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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Journal of Education and Learning (EduLearn) Jurnal Infinity Jurnal Pendidikan IPA Indonesia Jurnal S2 Pendidikan Sains Tadris: Jurnal keguruan dan Ilmu Tarbiyah JURNAL ILMIAH PENDIDIKAN FISIKA AL BIRUNI Indonesian Journal of Science and Technology Jurnal Penelitian Pembelajaran Fisika INKUIRI : Jurnal Pendidikan IPA INDONESIAN JOURNAL OF APPLIED PHYSICS Momentum: Physics Education Journal Indonesian Journal of Science and Mathematics Education Jurnal Pendidikan Fisika dan Keilmuan (JPFK) Kappa Journal Jurnal Ilmiah Profesi Pendidikan Journal of Innovation in Educational and Cultural Research Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) International Journal of Electronics and Communications Systems International Journal of Hydrological and Environmental for Sustainability Journal of Advanced Sciences and Mathematics Education Smart Society: Community Service and Empowerment Journal Online Learning in Educational Research Islamic Journal of Integrated Science Education Jurnal Ilmu Pendidikan dan Pembelajaran Papanda Journal of Mathematics and Sciences Research Dedikasi: Journal of Community Engagement and Empowerment Journal of Environment and Sustainability Education Jurnal Pendidikan IPA Indonesia Jurnal Infinity IJIS Edu : Indonesian Journal of Integrated Science Education Reog: Journal of Ecoethnoscience Education
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Design and Evaluation of a 3D Pop-Up Textbook with Finger Puppets for Thematic Learning in 10-11 Year Olds Ganiansyah, Ajie Pangestu; Hidayah, Nurul; Saregar, Antomi
Smart Society Vol 4, No 2 (2024): December 2024
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v4i2.616

Abstract

Thematic learning in elementary schools requires innovative instructional media to enhance student engagement and comprehension. However, the lack of interactive and engaging learning media often results in student disengagement and low participation. This study aims to develop, validate, and assess the practicality of a three-dimensional (3D) learning medium that integrates pop-up book features and finger puppets as visual and kinesthetic learning aids. The research employs the ADDIE development model, comprising five phases: Analysis, Design, Development, Implementation, and Evaluation. The participants included 10–11-year-old students from MIN 1 Bandar Lampung and SDN 1 Pajaresuk. Data collection was conducted through interviews, observations, questionnaires, and document analysis. Validation results indicated that the learning medium was highly feasible, with average scores of 93% from two content experts, 81% from two media experts, and 89% from two language experts. Practicality assessments by two educators yielded an average score of 98%, while small-scale and large-scale trials resulted in scores of 89% and 94%, respectively. These findings suggest that the developed 3D learning medium is both feasible and effective for thematic learning in elementary schools, offering a promising approach to enhancing student engagement and learning outcomes.
Physics vlogs learning videos on parabolic motion on youtube channels based on scientific approach Surya, Jaka; Suryani, Yani; Saregar, Antomi
Online Learning In Educational Research (OLER) Vol 2, No 1 (2022): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v2i1.108

Abstract

Physics learning media that attract students' learning interests are difficult for physics teachers to find. This research aims to produce a physics vlog learning video on YouTube that is suitable for use, to find out the responses of teachers and students regarding the developed learning media, and to find out the method of video development. The research method used was Research and Development with the Borg and Gall model. The feasibility of the learning video was obtained from the assessment by six material, media, and IT validators. Two validators represented each validation. The validation results showed that the learning video was feasible. The media, material, and IT experts validated the product with a percentage of 84, 72.25, and 98, respectively. The teachers and students were satisfied with the learning video, as proven by the percentages of 85 for the small-group trial, 94 for teachers field testing, and 78 for the large-scale trial. The results declared that the product was feasible to use. Thus, the developed physics learning video can be implemented in the learning process as a learning medium.
Pengembangan Media Pembelajaran Pop-Up Book Berbasis Inkuiri Untuk Melatih Keterampilan Sosial Putri, Okta Rika Aisya; Amriyah, Chairul; Saregar, Antomi
Jurnal Ilmu Pendidikan dan Pembelajaran Vol. 4 No. 1 (2025): Oktober 2025
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/jipp.v4n1.p49-62

Abstract

Pendidikan dasar menjadi fondasi penting dalam perkembangan pada anak terutama dalam aspek keterampilan sosial, namun masih rendahnya keterampilan sosial siswa dengan lingkungan sekitar dan masih kurangnya media pembelajaran yang dapat membantu melatih keterampilan sosial. Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop-up book berbasis inkuiri untuk melatih keterampilan sosial siswa sekolah dasar. Penelitian ini menggunakan metodologi Research and Development (R&D), dan mengadopsi model Borg and Gall yang dibatasi 7 langkah dari 10 langkah, yang melibatkan validasi ahli media, ahli bahasa, dan ahli materi serta penilaian kepraktisan. Sampel terdiri dari 44 anak dari salah satu sekolah dasar di kabupaten, Lampung Barat provinsi lampung, dengan instument berupa lembar wawancara, observasi, dan kuesioner skala likert. Hasil validasi penelitian menunjukkan validitas yang tinggi dengan skor 90% ahli media, 93%, ahli bahasa dan 96% ahli materi, sementara penilaian kepraktisan menghasilkan skor mencapai 95% dari guru, sedangkan uji coba peserta didik menunjukkan skor 95 (kelompok kecil) dan 90 (kelompok besar), yang mengkategorikan media pop-up book tersebut sangat praktis, dengan tampilan visual yang menarik, kemudahan penggunaan, materi kontekstual sesuai dan potensi untuk menumbuhkan keterampilan sosial di antara para siswa, dengan demikian disimpulkan media pop-up book mampu menciptakan suasana belajar yang menyenangkan, dengan adanya media pop-up book ini dapat menjadi solusi permasalah tersebut. Penelitian ini berkontribusi dalam pendidikan dengan mengembangkan media pop-up book berbasis inkuiri yang ditujukan untuk menumbuhkan keterampilan sosial siswa sekolah dasar yang menggarisbawahi alat pembelajaran interaktif dalam menumbuhkan keterampilan sosial, namun penelitian lebih lanjut direkomendasikan untuk menguji efektifitas media pop-up book secara lebih luas pada jenjang atau mata pembelajaran berbeda.
Optimization of Physics Learning on Uniform Linear Motion (GLB) and Uniformly Accelerated Linear Motion (GLBB) Through Interactive Virtual Practicum Simulation Based on Phet Bumi, Philosofi Setia; Umam, Rofiqul; Saregar, Antomi
Islamic Journal of Integrated Science Education (IJISE) Vol. 4 No. 2 (2025): July
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v4i2.5850

Abstract

Limited laboratory facilities remain a challenge in physics learning, especially for topics such as Uniform Linear Motion (GLB) and Uniformly Accelerated Linear Motion (GLBB). To address this issue, a Classroom Action Research (CAR) was conducted at SMAN 8 Yogyakarta using interactive virtual experiments based on PhET simulations. The study was carried out in two cycles involving planning, implementation, observation, and reflection. Data were collected through observation, interviews, documentation, and student worksheets (LKPD) assessment. Results showed that PhET simulations significantly improved student engagement and conceptual understanding. In class X-E1, 71.9% of students achieved a perfect score (100), and the rest scored above 62.5. Similar outcomes were found in classes X-E2 to X-E4, with most students achieving high scores. PhET proved to support contextual and interactive learning, enhancing student participation, concept mastery, and scientific process skills, while also providing meaningful learning experiences without relying on physical lab equipment.
E-Komik Berbasis STEAM Bermuatan Pendidikan Karakter pada Materi Fisika-Gelombang Bunyi untuk Siswa Usia 16-18 Tahun Sari, Devi Prima; Yuberti, Yuberti; Saregar, Antomi
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 3 (2025): Agustus
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i3.568

Abstract

Research on the development of E-Comics using the STEAM approach based on character education for the topic of sound waves for high school students in class XI aimed to determine the feasibility of E-Comics through expert validation and to find out the response of students to the attractiveness of E-Comics with the STEAM approach based on character education for the topic of sound waves for high school students in class XI. The research method used in this study is the ADDIE model. The subjects involved in the research include 3 media experts, 3 subject matter experts, and high school students in class XI from MAN 1 Bandar Lampung and SMA Negeri 8 Bandar Lampung. The experts evaluated the validity of the material and its relevance, while teachers and students assessed the attractiveness of the E-Comics developed by the researcher. Based on the research conducted, it was found that the feasibility of E-Comics with the STEAM approach based on character education was very high according to expert evaluation criteria. The percentages of validation from experts were 93% for material and 95% for media. Teachers gave a positive response of 95%, and students also gave a positive response to the attractiveness of E-Comics with the STEAM approach based on character education as a learning medium. The results of small group testing were 94%, and field testing were 95%. It can be concluded that E-Comics with the STEAM approach based on character education for the topic of sound waves for high school students in class XI is very feasible and attractive and received positive responses to be used as a learning medium.
Dynamic Virtual Environment Synthesis: Leveraging Machine Learning for Real-Time 3D Object Integration in VR Spaces Pathak, Anshuman; Singh, Anmol Deep; Saregar, Antomi; Dixit, Aparna; Dewalkar, S. V.; Panse, V. R.
International Journal of Electronics and Communications Systems Vol. 5 No. 1 (2025): International Journal of Electronics and Communications System
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijecs.v5i1.28137

Abstract

Existing VR environments relies on static asset libraries and predesigned scenarios, which limits personalization and fails to account for diverse user needs. This paper aims Dynamic Virtual Environment Synthesis (DVES), a new framework based on machine learning to generate and control a large library of 3D objects for real-time creation and context-aware adaptation. The research method categorizes the system design into five main components: data collection, preprocessing and annotation, machine learning model training, VR environment integration, and user interaction. DVES allows users to customize VR spaces through natural language, gestures, or biometric feedback, harnessing generative models for creating objects, reinforcement learning for adaptive environments, and neural rendering for adding realism, building foundation for the next-gen entertainment ecosystem. DVES improves gaming, training, therapy, and education by mediating static design and real-time systems. Unlike the existing conventional VR systems which depends on the static and prebuilt scenes, DVES continuously learns from user interactions, enabling the system to evolve dynamically. This novel study investigates scalability, real-time performance, and natural interfaces and provides insights into future applications, giving a custom VR experience to the users. In long term, DVES could serve as a foundation for fully autonomous VR ecosystems, creating a personalized and immersive digital experience. The study ensures transitioning VR from static, predesigned systems to self-sustaining, user-driven digital worlds.
Media Pembelajaran Berbasis Masalah Menggunakan Roda Huruf Berputar Untuk Melatih Keterampilan Membaca Awal Wandari, Okta; Amriyah, Chairul; Saregar, Antomi
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3704

Abstract

Kemampuan membaca termasuk keterampilan yang harus dimiliki oleh siswa sejak awal masa sekolah, khususnya pada jenjang kelas rendah seperti kelas 1 SD/MI. Namun, karna tidak cukup menarik masih banyak siswa yang mengalami kesulitan membaca akibat kurangnya media pembelajaran yang sesuai kebutuhan dan adanya faktor-faktor yang mengahambat kesulitan membaca peserta didik seperti lingkungan keluarga dan sekitarnya. Peneliti ini memiliki tujuan guna mengembangkan media pembelajaran berbasis masalah menggunakan roda huruf berputtar untuk melatih keterampilan membaca awal. Metode yang digunakan berupa Research And Development (R&D)  dengan model Borg and Gall yang dibatasi 7 langkah dari 10 langkah  yaitu potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi. Analisis data dilakukan melalui penilaian validassi oleh ahli media dan ahli materi, serta penilaian respon siswa dan guru. Hasil penelitian menunjukkan: hasil validasi   roda huruf berputar berbasis Problem Based Learning yang dikembangkan memperoleh skor sebesar 91% dari ahli media dan 94% dari ahli materi, sementara penilaian respon pendidik 94% dari guru dan 98% dari peserta didik dengan masing-masing  termasuk  kriteria  sanga baik. Hasil  ini  memperlihatkan  bahwa media roda huruf berputar berbasis PBL yang  dikembangkan  memiliki  tingkat  validitas  tinggi  dan  sangat baik diimplementasikan dalam proses belajar mengajar bahasa indonesia.
Climate-change literacy of first year prospective physics teacher about long dry season phenomenon in Indonesia Deta, Utama Alan; Arisanti, Aini; Laila, Luthfiyaul; Sasmi, Rinda Rahmanisa; Lestari, Nurita Apridiana; Saregar, Antomi; Mubarok, Husni
Journal of Environment and Sustainability Education Vol. 1 No. 2 (2023)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/joease.v1i2.18

Abstract

Indonesia has characteristics of increasing temperatures that have yet to be widely known. Sudden temperature changes have brought many losses to Indonesians. The study was intended to analyze the level of scientific literacy on the climate-change material for prospective physics teachers in Indonesia. The study employs a qualitative methodology. The study also utilized descriptive analysis techniques by administering surveys to gather participant data. This study uses descriptive analysis techniques through the administration of surveys to collect data from participants. Increased emissions of greenhouse gases are a contributing factor to changes in temperature and climate. The escalation of greenhouse gas emissions in Indonesia leads to climate change as these gases envelop the Earth and trap the sun's heat, intensifying the greenhouse effect. The outcome entails elevated mean temperatures, alterations in precipitation patterns, and occurrences of severe weather events such as floods and droughts. Evaluating climate or temperature changes necessitates education. Education imparts knowledge about the significance of safeguarding the planet to maintain its well-being. Education plays a crucial role in addressing the challenge of climate change, particularly the Sustainable Development Goals (SDGs).
The Guided Inquiry Model of Scientific Literacy: A Meta-Analytic Study Farhan, Muhammad; Saregar, Antomi; Yuberti, Yuberti
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 5, No 1 (2023): January 2023
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v5i1.6498

Abstract

In the last ten years, there have been many studies on learning models that can increase scientific literacy. One of the models studied is the Guided Inquiry learning model with varying results. So this study aims to verify how much influence the Guided Inquiry model has on students' scientific literacy based on category, level of education, and based on time zones in the territory of Indonesia. This study uses a quantitative descriptive method. Data collection was taken from the last ten years (2013-2022), which was carried out in the Scopus database, Google Scholar, and ERIC (Education Resources Information Center). The number of articles that became the population in this study was 111 articles and 20 articles as samples that met the criteria of this study. The result of the Effect Size on the Guided Inquiry model on scientific literacy is 2.65 in the high category. The effect size of the Guided Inquiry model on scientific literacy based on education level from Elementary School (SD) is 2.29, at the Junior High School (SMP) level is 2.44, at the Senior High School (SMA) level is 3.13, and at university level of 1.45. Effect Size of the Guided Inquiry model on scientific literacy based on the time zone in Indonesia. In the Western Indonesian time zone, it is 3.40 and in the Central Indonesian time zone, it is 2.103. So that the Guided Inquiry model can improve students' scientific literacy skills.
Assessment Instrument Model for Natural Science Material Based on Research Findings and Quranic Verses: An Effort to Measure Students' Higher-Order Thinking Skills Saregar, Antomi; Putra, Fredi Ganda; Anugrah, Adyt; Fitri, Megawati Ridwan
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 6, No 2 (2024): July 2024
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v6i2.2552

Abstract

High-order thinking skills (HOTS) are essential abilities students must possess in the 21st Century. Understanding students' HOTS is crucial, necessitating measures to gauge the extent of their HOTS. This research aims to determine the feasibility and validity of a science assessment instrument based on integrated research results and Quranic verses. The researchers employed the R&D method with the ADDIE design. The validation was carried out by three material experts and three language experts. The assessment instrument was reliable and valid, had good discriminative power, and had a proportional difficulty level. It can be concluded that the assessment instrument is suitable for measuring students' higher-order thinking skills. This research provides a pioneering approach by integrating Al-Qur'an verses into the science assessment model, highlighting the intersection of religious texts and scientific methodologies. Additionally, the developed instrument measures higher-order thinking skills and offers educators a culturally relevant tool in predominantly Muslim educational settings, potentially enhancing students' engagement and comprehension. This integrative approach offers a fresh perspective on educational assessment tools, urging educators and curriculum developers to view religious texts as valuable resources in shaping contemporary educational paradigms
Co-Authors Abdurahman Abdurrahman Abdurrahman, A. Adi, Langit Cahya Adyt Anugrah Agitha Pricilia Al Faqih, M Vithor Alfi Nurlailiyah Alfiah, Lina Christi Alimin, Masnaini Anak Agung Istri Sri Wiadnyani Andi Fadllan Andini, Nisa Anis Marlina Anvasa, Laila Nur Aparna Dixit Arie Realita Arifeen Yama Arifeen Yama Arisanti, Aini Artanti, Kafa PAI Aryani, Heny Ayu Ifana Beta Elok Yuanata Budi Jatmiko Bumi, Philosofi Setia Cari C Cari Cari Cari, Cari Chairul Amriyah Chairul Anwar Chairul Anwar Dewalkar, S. V. Dewalkar, Snehal V Dewi Lengkana Dixit, Aparna Edelweiss, Mozza Pinkan Fajardini, Tri Agus Faraj, Bawar Mohammed Farida Ariyani Farida Ariyani Fitri, Megawati Ridwan Fredi Ganda Putra Fujiani, Dwi Ganiansyah, Ajie Pangestu Gaurav Rahate Hani Mulyani Happy Komikesari Hartono Hartono Hendri Noperi Heny Aryani Hesti Herliantari Husni Mubarok Idham Kholid Idham Kholid Imama, Khoirunnisa Irwandani Irwandani Irzaman, Irzaman Kafa PAI Artanti Khoirunnisa Imama Kholid, Ridho Khotphat, Pawanrat Konstantinos Ravanis Kornia, Ega Laila, Luthfiyaul Lengkana, Dewi Lestari, Nurita Apridiana Manmeet Kaur Manmeet Kaur Marhayati, Rica Marlina, Anis Marlina, Anis Megawati Ridwan Fitri Meisita Sari Meisita Sari, Meisita Misbah Misbah Muhamad Syazali Muhammad Farhan Muhammad Farhan Mukarramah Mustari, Mukarramah Nayana, Taras Nayana, Taras NIA WATI Nugraha, Via Aprilia Nur Endah Susilowati Nurhanurawati Nurhanurawati Nurhanurawati Nurhanurawati Nurita Apridiana Lestari Nurlaela Muhammad Nurlailiyah, Alfi NURUL HIDAYAH Palupi, Endah Kinarya Panse, V. R. Panse, Vishal R Panse, Vishal R. Pathak, Anshuman Prasart Nuangchalerm, Prasart Pratama, Riyo Arie Pratiwi, Ananda Pricilia, Agitha Pricilia, Agitha Putri, Okta Rika Aisya Rahate, Gaurav Rahma Diani Rahma Diani Rahma Diani, Rahma Rahmad Junaidi, Rahmad Reza Lika Sari Rinda Rahmanisa Sasmi Riyo Arie Pratama Rofiqul Umam RUKMANSYAH, DEA FIBRIANI Salisa Nun Shiha Santi Widyawati Sari, Devi Prima Sasmi, Rinda Rahmanisa Sa’diyah, Lisa Lailatus Sharov, Sergii Shukla, Anita Singh, Anmol Deep Sodikin Sri Dewi Sri Latifah Sugeng Sutiarso Sugeng Sutiarso Suparman Suparman Suparman Suparman Suparmi S Surya, Jaka Taras Nayana Tri Jalmo Triana, Ajeng Trise Nurul Ain Umam, R. Umi Nur Cahyanti Uswatun Hasanah Utama Alan Deta Vishal R Panse Viyanti Viyanti Waghare, S. M. Wahyudianto, Benny Wandari, Okta Widayanti Widayanti Widayanti Widayanti Widha Sunarno Widha Sunarno Widiarni, Anggi Yama, Arifeen Yani Suryani Yetri Yetri Yuanata, Beta Elok Yuberti