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Journal : Indo-MathEdu Intellectuals Journal

Peningkatan Hasil Belajar Peserta Didik dalam Pembelajaran Pendidikan Pancasila Menggunakan Model Game Based Learning (GBL) di Kelas IV UPT SD Negeri 16 Padang Magek Kabupaten Tanah Datar Indriyani, Indriyani; Waldi, Atri; Wijanarko, Tiok; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2783

Abstract

This research aims to improve the learning outcomes of students in learning Pancasila Education using a game-based learning model. This type of research is Classroom Action Research (PTK) with qualitative and quantitative approaches. The research is carried out in two cycles, each cycle involves four stages, namely planning, implementation, observation and reflection stages. The subject of the study is class IV students totaling 27 students. Data collection was carried out through tests, observations, and interviews. The results of the study showed that the increase was evidenced by the results in the aspect of the teaching module in the first cycle with an average of 83.33% (B) and increased in the second cycle with an average of 91.67% (A). In the aspect of teacher activity in the first cycle with an average of 82.82% (B) and increased in the second cycle with an average of 93.75% (A). In the aspect of student activity in the first cycle with an average of 81.25% (B) and increased in the second cycle with an average of 90.63% (A). As well as in the learning outcomes of students in the first cycle with an average of 78.4 (C) and increased in the second cycle with an average of 90.43 (A). Based on this data, it can be concluded that using the game-based learning model can improve the learning outcomes of grade IV students of SDN 16 Padang Magek, Tanah Datar Regency.
Desain Media Evaluasi Berbasis Wordwall pada Pembelajaran Pendidikan Pancasila Nababan, Kesnawati; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2896

Abstract

This study aims to develop more interactive and interesting learning evaluation media for fourth grade elementary school students in Pancasila Education learning. The evaluation media developed is based on educational games using the wordwall.net platform with the open the box game type. This type of research is research and development with the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data collection techniques used by the researcher are observation, documentation interviews. Researchers can collect data by conducting documentation and direct observation in the field. The resulting data was analyzed descriptively quantitatively. The overall validation results obtained a percentage of 94.8%, of which the validity of the material was 94.28%, the validity of the language was 96%, and the media validation was 94.28%. The results of practicality at the SDN 26 Sungai Nanam test school obtained a percentage of 91.21%. In the first research school at SDN 02 Sungai Nanam obtained a percentage of 93.34% then in the second research school at SDN 18 Sungai Nanam obtained a percentage of 97.71%. The effectiveness of learning media was very successful, as seen from 94.73%, of students in the trial school who achieved learning completeness. For learning completeness, it managed to reach 82.60% in the first research school and 88% in the second research school. Thus, it can be concluded that the Wordwall-based evaluation media in grade IV of Elementary School is declared valid, practical and effective to use.
Peningkatan Hasil Belajar Peserta Didik dalam Pembelajaran Pendidikan Pancasila Menggunakan Model Game Based Learning (GBL) di Kelas IV UPT SD Negeri 16 Padang Magek Kabupaten Tanah Datar Indriyani, Indriyani; Waldi, Atri; Wijanarko, Tiok; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2783

Abstract

This research aims to improve the learning outcomes of students in learning Pancasila Education using a game-based learning model. This type of research is Classroom Action Research (PTK) with qualitative and quantitative approaches. The research is carried out in two cycles, each cycle involves four stages, namely planning, implementation, observation and reflection stages. The subject of the study is class IV students totaling 27 students. Data collection was carried out through tests, observations, and interviews. The results of the study showed that the increase was evidenced by the results in the aspect of the teaching module in the first cycle with an average of 83.33% (B) and increased in the second cycle with an average of 91.67% (A). In the aspect of teacher activity in the first cycle with an average of 82.82% (B) and increased in the second cycle with an average of 93.75% (A). In the aspect of student activity in the first cycle with an average of 81.25% (B) and increased in the second cycle with an average of 90.63% (A). As well as in the learning outcomes of students in the first cycle with an average of 78.4 (C) and increased in the second cycle with an average of 90.43 (A). Based on this data, it can be concluded that using the game-based learning model can improve the learning outcomes of grade IV students of SDN 16 Padang Magek, Tanah Datar Regency.
Desain Media Evaluasi Berbasis Wordwall pada Pembelajaran Pendidikan Pancasila Nababan, Kesnawati; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2896

Abstract

This study aims to develop more interactive and interesting learning evaluation media for fourth grade elementary school students in Pancasila Education learning. The evaluation media developed is based on educational games using the wordwall.net platform with the open the box game type. This type of research is research and development with the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The data collection techniques used by the researcher are observation, documentation interviews. Researchers can collect data by conducting documentation and direct observation in the field. The resulting data was analyzed descriptively quantitatively. The overall validation results obtained a percentage of 94.8%, of which the validity of the material was 94.28%, the validity of the language was 96%, and the media validation was 94.28%. The results of practicality at the SDN 26 Sungai Nanam test school obtained a percentage of 91.21%. In the first research school at SDN 02 Sungai Nanam obtained a percentage of 93.34% then in the second research school at SDN 18 Sungai Nanam obtained a percentage of 97.71%. The effectiveness of learning media was very successful, as seen from 94.73%, of students in the trial school who achieved learning completeness. For learning completeness, it managed to reach 82.60% in the first research school and 88% in the second research school. Thus, it can be concluded that the Wordwall-based evaluation media in grade IV of Elementary School is declared valid, practical and effective to use.
Analisis Efektivitas Media Book Creator pada Mata Pelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar Vera, Fajriah Okta; Reinita, Reinita; Mansurdin, Mansurdin; Putera, Rafhi Febryan
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3049

Abstract

This study aims to determine the effectiveness of Book Creator-based digital learning media to improve students' Pancasila Education learning outcomes. This research is included in the type of development research (Research and Development) using the ADDIE development model. After the media is applied in the learning process, an effectiveness test is carried out to assess the extent of the effectiveness of the media, by comparing the results of the pretest and posttest of the students. Therefore, the data collection technique used is a test. The effectiveness test was analyzed using the percentage formula. This effectiveness test was carried out in three schools, namely SDN 22 Tanjung which showed an average pretest score percentage of 73.33%, while the posttest reached 88.67%. At SDN 3 Tanjung, the percentage of pretest scores is 78%, and it increases to 90% in the posttest. Meanwhile, at SDN 15 Tanjung, the average pretest score was 76.25% and increased to 91.87% in the posttest. Based on the analysis of the N-Gain test in the three schools, an average score of 0.603307 was obtained which was included in the medium category. Thus, it can be concluded that the use of Book Creator media is effective in supporting the learning process.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning (PBL) Berbantuan Media Berbasis Canva Pada Mata Pelajaran Pendidikan Pancasila di Kelas V SDN 01 Asam Kumbang Kabupaten Pesisir Selatan Husna, Fidrathul; Iraqi, Hana Shilfia; Putera, Rafhi Febryan; Zuryanty, Zuryanty
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3128

Abstract

This study aims to describe how to improve student learning outcomes in Pancasila Education learning using the Problem Based Learning (PBL) model in class V SDN 01 Asam Kumbang Kabupaten Pesisir Selatan. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches, which is implemented in two cycles, namely cycle I (two meetings) and cycle II (one meeting) carried out in four stages, namely planning, implementation, observation and reflection. The subjects of this study were teachers and students of class V SDN 01 Asam Kumbang Kabupaten Pesisir Selatan with a total of 19 students, 8 boys and 11 girls. The results of this study showed an increase in the teaching module cycle I with an average of 85.41% (Good) and cycle II 95.83 (Very Good). Assessment of teacher activity cycle I with an average of 82.14% (Good) and cycle II 96.42% (Very Good). Assessment of student activity cycle I with an average of 82.14% (Good) and cycle II 96.42% (Very Good). Assessment of students in improving learning outcomes in cycle I obtained 74.94% and cycle II with an average of 85.76%. Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve learning outcomes of Pancasila Education in grade V.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning (PBL) Berbantuan Wordwall pada Pembelajaran Pendidikan Pancasila di Kelas IV SDN 03 Pasar Amping Parak Kabupaten Pesisir Selatan Andani, Shafira; Putera, Rafhi Febryan; Desyandri, Desyandri; Waldi, Atri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3168

Abstract

This research is motivated by the low learning outcomes of students in Civic Education learning. The purpose of this study is to describe the improvement of student learning outcomes in Civic Education learning using the Problem Based Learning model assisted by Wordwall in the fourth grade of elementary school. The research employed is a type of classroom action research (CAR) using two types of approaches, namely qualitative and quantitative approaches. This study was carried out in two cycles, with the research procedure consisting of planning, implementation, observation, and reflection. The subjects of this research are the classroom teacher and 20 fourth-grade students. Data was collected using tests, questionnaires, and observations and analyzed both quantitatively and qualitatively. The research results indicate an improvement. First, the average score of the teaching module in cycle I was 87.45%, increasing in cycle II to 95.8%. Second, the teacher's aspect in cycle I had an average of 74.95%, increasing in cycle II to 92.8%. Third, the students' aspect in cycle I had an average of 74.95%, increasing in cycle II to 92.8%. Fourth, the students' learning outcomes in cycle I had an average of 72.2, increasing in cycle II to 86.4. Therefore, it can be concluded that the Problem Based Learning (PBL) model assisted by Wordwall can improve students' learning outcomes in the Pancasila Education class at SDN 03 Pasar Amping Parak, Pesisir Selatan District.  
Peningkatan Hasil Belajar Pancasila Menggunakan Model Pembelajaran Tipe STAD Berbantuan Canva di Kelas V SDN 03 Gunung Tuleh Aisah, Siti; Putera, Rafhi Febryan; Rahmatina, Rahmatina; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3189

Abstract

This research aims to improve the learning outcomes of Pancasila education using the STAD cooperative learning model assisted by Canva in class V SDN 03 Gunung Tuleh. The type of research used is Classroom Action Research with stages of planning, implementation, observation, and reflection. The subjects in this study are teachers and students of class V SDN 03 Gunung Tuleh with a total of 18 students. Data were collected through test and non-test techniques, while the research instruments included observation sheets for teaching modules, observations of teachers, and students. The research results show that the use of the STAD cooperative learning model assisted by Canva can significantly improve the learning outcomes of Pancasila education. In the first cycle, the average score for the teaching module aspect was 85.4% with a qualification of (B), increasing in the second cycle to 95.8% with a qualification of (SB). The implementation results of the teacher and students' aspects in the first cycle obtained the same score with an average of 86.75% qualification (B), increasing in the second cycle to 93.7% qualification (SB). The students' learning outcomes in the first cycle had an average of 69.1 qualification (D), increasing in the second cycle to 87.22 qualification (B). Therefore, the application of the STAD cooperative model assisted by Canva can improve the learning outcomes of students and is suitable to be used in teaching Pancasila Education for grade V at SDN 03 Gunung Tuleh.
Pengembangan Evaluasi Digital Menggunakan Kahoot pada Pembelajaran Pendidikan Pancasila di Kelas IV Sekolah Dasar Putri, Agtania Yunisa; Putera, Rafhi Febryan; Rahmatina, Rahmatina; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3197

Abstract

This research aims to develop a digital assessment using Kahoot! in the Civics education learning of fourth-grade elementary school students that is valid, practical, and effective. The development model used is the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The developed digital assessment is validated by media experts, language experts, and question experts using a validation sheet in the form of a questionnaire. The practicality of the product is measured through teachers' and students' response questionnaires, while the effectiveness of the product is measured based on the improvement of students' learning outcomes after using the digital assessment media. Trials are conducted at SDN 29 Rantau Batu Pasar, the main research at SDN 26 Bukit Putus Dalam, and the effectiveness test at SDN 04 Lagan Gadang Hilir. The validation results show a validity level of 88% (media), 92% (language), and 88% (questions), all of which fall into the very valid category. The practicality level according to teachers and students is also very high, with respective percentages of 91.42% and 92.6% (trial), 94.28% and 95.8% (main research), and 95.71% and 96% (effectiveness test). The effectiveness results show an improvement in learning outcomes from 73.3% to 85.9%. Therefore, it can be concluded that the digital evaluation based on Kahoot! in Civics Education learning for fourth-grade elementary school students is proven to be valid, practical, and effective for use in the learning process.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning pada Pendidikan Pancasila di Kelas VI SDN 02 Tanjung Puan Abai Gustifal, Rahmi; Putera, Rafhi Febryan; Zainil, Melva; Anita, Yesi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3223

Abstract

This study aims to describe how the improvement of student learning outcomes in Pancasila Education learning using the Problem Based Learning (PBL) model in the sixth grade of SDN 02 Tanjung Puan Abai. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches, conducted in two cycles, namely cycle I (two meetings) and cycle II (one meeting), carried out in four stages: planning, implementation, observation, and reflection. The subjects of this study are the teacher and the sixth-grade students of SDN 02 Tanjung Puan Abai, totaling 22 students, consisting of 12 boys and 10 girls. The results of this study show an improvement in the teaching module in cycle I with an average of 85.84% (B) and in cycle II with 96.42% (SB). The assessment of teacher activity in cycle I had an average of 78.70% (C) and in cycle II 96.42% (SB). The assessment of student activity in cycle I had an average of 78.70% (sufficient) and in cycle II 96.42% (SB). The assessment of students' improvement in learning outcomes in cycle I was 71.21% and in cycle II with an average of 87.88%. Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve the learning outcomes of Pancasila Education in the sixth grade.  
Co-Authors Adrias Adrias Afriza Media Ahmad Syaf Ya Habibi Akmal, Atika Ulya Andani, Shafira Anna Ayu Herawati Annisa Arrumaisyah Daulay Annisa Kharisma Chairunnisa, Azizah Chandra Chandra Chandra Delrefi Delrefi Delrefi Delrefi Delrefi Delrefi, Delrefi Desyandri Desyandri Elpina Elpina Elpina, Elpina Etri Wahyuni Ferdinand, Yovella Patricya Gumilar, Teguh Gustifal, Rahmi Habibi , Ahmad Syaf Ya Habibi, M. Hafizatul Wardiah Herawati, Anna Ayu Husna Husna Husna, Fidrathul Indah Susanti Indrawadi, Junaidi Indriyani Indriyani Iraqi, Hana Shilfia Isa Hidayati Iskandar, Puguh Kenedi, Ary Kiswanto Khairiyah, Ummi Kurniawan, Cecep Ladiva, Hasmai Bungsu Latifah Gunarsih Leni Zahara Lifina Riskita K M. Habibi Mahfuzah, Ainun Mansurdin, Mansurdin Masniladevi , Masniladevi Maula, Fiya Zakiatul Melia Eka Daryati Mohamad Aldy Rozikin Muhardila Fauziah Nababan, Kesnawati Nana Fauzana Azima Nirya, M. Haikal Alfarisi Nisa, Sahrun Putri, Agtania Yunisa Putri, Nurul Ikhsani Putri, Oktami Mayusta Qalbi, Zahratul QOLBI, NURUL Ragustini Ragustini Ragustini, Ragustini Rahmadia, Yesi Rahmatina, Rahmatina Ramadhanti, Adinda Asri Ramayani, Neti Reinita Reinita S, Farida Safitri, Sanseni Salmi Afrida Selpina Selpina Serli Marlina Serli Marlina Shella Marcelina Silfi Melindawati Siti Aisah Syafra, Rafifatunnisa Syarif, Eva Fitriyana Syofianti Engreini Teguh Gumilar Tiok Wijanarko Trinindi Eriswan Fitri Vera, Fajriah Okta Waldi, Atri Wembrayarli Wisman Wisman Yalvema Miaz Yesi Anita Yesi Anita Yesni Yenti Zahratul Qalbi Zahratul Qalbi Zahratul Qalbi Zainil, Melva Zakwandi, Rizki Zohro, Miftahus Silmi Zuardi Zuardi Zuryanty Zuryanty, Zuryanty