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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Journal of Education and Learning (EduLearn) Jurnal Infinity Jurnal Pendidikan IPA Indonesia Tadris: Jurnal keguruan dan Ilmu Tarbiyah JURNAL ILMIAH PENDIDIKAN FISIKA AL BIRUNI Indonesian Journal of Science and Technology Jurnal Penelitian Pembelajaran Fisika Jurnal Ilmiah Pendidikan Fisika Indonesian Journal of Science and Mathematics Education Jurnal Pendidikan Fisika dan Keilmuan (JPFK) Kappa Journal Jurnal Ilmiah Profesi Pendidikan Journal of Innovation in Educational and Cultural Research Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) International Journal of Electronics and Communications Systems International Journal of Hydrological and Environmental for Sustainability Journal of Advanced Sciences and Mathematics Education Smart Society: Community Service and Empowerment Journal Online Learning in Educational Research Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Islamic Journal of Integrated Science Education Jurnal Ilmu Pendidikan dan Pembelajaran Papanda Journal of Mathematics and Sciences Research Dedikasi: Journal of Community Engagement and Empowerment Journal of Environment and Sustainability Education Jurnal Pendidikan IPA Indonesia Jurnal Infinity SAKALIMA: Pilar Pemberdayaan Masyarakat Pendidikan IJIS Edu : Indonesian Journal of Integrated Science Education Reog: Journal of Ecoethnoscience Education
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Fisikawaii Adventure: An Effort to Increase Students' Learning Participation through Gamification and Virtual Reality M Vithor Al Faqih; Anggi Widiarni; Nisa Andini; Antomi Saregar; Sergii Sharov; Bawar Mohammed Faraj
Online Learning In Educational Research (OLER) Vol. 3 No. 2 (2023): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v3i2.294

Abstract

Student participation is critical in education. Technology integration, such as virtual reality, enhances the visualisation of physics concepts and participation. Combining virtual reality and gamification creates an immersive and interactive learning experience. This research aims to design and implement a learning management system (LMS) called Fisikawaii Adventure integrated with gamification and virtual reality. This study follows the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The motivational element of GAFCC (Goal, Access, Feedback, Challenge, and Collaboration) was employed in the design stage. The LMS was evaluated at SMAN 2 Bandar Lampung with ten eleventh-grade MIPA (Mathematics and Natural Science) students. The data collection technique employed was a non-test instrument. The data analysis technique was qualitative-quantitative using the Likert scale. Fisikawaii Adventure was valid with an average percentage score of 85.5 from material experts, 87.25 from media experts, and 86.4 from student responses (very feasible category). The product was feasible to use in physics learning and increase students' participation. Although it requires further investigation, this research contributes significantly to integrating gamification and virtual reality into LMS and physics learning.
Pengembangan Komik IPAS pada Materi Sistem Pencernaan Manusia untuk Melatih Nature of Science (NOS) Siswa Usia 10-11 Tahun Peni Yunita; Chairul Amriyah; Antomi Saregar
Lambda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 2 (2025): Lambda
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i2.1421

Abstract

This research aims to develop IPAS comics on human digestive system material to train Nature of Science (NOS) for 10-11 year old students. The method used is the Borg and Gall model, involving validators from two media experts, two material experts, and one language expert. The validation results show that the developed comic has high feasibility, with percentages of 94% for material, 97% for media, and 98% for language. Thus, this comic is feasible and can be used as a learning medium, and is expected to increase students' understanding and interest in natural science. This research recommends integrating comics into the curriculum to support more innovative learning.
E-LKPD Berbasis STEAM Dengan Teknologi Augmented Reality (AR) : Upaya Melatih Berpikir Kreatif Reza Lika Sari; Antomi Saregar; Sodikin
Kappa Journal Vol 8 No 3 (2024): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i3.28414

Abstract

T This research aims to develop and convey the feasibility and user response to E-LKPD assisted by the Augmented Reality (AR) application with a STEAM approach to train creative thinking skills (creative thinking) of class XII students. The research uses the Research and Development (R&D) method with the development of the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The research subjects consisted of material validation by 3 expert validators, media validation by 3 expert validators, teacher responses by 2 educators, and student responses by 68 class XII students at SMA 2 Perintis Bandar Lampung and SMAN 01 Tanjung Raya Mesuji Lampung. Validation results by material and media experts show a very high level of feasibility, with percentages of 89% and 86% respectively. The response from educators and students was also very positive regarding the attractiveness and feasibility of the E-LKPD being developed, with trial results reaching 91% for educators, 88% for small group trials, and 86% for field trials. Based on these results, it can be concluded that the development of AR-assisted E-LKPD with a STEAM approach is declared feasible and interesting as physics teaching material in class XII.
Mindful Learning Berbantuan ChatGPT-4o Dalam Eksperimen Mandiri Untuk Meningkatkan Pemahaman Konsep Peserta Didik Charoline Indriani; Antomi Saregar; Hendri Noperi
Kappa Journal Vol 9 No 3 (2025): Kappa Journal
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v9i3.32260

Abstract

Pemahaman konsep peserta didik pada pembelajaran fisika masih tergolong rendah, karena kurangnya keteribatan aktif peserta didik dalam pembelajaran. Kondisi ini menunjukkan perlunya pendekatan yang menekankan pentingnya keterlibatan aktif dalam pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan mindful learning yang didukung oleh ChatGPT-4o dalam eksperimen mandiri terhadap pemahaman konsep peserta didik. Penelitian ini menggunakan metode quasy eksperiment. Subjek penelitian yang terlibat dalam penelitian ini meliputi 60 peserta didik SMA kelas XI dari SMA Perintis 2 Bandar Lampung yang dibagi menjadi kelas eksperimen dan kelas kontrol. Instrumen yang digunakan berupa tes berbentuk three tier multipel choice yang dirancang untuk mengukur pemahaman konsep peserta didik. Data dianalisis menggunakan uji independent sampel t-test dan uji N-Gain. Hasil uji independent sampel t-test menunjukkan nilai signifikansi 0.000 < 0.05 yang mengindikasikan bahwa pendekatan mindful learning berbantuan ChatGPT-4o berpengaruh terhadap pemahaman konsep peserta didik. Selain itu, hasil uji N-Gain kelas eksperimen sebesar 0.79 yang terkategori “Tinggi” dan kelas kontrol sebesar 0.64 yang terkategori “sedang”. Hasil ini menunjukkan peningkatan pemahaman di kelas eksperimen yang lebih tinggi dari kelas kontrol sehingga pendekatan mindful learning berbantuan ChatGPT-4o dapat meningkatkan pemahaman konsep peserta didik. Dengan demikian, integrasi mindful learning berbantuan ChatGPT-4o mampu meningkatkan partisipasi dan konsentrasi peserta didik dalam pembelajaran. Temuan ini mengindikasikan bahwa integrasi mindful learning berbantuan ChatGPT-4o dapat dimanfaatkan sebagai pendekatan pembelajaran fisika yang mendukung eksperimen mandiri dan peningkatan pemahaman konsep peserta didik.
Virtual Reality Terintegrasi Cognitive Theory of Multimedia Learning (CTML) Pada Gelombang Cahaya & Bunyi: Upaya Untuk Melatih Pemahaman Konsep Zidny Manaasika; Antomi Saregar; Trimo Saputro
SAKALIMA: Pilar Pemberdayaan Masyarakat Pendidikan Vol. 3 No. 2 (2026): April - June | SAKALIMA: Pilar Pemberdayaan Masyarakat Pendidikan
Publisher : WISE Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70211/sakalima.v3i2.557

Abstract

Physics education still faces challenges in helping students understand abstract concepts, particularly those related to light and sound waves, which are difficult to observe directly using conventional teaching materials. This study aims to develop a Virtual Reality learning medium integrated with the Cognitive Theory of Multimedia Learning for the topics of light and sound waves as an effort to develop CTML-integrated VR media that has the potential to support students’ conceptual understanding. This study employs a Research and Development method by applying the Borg and Gall model, stages 1–7. The research sample consists of 70 students from two MAN schools in Bandar Lampung. Data were collected through observation, interviews, subject matter expert validation, media expert validation, as well as student and teacher response questionnaires. The developed product consists of five interactive scenes that visualize light and sound wave phenomena in a three-dimensional and immersive manner. The integration of signal, redundancy, and sound principles within the VR medium was used to help manage visual and auditory information, thereby making the presentation of the material more focused, simple, and easy to understand. The results of this study indicate that the media received a feasibility rating of 90% from subject matter experts and 87% from media experts, as well as a response rate of 90% from students and 91% from educators, with a rating of highly feasible. This study found that CTML-integrated virtual reality media makes a positive contribution to the development of digital technology for physics education that takes into account students’ cognitive processes; however, further research is recommended to directly test the effectiveness of this media on students’ conceptual understanding.
Enhancing Critical Thinking and Physics Concept Understanding through REACT-OLabs Ridha Vitri Suryawati; Antomi Saregar; Ajo Dian Yusandika
Jurnal Ilmiah Pendidikan Fisika Vol 10, No 2 (2026): JUNE 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jipf.v10i2.18691

Abstract

Students' critical thinking skills and science concepts are still lacking. This is because physics instruction tends on rote memorization, resulting in students having a superficial understanding of the material. The purpose of this study is to determine the effect of the REACT model, supported by OLabs, on students’ critical thinking skills and understanding of physics concepts. The study employed a quasi-experimental design with pretest–posttest measures and a quantitative approach. The study population consisted of 11th-grade students at SMAN 1 Seputih Banyak for the 2025/2026 academic year. A sample of 70 students was selected using cluster random sampling, comprising an experimental class (using the REACT model supported by OLabs) and a control class (conventional instruction). The instrument consists of an essay test to measure both variables, with 10 items measuring critical thinking skills and 12 items measuring conceptual understanding. The data were analyzed using a MANOVA test. The results of the study indicate that the REACT model, supported by OLabs, has an impact on both dependent variables, with a significance value of 0.000 (p < 0.05). The average score of the experimental group (77.43) for critical thinking skills surpassed that of the control group (54. 20), as did the score for conceptual understanding (83.09 > 54.51). These findings indicate that the use of a contextual learning model combined with simulation technology can help students better understand abstract physics concepts while simultaneously improving their comprehension and critical thinking skills. The conclusion of this study is that the REACT model, supported by OLabs, is effective in improving students’ critical thinking skills and understanding of physics concepts. Thus, it can serve as an innovative alternative for educators.
Pengembangan Media Pembelajaran Pop-Up Book Berbasis Inkuiri Untuk Melatih Keterampilan Sosial Okta Rika Aisya Putri; Chairul Amriyah; Antomi Saregar
Jurnal Ilmu Pendidikan dan Pembelajaran Vol. 4 No. 1 (2025): Oktober 2025
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/jipp.v4n1.p49-62

Abstract

Pendidikan dasar menjadi fondasi penting dalam perkembangan pada anak terutama dalam aspek keterampilan sosial, namun masih rendahnya keterampilan sosial siswa dengan lingkungan sekitar dan masih kurangnya media pembelajaran yang dapat membantu melatih keterampilan sosial. Penelitian ini bertujuan untuk mengembangkan media pembelajaran pop-up book berbasis inkuiri untuk melatih keterampilan sosial siswa sekolah dasar. Penelitian ini menggunakan metodologi Research and Development (R&D), dan mengadopsi model Borg and Gall yang dibatasi 7 langkah dari 10 langkah, yang melibatkan validasi ahli media, ahli bahasa, dan ahli materi serta penilaian kepraktisan. Sampel terdiri dari 44 anak dari salah satu sekolah dasar di kabupaten, Lampung Barat provinsi lampung, dengan instument berupa lembar wawancara, observasi, dan kuesioner skala likert. Hasil validasi penelitian menunjukkan validitas yang tinggi dengan skor 90% ahli media, 93%, ahli bahasa dan 96% ahli materi, sementara penilaian kepraktisan menghasilkan skor mencapai 95% dari guru, sedangkan uji coba peserta didik menunjukkan skor 95 (kelompok kecil) dan 90 (kelompok besar), yang mengkategorikan media pop-up book tersebut sangat praktis, dengan tampilan visual yang menarik, kemudahan penggunaan, materi kontekstual sesuai dan potensi untuk menumbuhkan keterampilan sosial di antara para siswa, dengan demikian disimpulkan media pop-up book mampu menciptakan suasana belajar yang menyenangkan, dengan adanya media pop-up book ini dapat menjadi solusi permasalah tersebut. Penelitian ini berkontribusi dalam pendidikan dengan mengembangkan media pop-up book berbasis inkuiri yang ditujukan untuk menumbuhkan keterampilan sosial siswa sekolah dasar yang menggarisbawahi alat pembelajaran interaktif dalam menumbuhkan keterampilan sosial, namun penelitian lebih lanjut direkomendasikan untuk menguji efektifitas media pop-up book secara lebih luas pada jenjang atau mata pembelajaran berbeda.
Physics Community Services: Analisis Bibliometrik dari Tahun 1965 Hingga 2023 dan Dampaknya Terhadap Bidang Fisika Mozza Pinkan Edelweiss; Utama Alan Deta; Alfi Nurlailiyah; Trise Nurul Ain; Misbah Misbah; Antomi Saregar
Dedikasi: Journal of Community Engagement and Empowerment Vol. 2 No. 1 (2024): June 2024
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/dedikasi.v2n1.p25-34

Abstract

Peningkatan mutu pendidikan menjadi kebutuhan utama di era perkembangan teknologi informasi yang pesat ini, salah satunya melalui pembelajaran fisika yang menerapkan pengembangan pengembangan IPTEK. Tujuan penelitian adalah menganalisis literatur bibliometrik tentang layanan komunitas fisika yang terindeks dalam basis data Scopus dari tahun 1965 hingga 2023. Metode yang digunakan adalah analisis bibliometrik dengan bantuan data base Scopus yang dianalisis menggunakan perangkat lunak VOSviewer untuk memetakan hubungan antar kata kunci dan mengidentifikasi tren publikasi, Microsoft Excel untuk menyusun statistik deskriptif dan tren publikasi, dan Microsoft Word untuk dokumentasi dan pelaporan hasil. Hasil penelitian menunjukkan bahwa selama periode tersebut, terdapat 680 artikel yang diterbitkan. Kata kunci utama yang dominan meliputi service, science, dan research, yang menyoroti peran penting layanan fisika dalam penelitian, kolaborasi global, dan pendidikan berbasis teknologi. Layanan komunitas fisika memiliki peran penting dalam mendukung pembelajaran interaktif, meningkatkan literasi sains, dan mempersiapkan generasi muda untuk menghadapi tantangan di era teknologi. Kesimpulannya, pengembangan layanan ini memberikan peluang besar untuk dihubungkan dengan topik lain seperti inovasi pendidikan, energi terbarukan, dan teknologi digital, sehingga mendukung Tujuan Pembangunan Berkelanjutan (SDGs) dan keberlanjutan pendidikan fisika di masa depan.
Pengaruh Model Pembelajaran Kooperatif Tipe Two Stay Two Stray terhadap Keaktifan dan Berpikir Kreatif Siswa dalam Pembelajaran Fisika Antomi Saregar; Sely Saputri; Vandan Wiliyanti
SAKALIMA: Pilar Pemberdayaan Masyarakat Pendidikan Vol. 3 No. 3 (2026): July-September | SAKALIMA: Pilar Pemberdayaan Masyarakat Pendidikan
Publisher : WISE Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70211/sakalima.v3i3.558

Abstract

This study investigated the effect of the Two Stay Two Stray (TSTS) cooperative learning model on students' learning activeness and creative thinking in physics learning. The study was grounded in the need to strengthen active participation and creative idea generation in Grade VIII physics, particularly on mechanical wave concepts. A quasi-experimental method with a nonequivalent control group design was employed. The sample consisted of 64 students of SMP Negeri 5 Bandar Lampung, with 32 students in the experimental class and 32 students in the control class. The experimental class learned using TSTS, whereas the control class received conventional instruction. Data were collected through a creative-thinking essay test, learning-activeness observation sheets, interviews, and documentation. Creative thinking was assessed through fluency, flexibility, originality, and elaboration, while activeness was observed through physical, mental, and social participation. The results showed that the experimental class outperformed the control class in both activeness (86.41% vs. 71.09%) and creative-thinking posttest scores (82.34 vs. 70.28). Independent-samples t-tests indicated significant differences in learning activeness, t(62)=5.03, p<0.001, and creative thinking, t(62)=4.86, p<0.001. The N-gain of creative thinking reached 0.70 in the experimental class and 0.49 in the control class. These findings imply that TSTS can be used as a structured cooperative strategy to increase peer interaction, expand information exchange across groups, and support creative responses in physics learning. Further studies are recommended to test TSTS across different physics topics, integrate it with digital or experiment-based media, and examine the quality of student interaction during group mobility.
Co-Authors Abdurahman Abdurrahman Abdurrahman, A. Adi, Langit Cahya Adyt Anugrah Agitha Pricilia Ajeng Triana Ajie Pangestu Ganiansyah Ajo Dian Yusandika Alfi Nurlailiyah Alfi Nurlailiyah Alimin, Masnaini Anak Agung Istri Sri Wiadnyani Ananda Pratiwi Andi Fadlan Anggi Widiarni Anis Marlina Anita Shukla Aparna Dixit Arie Realita Arifeen Yama Arifeen Yama Arisanti, Aini Artanti, Kafa PAI Ayu Ifana Bawar Mohammed Faraj Beta Elok Yuanata Budi Jatmiko Bumi, Philosofi Setia Cari Cari Cari, Cari Chairul Amriyah Chairul Amriyah Chairul Anwar Chairul Anwar Charoline Indriani Dewalkar, S. V. Dewalkar, Snehal V Dewi Lengkana Dewi Lengkana Dixit, Aparna Dwi Fujiani Ega Kornia Farida Ariyani Farida Ariyani Fitri, Megawati Ridwan Fredi Ganda Putra Gaurav Rahate Gaurav Rahate Hani Mulyani Happy Komikesari Hartono Hartono Hendri Noperi Hendri Noperi Heny Aryani Hesti Herliantari Husni Mubarok Husni Mubarok Idham Kholid Idham Kholid Imama, Khoirunnisa Irwandani Irzaman, Irzaman Jaka Surya Kafa PAI Artanti Khoirunnisa Imama Kholid, Ridho Konstantinos Ravanis Laila Nur Anvasa Laila, Luthfiyaul Lengkana, Dewi Lestari, Nurita Apridiana Lina Christi Alfiah Lisa Lailatus Sa’diyah Luthfiyaul Laila M Vithor Al Faqih Manmeet Kaur Manmeet Kaur Marlina, Anis Marlina, Anis Megawati Ridwan Fitri Megawati Ridwan Fitri Meisita Sari Meisita Sari, Meisita Misbah Misbah Misbah Misbah Mozza Pinkan Edelweiss Muhamad Syazali Muhammad Farhan Muhammad Farhan Mukarramah Mustari, Mukarramah Nayana, Taras Nayana, Taras Nia Wati Nisa Andini Nur Endah Susilowati Nurhanurawati Nurhanurawati Nurhanurawati Nurhanurawati Nurita Apridiana Lestari Nurlaela Muhammad Nurul Hidayah Okta Rika Aisya Putri Okta Wandari Palupi, Endah Kinarya Panse, V. R. Panse, Vishal R Pathak, Anshuman Pawanrat Khotphat Peni Yunita Prasart Nuangchalerm Pratama, Riyo Arie Pricilia, Agitha Pricilia, Agitha Rahate, Gaurav Rahma Diani Rahma Diani Rahma Diani, Rahma Rahmad Junaidi, Rahmad Reza Lika Sari Rica Marhayati Ridha Vitri Suryawati Rinda Rahmanisa Sasmi Riyo Arie Pratama Rofiqul Umam RUKMANSYAH, DEA FIBRIANI Salisa Nun Shiha Santi Widyawati Sari, Devi Prima Sasmi, Rinda Rahmanisa Sely Saputri Sergii Sharov Singh, Anmol Deep Sodikin Sri Dewi Sri Latifah Sugeng Sutiarso Sugeng Sutiarso Suparman Suparman Suparman Suparman Taras Nayana Tri Agus Fajardini Tri Jalmo Trimo Saputro Trise Nurul Ain Umam, R. Umi Nur Cahyanti Uswatun Hasanah Utama Alan Deta Utama Alan Deta Vandan Wiliyanti Via Aprilia Nugraha Vishal R Panse Vishal R. Panse Viyanti Viyanti Waghare, S. M. Wahyudianto, Benny Wandari, Okta Widayanti Widayanti Widayanti Widayanti Widha Sunarno Widha Sunarno Widiarni, Anggi Yama, Arifeen Yani Suryani Yetri Yetri Yuanata, Beta Elok Yuberti Zidny Manaasika