamad; Sari, Wulan Purnama
Kiwari Vol. 3 No. 2 (2024): Kiwari
Publisher : Fakultas Ilmu Komunikasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/ki.v3i2.30262

Abstract

The increasingly rapid development in the era of globalization has resulted in the development of modern retail, especially in all its variations. Retail businesses concentrate on selling goods or services to end customers through various distribution channels. A good and strong brand image can be applied in various types of business, such as retail business. PT. Aneka Ragam is a retail shop that provides equipment and attributes for security, POLRI, TNI and civil servants, including shoes, clothes, bags and others. The aim of this research is to identify how much influence brand image has on customer satisfaction in retail companies (PT. Aneka Ragam). This research was conducted using quantitative research methods using a correlational approach. This research was processed using normality tests, simple linear regression analysis, correlation analysis, validity tests and reliability tests. The results of this research show that brand image has an influence on customer satisfaction at retail company PT. Variety. The majority of respondents felt satisfied and in line with expectations for PT products. Variety and consumer needs are met. PT Aneka Ragam provides impressive products and has high credibility in creating/manufacturing each product. The regression coefficient is positive. Perkembangan yang semakin pesat di era globalisasi menyebabkan semakin berkembangnya ritel modern, terutama dalam segala variasinya. Bisnis retail berkonsentrasi pada menjual barang atau jasa kepada pelanggan akhir melalui berbagai saluran distribusi. Brand image yang baik dan kuat dapat diterapkan dalam berbagai jenis usaha, seperti bisnis ritel. PT. Aneka Ragam adalah toko ritel yang menyediakan perlengkapan dan atribut untuk security, POLRI, TNI, dan PNS, termasuk sepatu, baju, tas, dan lainnya. Tujuan dari penelitian ini adalah untuk mengidentifikasi seberapa besar pengaruh brand image terhadap kepuasan pelanggan pada perusahaan retail (PT. Aneka Ragam). Penelitian ini dilakukan dengan metode penelitian kuantitatif melalui pendekatan korelasional. Penelitian ini diolah dengan menggunakan uji normalitas, analisis regresi linear sederhana, analisis korelasi, uji validitas dan uji reliabilitas. Hasil penelitian ini menunjukkan bahwa brand image memiliki pengaruh terhadap kepuasan pelanggan perusahaan retail PT. Aneka Ragam. Mayoritas responden merasa puas dan sesuai dengan harapan atas produk PT. Aneka Ragam serta kebutuhan konsumen terpenuhi. PT Aneka Ragam memberikan produk yang mengesankan serta memiliki kredibilitas yang tinggi dalam menciptakan / pembuatan setiap produknya. Koefisien regresi tersebut bernilai positif.
MARKETING MIX ANALYSIS OF PURCHASING DECISIONS AT PT. AGRO PRIMA KAHATULISTIWA Ardiansyah, Ardiansyah; Maulana, Muhammad Irfan; Sari, Wulan Purnama
Media Riset Bisnis Ekonomi Sains dan Terapan Vol 1, No 4 (2023): Media Riset Bisnis Ekonomi Sains dan Terapan
Publisher : Taksasila Edukasi Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71312/mrbest.v1i4.105

Abstract

The purpose of this study was to determine the effect of the marketing mix on consumer decisions in buying a house in the housing of PT. Agro Prima Khatulistiwa Sintang District. The sampling technique used in this study was purposive sampling method with a sample of 94 people. The analysis technique used is simple linear regression analysis, correlation coefficient (R), coefficient of determination (R2), and model feasibility test. Based on the results of simple linear regression analysis, the regression equation or estimate is Ŷ = 2.804 + 0.879X . The results of the correlation coefficient analysis show that the relationship between the marketing mix and consumer purchasing decisions is very strong with an R value of 0.995. The results of the analysis of the coefficient of determination obtained an R Square value of 0.990, meaning that the contribution of the marketing mix variable to the variation in the ups and downs of consumer purchasing decisions in buying a house at PT. Agro Prima Khatulistiwa is 99.0% (1 x 0.990 x 100%) and the remaining 1% (1-0.990 x 100%) is influenced by other factors or variables not examined in this study. The results of the model feasibility test show the calculated F value of 9483.724 is greater than the Ftable value of 3.94 which means that a simple linear regression model can be used to predict consumer purchasing decisions that are influenced by the marketing mix.Keywords : Marketing Mix, Consumer Purchasing Decisions, Housing area
The Potential of Singkawang City People From Aspect Of Harmony Azeharie, Suzy; Sari, Wulan Purnama; Irena, Lydia
Jurnal Komunikasi Vol. 14 No. 2 (2022): Jurnal Komunikasi
Publisher : Fakultas Ilmu Komunikasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jk.v14i2.16971

Abstract

As a multicultural country, the opportunities for clashes and conflicts in Indonesia are wide open. This is due to the plurality and heterogeneity of Indonesian society which is reflected in the form of cultural diversity, religion, lifestyle in society which is quite complex. In the history of West Kalimantan Province, various horizontal conflicts have alternated, including 1997 and 1999, the Madura conflict with Malay/Dayak etc. The number of fatalities and material losses is incalculable. Singkawang is one of the 12 Level II Regions and 2 Cities in West Kalimantan Province. This city was included as the most tolerant city in Indonesia in two selections by the SETARA Institute. There were hardly any outbreaks of escalating conflict, even though the city is predominantly inhabited by ethnic Malays and Chinese from the Hakka or Khek sub-ethnic. This qualitative research with case study method was conducted with the aim of knowing and describing the potential of the people of Singkawang City from the aspect of harmony. The research was conducted by collecting data through interviews with three resource persons living in Singkawang and Pontianak, namely with researchers from the Institute of Dayakology, Malay ethnic leaders and Dayak ethnic leaders. Another data collection technique was to collect data from research sources, internet journals and from various books. The conclusion of this study is that there are several supporting factors that make the Singkawang people live in harmony. Namely, among others, regional leaders who are considered to represent ethnic groups in Singkawang City. Then the people feel that the city government treats them fairly. This political recognition can be seen from the celebration of religious holidays of each religion which is carried out lively. However, the period leading up to and after the Pilkada is one of the factors to watch out for that can trigger conflict. This is due to the unique composition of the population of Singkawang city, namely the majority are citizens of Chinese descent, while the contestants put forward identity politics.
Front Matters Jurnal Komunikasi Vol 14 No 2 Sari, Wulan Purnama
Jurnal Komunikasi Vol. 14 No. 2 (2022): Jurnal Komunikasi
Publisher : Fakultas Ilmu Komunikasi Universitas Tarumanagara

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Abstract

Front Matters Jurnal Komunikasi Vol 14 No 2
Co-Authors A , Tyas Martika Abner lumika Arung Ai Ping Teoh Aldi Nirjana Alexandra Virginia Alyya Siddiqa, Alyya Amalia, Tasya Syawa Amesz, Mutiara Fransisca Andi Setiawan Andrea, Dika Aqila, Mu’Amar Zaki Archie Gredyon Arrafi, Muhamad Iman Artika Naila Vania Atwar Bajari Audrey Sugito Augustine, Michelle Auliya, Puri Ben Thiodanu Budi Utami Cahyani, Regita Emelia Carolina, Alexandra Carolina, Christine Vonny Catherine Dwitama Shan Catherine Gisela Chandra Ronaldo Chang, Keysha Abigail Christabella, Marvelyn Christin Kurniawati Ruki Christina Christina Christine Natalia Chandra Christine Vonny Carolina Cindy Cindy Claribel Halim Claribel Halim Clarisa Tan Clemens Clemens Daniel Kurniawan Harijanto Devita Novelia Dewi Dewi DF, Filia Klarasinta Dionisius Kevin Doddy Salman Edsel, Audric Eko Harry Susanto Elvi Valentina Enzo Scifo Jauwinata Evelyn Thelia Farid Fatmoko, Adlim Dwi Febi Yola Felicia Masali Felisia Ferina, Sheren Fiona CH Bernadett Fitria, Khofifah Habibah Fransisca Graciela M B Fransisca Kristy Franslie, Reynaldo Frinico Alfian Friscilla Purnama Sari Gavrila, Sherina Grace Nathasya Graceica Octavia Haikal, Faldie Muhamad Hanny Hafiar Hardja, Diovanny Helen, Helen Heru Chandra Litmanen Hetty Karunia Tunjungsari Hidayat, Angel Hokky Putra Pangestu Hutomo Rio Pangesthio Ibanez Vienoza Ngan Ihsan, Zainur Irena, Lydia Ivan Surya Ivander Stefanus Jason Subandi Jennifer Jennifer Jennifer Lauren Jesselyn, Eunike Jessica Febriani Thoeng Jessyca Indra Joko Susilo Jonathan, Maureen Julianto, Irwan Dwi Junaidi Diharyo Karina Wongso KENI KENI Kezia Stephanie Halim Khairunnisa, Julia Khang, Helen Kristina Kristina Lady Ta, Yesha Lestari, Puji Lestari, Saodah Dwi Lie, Michelle Lioni Lioni Lulu Ferent Lusia Savitri Setyo Utami Maulana, Muhammad Irfan Mei Ie Messy Stella Fabiola Michelle Augustine Michelle Jennifer Michelle, Laurencia Mita Restinia Morisca Morisca Moureen Keisya Natania Myesha Adira Nada, Na Quita Nadia Ayu Rahma Lestari Nigar Pandrianto Nikita, Moira Nirwasita, Wulan Novianty, Melinda Nurtami Soedarsono Paramita, Sinta Pearlees Tjoeng Pesik, Vanessa Thabita Regina Phillip, Olivia Yuriko Prulicia Maharani Nitami PUJI LESTARI Putra, Kiki Pradana Putra, Rio Sanjaya Putri, Aneesa Joenice Qonitha Risky Queennie Millendian Rahmawati, Dea Indi Ravinazan, Ravinazan Reginald Gusli Reniati Reniati Rheza Alfredo Bunyamin Ria Puspitawati Rianty, Fety Fajar Ridwan, Salwa Salsabilla Rika Rachmawati Riris Loisa Risky, Qonitha Riwanda, Josephine Kayla Rizky Ferdy Rizky, Fitri Nur Romi Ferdian Rosario, Fernando Roswita Oktavianti, Roswita Ruth Ambar Safira Husna Santoso, Maria Regina Yanuarika Putri Sella Desember Selvina Suryanto Shafira Nusa Kusuma Shella Oskania Shella Shella shinta Octavia Shinta Octavia, Shinta Sinta Paramita Sinta Paramita Sri Wahyuni Stefany Stefany Stephanie Violita Chandra Sukendro, Gregorius Genep Suzy Azeharie Suzy Azeharie, Suzy Tanuwijaya, Rio Teuku Rezasyah Theja, Calista Takako Thing, Yi Tindaon, Elisabeth Indira Dameria Tomy Andreas Tracy Zagitania Tursilawati , Heri Tuwendi, William Alexander Vendy Octavian Verina Bellini Haryadi Vincent Vincent Viriyaputra, Kevin Vony Anatya William Pradipta Winduwati, Septia Winnie Agustina Wiraguna, Daniel Gabriel Yasir Hudzaifah Yeni Yeni Yoedtadi, M. Gafar Yohanes Yohanes Zhafirah Sholihah