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PROGRAM PEMBELAJARAN DARI RUMAH PADA KELAS RENDAH DI SD NEGERI 42 CAKRANEGARA Muliana, Neni; Istiningsih, Siti; Safruddin, Safruddin; Handika, Ilham; Hakim, Mansur
Widya Pustaka : Jurnal Ilmiah Pendidikan Vol 11 No 2: Edisi Juli - Desember 2023
Publisher : Jurusan Ilmu Pendidikan FKIP Universitas Mataram

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Abstract

Learning from home is an innovation in the field of education so that learning objectives are still achieved. The principle of Learning From Home activities is that students can access learning materials and resources without time and place restrictions. The only application that is very familiar to use during learning from home at SDN 42 Cakranegara is the WhatsApp group platform. The purpose of this study was to determine the implementation of school programs for learning from home for low grade students and the effectiveness of implementing school programs for learning from home for low grade students at SDN 42 Cakranegara. The type of research used is descriptive qualitative. The data sources consist of principals and lower grade teachers. Data collection techniques consist of observation, interviews, and documentation and data analysis. The results showed that the school program for learning from home was carried out online and using the WhatsApp group application. The effectiveness in implementing school programs for learning from home is said to be quite effective.
Penggunaan Bahasa Pemrograman Python dalam Analisis Hubungan Peminat dan Daya Tampung Seluruh Prodi di Indonesia Pada PTN Akademik, Vokasi dan PTKIN Tahun 2023 Erfan, Muhammad; Handika, Ilham; Afriyanti; Mukti, Wiji Aziiz Hari; Ratu, Tursina
Journal of Classroom Action Research Vol. 6 No. 2 (2024): Mei 2024
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v6i2.7417

Abstract

This research aims to analyze the opportunities for prospective new students who will enroll in state higher education study programs, both PTN Academic, PTN Vocational, and PT Keagamaan Islam Negeri through ratios or comparisons of capacity and number of applicants for a study program based on region and type of tertiary institution. all study programs in Indonesia. The analysis was carried out using the Python programming language with the involvement of the Numpy, Pandas and MatPlotLib libraries. The analysis process carried out starts from data scrapping, data cleaning, data transformation, and data sorting. The results of the research show that there are 10 study programs with the most interest, namely the Criminology Study Program (University of Indonesia), Communication Sciences (UNJ), Informatics Engineering (Unpad), Informatics Engineering Education (UNY), Digital Business (UNS), Information Systems and Technology ( UNJ), Communication Science (Unpad), Medicine (UGM), Communication Science (UGM), and Communication Science (UPI). Based on region, the lowest ratio is on the island of Java, which means that there is a very large difference between the capacity and those interested in study programs with the capacity being much smaller compared to the number of people interested in study programs on the island of Java. Based on the type of PTN, study programs under vocational state universities are less popular when compared to Academic State Universities.
KEEFEKTIFAN MODEL PEMBELAJARAN DISCOVERY LEARNING BERBANTUAN MEDIA MIND MAPPING TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V SDN 11 CAKRANEGARA IDA AYU WIDIARTINI DWIJAYANTI; NURHASANAH NURHASANAH; ILHAM HANDIKA
SOCIAL : Jurnal Inovasi Pendidikan IPS Vol. 4 No. 2 (2024)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/social.v4i2.3110

Abstract

This research aims to determine the effectiveness of the Discovery Learning Model Assisted by Mind Mapping Media on the Critical Thinking Ability of Class V Students at SDN 11 Cakranegara. This research is research with a quantitative approach that analyzes the effectiveness of variable x ( Discovery Learning model assisted by Mind Mapping media) on variable y (critical thinking skills). The research method used is the Nonequivalent Control Group Design method. The subjects in this research are all class V students at SDN 11 Cakranegara where class VA is an experimental class with a total of 31 students while class VB is a total of 32 students. The data collection technique used is this research is tests and observations. The research instruments used were description test question sheets (pretest and posttest) and observation sheets on the implementation of the Discovery Learning model assisted by Mind Mapping media. The data analysis technique begins with a prerequisite test, namely the normality test using the Kolmogrov Smirnov test with a significance level of 5% (0,05) and continues with the homogeneity test using the Levene test. Next, test hypothesis using the independent sample t test. Based on hypothesis testing calculations at a significance level of 5% (0,05), the t-count is 2,140, while the t table is 1,67065, so the t count is > t table and the 2-tailed sig value is 0,036 < 0,05, so the alternative hypothesis (Ha) is accepted and the hypothesis zero ( H0) is rejected. This means that the Discovery Learning model assisted by Mind Mapping media is effective on the critical thinking skills of class V students at SDN 11 Cakranegara. ABSTRAKPenelitian ini bertujuan untuk mengetahui keefektifan Model Pembelajaran Discovery Learning Berbantuan Media Mind Mapping Terhadap Kemampuan Berpikir Kritis Siswa Kelas V SDN 11 Cakranegara. Penelitian ini merupakan penelitian dengan pendekatan kuantitatif yang menganalisis keefektifan antara variabel x (model pembelajaran Discovery Learning berbantuan media Mind Mapping) terhadap variabel y (kemampuan berpikir kritis). Metode penelitian yang digunakan adalah metode Nonequivalent Control Group Design. Subjek dalam penelitian ini yaitu seluruh siswa kelas V SDN 11 Cakranegaradimana kelas VA sebagai kelas eksperimen dengan jumlah 31 siswa sedangkan kelas VB sebagai kelas kontrol dengan jumlah 32 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu tes dan observasi. Instrumen penelitian yang digunakan yaitu lembar soal tes uraian (pretest dan posttest) dan lembar observasi keterlaksanaan model pembelajaran Discovery Learning berbantuan media Mind Mapping. Teknik analisis data diawali dengan uji prasyarat yaitu uji normalitas dengan uji kolmogrov smirnov dengan taraf signifikansi 5% (0,05) dan dilanjutkan dengan uji homogenitas dengan menggunakan uji levene test. Selanjutnya uji hipotesis dengan menggunakan uji independent sample t test. Berdasarkan perhitungan pengujian hipotesis pada taraf signifikansi 5% (0,05) diperoleh t-hitung = 2,140 sedangkan t tabel = 1,67065 sehingga t hitung > t tabel dan diperoleh nilai sig 2 tailed 0,036 < 0,05, maka hipotesis alternative (Ha) diterima dan hipotesis nol (H0) ditolak. Artinya model pembelajaran Discovery Learning berbantuan media Mind Mapping efektif terhadap kemampuan berpikir kritis siswa kelas V SDN 11 Cakranegara.
Sustainable Development Goals Program in Primary Schools in the ASEAN Region: A Bibliometric and Systematic Review 2014-2024 Irawan, Nico; Hadi Wibowo, Amiruddin; Handika, Ilham
EduStream: Jurnal Pendidikan Dasar Vol 8 No 2 (2024): EduStream: Jurnal Pendidikan Dasar
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/eds.v8n2.p16-27

Abstract

Sustainable Development (SDGs) has become a popular topic in many studies which prove how important the movement is to the nation's growth. The aim of this research is to explore popular research trends, especially on SDGs programs related to ASEAN elementary schools from 2014-2024. This research design is a bibliometric research method. This method is used to study the most significant topics and determine the quantity of SDGs publication trends. The results of this research show that research that has increased significantly is regarding sustainable education which reflects that basic education does not only focus on literacy and numeracy but also achieves desires, social justice, and students resulting in the achievement of SDG 4. Analysis of the themes found that the majority of research focus on inclusive education, social welfare, and economic outlook among ASEAN countries. The conclusion of this research is that the increase in research regarding SDGs in elementary schools has increased, there is a need for regional cooperation to distribute best practices to instill SDGs values ​​into the basic education curriculum so that fair, inclusive and sustainable education can be achieved.
Pengembangan Media Pembelajaran Digital “Animals Education” Berbasis Power Point Dalam Meningkatkan Daya Retensi Siswa Kelas III SDN 1 Kuta Sobri, Muhammad; Indraswati, Dyah; Handika, Ilham; Widodo, Arif; Zain Amrullah, Lalu Wira
Empiricism Journal Vol. 5 No. 2: December 2024
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v5i2.2071

Abstract

Penelitian ini bertujuan untuk merancang model pembeljaran digital Animals Education berbasis PPT dalam meningkatkan retensi siswa SDN 1 Kuta. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan menggunakan model ADDIE. Hasil dari setiap tahapan penelitian dirincikan sebagai berikut; pertama, pada tahap analysis dari hasil observasi ditemukan penggunaan media-media pembelajaran masih belum menggunakan media pembelajaran dalam betuk digital. Kedua, pada tahap desain dihasilkan pembaharuan model media pembelajaran digital animal education menjadi lebih praktis digunakan. Ketiga, pada tahap development dilakukan perubahan seperti penambahan fitur, perbaikan warna, penyesuaian font dan kosa kata yang selanjutnya dinilai oleh ahli media dan ahli materi dengan tingkat kelayakan 90% dan 82%. Keempat, pada tahap implementation yang melibatkan responden dari peserta didik dihasilkan tingkat kelayakan sebesar 88%. Kelima, tahapan terakhir yaitu tahap evaluation dengan meninjau kembali semua hasil yang diperoleh sehingga dapat disimpulkan bahwa penggunaan media pembelajaran digital animal education berbasis PPT layak untuk digunakan sebagai media pembelajaran pada peserta didik kelas III Sekolah Dasar Negeri 1 Kuta. Development of Power Point-Based Digital Learning Media "Animals Education" to Increase the Retention of Class III Students at SDN 1 KutaAbstractThis study aims to design a PPT-based Animals Education digital learning model to improve student retention at SDN 1 Kuta. The method used in this study is Research and Development using the ADDIE model. The results of each stage of the study are detailed as follows; first, at the analysis stage from the observation results it was found that the use of learning media still did not use digital learning media. Second, at the design stage, a renewal of the animal education digital learning media model was produced to be more practical to use. Third, at the development stage, changes were made such as adding features, improving colors, adjusting fonts and vocabulary which were then assessed by media experts and material experts with a feasibility level of 90% and 82%. Fourth, at the implementation stage involving respondents from students, a feasibility level of 88% was produced. Fifth, the last stage is the evaluation stage by reviewing all the results obtained so that it can be concluded that the use of PPT-based animal education digital learning media is feasible to be used as a learning medium for grade III students at SDN 1 Kuta.
EFEKTIVITAS LKPD MODEL PROBLEM BASED LEARNING BERBASIS KEARIFAN LOKAL SASAK DITINJAU DARI KEMANDIRIAN BELAJAR PESERTA DIDIK Handika, Ilham; Sobri, Muhammad; Fauzi, Asri
BIOCHEPHY: Journal of Science Education Vol. 4 No. 2 (2024)
Publisher : MO.RI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52562/biochephy.v4i2.1375

Abstract

Guru dalam proses pembelajaran belum menerapkan LKPD berbasis kearifan lokal masyarakat setempat, terlebih mengaitkan kearifan lokal Sasak. Dengan mengaitkan materi ajar yang disajikan melalui bahan ajar LKPD secara tidak langsung siswa akan mengenali tradisi dan budayanya. Tujuan dari penelitian ini untuk mengetahui efektivitas LKPD model PBL berbasis kearifan lokal Sasak ditinjau dari kemandirian belajar siswa SD. Penelitian ini merupakan penelitian kuantitatif dengan model Quasy Experimental. Tipe eksperimen yang digunakan adalah non-equivalent control group design. Penggunaan tipe ini karena dalam penelitian ini menggunakan dua kelas yaitu kelas eksperimen dan kelas kontrol. Berdasarkan hasil penelitian dan pembahasan dapat disimpulkan bahwa LKPD model PBL berbasis kearifan lokal sasak efektif ditinjau dari kemandirian belajar peserta didik.
Analisis Kesiapan Guru Dalam Implementasi Kurikulum Merdeka di Kelas IV SDN 39 Cakranegara Wahidy, Ibadurrahman; Mahyudi, Johan; Handika, Ilham
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.10771

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana kesiapan guru dalam implementasi kurikulum me­­rdeka di kelas IV SDN 39 Cakranegara. Untuk mengetahui tingkat kesiapan guru dalam implementasi kurikulum Merdeka di kelas IV SDN 39 Cakranegara. Penelitian menggunakan pendekatan kualitatif dan jenis penelitian deskriftif. Penelitian kualitatif sering disebut metode penelitian maturalistik karena penelitiannya dilakukan pada kondisi yang alamiah (naural setting). Penelitian kualitatif adalah pendekatan penyelidikan yang berfokus pada pemahaman mendalam tentang perilaku manusia dan alasan yang mendasarinya. Pengumpulan dan analisis data yang kaya dan mendalam untuk memperoleh wawasan Penelitian ini dilaksanakan di SDN 39 Cakranegara. Sekolah belum sepenuhnya menerapkan kurikulum merdeka dengan kesiapan yang beragam. Adapun satu guru kelas dan kepala sekolah.Implementasi Kurikulum Merdeka menunjukkan bahwa tenaga pendidik memiliki peran kunci dalam mengembangkan dan menerapkan kurikulum sesuai kebutuhan masyarakat..
PELATIHAN MEDIA INTERAKTIF BERBASIS GAME MENGGUNAKAN APLIKASI WORDWALL UNTUK MENINGKATKAN KETERAMPILAN GURU SEKOLAH DASAR Rahmatih, Aisa Nikmah; Fauzi, Asri; Ermiana, Ida; Suranti, Ni Made Yeni; Handika, Ilham
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2024): Volume 5 Nomor 3 Tahun 2024
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v5i3.4683

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One way to design interactive learning is by utilising digital applications or websites that provide media creation services. By utilising sites that provide digital-based media creation services, students' interest in participating in the learning process increases and the teaching and learning process becomes more interesting. One platform that offers interactive game-based media creation is the Wordwall platform. The Wordwall educational game is a website-based application that can be used as a learning medium with interactive game features. This training was chosen because the Wordwall platform has been proven to increase student interest, motivation, and learning outcomes. Thus, the community service team held training on creating interactive game-based media using the Wordwall platform to improve the digital skills and abilities of elementary school teachers. The purpose of this training is to train teachers in developing interactive game-based media using the Wordwall application. The target in this study was 14 teachers at SDN 15 Cakranegara. The stages of implementing community service activities are the preparation stage, the implementation stage, and the evaluation stage. The results of this community service are that teachers are very enthusiastic about this interactive learning media development training because of the need for teachers to improve the learning process in the classroom. Overall, interactive game-based media training using the Wordwall application is the right step in improving the skills of elementary school teachers in creating innovative and effective learning media. With the right support and guidance, teachers can leverage this technology to improve the quality of learning, which will ultimately have a positive impact on student learning outcomes.
Development of A Learning Module Based on Local Wisdom of Bangkalan Karimah; Setyawan, Agung; Handika, Ilham
eductum: Jurnal Literasi Pendidikan Vol. 3 No. 4 (2025): eductum: Jurnal Literasi Pendidikan edisi Mei 2025 - Juli 2025 (Advance Publica
Publisher : Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56480/eductum.v3i4.1344

Abstract

The research aims to develop learning module in the hope that they can help students' understanding of the material in class III, chapter V, IPAS lessons, the topic of natural and artificial appearances in my area through a science and social science learning module based on Bangkalan local wisdom. The subjects of this research were 17 class III students at SDN Dabung 1 Geger for the 2024/2025 academic year. This research uses the Research and Development (R&D) method with a 4D development model, namely, 1) define, 2) design, 3) development and 4) dessiminate. The data collection techniques used were interviews, observation and questionnaires. The results obtained include validation of learning design experts of 90% with the very valid category, validation of teaching materials experts of 90% with the very valid category, validation of material experts of 97% with the very valid category and validation of language experts of 77.5% with the valid category. The results of the calculation of observations of learning implementation show a percentage of 100% which is categorized as implemented, the student's learning completeness score with the highest score of 100 and the lowest 70 gets the complete category, so it can be concluded that the learning module is said to be effective by reviewing observations of learning implementation and learning results tests. The results of the response questionnaire based on practicality got a score of 89% responses from students and got 92% responses from teachers, both data are in a very practical category.
Pengaruh Model Pembelajaran Cooperative Learning Tipe Teams Games Tournament (TGT) Berbantuan Media Wordwall Terhadap Pemahaman Konsep IPA Siswa Sukmawati, Hera; Intiana, Siti Rohana Hariana; Hasnawati; Handika, Ilham
Journal of Classroom Action Research Vol. 7 No. 1 (2025): Februari 2025
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v7i1.10493

Abstract

Kemampuan pemahaman konsep IPA peserta didik kelas IV di SDN 37 Cakranegara masih rendah. Permasalahan tersebut disebabkan karena penerapan pembelajaran IPA hanya berfokus pada kegiatan menghafal informasi dan terpaku pada buku pelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran cooperative learning tipe teams games tournament berbantuan media wordwall terhadap pemahaman konsep IPA kelas IV di SDN 37 Cakranegara. Jenis penelitian ini adalah eksperimen dengan desain Quasi Eksperimental dengan tipe Nonequivalent Control Group Design. Teknik penentuan sampel menggunakan sampling jenuh. Populasi terdiri dari 20 orang kelas eksperimen dan 20 orang kelas kontrol. Teknik pengambilan data berupa teknik tes dan observasi. Tes digunakan untuk mengukur pemahaman konsep IPA peserta didik dan observasi untuk melihat keterlaksanaan pembelajaran. Data hasil observasi dianalisis secara deskriptif berupa persentase dan diperoleh persentase sebesar 92,85% dengan kategori sangat baik. Teknik analisis data menggunakan uji t, namun sebelumnya dilakukan uji prasyarat berupa uji normalitas, diperoleh data berdistribusi normal dengan nilai signifikansi > 0,05. Hasil uji homogenitas pretest dan posttest mendapatkan sig. sebesar 0,049 dan 0,910 yang artinya > 0,05 maka data dinyatakan homogen. Hasil uji hipotesis diperoleh melalui uji independent sample t test mendapatkan sig. (2-tailled) 0,029 < 0,05 dan nilai thitung ≥ ttabel yaitu sebesar 2,265 ≥ 2,024, yang artinya Ha diterima dan Ho ditolak. Selanjutnya dilakukan uji N-Gain diperoleh gain sebesar 0,5746 yang menunjukkan tingkat pengaruh sedang. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa terdapat pengaruh penggunaan model pembelajaran teams games tournament berbantuan media wordwall terhadap pemahaman konsep IPA kelas IV di SDN 37 Cakranegara dengan besar pengaruh 0,5746 yang termasuk dalam kategori sedang. Kata Kunci: Teams Games Tournament, Wordwall, Pemahaman Konsep IPA
Co-Authors ,, Sutarto Abdul Rahim Adam, Wahyuni Ade Safitri Afandi, Muhamad Sofyan Afriyanti Agung Setyawan Ahmad Muzanni, Ahmad Aisa Nikmah Rahmatih Aisa Nikmah Rahmatih Ananda, Astrina Pricilla Andriana, Ririn Ika Arif Widodo Asri Fauzi Asri Fauzi Asrin Asrin Asrin Astika Ilfa Nida Astria, Fitri Puji Awal Nur Kholifatur Rosyidah Ayu Rahayu Berliani, Dwi Sinta Ciptaning Syifa Wijayanti Darmiany Darmiany Fadilah, Ainun Fauzi, Asri Gita Prima Putra Hadi Wibowo, Amiruddin Hakim, Mansur Hasnawati Hidayah, Alvin Hidayati, Putri Hidayati, Vivi Rachmatul Hulaipah, Atikatul Husniati IDA AYU WIDIARTINI DWIJAYANTI Ida Emiana Ida Ermiana Ida Ermiana Ida Ermiana Ilhamdi, Mohammad Liwa Indraswati, Dyah Jannah, Alya Raudhatul Johan Mahyudi, Johan Karimah Karisa, Hesti Khair, Baiq Niswatul Komala Rohayanita, Fatihatul Lalu Wira Zain Amrullah Milnasari, Mitha Moh. Irawan Zain Muhammad Erfan, Muhammad Muhammad Makki Muhammad Nur Wangid Muhammad Sobri Muhammad Syazali Muhammad Tahir Mukti, Wiji Aziiz Hari Muliana, Neni Musaddat, Syaiful Naola Salsabila Nico Irawan Novitasari, Setiani Nurhasanah Nurhasanah Nurhasanah Nurlaela NURWAHIDAH NURWAHIDAH Okta Fitriani Oktaviani, Annisa Nur Pd, Lina Rahmatinnisa Pratama, I Putu Yogi QUDRATUDDARSI, HILMAN Rahmatih, Aisa Nikmah Ratu, Tursina Salsabila Putri Ramdani Saputra, Muhammad Irvan Setyowati, Yeni Siti Istiningsih, Siti Siti Rohana Hariana Intiana, Siti Rohana Hariana Sri Subarinah, Sri Suherman Slamet Sukmawati, Hera Sukri Supriyadi Suranti, Ni Made Yeni Tahir, Muhamad Umar Umar Urfiani, Helma Veithzal Rivai Zainal Wahidy, Ibadurrahman Widodo, Arif Winda Dwi Lestari Yuliani Yuliani