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IMPLEMENTASI MODEL COOPERATIVE LEARNING BERBASIS FLIPBOOK DIGITAL UNTUK MENINGKATKAN PEMAHAMAN ISTILAH MATERI NILAI MATA UANG MATA PELAJARAN IPS Anggun Mutiara Rahmatunisa; Anisa Salmawati; Deliyana Fathurrohmah; Nuuran Raudha Senja; Syifa Fauziah; Rana Gustian Nugraha
JIIPSI: Jurnal Ilmiah Ilmu Pengetahuan Sosial Indonesia Vol. 6 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/jiipsi.v6i1.5572

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman istilah nilai mata uang pada siswa kelas IV serta tuntutan transformasi digital dalam pendidikan dasar. Penelitian bertujuan meningkatkan pemahaman materi nilai mata uang melalui penerapan model Cooperative Learning berbantu media Flipbook Digital. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dalam dua siklus dengan subjek Kelas IV Sekolah Dasar. Data dikumpulkan melalui tes hasil belajar, observasi, wawancara, dan dokumentasi, kemudian dianalisis secara deskriptif. Hasil penelitian menunjukkan peningkatan bertahap, dari ketuntasan belajar 26% dengan nilai rata-rata 65 pada pra-siklus, menjadi 63% dengan rata-rata 78 pada siklus I, dan meningkat signifikan pada siklus II dengan ketuntasan 100% serta nilai rata-rata 92,63. Temuan ini menunjukkan bahwa sinergi model Cooperative Learning dan Flipbook Digital efektif meningkatkan pemahaman konsep nilai mata uang serta menciptakan pembelajaran yang kolaboratif dan bermakna.
PENINGKATAN HASIL BELAJAR PADA TEMA KEBERAGAMAN BUDAYA INDONESIA MENGGUNAKAN MODEL GAME BASED LEARNING (GBL) BERBANTU MEDIA SMART ADVENTURE BOX DIGITAL PADA SISWA KELAS 5 SDN TEGALKALONG Zaskia Aulia; Anggita Dwi Maharani; Annisa Zahira; Hamidah Hamsyah; Rana Gustian Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.14489

Abstract

This study aims to improve student learning outcomes on the theme of Indonesian cultural diversity using the Game Based Learning (GBL) model assisted by Smart Adventure Box Digital media for fifth-grade students at SDN Tegalkalong. The background of this research is the low student learning outcomes caused by conventional lecture-based teaching methods that make students feel bored and have difficulty remembering factual data such as names of traditional houses, traditional clothing, typical foods, and traditional weapons. The research method used is Classroom Action Research (CAR) carried out in two cycles. Each cycle consists of four stages: planning, implementation, observation, and reflection based on the Kemmis and McTaggart model. The research subjects were 23 fifth-grade students. Data collection techniques used observation, tests, and documentation. The results showed that the application of the Game Based Learning model assisted by Smart Adventure Box Digital media significantly improved student learning outcomes. In the pre-cycle, the average student score was 56.96 with a completion rate of only 21.7%. In cycle I, the average score increased to 83.91 with a completion rate of 73.9%. In cycle II, the average score reached 83.04 with a completion rate of 78.2%. Improvement also occurred in student activeness, enthusiasm, and cooperation during learning. Thus, the Game Based Learning model assisted by Smart Adventure Box Digital media is effective in improving student learning outcomes on the theme of Indonesian cultural diversity in fifth grade at SDN Tegalkalong and can be used as an alternative innovative learning model in elementary schools.
IMPLEMENTASI MODEL THINK PAIR SHARE (TPS) BERBANTU MEDIA RULES CARD UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA TEMA KEBERAGAMAN INDONESIAKU SISWA KELAS 5 SD SDN RANCAPURUT Rahma Nur Afifah; Fachrul Isha Mahendra; Lilis Siti Nursyaidah; Pingkan Nelsi Prisma Angelica; Sindi Agustini; Rana Gustian Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15073

Abstract

Low student learning outcomes may be influenced by the use of learning models and media that lack variety, as well as a lack of student engagement during the learning process. Therefore, learning models and media that can enhance student engagement are required. This study aims to examine the implementation of the Think Pair Share learning model assisted by Rules Card media in improving learning outcomes on the theme of Keberagaman Indonesiaku among Year 5 pupils at SDN Rancapurut. This study employed a classroom action research method conducted over two cycles with a sample size of 17 pupils. Each cycle comprised the stages of planning, implementation of actions, observation, and reflection. Data collection was carried out through student learning outcome tests administered in the pre-cycle, at the end of cycle I, and at the end of cycle II, which were then analysed using quantitative descriptive techniques. The results show that the students’ average score increases from 6.76 in the pre-cycle stage to 7.18 in Cycle I and reaches 9 in Cycle II. The percentage of students achieving the learning outcomes also increases from 58.82% in the pre-cycle and Cycle I to 100% in Cycle II. This improvement in learning outcomes indicates that the use of the Think Pair Share model assisted by Rules Card can foster more active and focused learning. Thus, the implementation of the Think Pair Share learning model assisted by Rules Card is effective in improving learning outcomes.
Penerapan Video Animasi Untuk Meningkatkan Higher Order Thinking Skills Siswa Kelas V Pada Pembelajaran IPAS Anisa Ayundasari; Rana Gustian Nugraha; Sidqia Nurfadilah
PIJAR: Jurnal Pendidikan dan Pengajaran Vol. 4 No. 3 (2026): Agustus
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/pijar.v4i3.2271

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan berpikir tingkat tinggi atau Higher Order Thinking Skills (HOTS) siswa dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS). Penelitian ini bertujuan untuk mendeskripsikan penerapan video animasi dan menganalisis peningkatan HOTS siswa kelas V pada materi “Seperti Apakah Budaya Daerahku”. Penelitian menggunakan metode Penelitian Tindakan Kelas dengan model Kemmis dan McTaggart yang meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Penelitian dilaksanakan dalam tiga siklus dengan melibatkan 12 siswa kelas V SDN 3 Maruyungsari. Data dikumpulkan melalui observasi, tes, dan dokumentasi, kemudian dianalisis menggunakan teknik deskriptif kuantitatif dan kualitatif. Indikator keberhasilan tindakan ditetapkan apabila sekurang-kurangnya [persentase keberhasilan]% siswa memperoleh nilai sama dengan atau lebih tinggi dari Kriteria Ketuntasan Minimal (KKM), yaitu [nilai KKM]. Hasil penelitian menunjukkan bahwa penerapan video animasi dapat mendukung peningkatan HOTS siswa. Nilai rata-rata kelas meningkat dari 44,58 pada tes awal menjadi 70,00 pada siklus I, 84,58 pada siklus II, dan 97,92 pada siklus III. Ketuntasan belajar klasikal meningkat dari 0% pada tes awal dan siklus I menjadi 58,33% pada siklus II serta mencapai 100% pada siklus III. Peningkatan juga terlihat pada aktivitas siswa yang semakin aktif dalam berdiskusi, menyampaikan pendapat, menganalisis permasalahan, dan mempresentasikan hasil kerja kelompok. Berdasarkan hasil tersebut, video animasi dapat digunakan sebagai salah satu alternatif media pembelajaran untuk mendukung peningkatan HOTS siswa dalam pembelajaran IPAS
Meningkatkan Hasil Belajar IPAS Materi Metamorfosis Menggunakan Media Diorama pada Siswa Kelas III SD N Gudang Kopi 1 Nabilah Desiana Putri; Agni Nuraeni; Elsa Elsa; Nova Aulia Syawal; Viqi Permadi Kusuma; Rana Gustian Nugraha
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 6 No. 2 (2026): JUNI:ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v6i2.24277

Abstract

This research is motivated by students' low understanding of the abstract nature of metamorphosis, as well as the dominance of the lecture method in science learning, which results in low conceptual mastery. This study aims to improve science learning outcomes in metamorphosis through the use of dioramas for third-grade students at SDN Gudang Kopi 1. The method used was a qualitative approach with the Kemmis and McTaggart Classroom Action Research (CAR) model, implemented in two cycles. The research subjects consisted of 20 third-grade students. Data collection techniques included observation results, implementation of the CAR cycles, and documentation. The results showed a significant increase in the percentage of student learning completion, from 90% in the initial data to 98% in cycle I, and reaching 100% in cycle II. A comparison of pre-test and post-test scores also showed an increase in student abilities from the adequate to excellent category. Based on these findings, it can be concluded that the use of dioramas is effective in improving students' science learning outcomes because it can present abstract concepts in a more concrete, visual, and interactive way, as well as increasing student enthusiasm and active involvement in the learning process.
IMPLEMENTASI MODEL JIGSAW BERBANTU GOOGLE SITES UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATERI SEJARAH PROKLAMASI KEMERDEKAAN DI KELAS VI Indri Deniawati; Aura Setya Maharani; Haidar Akmal Ghifari; Septy Dewi Clara Sitorus; Zahra Aulia; Rana Gustian Nugraha
Jurnal Genta Mulia Vol. 17 No. 1 (2026): JURNAL GENTA MULIA
Publisher : LPPM Universitas Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by the low level of understanding among sixth-grade students of the material on the events leading up to the Proclamation of Indonesian Independence in the Social Sciences subject, particularly in terms of remembering the sequence of events and important figures. This condition has an impact on the low learning outcomes of students. This study aims to improve learning outcomes through the application of the Jigsaw learning model assisted by Google Sites media. The method used was Classroom Action Research, which was carried out in two cycles, consisting of the planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests and observation of student activities during learning. The results showed an increase in student understanding after the action was implemented. In cycle I, the average student score was 70, and there were still students in the low category. After improvements were made in cycle II through simplification of the material and optimization of Google Sites media, all students achieved a sufficient to very high category, with the average score increasing to 78.76. The integration of the Jigsaw model and digital media made learning more interactive, focused, and easier for students to understand. Thus, the use of the Jigsaw model assisted by Google Sites is effective in improving student learning outcomes in social studies material in elementary school.
Pengembangan Media Geo-Fun Berbasis Canva dan SAC Untuk Meningkatkan Hasil Belajar IPS Siswa Kelas V Isra'lee Lazuardi; Rana Gustian Nugraha; Nurdinah Hanifah
PIJAR: Jurnal Pendidikan dan Pengajaran Vol. 4 No. 3 (2026): Agustus
Publisher : CV Putra Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58540/pijar.v4i3.2300

Abstract

Pembelajaran IPS pada materi perubahan bentuk permukaan bumi di sekolah dasar masih menghadapi berbagai kendala, salah satunya penggunaan media pembelajaran yang kurang interaktif sehingga dapat memengaruhi keterlibatan dan hasil belajar siswa. Penelitian ini bertujuan untuk mengembangkan media pembelajaran digital interaktif Geo-Fun berbasis Canva dan Smart Apps Creator (SAC) yang layak, praktis, dan efektif untuk meningkatkan hasil belajar IPS siswa kelas V sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian terdiri atas siswa kelas V SDN Cikandang, ahli materi, ahli media, dan guru kelas V. Teknik pengumpulan data menggunakan lembar validasi ahli, angket respon guru, serta tes hasil belajar berupa pretest dan posttest. Analisis data dilakukan secara deskriptif kuantitatif melalui perhitungan persentase kelayakan dan N-Gain untuk mengetahui peningkatan hasil belajar siswa. Hasil penelitian menunjukkan bahwa media Geo-Fun memperoleh persentase kelayakan sebesar 85% dari ahli materi dengan kategori sangat layak dan 94% dari ahli media dengan kategori sangat layak. Respon guru terhadap penggunaan media memperoleh persentase sebesar 91,67% dengan kategori sangat baik. Hasil pretest dan posttest juga menunjukkan adanya peningkatan hasil belajar siswa setelah menggunakan media Geo-Fun. Dengan demikian, media Geo-Fun berbasis Canva dan Smart Apps Creator (SAC) layak, praktis, dan berpotensi efektif digunakan sebagai media pembelajaran digital interaktif pada materi perubahan bentuk permukaan bumi untuk siswa kelas V sekolah dasar
Co-Authors Aah Ahmad Syahid, Aah Ahmad Abel Naila Adiba Sumarna Adelia Puspitasari Aep Muhyidin Syaefulloh Afifah Amaliah Oktaviani Agni Nuraeni Aida Musyarofah Ajeung Martia Putri Al Qomariah Ali Ismail Ali, Enjang Yusup Alika Fitara Dwi Permana Aliya Putri Setiowati Aliyya Putri Riadi Alvina Alya Rahma Alya Arifah Marhamah Alya Setiani Sidik Amelia Yusriutami Anggi Niswa Mustaphia Anggi Setia Lengkana Anggita Dwi Maharani Anggun Mutiara Rahmatunisa Ani Nur Aeni, Ani Nur Anisa Ayundasari Anisa Fiola Karimah Anisa Rahma Salsabilla Anisa Salmawati Annisa Anindya Ayu Aulia Annisa Nurhayati Annisa Zahira Astri Nuraeni Astri Oktavia Ningsih Atep Sujana Aura Cintyaloka Aura Setya Maharani Ayi Suherman Azizah Indah Rianawati Azmi Hofifah Bayu Nurfauzi Cucun Sunaengsih, Cucun Dadan Djuanda, Dadan Dadan Nugraha Dea Windiani Dechika Nuhasetia Hidayat Delia Disa Fadilla Deliyana Fathurrohmah Delvarina Vandini Denila Santika Septiana Denise Chalifa Chairunnisa Dewi Intan Sari Dhea Amanda Putri Dhevania Fitri Nurfauziah Diah Gusrayani, Diah Dian Anggara Dina Nur Karochmah Dyah Laksmi Putri Elsa Elsa Elza Alida Yasmin Enjang Yusuf Ali Entan Saptani Evi Sri Rahayu Evie Fatimah Az Zahra Fachrul Isha Mahendra Fajar Budiman Farah Lestari Farda Andita Damayanti Firda Febrina Hendiyani Firda Nurfadilah Fitriah Erza Nurrohmah Galih Nurnovilia Sumarni Geby Angelina Nainggolan Genny Gita Gesela Ghalbia Ramdhani Haidar Akmal Ghifari Hamidah Hamsyah Hanaa Nur Azizah Hani Nurhalimah Heti Novita Sari Hilda Fadilah Iis Inar Iis Nuraida Mulyaningsih Ina Nailul Amaniah Indira Aliya Rosmaida Indri Deniawati Ineu Nurjanah Intan Sania Nabila Irawati, Riana Isra'lee Lazuardi J Juli J. Julia Jenia Syifa Nurlatifah Jihan Karimah Jovanka Oktavia Venneza Zahra Julia Julia Karisma Tita Ulfana Karlina, Dety Amelia Khairunnisa Khairunnisa Lilis Siti Nursyaidah Liyra Aulia Azzahra Liza Rahma Lestari Lulu Laksita Anin Poja Luthpin Ubaidiah Melviana Melviana Meri Sulistia Meutia Zuniar Minniswati Rajihah Mochamad Azhar Gunawan Muhamad Fajar Al Kausar Muhammad Bilal Maulidan Muhammad Dzar Alghifari Muhammad Fadhil Suryanto Muhammad Rizal N Nita N Nita Nabila Nurmasrurroh Nabilah Desiana Putri Nadira Rahmawati Nadya Dwi Pramesti Naila Nursifa Naila Syifa Rahma Nalar Az-zahra Nayla Rosiana Kamilah Nelsa Nur Helgia Nezar Raksa Wigena NG. Shofi Isis Cofia Nina Kurniawati Ninis Khoirunisa Nisa Nurpasa Nofita Amaliahrahma Miftah Nova Aulia Syawal Nur Hodijahtun Nisa Nur Shoviatul Zahro Nurdinah Hanifah Nurie Yanti Permatasari Nurnidah Hanifah Nuuran Raudha Senja Olisna Olisna Pebri Faturahman Pila Delpia Br. Kesogihen Pingkan Nelsi Prisma Angelica Prana Dwija Iswara, Prana Dwija Pupun Patmawati Puput Putriani Puti Ageng Ambun Suri Putri Nurhasanah Putri Pebriyani Rahma Nur Afifah Raihan Bisyri Rabbani Raisya Ramadhina Ramdhani Sandilah Regina Lichteria Panjaitan Restu Syahas Wibusana Reviani Fitri Rifa Rodhiyatan Mardhiyyah Rifka Nur Rizqiana Rihadatul Nasywa Rika Hayani Putri Rina Riana Amelia Riri Nurjanah Rita Alfiana Sunarya Rita Nur Adinda Putri Rizka Amalia Rizky Miftah Khoiri Rofa Darojatin Putri Salman Taupik P. Salsa Nurfarida Salsabila Kusuma Arfina Santika Az Zahra Santika Santika Seli Aliani Septy Dewi Clara Sitorus Shafira Salsabila Gunadi Sherina Birlian Y. Shintyasari Hadi Karmila Sibtiani Devi Sidqia Nurfadilah Sindi Agustini Sinta Rohaeni Siska Dwi Amelia Siska Meilani Lestari Siti Nur Azizah Siti Nur Hayati Meidi Siti Nuralisa Siti Nursaadah Siti Ratih Aulia Sofi Fadillah Hendiyani Sultan Ahmad Syahidah Asma Amanina Syfa Sahbani Syifa Fauziah Syifa Siti Nurhasanah Tania Wulansari Tasha Adinda Aulia Tsania Qisma Nabila Tsaqila Ziyan Ahda Tumpal Petrus Sagala Ummi Nursetyowati Vera Hagita Sari Vinka Rise Lestari Viqi Permadi Kusuma Wildan Pratama Hariansyah Wina Sugih Rahayu Wira Sakti Sutiana Wita Sari Yoga Cahya Firmansyah Yuli Wahyuni Yunita Maharani Zahra Aulia Zahra Dwi Zahra Aulia Zaskia Aulia Zulfa Paolina Zulfan Kamal Nasution