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Peningkatan Hasil Belajar Peserta Didik dalam Pembelajaran Pendidikan Pancasila Menggunakan Model Game Based Learning (GBL) di Kelas IV UPT SD Negeri 16 Padang Magek Kabupaten Tanah Datar Indriyani, Indriyani; Waldi, Atri; Wijanarko, Tiok; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2783

Abstract

This research aims to improve the learning outcomes of students in learning Pancasila Education using a game-based learning model. This type of research is Classroom Action Research (PTK) with qualitative and quantitative approaches. The research is carried out in two cycles, each cycle involves four stages, namely planning, implementation, observation and reflection stages. The subject of the study is class IV students totaling 27 students. Data collection was carried out through tests, observations, and interviews. The results of the study showed that the increase was evidenced by the results in the aspect of the teaching module in the first cycle with an average of 83.33% (B) and increased in the second cycle with an average of 91.67% (A). In the aspect of teacher activity in the first cycle with an average of 82.82% (B) and increased in the second cycle with an average of 93.75% (A). In the aspect of student activity in the first cycle with an average of 81.25% (B) and increased in the second cycle with an average of 90.63% (A). As well as in the learning outcomes of students in the first cycle with an average of 78.4 (C) and increased in the second cycle with an average of 90.43 (A). Based on this data, it can be concluded that using the game-based learning model can improve the learning outcomes of grade IV students of SDN 16 Padang Magek, Tanah Datar Regency.
Peningkatan Hasil Belajar Peserta Didik Pada Pembelajaran Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Student Teams Achievement Division (STAD) di Kelas IV SDN 11 Parit Batu Kabupaten Pasaman Nola Fitri, Erlina; Waldi, Atri; Indrawati, Tin; Reinita, Reinita
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.26037

Abstract

Penelitian ini dilatar belakangi oleh hasil belajar peserta didik yang masih rendah, hal ini disebabkan oleh pembelajaran yang masih dominan bersifat satu arah dan guru kurang menerapkan variasi model pembelajaran tertentu. Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar peserta didik pada pembelajaran Pendidikan Pancasila menggunakan model pembelajaran Cooperative Learning tipe Student Teams Achievement Division (STAD) di kelas IV SDN 11 Parit Batu Kabupaten Pasaman. Pendekatan yang digunakan yaitu pendekatan kualitatif dan kuantitatif dengan jenis penelitian yaitu Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan dalam 2 siklus, siklus I terdiri dari dua kali pertemuan dan siklus II terdiri dari 1 kali pertemuan. Pada setiap siklus melibatkan empat tahap yaitu tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek dari penelitian ini yaitu peserta didik kelas IV SDN 11 Parit Batu Kabupaten Pasaman yang berjumlah 20 orang. Hasil penelitian menunjukkan peningkatan pada : a) modul ajar siklus I dengan rata-rata 87,45% (B) dan siklus II dengan rata-rata 96,24% (SB); b) pelaksanaan pada aspek aktivitas guru pada siklus I dengan rata-rata 85,94% (B) dan siklus II dengan rata-rata 93,75% (SB); c) hasil belajar peserta didik pada siklus I dengan rata-rata 75,74 (C) dan pada siklus II dengan rata-rata 89 (B). Berdasarkan hasil tersebut, dapat disimpulkan bahwa dengan model pembelajaran Cooperative Learning tipe Student Teams Achievement Division (STAD) dapat meningkatkan hasil belajar peserta didik pada pembelajaran pendidikan Pancasila.
Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Course Review Horray di Kelas IV SDN 101100 Gunung Tua Kabupaten Padang Lawas Utara Putri, Siti Gahara; Waldi, Atri; Anita, Yesi; Iraqi, Hana Shilfia
Asian Journal of Early Childhood and Elementary Education Vol 3 No 2 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i2.5103

Abstract

This study aims to improve student learning outcomes in Pancasila Education learning in class IV SDN 101100 Gunung Tua, North Padang Lawas Regency by using the Cooperative Learning learning model of the Course Review Horray (CRH) type. This study is a Classroom Action Research (CAR) which is carried out in two cycles, each consisting of the planning, implementation, observation, and reflection stages. The subjects of this study were 23 class IV students. Data were collected through assessment of teaching modules, implementation processes and learning outcomes. The results showed that the application of the CRH learning model was able to improve student learning outcomes. In cycle I, the teaching module aspect obtained an average of 87% (B) increasing in cycle II to 92% (SB). While in the teacher aspect, it obtained an average of 82% (B) and increased in cycle II to 93% (SB). In the student aspect, it obtained an average of 82% (B) increasing in cycle II to 93% (SB). And the learning outcomes of cycle I obtained an average of 77% (C), increasing in cycle II to 84% (B). It can be concluded that the Cooperative Learning model of the Course Review Horray type can improve student learning outcomes in Pancasila Education learning.
Effectiveness of Canva Learning Media Using the Discovery Learning Model at SDN 37 Pasar Bukit Kasmayulia, Riza; Reinita, Reinita; Mansurdin, Mansurdin; Waldi, Atri
Journal of Basic Education Research Vol 6 No 2 (2025): May
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v6i2.1743

Abstract

Purpose of the study: The purpose of this study was to determine the effectiveness of Canva learning media in improving the learning outcomes of 5th grade students at elementary school 37 Pasar Bukit, Linggo Sari Baganti District, Pesisir Selatan Regency. Methodology: This development research employs the ADDIE model. The stages of the ADDIE development model are Analysis, Design, Development, Implementation, and Evaluation. The data collection methods used in this study were interviews, observation, tests, and documentation. The pre-test is conducted before using the Canva learning media, and the post-test is administered after the learning process using Canva with 20 multiple choice questions. Main Findings: The research findings indicate that, prior to the implementation of the learning media, 5 students achieved mastery while 13 students did not. However, after utilizing the instructional media, the percentage of student learning mastery at elementary schoo 37 Pasar Bukit increased by 88.88%, meaning 16 out of 18 students showed improvement, and 2 students maintained their results. With a mastery percentage of 88.88%, this signifies that 16 students achieved mastery, while 2 did not. Therefore, it is evident that the use of Canva based learning media with the Discovery Learning model can enhance student learning outcomes. Novelty/Originality of this study: This research involves years of research, new research objects and research subjects that have never been studied before and developing learning media created using the Canva application with the researcher's own voice recordings without dubbing.
Development of Canva Interactive Media in Pancasila Education Learning Using Problem Based Learning (PBL) Model for Grade V Elementary Schools Kurnia, Anggun; Reinita, Reinita; Waldi, Atri; Nisa, Sahrun
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.3.p.1535-1545

Abstract

This research was motivated by the low use of technology-based interactive media in Pancasila Education at elementary schools, especially in Cluster 1 of Lubuk Suhuing District. The media used is still limited to images and internet videos, and the use of Canva is not optimal. This study aims to develop interactive media using Canva based on the Problem Based Learning (PBL) model that is valid, practical, and effective. The research method used is Research and Development (R&D) with the 4D model from Thiagarajan, including Define, Design, Develop, and Disseminate stages. Trial subjects involved material experts, media experts, language experts, two teachers, and fifth grade students from two schools. Instruments used were validation questionnaires, practicality questionnaires, and learning outcome tests. The results showed the media developed obtained a validity score of 86% from material experts, 85% from teachers, and 90% from students, categorized as "Very Valid". Practicality scores reached 96.8% from teachers and 95.1% from students. The media was declared effective based on learning outcomes, with 100% of students achieving mastery in both trial schools. Thus, this Canva-based PBL interactive media is suitable for improving the effectiveness and quality of Pancasila Education learning.
Peningkatan Hasil Belajar Peserta Didik dalam Pembelajaran Pendidikan Pancasila Menggunakan Model Game Based Learning (GBL) di Kelas IV UPT SD Negeri 16 Padang Magek Kabupaten Tanah Datar Indriyani, Indriyani; Waldi, Atri; Wijanarko, Tiok; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2783

Abstract

This research aims to improve the learning outcomes of students in learning Pancasila Education using a game-based learning model. This type of research is Classroom Action Research (PTK) with qualitative and quantitative approaches. The research is carried out in two cycles, each cycle involves four stages, namely planning, implementation, observation and reflection stages. The subject of the study is class IV students totaling 27 students. Data collection was carried out through tests, observations, and interviews. The results of the study showed that the increase was evidenced by the results in the aspect of the teaching module in the first cycle with an average of 83.33% (B) and increased in the second cycle with an average of 91.67% (A). In the aspect of teacher activity in the first cycle with an average of 82.82% (B) and increased in the second cycle with an average of 93.75% (A). In the aspect of student activity in the first cycle with an average of 81.25% (B) and increased in the second cycle with an average of 90.63% (A). As well as in the learning outcomes of students in the first cycle with an average of 78.4 (C) and increased in the second cycle with an average of 90.43 (A). Based on this data, it can be concluded that using the game-based learning model can improve the learning outcomes of grade IV students of SDN 16 Padang Magek, Tanah Datar Regency.
Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Example Non Example di Kelas V SDN 26 Gurun Kabupaten Tanah Datar Refina, Bunga; Waldi, Atri; Akmal, Atika Ulya; Anita, Yesi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.3005

Abstract

This study aims to describe the improvement of learning outcomes of Pancasila Education through the application of the Example Non Example type Cooperative Learning model in grade V students of SDN 26 Gurun, Tanah Datar Regency. The type of research used is Classroom Action Research (PTK) with a qualitative and quantitative approach. The research was carried out in two cycles, each consisting of four stages, namely planning, implementation, observation, and reflection. The subjects of the study were teachers and students of class V. Data collection techniques were carried out through observation, interviews, documentation, and learning outcome tests. The data was analyzed qualitatively for aspects of the learning process and quantitatively for student learning outcomes. The results of the study showed a significant increase. The teaching module aspect increased from a score of 82.2% (good) in the first cycle to 92.9% (very good) in the second cycle. Teacher performance increased from 82.0% (good) to 91.7% (very good), student activity increased from 77.8% (adequate) to 91.7% (very good), and average student learning outcomes increased from 76.6 (adequate) in cycle I to 91.2 (very good) in cycle II.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning (PBL) Berbantuan Wordwall pada Pembelajaran Pendidikan Pancasila di Kelas IV SDN 03 Pasar Amping Parak Kabupaten Pesisir Selatan Andani, Shafira; Putera, Rafhi Febryan; Desyandri, Desyandri; Waldi, Atri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3168

Abstract

This research is motivated by the low learning outcomes of students in Civic Education learning. The purpose of this study is to describe the improvement of student learning outcomes in Civic Education learning using the Problem Based Learning model assisted by Wordwall in the fourth grade of elementary school. The research employed is a type of classroom action research (CAR) using two types of approaches, namely qualitative and quantitative approaches. This study was carried out in two cycles, with the research procedure consisting of planning, implementation, observation, and reflection. The subjects of this research are the classroom teacher and 20 fourth-grade students. Data was collected using tests, questionnaires, and observations and analyzed both quantitatively and qualitatively. The research results indicate an improvement. First, the average score of the teaching module in cycle I was 87.45%, increasing in cycle II to 95.8%. Second, the teacher's aspect in cycle I had an average of 74.95%, increasing in cycle II to 92.8%. Third, the students' aspect in cycle I had an average of 74.95%, increasing in cycle II to 92.8%. Fourth, the students' learning outcomes in cycle I had an average of 72.2, increasing in cycle II to 86.4. Therefore, it can be concluded that the Problem Based Learning (PBL) model assisted by Wordwall can improve students' learning outcomes in the Pancasila Education class at SDN 03 Pasar Amping Parak, Pesisir Selatan District.  
Development of Interactive Media Articulate Storyline 3 based on Problem based Learning in Class V Elementary School Waldi, Atri; Reinita, Reinita; Viola, Firdha Okta
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 7 No. 1 (2024): February 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The background of this study is not enough availability of various learning media in the learning process so that impact to interest participant educate for active in learning. The objective of the study is to develop interactive media Articulate Storyline 3 based Problem. Based Learning in class V SD that is valid, practical and effective . The research method used is R&D research with the ADDIE development model. Developed product load material thematic integrated theme 6 in class V SD with results study show the average value of interactive media validity is 92.6% very valid category, the results of interactive media practicality test show mark practicality for teacher and participant responses educate are 93.7% and 94.5%. Test the effectiveness of interactive media seen from the learning outcomes of students after using interactive media Articulate Storyline 3, namely obtaining 82% and 91% completeness with a student score of 70 or more. From these results, it shows that the interactive media Articulate Storyline 3 based on Problem Based Learning that has been developed is declared feasible, practical and effective for use in teaching and learning activities
A Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Learning Cycle di Kelas V SDN 03 Pakan Labuah Kota Bukittinggi: Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Learning Cycle Naftalika, Prilly; Anita, Yesi; Iraqi, Hana Shilfia; Waldi, Atri
Journal of Practice Learning and Educational Development Vol. 5 No. 2 (2025): Journal of Practice Learning and Educational Development (JPLED)
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v5i2.486

Abstract

This research is motivated by the low learning outcomes of students, this is because teachers have not used innovative learning models that can attract the attention of students. The purpose of this study was to describe the improvement of Pancasila Education learning outcomes using the Learning Cycle model in Class V SDN 03 Pakan Labuah Bukittinggi City. This research is a classroom action research (PTK) that uses qualitative and quantitative approaches. This research was carried out in two cycles, namely cycle I consisting of 2 meetings and cycle II consisting of 1 meeting. Each cycle includes four stages, namely planning, implementation, observation, and reflection. The subjects of this research were teachers and students of class V SDN 03 Pakan Labuah Bukittinggi City with 22 students, 10 female students and 12 male students. Data collection techniques in the form of tests and non-tests. The results of this study are guided by the recapitulation table of the research results of cycle I and cycle II which have been presented in the discussion section, the results of this study show: First, the teaching module of cycle I with an average of 85.41 (B) and increased in cycle II to 95.85% (SB). Second, the results of the implementation of learning aspects of teachers in cycle I with an average of 81.94 (B) and increased in cycle II to 94.44% (SB). Third, the results of the implementation of learning aspects of students in cycle I with an average of 81.94% (B), and increased in cycle II to 94.44% (SB). Fourth, the learning outcomes of cycle I students with an average of 78.17 (C) and increased in cycle II to 90 (SB). Based on these results, it can be concluded that the use of the Learning Cycle model can improve the learning outcomes of Pancasila Education class V SDN 03 Pakan Labuah Bukittinggi City.