Minat belajar merupakan faktor penting dalam keberhasilan akademik siswa, namun kurangnya minat dapat menimbulkan kebosanan dan penurunan prestasi. Penelitian ini bertujuan untuk meningkatkan minat belajar siswa melalui penerapan model pembelajaran kooperatif tipe Team Game Tournament (TGT) berbasis media game Wordwall pada mata pelajaran Pendidikan Pancasila kelas VIII di SMPN 3 Gunungsari. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri atas tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Data dikumpulkan melalui observasi dan angket. Hasil penelitian menunjukkan adanya peningkatan signifikan minat belajar siswa. Pada siklus I, rata-rata persentase angket mencapai 70,83% dengan 36% siswa masih memiliki minat rendah, serta pengamatan menunjukkan 7 dari 10 indikator belum terpenuhi. Setelah dilakukan perbaikan pada siklus II, rata-rata persentase meningkat menjadi 85,41%, dan seluruh indikator pengamatan tercapai. Temuan ini membuktikan bahwa penerapan model TGT berbasis Wordwall efektif dalam meningkatkan minat belajar siswa pada mata pelajaran Pendidikan Pancasila. Penelitian ini juga menegaskan bahwa integrasi model kooperatif dengan media digital interaktif mampu menciptakan suasana belajar yang lebih menarik dan partisipatif.Learning interest is an essential factor in students’ academic success, while a lack of interest often leads to boredom and decreased achievement. This study aims to improve students’ learning interest through the implementation of the cooperative learning model Team Game Tournament (TGT) using Wordwall game-based media in the Civic Education subject for eighth-grade students at SMPN 3 Gunungsari. The research employed Classroom Action Research (CAR), conducted in two cycles consisting of planning, implementation, observation, and reflection stages. Data were collected through observation and questionnaires. The findings revealed a significant increase in students’ learning interest. In the first cycle, the average questionnaire score reached 70.83%, with 36% of students still showing low interest, and observation results indicated that 7 out of 10 indicators had not yet been achieved. After improvements in the second cycle, the average score increased to 85.41%, and all observation indicators were fulfilled. These results demonstrate that the TGT model integrated with Wordwall is effective in enhancing students’ interest in learning Civic Education. Furthermore, the study highlights that combining cooperative learning with interactive digital media can foster a more engaging and participatory learning atmosphere.