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Prioritizing Online Learning Platforms Based on Student Needs: A TOPSIS Analysis Enos Lolang; Muthia Mutmainnah; Hafni Hafsah; Iwan Adhicandra; Ernie C Avila; Rahim, Robbi
Journal of Applied Science, Engineering, Technology, and Education Vol. 5 No. 1 (2023)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci1587

Abstract

The proliferation of online learning platforms has made it increasingly difficult for students to choose a platform that best meets their needs. This study aims to prioritize online learning platforms based on student needs using the Multiple Criteria Decision Analysis (MCDA) Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS). The criteria used in the analysis were ease of use, variety of courses, cost, and reputation of instructors. The results of the analysis indicate that edX is the most suitable online learning platform for students based on the criteria and weights used in the study. Coursera, Udemy, and LinkedIn Learning were also evaluated in the analysis and may be suitable for students with specific priorities or preferences. The MCDA TOPSIS method provides a transparent and objective approach to evaluating the alternatives and offers insights into the strengths and weaknesses of each platform. The results of this study can help students make more informed decisions and choose a platform that best meets their individual needs. However, the choice of criteria and weights may vary depending on the preferences and priorities of different students, and the results should be interpreted accordingly
Development of Video Tutorial Media in the Computer Networking Course at Indonesia Christian University Toraja Anna Pertiwi; Enos Lolang
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6982

Abstract

This research analyzes the problem of lack of literacy and references for practicum material that students can use to make it easier for them in practicum, making students overwhelmed and having difficulty completing the project assignments given. To answer the challenges of the digitalization 5.0 era and make things easier for students, innovations are needed in learning Computer Networks courses, the innovation of which is in the form of video tutorial media which can motivate students to have more fun learning and make it easier for students to absorb knowledge and skills in the field of Computer Networks. This research method uses a type of research and development (R & D) Instructional Development Institute (IDI) development model using qualitative data analysis. This research will be carried out at the Indonesian Christian University of Toraja with students from the Educational Technology Study Program as research subjects. The results of the development in this research are video tutorial media products with a duration of ± 7 minutes which are packaged in the form of teaching materials that are ready to be used. The validation level of the video tutorial media developed is based on material and media experts, is in the valid category, and is suitable for testing. Keywords: Computer Networks, Video Tutorials, Educational Technology
The Effectiveness of the Internet of Things in Increasing Students Creativity Enos Lolang; Suyahman Suyahman; Made Darmiati; Heru Widoyo; Dewi Maharani Rachmaningsih; Tomi Apra Santosa
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.7529

Abstract

This study aims to determine the effectiveness of the Internet of Things to increase student creativity. This type of research is a meta-analysis. The research data came from searching the databases of Google Scholar, ScienceDirect, Researchgate and Springer. The inclusion criteria in the research are research published in international journals or proceedings indexed by Scopus, Wos and Sinta, Research related to the Internet of Things to increase student creativity, research must be published 2020-2024, and research has complete data to calculate the value of effect size. Statistical analysis in research with JSAP application .0.8.5. The results of the study concluded that the implementation of the Internet of Things (IoT) had a significant effect on student creativity with a very high summary effect size (rRE = 1.117) in the effect size category. These findings explain that the Internet of Things is effective in helping students increase their learning creativity in schools.