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Peningkatan hasil Belajar Peserta didik Melalui Model Game Based Learning Pada Elemen Bhinneka Tunggal Ika Di Kelas 2 SD Pembangunan Laboratorium UNP Aulia, Hanifatul; Anita, Yesi; Reinita; Wahyuni, Etri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52415

Abstract

This research was motivated by the low learning outcomes of second-grade students at SD Pembangunan Laboratorium UNP. This problem was caused by students paying less attention to the teacher's explanations, showing limited participation in the learning process, becoming easily bored due to the predominance of lecture-based instruction, lacking critical thinking and discussion skills with peers, having low self-confidence in expressing opinions, and being unaccustomed to working collaboratively in groups, resulting in dependence on more capable classmates. In addition, teachers experienced difficulties in selecting engaging learning models, and formative assessment had not been implemented optimally. This study aimed to describe the improvement of students’ learning outcomes in Pancasila Education through the implementation of the Game Based Learning model based on Deep Learning in Grade II of SD Pembangunan Laboratorium UNP. This research was a Classroom Action Research (CAR) employing qualitative and quantitative approaches. The study was conducted in two cycles consisting of four stages: planning, implementation, observation, and reflection. The subjects of this study were the teacher and 25 second-grade students of SD Pembangunan Laboratorium UNP. The results showed that the lesson planning (RPPM) aspect in Cycle I achieved an average score of 87.5% (Good) and increased to 97.5% (Very Good) in Cycle II. In the teacher activity aspect, Cycle I obtained an average score of 87.5% (Good), which increased to 97.5% (Very Good) in Cycle II. In the student activity aspect, Cycle I obtained an average score of 87.5% (Good), which increased to 97.5% (Very Good) in Cycle II. Students’ learning outcomes in Cycle I Meeting 1 achieved an average score of 70.5, increased to 76.8 in Cycle I Meeting 2, and further increased to 93.9 in Cycle II. It can be concluded that the Game Based Learning model based on Deep Learning can improve students’ learning outcomes in Pancasila Education in Grade II of SD Pembangunan Laboratorium UNP.
PENGEMBANGAN MEDIA VIDEO ANIMASI MENGGUNAKAN CAPCUT PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SD WILAYAH II KECAMATAN PADANG TIMUR Vanessa, Rahma; Tri Wulandari , Fikhen; Reinita; Bungsu Ladiva, Hasmai
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53277

Abstract

This research is motivated by Pancasila Education, a subject that teaches the state ideology. One of the most important components of a successful Pancasila learning process is learning media. Media can help concretize information, facilitate understanding of concepts, and increase student learning motivation.The research model to be used is Research and Development (R&D). According to Okpatrioka (2023), Research and Development (R&D) is a process or steps to develop a new product or improve an existing product. In this study, the researcher chose to use the ADDIE model. According to (Ariani, 2022), there are five stages of ADDIE model development research, namely analysis, design, development, implementation, and evaluation. The research subjects involved expert validators, teachers, and fifth-grade students in three elementary schools with a total of 55 students. The instruments used included validation sheets, teacher response questionnaires, student response questionnaires, pre-test questions, and post-test questions. The results of this study indicate that the media has a very valid level of validity with a percentage of 95.99%. Practicality based on teacher and student responses at the trial school SDN 35 Parak Karakah was 92.28%, SDN 03 Simpang Haru 87.48%, and the research school at SDN 23 Marapalam 93.94%. Effectiveness based on pre-test and post-test questions at the trial school SDN 35 Parak Karakah was 0.765555556, SDN 03 Simpang Haru 0.741666667, and at the research school SDN 23 Marapalam 0.683333333, all of which were categorized as feasible.
PENGEMBANGAN MEDIA PEMBELAJARAN WEBSITE BERBASIS GOOGLE SITES PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS IV SEKOLAH DASAR WILAYAH I KECAMATAN PAUH KOTA PADANG Naziroh; Reinita; Waldi, Atri; Muhammadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.56336

Abstract

The cultivation of values in Pancasila education plays an important role in shaping character and fostering a sense of pride in the nation among elementary school students. However, in practice, learning is still dominated by conventional methods, such as textbooks and worksheets, while the use of digital media has not been optimal even though supporting facilities are available. This situation affects students' motivation to learn, making them less active in participating in Pancasila education, especially in topics on Social and Cultural Diversity. This study aims to develop a learning media in the form of a website based on Google Sites for fourth-grade Pancasila education in elementary schools, and to examine its validity and practicality. The method used is Research and Development (R&D) with the ADDIE model, limited to the stages of analysis, design, development, and implementation.The data was obtained through observation, interviews, student needs analysis questionnaires, validation instruments by material experts, language experts, and media experts, as well as practicality questionnaires for teachers and students. The results of the study show that the developed website has very high validity, with percentages of 97.3% from material experts, 95% from language experts, and 92% from media experts, making the average validity 94.76%. This media is also very practical, proven by teacher responses of 96%, 94%, and 90%, as well as student responses of 91.4%, 94.33%, and 92.66% across three elementary schools. Thus, this Google Sites-based interactive learning media is suitable to be used as a supporting tool for teaching Pancasila Education in fourth grade elementary classrooms.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN WORDWALL KELAS IV SDN 26 AIR TAWAR TIMUR KOTA PADANG Nurfani Putri, Stevy; Waldi, Atri; Shilifia Iraqi, Hana; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60396

Abstract

This classroom action research was motivated by the low learning outcomes of fourth-grade students in Pancasila Education at SD Negeri 26 Air Tawar Timur, Padang, where only 61% of students reached the minimum learning target and the class average score was 77.4. Learning was still teacher-centred, monotonous, and lacked interactive media, so students tended to be passive. This study aimed to describe the improvement of the deep learning design, the implementation of teaching, and the learning outcomes of the Gotong Royong element of Pancasila Education through the Cooperative Learning model of the Teams Games Tournament (TGT) type assisted by Wordwall . This action research followed the Kemmis and McTaggart model, combining qualitative and quantitative approaches across two cycles, each consisting of two meetings following the stages of planning, acting, observing, and reflecting. The subjects were the teacher and 28 fourth-grade students. Data were collected through tests and non-test instruments (observation sheets) and analysed descriptively using percentages. The results showed that the lesson design improved from 88.4% (good) in Cycle I to 94.6% (very good) in Cycle II; teacher activity rose from 89.3% to 96.4%, and student activity rose from 85.7% to 96.4%. Student learning outcomes, covering attitude, knowledge, and skill aspects, increased from an average of 78.8 (sufficient) in Cycle I to 87.3 (good) in Cycle II. It is concluded that the TGT model assisted by Wordwall effectively improves the deep learning design, the teaching and learning process, and the learning outcomes of fourth-grade students in Pancasila Education.
Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem Based Learning (PBL) Berbantuan Canva di kelas IV SD Angkasa Lanud Sutan Sjahrir Padang Luthfia, Difa; Waldi , Atri; Reinita; Putri Zulkarnaini, Aissy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60397

Abstract

This research was motivated by the unsatisfactory learning achievement of fourth-grade students in Pancasila Education at SD Angkasa Lanud Sutan Sjahrir Padang. Initial classroom observation revealed that instruction still relied heavily on the teacher, the learning media used were minimally interactive, and students tended to be passive and struggled to grasp the subject matter. Building on that condition, this study set out to examine how far the Problem Based Learning (PBL) model, supported by Canva media, could raise students' learning achievement in Pancasila Education. A Classroom Action Research design combining qualitative and quantitative approaches was applied across two learning cycles involving 25 fourth-grade students. Data were gathered through lesson-plan assessment, classroom observation, and evaluation of students' learning outcomes. The findings indicate that applying the PBL model assisted by Canva media improved both the quality of the learning process and the students' learning achievement..
PENGEMBANGAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF BERBANTUAN WEBSITE SCRATCH PADA PEMBELAJARAN PENDIDIKAN PANCASILA DI KELAS V SEKOLAH DASAR Anugrah Bagi Sukma; Reinita; Hana Shilvia Iraqi; Atri Waldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61209

Abstract

Technological advancements in education encourage educators to utilize innovative learning media to foster an active and engaging learning process that enhances student learning outcomes. In reality, instruction in Pancasila Education at the elementary school level still relies heavily on printed textbooks and instructional videos, resulting in suboptimal student participation and motivation. This study aims to develop learning media in the form of an interactive PowerPoint presentation integrated with the Scratch website for the Pancasila Education subject for fifth-grade elementary students. The study employs the Research and Development (R&D) method using the ADDIE development model, which comprises the stages of Analysis, Design, Development, Implementation, and Evaluation. Research instruments included expert validation sheets, teacher and student response questionnaires, and learning outcome tests. Data analysis involved assessing the media's validity, practicality, and effectiveness. The results indicate that the developed media achieved a "highly valid" rating based on assessments by subject matter, media, and language experts. Furthermore, the media was deemed highly practical based on teacher and student feedback and proved effective in improving learning outcomes, as evidenced by the increase in students scores following instruction. Based on these findings, the interactive PowerPoint media supported by the Scratch website is deemed suitable for use in Pancasila Education lessons for fifth-grade elementary students.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE TIPE TEAMS GAMES TOURNAMENT BERBANTUAN BAAMBOOZLE DIKELAS VB SDN 18 KAMPUNG BARU KOTA PADANG Dwi Andini, Mutia; Waldi, Atri; Wahyuni, Etri; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61909

Abstract

This study was motivated by the low learning outcomes of students in class VB at SDN 18 Kampung Baru, Padang City. These results were influenced by a suboptimal learning process characterized by a lack of group participation, the absence of game-based learning, and a teacher-centered instructional approach. The study aimed to improve students' learning outcomes in Pancasila Education by implementing the Teams Games Tournament model supported by Baamboozle media. This research employed a Classroom Action Research (CAR) design utilizing both qualitative and quantitative approaches, conducted over two cycles. Each cycle comprised the stages of planning, implementation, observation, and reflection. The results showed an improvement in student learning outcomes, with the average score rising from 74.48 in Cycle I to 89.01. Thus, it can be concluded that the implementation of the Teams Games Tournament model supported by Baamboozle is effective in improving student learning outcomes in Pancasila Education for class VB at SDN 18 Kampung Baru, Padang City.
Peningkatan Hasil Belajar Peserta Didik pada Elemen NKRI Menggunakan Model Problem Based Learning di Kelas V SDN 06 Padang Besi Kota Padang Mersinda Jenari; Dina Amsari; Etri Wahyuni; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62006

Abstract

This classroom action research aimed to describe the improvement of students' learning outcomes in the Negara Kesatuan Republik Indonesia (NKRI) element through the implementation of the Problem Based Learning (PBL) model in Grade V of SDN 06 Padang Besi, Padang City. This study was motivated by the low learning outcomes of students, as indicated by the lack of contextual problem-based stimuli, low self-confidence in expressing opinions due to limited opportunities for discussion, difficulties in answering contextual questions, and inadequate critical thinking skills in solving problems. This study employed both qualitative and quantitative approaches using the Classroom Action Research (CAR) design, which was conducted in two cycles consisting of the stages of planning, implementation, observation, and reflection. The research subjects consisted of the classroom teacher as the observer, the researcher as the practitioner, and 23 fifth-grade students (13 boys and 10 girls) of SDN 06 Padang Besi during the second semester of the 2025/2026 academic year. Data were collected through test and non-test techniques, including observations of the Learning Implementation Module (RPPM), teacher activities, and student activities. The data were analyzed descriptively using percentages and qualification criteria. The findings showed that the quality of the Learning Implementation Module (RPPM) improved from 89.28% in Cycle I to 96.42% in Cycle II. Teacher and student activities also increased from 85.72% to 92.85%. In addition, students' learning outcomes improved across all three assessed aspects. Learning outcomes in the attitude aspect increased from 71.60% in Cycle I to 85.60% in Cycle II. The mastery percentage in the knowledge aspect increased from 73.92% to 91.30%, while learning outcomes in the skills aspect improved from 74.46% to 88.59%, indicating that the learning outcomes had met the minimum classical mastery criterion of 85%. These findings indicate that the implementation of the Problem Based Learning (PBL) model was effective in improving students' learning outcomes in the NKRI element in Grade V of SDN 06 Padang Besi, Padang City.
MEDIA PEMBELAJARAN POP UP BOOK PADA MATA PELAJARAN PENDIDIKAN PANCASILA ELEMEN BHINNEKA TUNGGAL IKA DI KELAS V GUGUS III KECAMATAN MATUR KABUPATEN AGAM Fajri Farhan; Reinita; Muhammadi; Yesi Anita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62511

Abstract

Pancasila Education learning in elementary schools, particularly on the topic of Cultural Diversity in Indonesia, is still predominantly conducted through lecture-based instruction and the use of less interactive learning media. As a result, students tend to be passive and have difficulty developing a deep understanding of the material. This condition highlights the need for innovative learning media that can enhance student engagement and strengthen conceptual understanding. This study aimed to develop a Pop-Up Book learning medium for the topic of Cultural Diversity in Indonesia for fifth-grade elementary school students that meets the criteria of validity, practicality, and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The research subjects included expert validators, fifth-grade teachers, and fifth-grade students from three elementary schools in Puncak Lawang. Data were collected through validation sheets, practicality questionnaires, and learning achievement tests. The results indicated that the developed Pop-Up Book achieved an average validity score of 92.5%, which falls into the very valid category. The practicality test results showed that teachers' responses ranged from 95% to 97.5%, while students' responses ranged from 93.38% to 95.83%, all of which were categorized as very practical. The effectiveness test, based on the N-Gain Score analysis, yielded scores of 0.7217, 0.7607, and 0.7392 across the three schools, indicating a high level of effectiveness. These findings demonstrate that the developed learning medium is effective in improving students' learning outcomes. Therefore, the Pop-Up Book is considered suitable as an innovative alternative learning medium for teaching the topic of Cultural Diversity in Indonesia in Grade V elementary schools.
PENGEMBANGAN MEDIA VIDEO ANIMASI POWTOON UNTUK PEMBELAJARAN PENDIDIKAN PANCASILA ELEMEN NKRI DI KELAS V SEKOLAH DASAR Ocfa Chanda SP, Ryan; Reinita; Desyandri; Shilfia Iraqi, Hana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63169

Abstract

Pancasila Education instruction in elementary schools—specifically regarding the Unitary State of the Republic of Indonesia (NKRI) element—often relies on conventional media, which fails to adequately foster student engagement and learning motivation. This study aimed to develop a Powtoon-based animated video medium covering the topic "Recognizing Regional Characteristics" that is valid, practical, and effective for use in Grade V elementary school classrooms. A mixed-methods approach was employed using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Trial subjects included Grade V students from two trial schools (SDN 02 Kampung Olo and SDN 19 Kampung Olo) and one research school (SDN 20 Kurao Pagang) within Cluster I, Nanggalo District, Padang City. Data were collected through observations, interviews, expert validation questionnaires, teacher and student practicality questionnaires, and pre- and post-tests, followed by descriptive quantitative and qualitative analysis. The results indicated that the media was highly valid based on assessments by subject matter experts (98.33%), linguists (97.5%), and media experts (100%). Practicality testing at the trial schools yielded a "highly practical" rating based on teacher (94%) and student (94.5%) responses. Effectiveness testing showed an increase in average student scores from 62.17 (pre-test) to 88.26 (post-test), with a learning mastery rate of 91.30% at the trial schools and 91.67% at the research school; both results fell into the "highly effective" category. It is concluded that the Powtoon animated video is a suitable alternative medium for teaching the NKRI element of Pancasila Education in elementary schools.
Co-Authors Adila, Zahra Agustria, Helen Aini, Sri Aisha Dewi Andjarmi.A Aisha Dewi Aladzanna, Edyva Ananta, Louisa Andava, Shalsabillah Putri Anggraini, Tri Suci Anggraini Suci Anugrah Bagi Sukma Apriwati, Resi Asmaul Husna Asmi, Annisa Atri Waldi Aulia, Hanifatul Bungsu Ladiva, Hasmai Desmita, Imit Desyandri Desyandri Dina Amsari Dinny Salfiyah Utami Dwi Andini, Mutia Ensuriati Etri Wahyuni Fadhilah, Hasnatul Fadhilah, Rahma Fajri Farhan Farahul Phadiyah Zuandi Farida Ferdiantara, Diego Fikhen Tri Wulandari Fira Siska Aulia Firma Sari, Indah Hana Shilfia Iraqi Hana Shilvia Iraqi Hanifah Hasa Putri Herliza Hasna Sabita, Alya Ikhsan Ikhsan Indah Permata Sari Jellyta Julyanita, Ervina Ladiva, Hasmai Bungsu Leni Zahara Luthfia, Difa M Harvinas Alim Mahdiyah, Atikah Mansrudin Mansurdin Meizatri, Ranti Mersinda Jenari Mila Maryani Muhammadi Musrial, Gita Mutiara Zenitha Asra Nadifa, Efrilia Nadila Putri Irawan Naziroh Nelda Helvia Novitasari, Sefty Nurfani Putri, Stevy Ocfa Chanda SP, Ryan Putri Fauziah, Anestra Putri Zulkarnaini, Aissy Putri, Amelisa Putri, Lisa Radha Pratiwi Sarinaldi Rafles Setiawan, Febliyen Rahayu Siregar, Suci Rahayu, Shintia Rahmadini, Fitria Ridho Risda Amini Safitri, Serly Sahrun Nisa Salma Rahmadani Salsabila Hulpar Usman Selvi Shilfia Iraqi, Hana Shilifia Iraqi, Hana Silvia Rahma Sari Sisri Aulia Rahma Sukra Aulia, Fuji Sunefti, Aida Suryani, Heriza Dwi Tesa Lisforti Tiara Amelia Tiara Annisa Tin Indrawati Tri Wulandari , Fikhen Tri Wulandari, Fikhen Tsabita, Falmoza Tunnisa, Zahra Vanessa, Rahma Waldi , Atri Waldi, Atri Yanti Fitria Yeni Erita Yesi Anita Yetti Ariani Yona, Yona Adila Zikrinta Irzis Surbakti, M.