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Development and Implementation of Jobsheets in Basic Culinary Competence S, Salam Sofan; Sutopo, Yeri; Kusumawardani, Rini
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.17883

Abstract

Vocational education is developed based on societal needs and challenges. To enhance competencies, vocational training is necessary to provide students with real-world experiences. The aim of this research is to develop jobsheets, test their feasibility and practicality, and analyze the improvement in basic culinary skills among students using the jobsheets. This research employs the ADDIE model of Research and Development (RnD), which consists of five development stages: analysis, design, development, implementation, and evaluation. The subjects of this study were 36 tenth-grade culinary students at SMK N 6 Kota Semarang. The data analysis used t-tests to examine how the use of jobsheets impacts basic culinary skills. The research results indicate that (1) the jobsheets are feasible and practical for use in practical learning, (2) the jobsheets effectively improve cognitive, affective, and psychomotor aspects in basic culinary skills, and (3) the achievement of basic culinary competencies is also influenced by motivational and environmental factors.
Learning Achievements in Maintenance of ABS (Antilock Braking System) Brake System Through PBL Mushthofaina Al Akhyar, Zidane; Widjanarko, Dwi; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.18648

Abstract

The conventional approach of current learning media and the limited utilization of Android technology among students as a learning medium highlight the need for improvements and updates in how information is delivered from teachers to students. Transitioning from traditional methods to more modern approaches, particularly by leveraging existing technology, is essential. This study aims to develop Android-based interactive multimedia using the Problem-Based Learning (PBL) model to enhance learning achievements in the maintenance of ABS (Antilock Braking System) brake systems. It evaluates the feasibility and the improvement in learning outcomes among students in the Light Vehicle Engineering Department at SMK Muhammadiyah 2 Semarang in cognitive, affective, and psychomotor domains. The research employs the ADDIE development model, which includes Analysis, Design, Development, Implementation, and Evaluation. The experimental design used is a Pretest-Posttest Control Group Design. The subjects consist of 60 eleventh-grade students from the Light Vehicle Engineering Department, divided into control and experimental groups. The results of the feasibility assessment by media and material experts are 83.20% (“Feasible”) and 88.78% (“Highly Feasible”), respectively. Improvements in learning outcomes are reflected in the N-Gain test results, with the experimental group achieving an average score of 0.4619, categorized as “Moderate,” while the control group achieved an average score of 0.2588, categorized as “Low.” Based on the N-Gain calculations, it can be concluded that the use of Android-based multimedia through the Problem-Based Learning model in ABS brake system maintenance materials is “Effective”.
Development and Implementation of AR-Card Learning Media to Improve Learning Outcomes in Motor Starter Topics Alfian, Rangga Dino; Khumaedi, Muhammad; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by challenges in the learning process of motor starter topics, including low student engagement, a lack of teaching aids, suboptimal learning media, and previously low student performance, with 70% of individuals failing to meet the minimum passing grade. This study aims to develop Android-based AR-Card learning media for motor starter topics, assess the feasibility of the media, and compare its effectiveness with other teaching methods in improving learning outcomes and motivation. The research employs the ADDIE development model and was conducted at SMK Bina Nusantara Semarang with 42 eleventh-grade individuals majoring in Motorcycle Engineering. The sample consisted of two classes, each receiving different teaching treatments. The results show that the AR-Card learning media developed is deemed feasible based on expert evaluations. The implementation of AR-Card learning media proved to be more effective than conventional methods. The study concludes that AR-Card learning media significantly enhances both learning outcomes and motivation. The novelty of this research lies in the 3D visualization of motor starter components integrated into the learning media.
Integration of Occupational Safety and Health Awareness and Compliance in the Implementation of Land Surveying Practices in Vocational High Schools Fuad, Muhammad Nur; Kusumawardani, Rini; Supraptono, Eko; Sutopo, Yeri; Handayani, Sri
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.22458

Abstract

Occupational Safety and Health (OSH) is a crucial aspect of land surveying practices conducted by vocational high school students. The risk of accidents, such as falls, being buried by soil, and exposure to extreme weather conditions, necessitates the optimal implementation of OSH awareness and compliance. This study aims to analyze the integration of student awareness and compliance with OSH in land surveying practices. The research employs a quantitative approach using multiple linear regression analysis. Prior to analysis, the data were tested for (1) normality, (2) homogeneity, and (3) linearity. The study population consists of 105 students from the Construction and Housing Engineering program at SMK Negeri 3 Semarang, selected through a total sampling technique. Data were collected through questionnaires, observations, and interviews, then analyzed using SPSS. The results indicate that student awareness and compliance significantly and simultaneously influence OSH implementation, contributing 78%. The correlation analysis reveals a strong relationship of 88% between the variables. Students with high awareness and compliance demonstrate greater discipline in adhering to OSH procedures in the field. These findings suggest that enhancing education, providing adequate safety facilities, and enforcing strict supervision can further improve OSH implementation in land surveying practices within vocational school environments.
The Role of Career Guidance in Preparing Vocational School Students in the Building Construction Department for the Workforce Zulaikhah, Siti; Sutopo, Yeri; Kusumawardani, Rini; Supraptono, Eko; Fuad, Muhammad Nur; Nurfitriyani, Sintya Andryati
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27472

Abstract

The Central Bureau of Statistics indicates that the open unemployment rate for vocational high school graduates remains one of the highest categories at 9.60%. In vocational education, particularly in the Design Modeling and Building Information program, this gap is also evident in the low preparedness of students in understanding the career paths available and the lack of strategies they have to enter the workforce. This study aims to analyze the role of career guidance in preparing vocational high school students for the workforce. The role of career guidance is focused on three main directions for vocational high school graduates: working in industry, continuing education to higher education, and entrepreneurship. This study uses a quantitative approach with a sample of 72 students from Vocational High School Negeri 3 Semarang, divided into two classes. The sampling technique used is total sampling. Data collection was conducted through work readiness and career guidance questionnaires, as well as interviews with instruments that were previously validated by experts. Data analysis included tests for normality, homogeneity, linearity, and simple linear regression. The results showed that career guidance plays a very significant role in the work readiness of students with a value of 68.8%. Meanwhile, the remaining 31.2% is influenced by other factors not explored in the study, such as motivation, interests, talents, and effort. This was supported by interview results, where students stated that career guidance helped them recognize their potential, explore job opportunities, and begin planning their next steps, whether for employment, continuing education, or entrepreneurship.
Educational Game Wordwall for Enhancing Daily Face Makeup Competencies of Class X Students at Vocational High School in Beauty Cosmetology Program Putriana, Megawati Eko; Sutopo, Yeri; Usman, Nur Qudus
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27616

Abstract

This study aims to develop educational media in the form of a web-based game using Wordwall, focused on teaching daily face makeup skills at Vocational High School 4 Yogyakarta. The primary issues addressed in this research include the use of a less interactive lecture-based method, low student learning outcomes falling below the Minimum Completion Criteria, and the underutilization of technology in the learning process. The research follows the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The media was designed to encourage unconscious learning and improve students learning outcomes. Validation was conducted by subject matter and media experts, while its practicality was tested by both teachers and students. The validation results revealed that the media is highly feasible, with an average score of 4.84, while the practicality test achieved a score of 97.3%, categorized as very practical. The effectiveness test, using N-Gain analysis and independent sample t-tests, demonstrated a significant improvement in student learning outcomes. Therefore, the Wordwall educational game media is considered valid, practical, and effective for use in the Beauty Cosmetology program. This media can serve as an innovative solution to enhance the quality of both the teaching process and student learning outcomes at vocational high schools.
Development of Canva-Based Interactive Media in a Project-Based Learning Model to Improve the Cognitive Abilities of Vocational High School Students Surya, Rizky Gheni Praba Surya; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.27772

Abstract

The teaching of Pancasila and Civic Education (PPKn) in Vocational High Schools (SMK) still faces challenges in delivering material that is engaging and easy to understand. The abstract nature of Pancasila values often makes them difficult to grasp without supportive media. The lack of interactive and digital-based learning media becomes a barrier to meaningful learning. Therefore, this study aims to develop Canva-based interactive learning media within a Project-Based Learning (PjBL) model to improve students’ cognitive abilities in PPKn subjects at SMK. This research is a type of Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The developed product is a digital interactive media using Canva, presenting Pancasila content visually, communicatively, and contextually. Validation was conducted by two media experts and three content experts. Practicality was tested through questionnaires to teachers, while effectiveness was evaluated using pretests and posttests in experimental and control classes. The implementation was carried out using a project-based learning approach. The results show that: (1) the media visualizes Pancasila values effectively and attractively; (2) expert validation confirms its feasibility with media expert CVI at 0.88 (PoA 88%) and content expert CVI at 0.91 (PoA 91%); (3) practicality is in the “very practical” category (average score 93.3%); and (4) effectiveness testing indicates a significant difference (t = 4.727; sig. = 0.000) and higher N-Gain in the experimental class. Therefore, Canva-based interactive media is feasible, practical, and effective for project-based PPKn learning in SMK.
The Effect of Using E-Module Based on Flipbook Maker on Student Understanding of the Starter System Suprayogi, Sidiq; Sutopo, Yeri; Priyatna, Bambang Sugeng; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.28636

Abstract

A significant challenge in contemporary education is the limited understanding of technical subjects by students, such as the starter system within the Automotive Engineering program. The use of less engaging learning media leads to a decrease in student motivation, which ultimately affects academic performance. This study investigates the impact of an e-module, designed with Flipbook Maker, on student comprehension of the starter system. A quantitative approach was employed, utilizing pretests and posttests, along with surveys distributed to measure changes in understanding and student responses to digital learning media. The collected data was analyzed using simple linear regression through the SPSS software. The study involved a sample of 70 students from the XI grade of the Automotive Engineering program at SMK Negeri 1 Kandeman. The results revealed that the use of the e-module significantly improved student understanding, with a correlation coefficient (R) of 0.469 and an effect size (R Square) of 0.673, indicating that 67.3% of the variance in understanding was explained by the e-module. In conclusion, the e-module effectively enhanced student comprehension of the starter system. Students expressed a preference for digital learning media due to its flexibility in being accessed anytime and anywhere, both online and offline.
Development of an E-Book for Stage Makeup Learning to Enhance Cognitive Abilities of Beauty and SPA Vocational High School Students in Phase F Purwismaningsih , Purwismaningsih; Sutopo, Yeri; Ihsani, Ade Novi Nurul
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.29425

Abstract

This study aims to develop and analyse an e-book as a learning medium in the subject of makeup at SMK Negeri 1 Pekalongan. The focus of the research includes the feasibility, practicality, and effectiveness of the e-book used in the teaching and learning activities. The ADDIE model is employed (Analysis, Design, Development, Implementation, Evaluation), with assessment instruments from media experts, subject matter experts, teachers, and students. The results of the feasibility and validity tests show that the e-book is classified as feasible and reliable. The practicality test indicates that the e-book is considered practical by the productive teachers. Using the N-gain method, the effectiveness test shows that the e-book is quite effective in improving students' cognitive abilities and skills in stage makeup. Based on the results, the developed e-book is deemed feasible, practical, and effective for use in learning at SMK Negeri 1 Pekalongan.
Implementation of Virtual Reality Media with MilleaLab Platform in Computational Thinking Competence Handoko, Dwi; Sutopo, Yeri; Qudus, Nur
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29434

Abstract

The advancement of digital technology requires sufficient computational cognitive skills, particularly in high school Computer Science subjects. However, there is a gap between these demands and the current computational thinking abilities of students, which remain relatively low. This study aims to develop effective learning media to enhance the computational cognitive skills of high school students in Computer Science subjects. The research method focuses on the development of virtual reality media using the Millealab platform, accessible through Android devices. The feasibility, practicality, and effectiveness of the media were tested through validation by media experts (Millealab) and subject matter experts (Computer Science teachers from SMAN 1 Cigombong), along with trials conducted with teachers. Results from the media expert validation showed an average score of 4.44 (highly feasible), while the subject matter expert received an average score of 3.57 (feasible). The practicality test conducted by users (teachers and students) resulted in an average score of 90.97% (highly practical). The effectiveness test, based on pretests and posttests, revealed a significant improvement in the cognitive performance of students. This study concludes that the developed virtual reality media is highly feasible, very practical, effective, and significantly improves the computational cognitive skills of students, especially in the computational thinking aspect of Computer Science. The development of comprehensive virtual reality-based learning media for Computer Science offers an innovative solution to address the gap in computational thinking abilities, providing an immersive learning experience and contributing positively to the quality of education.
Co-Authors Abdul Malik Ade Novi Nurul Ihsani Adhi Kusumastuti Adi, Muhammad Hamas Adi, Muhammad Hamas Adisasongko, Nur Aentika, Ika Nisa Agung Sutarto Agus Yuwono Agus Yuwono Agustina, Rina - Ahmad Fahrul Lafit Alfian, Rangga Dino Ali Sunarso Amanda, Nafisa Yustika Andhika, Pedro Aprilian, Johan Andric Arief Yulianto Arif Hidayat Aris Budiyanto Azizi, Muhammad Aqil Bambang Subali Bambang Yulistyanto Basyirun , Basyirun Budi Wignyosukarto Cahyani, Yustin Sagita Dwi cahyanti, Windi Decky Avrilianda DENI SETIAWAN Dewa, Pramaditya Putra Komala Dewi Kartikasari Dian Priambudi Djuniadi Djuniadi Dwi Handoko Dwi Setiani Dwi Widjanarko Dwi Wijanarko Edy Siswanto Eka Sari Pancasilawati Eko Supraptono Ellianawati, Ellianawati Ely Rudyatmi, Ely Endang Susilaningsih Enggar Jati Pratikto Fajar Haryadi Fauzi, Yoyon Fernandez, Yulius Jimmi Fitra, Kurniati Rezki Fuad, Muhammad Nur Handayani, Sri Harianingsih, Harianingsih Harianingsih, Tri Haryono Haryono Hidayattullah, Ardhana Luthfi Ida Zulaeha Imam Sudrajad Inggit Prasetyo Utami Istianingsih, Yen Ruri Istiarto Istiarto Jerry Puspitasari Jihanifa, Firda Afita Joko Sutarto Karend, Khanza Azizah Abas Karuniadi S. Utomo, Karuniadi S. Karuniadi Satrijo Utomo Karuniadi Satrio Utomo Khumaedi, Muhammmad Kosasih, Yeny Kuntjoro, Yoh. Sasmito Kurnianto, Fahrizal Joko Kurniasari, Winda Kurniawan, Galang Wahid Kurniawan, Yunda Latifah, Ana M. Burhan Rubai Wijaya Madiastuti, Sri Maulana, Nadya Kintantrie Mohamad Irfan, Mohamad Muhammad Arizal Ikhsan Matoka Muhammad Khumaedi Mushthofaina Al Akhyar, Zidane Naufal Tinov Noor Hudallah Noviyanti Noviyanti Nuni Widiarti Nur Qudus Nurfitriyani, Sintya Andryati Nurokhman -, Nurokhman Nurrokhman , Tedi Nurul Fadhilah Nurvitasari, Fitria Priambudi, Dian Priyatna, Bambang Sugeng Puji, Nunuk Riza Purwismaningsih , Purwismaningsih PUTRI, CHATERINE PRATAMI Putriana, Megawati Eko Ramadhan, Juniawan Renanda Anggriaswati Riezky Tazkia Pratiwi Rini Kusumawardani, Rini Riski, Via Rodia Syamwil Rohman, Shohihatur S, Salam Sofan S. Z. Ghifari, S. Z. Sahmanita, Riqqah Salsabila Samsudi . Samsudi Samsudi Samsudi Samsudi Samsudin Anis Sandra Titihalawa Saptariana - Sarwi Setiyanto, Denny Firman Shagira, Rizky Yanda Shofa Rahayu Siti Zulaikhah Sonhaji Sonhaji Sri Endah Wahyuningsih Sri Sumartiningsih St. Nurjihan Supraptono , Eko Suprayogi, Sidiq Supriyadi Supriyadi Supriyadi Supriyadi Surya, Rizky Gheni Praba Surya Susilo, Budhi Suwanda, Adhi Suwito Eko Pramono SYAIKHONI, AHMAD Tamamudin, Mukhammad Taripah, Taripah Togani Cahyadi Upomo, Togani Cahyadi Tonioka, Nadya Hesty Tukiman Tukiman Ulfah Mediaty Arief Utomo, Eko Prasetyo Wahyu Lestari Wardani, Aditya Wasino Wasino Widiari, Nuni Wirawan Sumbodo Woro Sumarni Y primadiyanto Yuliyani, Dewi Zakiyyah, Hana Zidni, Mukhammad Irfan