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Digitalisasi Manajemen Pada Usaha Kecil Dan Menengah ( UMKM ) Di Depok Jawa Barat Dahlia Pinem; Pusporini Pusporini; Masnuna Masnuna
IKRA-ITH ABDIMAS Vol 5 No 1 (2022): IKRAITH-ABDIMAS No 1 Vol 5 Maret 2022
Publisher : Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1383.867 KB)

Abstract

Usaha Mikro Kecil dan Menengah (UMKM) memiliki peran penting dalammengembangkan perekonomian masyarakat, khususnya Kota Depok dapat menciptakan lapangankerja baru. Untuk meningkatkan penghasilan Pemerintah Kota Depok memberikan fasilitasberupa kios-kios dengan harapkan para pelaku UMKM dapat berkembang serta dapat meningkatlebih baik untuk pemasukan keluarga. Dengan mendirikan fasilitas untuk para UMKM dapatmempercepat atau peningkatan usaha UMKM dari Pemerintah Kota Depok . Hal tersebut sangatdiapresiasi dan didukung, sebab salah satu program yang dicetuskan Wali Kota Depok tersebutmerupakan program masa depan masyarakat dalam berusaha dengan hasil produk sendiri danmandiri. Tujuan dari kegiatan pengabdian masyarakat memberikan pengetahuan tentangpentingnya Digitalisasi melalui media online seperti membuka toko di toko pedia, facebook ,Whats.app. yang dapat memberikan atau dorongan penjualan produk sehingga diharapkanpendapatan mitra akan meningkat. Metode yang dilakukan adalah diskusi mengenai manajemenusaha dan pelatihan pembuatan akunmedia social seperti buka lapak, facebook dan media websitetoko pedia serta pendampingan manajemen usaha. Hasil dari kegiatan pengabdian masyarakat iniadalah meningkatkan pengetahuan mitra tentang manajemen digitalisasi yang dilakukan denganpre tes dan post test dimana hasilnya meningkat dari 5,6 menjadi 7,6. Dan didalam Pendampinganmitra telah dapat membuat akun produknya melalui facebook dan toko pedia onlineKesimpulan Kegiatan pendampingan terhadap 15 UMKM dapat meningkatkan pengetahuan mitratentang Digitalisasi Manajemen Usaha dan dapat mempraktekkannya penjualan melalui mediasocial dan menunjang pengembangan serta meningkatkan daya saing , inovasi produk sehinggapendapatan mitra dapat lebih baik walaupun pandemi covid 19 belum berakhir
BOARD GAME KARAKTER PROFIL PELAJAR PANCASILA UNTUK ANAK USIA 6-8 TAHUN Amaliya Nur Hanani Putri Kinasih; Masnuna Masnuna; Aditya Rahman Yani
JURNAL IMAJINASI Vol 6, No 2 (2022): Juli-Desember
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v6i2.38328

Abstract

Penerapan pemikiran kritis dan kreatif sejak jenjang sekolah dasar, sangat penting dilakukan, mengingat kedua profil karakter tersebut diatas sangat dibutuhkan dalam mewujudkan sumber daya manusia yang siap menghadapi tantangan di era abad ke-21, dengan mengikuti perkembangan era globalisasi dan informasi demi menghadapi era Masyarakat Ekonomi Asia (MEA). Hal-hal ini lah yang belum terbayang oleh kebanyakan peserta didik, Oleh karena itu dibutuhkan pendekatan pembelajaran yang mendorong siswa untuk terbiasa berpikir kritis dan kreatif mulai sejak dini. Rumusan masalah yang diangkat dalam penelitian ini adalah perancangan board game bahan ajar untuk melatih kemampuan berpikir kritis dan kreatif anak usia 6-8 tahun. Jenis penelitian yang digunakan adalah analisis deskriptif kualitatif data wawancara dan observasi pada tenaga pengajar di Sekolah Dasar yang berlokasi di Surabaya, dan dijadikan sebagai data primer penelitian yang kemudian digunakan sebagai landasan perancangan. Dari hasil dari wawancara mendalam dan obsrvasi, disimpulkan bahwa sekolah-sekolah masih kurang mengenal fasilitas alternative pembelajaran untuk anak, sehingga dibutuhkan lebih banyak referensi tentang alternatif bahan ajar. Selain itu, masih ada siswa/i sekolah dasar awal masih kesulitan mempelajari calistung, sehingga dibutuhkan media pembelajaran menyenangkan yang interaktif sekaligus edukatif untuk meningkatkan semangat belajar anak.
Sign System Design as Information Media in Darussalam Islamic Education Institutions Surabaya Fatihah Nahya Izayanah; Masnuna; Wiwik Dwi Susanti; Vandhu Hidayat; Hamam Asyhari
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3303

Abstract

The Darussalam Islamic Education Institute has KB, PPT, TK, and TPA study groups. The building environment has not been equipped with a conducive environment, with a large number of study groups and the number of students making students feel less comfortable and safe. Every corner at LPI Darussalam can be used as a vehicle for learning for the development of children's basic abilities. LPI Darussalam requires a sign system as a medium for information on space instructions, space markers, and appeals to support the student learning process by using the pre-production stage including design strategies, communication strategies, creative strategies, and media strategies, the production stage includes visual concepts, and post-production stages include media implementation. With a sign system equipped with Darussalam students' illustrations and the use of bright colors and the selection of materials and sizes that are adapted to the students' space for playing and learning, it can be used as a vehicle in learning for the development of basic abilities for children's growth which includes aspects of language, cognitive, physical development. motor skills and art and students will feel safe and comfortable during the learning process at LPI Darussalam and teachers and students can interact optimally.
VIDEO ANIMASI TENTANG PENCEGAHAN INFEKSI CACING UNTUK ANAK USIA 6-12 TAHUN Muhammad Rafif Farhan; Mahimma Romadhona; Masnuna Masnuna
JURNAL IMAJINASI Vol 7, No 1 (2023): Januari-Juni
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/i.v7i1.45135

Abstract

Kasus infeksi yang disebabkan oleh cacing tanah merupakan masalah kesehatan yang paling umum. Akan tetapi, masyarakat sendiri masih belum banyak yang menyadari urgensi dalam pencegahan infeksi ini. Di Indonesia, masalah penularan infeksi cacingan paling sering terjadi pada anak-anak. Hal ini dikarenakan kurangnya pengetahuan anak terhadap kebersihan. Sehingga pada saat bermain, secara tidak sengaja anak bersentuhan dengan tanah penyebab penularan infeksi cacing tanah. Pada saat terkena penyakit cacingan, pertumbuhan anak akan terganggu sehingga menghambat proses belajar anak. Metode yang digunakan dalam perancangan ini adalah metode analisis deskriptif  yang digunakan pada hasil data kualitatif berupa wawancara mendalam dan data kuantitatif berupa kuesioner. Hasilnya, dengan adanya edukasi melalui media video animasi 2D merupakan media edukasi yang efektif. Video animasi 2D ini dikemas dengan gaya gambar yang disukai oleh anak-anak dan penyampaian cerita yang mudah dipahami, sehingga anak akan mengikuti alur cerita dalam video animasi tersebut dan memahami pencegahan terhadap cacingan.
Perancangan Buku Ilustrasi Tentang H.O.S. Tjokroaminoto Sebagai Teladan bagi Anak Indonesia Yanuar Aldin; Aditya Rahman Yani; Masnuna
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 7 No 1 (2022): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v7i1.363

Abstract

Children as Indonesia's next generation should know and imitate the stories of great people who were born in their nation so that they can inspire and build their dreams from an early age. One of the great figures who deserve to be emulated by the younger generation of the Indonesian nation is HOS Tjokroaminoto who has played a major role in the struggle for Indonesian independence. However, instilling an example to children is not an easy thing, therefore it requires media that is attractive and easily understood by them. One of the media that has this critique is illustration books, which are designed with a visually appealing concept, and the contents of books can inspire children. This research is about how to design an illustrative book about HOS Tjokroaminoto that is interesting and inspiring for children aged 9-11 years. This study uses data collection methods in the form of interviews, observations, and questionnaires. Then the collected data were analyzed using the descriptive analysis method to find new ideas about illustration book design.
Buku Ilustrasi Mengenai Pemenuhan Gizi Melalui Bahan Pangan Alternatif Untuk Kalangan Usia Produktif Nur Azizah Susetyaningsih; Mahimma Romadhona; Masnuna
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 7 No 1 (2022): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v7i1.575

Abstract

Cases of imbalances in nutritional consumption among children and adolescents in their infancy, which have an impact on adulthood and the elderly are still widely found. The causative factor is generally due to lack of knowledge about the type of food that can meet the nutrition of each meal. Food in the form of conventional types of vegetables have been widely recognized, but the fact that there are alternatives known as indigenous vegetables are still rarely known. Therefore, this paper will discuss the creation of an illustration book concerning the fulfillment of nutrition through alternative food in favor to the productive age group as an educational medium for diversifying alternative food in Indonesia, especially for people in the age range of 18 to 26 years. The methods used are quantitative and qualitative descriptive, with data sources collected through respondents within the range of segmentation targets, as well as through in-depth interviews about nutrition that affects health. The study of scientific literature related to nutritional content and alternative food is also carried out to deepen information for the creation of illustration books.
Perancangan Sign System Kawasan Wisata Yussar Fishing and Playground Sidoarjo Masnuna; Muchlisiniyati Safeyah; Sri Wulandari; Athika Dwi Wiji Utami; Putra Uji Deva Satrio; Sonhaji Arif; Aninditya Daniar
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 7 No 2 (2022): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v7i2.694

Abstract

Yussar Fishing and Playground Sidoarjo is an educational tour in Kalidawir Village, Tanggulangin District, Sidoarjo Regency. Yussar Fishing and Playground Sidoarjo provide rides for fishing ponds, playgrounds, photo spots, education, culinary tours, performing arts, and natural scenery in the form of fish ponds. As a tourist place, Yussar Fishing and Playground Sidoarjo should be able to provide security and comfort for its visitors, especially the Yussar Fishing and Playground Sidoarjo environment is surrounded by fish ponds, so visitors must be more careful in traveling activities at Yussar Fishing and Playground Sidoarjo. The location of Yussar Fishing and Playground Sidoarjo which is in remote villages can make it difficult for people to know its existence, so in this case, Yussar Fishing and Playground Sidoarjo requires environmental graphics as information media in the form of a sign system regarding the existence of Yussar Fishing and Playground Sidoarjo, location instructions for Yussar Fishing and Playground Sidoarjo, and information on warnings/bans. The design of this sign system uses research methods that are divided into three parts, namely pre-production, production, and post-production. The icon used in the sign system is taken from the shape of a fish which is the advantage of Yussar Fishing and Playground Sidoarjo which has a fishing pond facility. The sign system as the primary media has 3 types, namely 9 information sign designs, 6 directions sign designs, and 6 prohibition sign designs. Each type of sign system has a difference in the board's shape and the color of the text so that the message's recipient can easily distinguish the information conveyed. All signs are placed outside and around the Yussar Fishing and Playground area of ​​Sidoarjo according to the type and purpose of each sign.
BUKU ILUSTRASI TENTANG BAHAYA FOOD WASTE BAGI REMAJA USIA 18-24 TAHUN Saniyah Azzaliyah Putri; Masnuna .; Mahimma Romadhona
Jurnal Nawala Visual Vol 5 No 2 (2023): Jurnal Navala Visual Oktober 2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Institut Desain dan Bisnis Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35886/nawalavisual.v5i2.605

Abstract

Limbah makanan merupakan permasalahan global yang jumlahnya terus meningkat dan dampaknya dirasakan oleh seluruh dunia, termasuk Indonesia. Hal ini disebabkan karena kurangnya informasi dan edukasi tentang bahaya limbah makanan sehingga remaja sebagai generasi muda perlu mengetahui informasi cara mencegahnya serta dilibatkan dalam mengatasi persoalan lingkungan hidup. Namun, memberikan pemahaman informasi dan edukasi kepada remaja tentu tidak mudah sehingga perlu ada media yang efektif, interaktif dan menarik. Maka informasi tersebut disampaikan melalui buku ilustrasi yang dilengkapi dengan teks informatif dan ilustrasi yang bertujuan untuk menarik perhatian, mempertajam ingatan dan memudahkan remaja dalam memahami informasi tentang mencegah dan mengatasi bahaya limbah makanan. Metode pengumpulan data dalam perancangan buku ini adalah metode kualitatif dan kuantitatif yang didapatkan melalui kuesioner, wawancara dan observasi kemudian di analisis menggunakan analisis deskriptif dan analisis 5W+1H. Dengan metode tersebut maka buku ilustrasi tentang bahaya limbah makanan dapat menghasilkan konsep verbal dan visual buku yang menarik target audiens sehingga permasalahan tersebut dapat dicegah dan teratasi.
Perancangan Company Profile Sebagai Media Promosi PT Bhineka Advertising Oscar Ade Gunawan; Masnuna Masnuna
Student Research Journal Vol. 1 No. 6 (2023): Desember : Student Research Journal
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/srjyappi.v1i6.785

Abstract

PT Bhineka Advertising is a company operating in the advertising sector, which produces branding needs such as signs, banners, embossed letters, and so on. Bhineka Advertising realizes that there is a need for promotional efforts to promote their name and introduce the company to the public, especially to the intended target audience. Therefore, Bhineka Advertising plans to design a company profile as a strategic step to introduce and promote their company name to the public. This step is expected to increase visibility and understanding of the company's identity, support business growth, and strengthen Bhineka Advertising's position in the advertising industry.
Perancangan Desain Karakter untuk Buku Ilustrasi Anak tentang Gaya Hidup Minim Sampah Annisa Fitri Afifah; Alfian Candra Ayuswantana; Masnuna Masnuna
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.10295

Abstract

Indonesia produces huge amounts of garbage every year and most of it comes from poorly managed household waste, which has a negative impact on the environment. One way to reduce garbage is to adopt a zero waste lifestyle, and it's good that this lifestyle has been taught from an early age, especially in the elementary school age. Zero waste lifestyle concepts can be taught to children using an interesting medium, one of which is children's illustration books. Childern illustration books need an interesting character in them to help the reader understand the content of the story and become an element that attracts the child to continue reading. Character design design uses qualitative research methods by conducting interviews, observations, and questionnaires. Through interviews already conducted with 9-12-year-olds, they preferred funny character designs with big eyes and propositional body shapes.
Co-Authors Achmad Wahidy, Achmad Aditya Rahman Yani Aileena Solicitor Costa Rica El Chidtian Akbar Firmansyah Alfian Candra Ayuswantana Allifia, Zidni Enggar Amaliya Nur Hanani Putri Kinasih Annisa Fitri Afifah Aprisilia, Nadia Aradea, Riswan Ariany, Devy Arva Rangga Yudhistira Aswadi Jaya, Aswadi Athika Dwi Wiji Utami Azahara, Ritza Balqis, Martiza Bayu Setiawan BAYU SETIAWAN Biantoro, Zahranie Suga Eka Putri Dahlia Pinem Danar Rizkiardi Daniar, Aninditya Danna Norisa Putriyani Danu Zulfan Irnanda Dessy Wardiah, Dessy Dewi, Kartika Chandra Cahya Dian Nuzulia Armariena, Dian Nuzulia Diana Aqidatun Nisa Diaz Tri Mustikaningrum Effendi, Darwin Enggar Allifia, Zidni Faisal Amri Diarrahman Faisal Ilham Perdana Fatihah Nahya Izayanah Ferdian, Fany Ferdian Gadis Cantik Bunga Tunjungwangi Hamam Asyhari Haq, Nathaniela Sabitah Hayatun Nufus Heidy Arviani Helvy Ranti, Uci Hetilaniar, Hetilaniar Houri Gita Semesta I Putu Rayga Ondias Putra Ifa Nurhayati Irwandi, Wahyu Triputra Juaidah Agustina, Juaidah Kadiasti, Ristia Kusuma Wardani, Nungky Indah M Nasir Margaretha, Tessa Mashuda, Muhammad Mochammad Al Hadad Firmansyah Muhammad Rafif Farhan Muniroh, Muniroh Nur Azizah Susetyaningsih Nuzuli Armariena, Dian NUZULIA ARMARIENA, DIAN Nyimas Qonita Okalia, Ilmiah Rizki Oscar Ade Gunawan Pradana, Andhika Putra Pungky Febi Arifianto Puspita , Yenny Puspita, Yenny Pusporini Pusporini Putra Uji Deva Satrio Putra Winarno, Athallah Ramadhan Putri, Regina Dian Larasati Putri, Werdany Ayudya Qonita, Nyimas Raden Firman Nurbudi Prijambodo Restu Ismoyo Aji Rifqi, Tifani Jihaniar Riska Riska Riyanto Riyanto Rohmatulloh, Mas Ahmad Akbar Rokim, Mat Romadhona, Mahimma Safeyah, Muchlisiniyati Safitri Nur Ramadhani Salsabila, Salsabila Saniyah Azzaliyah Putri Saputra, Sleng Sarah Zhafirah Septiani, Yeni Sharah Shabina Siti Rukiyah, Siti Sonhaji Arif SRI WULANDARI Sujatmiko, Wandi Sunarya, Wendy Susanti, Wiwik Dwi Sutejo, Aris Vandhu Hidayat Vandhu Hidayat Wandanissyika, Adelladia Teshania Wandiyo Wandiyo, Wandiyo wibowo, khalaya azizah Wibowo, Nur Cahyo Widyasari Widyasari Widyasari, Widyasari Wiwik Dwi Susanti Wiwik Dwi Susanti Wiwik Dwi Susanti Wulandari, Sri Yanuar Aldin Yasmin Firda Safira Yuanyuan Wang, Yuanyuan Zakiyah, Nur Latifatuz Zou, Guijiao