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ANALISIS KEBUTUHAN BAHAN AJAR ELEKTRONIK BERBASIS CERITA ANAK DALAM PEMBELAJARAN IPAS SISWA KELAS IV SEKOLAH DASAR Surya Arseni, Dian; Ni Nyoman Kurnia Wati; I Gede Arya Wiradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59118

Abstract

Learning Natural and Social Sciences (IPAS) in fourth grade of elementary school requires an engaging approach that is in line with the characteristics of student development. This is important because students aged 9-10 years are more easily engaged with visual and fun content, which is in line with their cognitive and emotional developmental stages. Electronic teaching materials based on children's stories offer an innovative solution in improving students' understanding and interest in learning. It is expected to make learning more lively and easier to follow, so that students are more enthusiastic in participating in learning. This study aims to analyze the need for electronic teaching materials based on children's stories in fourth grade of elementary school's IPAS learning. The method used is a literature study by reviewing various relevant library sources, using sources reviewed including previous research on story-based learning, technology integration in elementary education, and the use of children's stories in learning. The results of the study indicate that children's stories have the potential to facilitate contextual and fun learning, while electronic teaching materials offer flexibility and interactivity. The combination of the two can strengthen the process of understanding the concept of IPAS and student information retention, so that the need for its development is increasingly clear to support the achievement of learning objectives.
PERAN KOMIK DIGITAL DALAM MENDUKUNG PEMBELAJARAN VISUAL DAN PENGUATAN KARAKTER PESERTA DIDIK SEKOLAH DASAR Sugiantari, Ni Komang Sri; Winangun, I Made Ari; Wati, Ni Nyoman Kurnia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59922

Abstract

Advances in digital technology in elementary education encourage the use of creative, interactive learning media that align with students' needs. One widely developed medium is digital comics, which combine text, illustrations, color, and storylines in an easy-to-understand visual display. This study aims to examine the role of digital comics in supporting visual learning and strengthening the character of elementary school students. The method used was a literature review with a descriptive analytical approach. Data were obtained through a review of ten scientific articles from the 2022–2026 period selected based on inclusion criteria. These criteria included empirical research on the use of digital comics in elementary education, while articles that did not align with the focus of the study were eliminated. Data analysis techniques used were content analysis and thematic synthesis. Students' conceptual understanding, motivation, participation, literacy skills, and independent learning can be improved through the use of digital comics. In addition, digital comics also support character building by instilling the values ​​of honesty, responsibility, cooperation, discipline, and environmental awareness presented in contextual and engaging stories. The novelty of this study lies in the integrative synthesis that combines various findings regarding the role of digital comics in supporting the knowledge and attitudes of elementary school students.
PENGARUH TEAM GAMES TOURNAMENT BERMUATAN PEMBELAJARAN MENDALAM TERHADAP PEMAHAMAN KONSEP IPAS SISWA SD Komang Dian Ariani; Ni Nyoman Kurniawati; I Gede Arya Wiradnyana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62002

Abstract

Conceptual understanding in Integrated Science and Social Studies (IPAS) is one of the essential competencies emphasized in the Merdeka Curriculum. However, classroom instruction in elementary schools is still predominantly teacher-centered, limiting students' active engagement and conceptual understanding. This study aimed to examine the effect of the Team Games Tournament (TGT) model integrated with Deep Learning on elementary school students' conceptual understanding of IPAS. The study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The research involved 60 fifth-grade students from elementary schools in Cluster VII, Buleleng District, Indonesia. The sample consisted of 32 students in the experimental group and 28 students in the control group, selected through cluster random sampling. Data were collected using a conceptual understanding test that had met validity and reliability requirements. The data were analyzed using descriptive and inferential statistics, including normality, homogeneity, normalized gain (N-Gain), and the Independent Samples t-test. The results revealed that the experimental group's mean score increased from 66.16 to 93.97, with an N-Gain of 0.80 (84%), categorized as effective, whereas the control group's mean score increased from 58.39 to 71.93, with an N-Gain of 0.30 (31%), categorized as ineffective. Hypothesis testing indicated a statistically significant difference between the two groups (p < 0.05). These findings demonstrate that the Team Games Tournament model integrated with Deep Learning significantly improves elementary school students' conceptual understanding of IPAS. The study suggests that combining cooperative learning with deep learning principles provides more active, collaborative, and meaningful learning experiences and can serve as an effective instructional alternative for implementing the Merdeka Curriculum. Kata kunci: Team Games Tournament, Deep Learning, conceptual understanding, IPAS, elementary school.
PENGEMBANGAN BUKU CERITA BERGAMBAR INTERAKTIF BERBASIS TRI HITA KARANA UNTUK PENDIDIKAN LINGKUNGAN SEKOLAH DASAR Gede Darma Yoga; Ni Nyoman Kurniawati; Komang Trisna Mahartini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62208

Abstract

This study was motivated by the limited availability of innovative and contextuallearning media that integrate local wisdom to foster environmental awarenessamong elementary school students. The research aimed to develop an interactivepicture storybook based on the Tri Hita Karana philosophy for the topic Aku PeduliLingkungan, as well as to determine its validity and practicality. This researchemployed the Research and Development (R&D) approach using the ADDIE model,consisting of Analysis, Design, Development, Implementation, and Evaluationstages. The product was validated by media, material, and language experts, whileits practicality was evaluated by elementary school teachers and Grade II students.Data were collected through observations, interviews, and questionnaires andanalyzed using descriptive quantitative and qualitative techniques. The findingsindicate that the developed interactive picture storybook is highly feasible forclassroom implementation. The media achieved very high validity scores frommedia experts (98.67%), material experts (98.00%), and language experts(98.67%). Practicality testing also demonstrated excellent results, with teacherresponses reaching 98.00%, student responses 98.07%, and an overall average of98.04%. These findings imply that the interactive picture storybook based on Tri HitaKarana is a valid and practical learning medium that can support contextual learning,strengthen environmental care character, and integrate Balinese local wisdom intoprimary education.Kata kunci: interactive picture storybook, Tri Hita Karana, environmental education,learning media, elementary school
Efektivitas Media Video Animasi Berbasis Cerita Rakyat Pada Hasil Belajar Pendidikan Pancasila Siswa Kelas IV SD Gugus IV Kecamatan Kubutambahan Agung Paramitha I Dewa Ayu; I Putu Suardipa; Kurnia Wati Ni Nyoman
Wahana Pendidikan Vol 13, No 2 (2026): Agustus
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jwp.v13i2.23258

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar Pendidikan Pancasila siswa sekolah dasar yang disebabkan oleh keterbatasan media pembelajaran yang menarik dan kontekstual. Penelitian ini bertujuan untuk mengetahui efektivitas media video animasi berbasis cerita rakyat terhadap hasil belajar Pendidikan Pancasila siswa kelas IV SD Gugus IV Kecamatan Kubutambahan. Penelitian menggunakan pendekatan kuantitatif dengan desain One Group Pretest Posttest. Subjek penelitian berjumlah 30 siswa kelas IV. Data dikumpulkan melalui tes hasil belajar yang diberikan sebelum dan sesudah penerapan media video animasi berbasis cerita rakyat. Data dianalisis menggunakan statistik deskriptif dan statistik inferensial. Uji prasyarat meliputi uji normalitas Kolmogorov–Smirnov dan uji homogenitas varians, sedangkan pengujian hipotesis dilakukan menggunakan Paired Sample t-Test dengan bantuan SPSS versi 29.0. Hasil analisis menunjukkan nilai t hitung sebesar 32,676 dengan nilai signifikansi p < 0,001 yang lebih kecil dari taraf signifikansi 0,05, sehingga terdapat perbedaan yang signifikan antara hasil belajar siswa sebelum dan sesudah perlakuan. Simpulan penelitian menunjukkan bahwa media video animasi berbasis cerita rakyat efektif meningkatkan hasil belajar Pendidikan Pancasila. Implikasi penelitian ini menunjukkan bahwa media tersebut mampu menyajikan nilai-nilai Pancasila secara konkret dan menarik sehingga mendukung ketercapaian tujuan pembelajaran
Co-Authors A A Pt Suari Adi Nugraha Tristaningrat, Made Agung Paramitha I Dewa Ayu Ari Winangun, I Made Arya Wiradnyana, I Gede Arya Yudaparmita, Gusti Ngurah Basilius Redan Werang Candra Prastya Dewi, Ni Putu Dewa Gede Divayanha Eka Sastrika Ayu, Putu Gede Darma Yoga Gusti Ayu Made Ariwimarsi Heny Nirmayani, Luh I G Agung Jaya Suryawan I Gede Arya Wiradnyana I Gede Arya Wiradnyana I Gede Suwindia I Gede Suwindia I Gede Suwindia I Gusti Ngurah Bagus Arya Atmaja I Kadek Adi Swastika Yasa I Ketut Ngurah Ardiawan I Ketut Suparya I Komang Edi Santosa I Komang Surantika I Made Ari Winangun I Made Ariasa Giri I Made Hendra Sukmayasa I Made Hendra Sukmayasa I Made Hendra Sukmayasa I Made Hendra Sukmayasa I Made Sedana I Made Suweta I Nyoman Sugita Rupiana I Putu Sanjaya I Putu Suardipa I Putu Suardipa I Wayan Kertih I Wayan Lasmawan I Wayan Suastra Ida Arsani Dewi, Putu Ida Bagus Arnyana Ida Bagus Putrayasa Kadek Ari Agustina Kadek Hengki Primayana Kadek Hengki Primayana Kadek Hengki Primayana Kadek Hengki Primayana . Ketut Herya Darma Utami Ketut Herya Darma Utami Komang Dian Ariani Komang Trisna Mahartini Komang Trisyani Dewi L Heny Nirmayani Luh Anggariyanti Luh Sudi Wardani M.Pd Prof. Dr. I Nyoman Sudiana . Made Adi Nugraha Tristaningrat Made Ria Cahyanthi Made Sariani Mudarya, I Nyoman Ni Kadek Mirah Dwipayanti Ni Nyoman Lisna Handayani Ni Putu Candra Prastya Dewi Ni Putu Candra Prastya Dewi Ni Putu Candra Prastya Dewi Ni Putu Dian Utami Dewi Ni Putu Kusuma Widiastuti Ni Wayan Eka Widiastini Ni Wayan Rati Nyoman Ayu Putri Lestari Nyoman Pancaria Pancaria, I Nyoman Putu Ayu Mahyuni Putu Yulia Angga Dewi Putu Yulia Angga Dewi Sugiantari, Ni Komang Sri Surya Adnyana, Komang Surya Arseni, Dian Surya Dewi, Dika Wahyu Wiguna, I Komang Widi Arta, Komang Mangku Yulia Angga Dewi, Putu