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PENGARUH GAME-BASED LEARNING 'BLOOKET' TERHADAP PENINGKATAN KETERAMPILAN PROBLEM SOLVING SISWA KELAS XI INFORMATIKA MATERI TOPOLOGI DAN KEAMANAN JARINGAN DI SMAK TUNAS GLORIA T. Derosari, Katarina; J. Taku Neno, Katrin; Enstein, Jhon
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57634

Abstract

This study addresses the cognitive challenges and passive learning conditions faced by eleventh-grade students at SMAK Tunas Gloria Kupang in understanding abstract Informatics concepts, specifically Network Topology and Security. The research aims to analyze the significant impact of integrating the game-based learning platform Blooket, assisted by the Cisco Packet Tracer simulator, on improving students' problem-solving skills based on George Polya's four-stage framework. Utilizing a quantitative method with a pre-experimental one-group pretest-posttest design, the study involved a purposive sample of 14 students from class XI-A. Data collection methods included essay tests evaluated via a graded rubric, classroom observations, and documentation, which were statistically processed using IBM SPSS Statistics 31. The results of the Shapiro-Wilk normality test (p > 0.05) and Levene's homogeneity test (p = 0.310) met the requirements for parametric analysis. The Paired Samples T-Test revealed a highly significant difference between the pretest and posttest scores with a significance value of p < 0.001 and a t-statistic of -6.124. This statistical outcome conclusively rejects the null hypothesis (H0). Empirically, the students' mean score increased substantially from 57.29 in the pretest to 84.82 in the posttest. Furthermore, the Normalized Gain (N-Gain) analysis yielded an average score of 0.6442 (64.42%), placing the overall effectiveness of this digital learning intervention in the "Medium" category. Observation data corroborated these findings, indicating elevated cognitive focus and intrinsic motivation. In conclusion, the strategic combination of Blooket and Cisco Packet Tracer is highly effective in transforming conventional instruction into an interactive, student-centered ecosystem that successfully fosters robust digital troubleshooting capabilities.
PENGARUH PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL EDUCAPLAY TERHADAP MINAT BELAJAR PADA MATA PELAJARAN INFORMATIKA SISWA KELAS XI SMA KRISTEN CITRA BANGSA MANDIRI KUPANG Christina Deryanti Tahu; Khatrin Juliani Taku Neno; Jhon Enstein
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57775

Abstract

This study was motivated by the low level of students' learning interest in the Informatics subject, which was caused by conventional teaching methods and the limited utilization of interactive digital learning media. This study aimed to determine the effect of utilizing Educaplay digital learning media on the learning interest of Grade XI students at SMA Kristen Citra Bangsa Mandiri Kupang in the Informatics subject. This study employed a quantitative approach using an experimental research method with a One Group Pretest-Posttest Design. The data were analyzed using a paired sample t-test. The results showed that the average learning interest score increased from 66.83 before the treatment to 71.50 after the treatment. The hypothesis test results showed a significance value of 0.011 (< 0.05), thus Ha was accepted and H₀ was rejected. These findings confirm that there was an increase in students' learning interest scores after being given treatment using Educaplay digital learning media.
PENGARUH PENERAPAN THINK-TALK-WRITE BERBASIS WEB LIVEWORKSHEET PADA MATERI STRUKTUR DATA DAN ALGORITMA TERHADAP KETERAMPILAN BERPIKIR KRITIS SISWA KELAS X AKL SMKN 1 KUPANG Angul, Angelina; J. Taku Neno, Katrin; Enstein, Jhon
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58384

Abstract

This study was conducted to examine the effect of the Think-Talk-Write (TTW) learning model assisted by the Liveworksheet web platform on the critical thinking skills of Grade X Accounting and Finance (AKL) students at SMK Negeri 1 Kupang in the topic of Data Structures and Algorithms. The study employed a quantitative approach using a pre-experimental method with a One-Group Pretest-Posttest Design. The research sample consisted of 34 students selected from Grade X AKL 2. Data were collected through pretest and posttest instruments measuring students' critical thinking skills and analyzed using descriptive statistics, normality testing, and the Paired Samples t-Test. The results showed a substantial improvement in students' critical thinking skills after the implementation of the TTW model assisted by Liveworksheet. The mean pretest score increased from 42.00 to 86.21 on the posttest. The normality test indicated that both datasets were normally distributed (Sig. > 0.05). Furthermore, the Paired Samples t-Test produced a t-value of -13.167 with a significance value of p < 0.001, indicating a statistically significant difference between students' pretest and posttest scores. Therefore, the null hypothesis was rejected and the alternative hypothesis was accepted. It can be concluded that the implementation of the Think-Talk-Write learning model assisted by the Liveworksheet web platform has a significant positive effect on improving students' critical thinking skills in Informatics learning, particularly in the topic of Data Structures and Algorithms.
HUBUNGAN ANTARA TINGKAT KECEMASAN DIGITAL DENGAN PENDEKATAN PEMBELAJARAN MENDALAM (DEEP LEARNING) PADA MATERI PROSES KOMPUTASI SISWA KELAS X TKL DI SMK NEGERI 5 KUPANG Mamida Yosefa Boko, Heddy; J. Taku Neno, Katrin; Enstein, Jhon
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58536

Abstract

This study aims to determine the relationship between digital anxiety and the deep learning approach to computational process material among 10th-grade TKL students at SMK Negeri 5 Kupang. This research utilizes a quantitative correlational method. The study was conducted at SMK Negeri 5 Kupang from February to July 2026. The research population consisted of all 67 students from class X TKL, while the sample was selected using total sampling from class X TKL 2, comprising 33 students. Data collection was carried out through the simultaneous distribution of digital anxiety scale questionnaires (adapted from DASS), interview guidelines, and documentation sheet verification. Data analysis was performed using Pearson Product-Moment correlation statistical analysis via SPSS 31 after fulfilling the prerequisite normality tests (Shapiro-Wilk) and linearity tests. The results demonstrated a significant negative or inverse correlation between digital anxiety (Variable X) and the deep learning approach (Variable Y) with a correlation coefficient (rxy) of -0.347 and a significance value of 0.048 (Sig. < 0.05). This indicates that higher digital anxiety in students when operating computers corresponds to lower deep learning levels. Qualitative field findings revealed that students' digital anxiety is triggered by fear of clicking wrong buttons, error messages, and English-heavy interfaces, causing them to choose shortcuts like copying tasks. Therefore, creating a calm, quiet laboratory environment and implementing step-by-step humanistic teaching methods are essential strategies to reduce digital anxiety and foster an optimal deep learning culture in computing subjects.
PENGARUH PENGGUNAAN MEDIA VIDEO ANIMASI TERHADAP MOTIVASI BELAJAR SISWA TUNAGRAHITA PADA PEMBELAJARAN TIK DI SLB ASUHAN KASIH KUPANG Tabala, Yudi Erwina; Khatrin J. Taku Neno; Jhon Enstein
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59818

Abstract

This study aims to determine the effect of using animated video media on the learning motivation of mentally retarded students in Information and Commnication Technology (ICT) subjects at SLB Asuhan Kasih Kupang. This type of research is quantitative experimental with One – Group Pretest – Posttest Design. The research sample consisted of 11 mild mentally retarded students of class X SMALB. The data collection instrument was a learning motivation questionnaire given before (pre – test) and after (post – test)  treatment. The results of data analysis using Paired Samples T – Test showed a value of . (2 – tailed) = 0.000 < 0.05, which means there is a significant effect of using animated video media. The average value of student learning motivation increased from 56.97 (fair category) to 93.54 (very good category). Thus, the use of animated video media is proven to be effective in increasing the learning motivation of mentally retarded students in ICT learning.
EVALUASI LITERASI DIGITAL SISWA DALAM PEMBELAJARAN INFORMATIKA KELAS VIII DI SMP KATOLIK SANTO YOSEPH NAIKOTEN KUPANG Saekoko, Jurni; Khatrin J. Taku Neno; Jhon Enstein
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60157

Abstract

This study aims to evaluate the level of digital literacy among eighth-grade students at SMP Katolik Santo Yoseph Naikoten Kupang and identify the determinant factors influencing it. Utilizing a qualitative approach with a CIPP (Context, Input, Process, Product) evaluation desing developed by stufflebeam, thi study analyzes the implementation of digital literacy amidst infrastructure limitations and strict school policies. Data were collected through classroom observatation. The results indicate thet students have achieved a proficient level in technical and operational digital literacy, demonstrating the ability to operate devices and utilize digital platforms for learning purposes. However, in the critical by instances of plagiarism, alack of proper citation, and communication ethics that reguire further improvement. Key obstacles include infrastructure constraints, such as the limited number of Chromebook and unstable internet access, as well as school policies that restrict device usege to informatics class hours only. This study conludes that the development of digital literacy reguires a paradigm shift from technical mastery alone towerd the reinforcement of digital ethics integrated across all subjects, along with more flexible school policies to support responsible digital exploration.
PENGARUH PENERAPAN DEEP LEARNING TERHADAP PENINGKATAN HASIL BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA KELAS VIII SMP KRISTEN CITRA BANGSA MANDIRI KUPANG Toulay, Yulce Getruida; Enstein, Jhon; Fallo, Diana Yanni Ariswati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64811

Abstract

This study aims to evaluate the effectiveness of implementing the Deep Learning instructional model in improving student learning outcomes in the topic "Applying Computational Thinking" within the Informatics subject. A quantitative approach with a True-Experimental method was employed in this research. Data were gathered through pre-test and post-test instruments administered to both a control group (N = 14) and an experimental group (N = 18).The results indicated that the implementation of the Deep Learning model had a significant effect on student learning outcomes. The mean pre-test score of the experimental group was 36.00, which increased significantly to 87.22 in the post-test. Meanwhile, the control group using traditional lecture-based learning achieved a mean pre-test score of 26.07 and a post-test score of 40.71. Hypothesis testing using an Independent Samples t-Test yielded t_calculated = -11.066 (df = 30) with a 2-tailed significance value of p < 0.001, indicating the rejection of H0 (p < 0.05). The mean difference of 46.452 points and a large effect size (Cohen's d = 3.943) confirm that the Deep Learning model is highly effective in significantly enhancing student skills and learning outcomes.
Co-Authors Aditia Putra Bessie Afliana Bety Agnes M.D. Rafael Agnes Maria Diana Rafael Angelina Nome Nome Angul, Angelina Apriani S. Wonga Argi Hartanto Liu Ayu Lede Dabbo Bayu Cindi Febriani Bianome Benufinit, Yonly A. Benufinit, Yonly Adrianus Benunifit, Yonly Adrianus Christin S,H Balukh Christina Deryanti Tahu Christmas Ate Christmas P Ate Christmas P. Ate Christmas P. Ate Cornelia Amanda Naitili Darius Y. Nama Desy Hu'an Dhiana Y.A. Fallo Dian Isti Arini Pua Lapu Diana Fallo Diana Y. A Fallo Diana Y.A Fallo Diana Yani Fallo Diana Yanni Ariswati Fallo Domaking, Adriana Dortia Snae Emanuel N.Nule Eyen Sada Fallo, Diana Yanni Ariswati Femberianus S Tanggur Femberianus S. Tanggur Floriana Letni Banung Gerlan A Manu Gracela Natalia Hendrik Gracelin Mbuik Helena Soinbala Heryon Bernard Mbuik Hizkia Ndolu I Gede Arya Wiguna Imanuel Martinus Ndiy J. Taku Neno, Katrin Javiardi Dima Katrin T. Neno Khatrin J Taku Neno Khatrin J. Taku Neno Khatrin J.T. Neno Khatrin Juliani Taku Neno Khatrin Juliani Taku Neno Khatrin Juliani Takuneno Khatrin Juliani Takuneno Lanny Isabela Dwisyahri Koroh Lenny Todo Lidya Lexeltri Dias Magdalena Maria Aquilina Asa Mamida Yosefa Boko, Heddy Marci Tasuib Mardiana Teku Nuwa Margareta Somi Haring Maria Anna Odilia Suri Maria Dosantos Maria M. B. Sogen Maria M.B Sogen Maria Magdalena Beatrice Sogen Maria Magdalena Beatrice Sogen Maria Magdalena Beatrice Sogen Maria Yoaklina Letek Martha Timo Mau, Anjelika Novantris Maya Linensi Bang Mbuik, Heryon B. Mbuik, Heryon Bernard Muhammad Al- Gifari Ibrahim Mumur, Veronika Idelsi Nahak, Kristina E. Noya Nahak, Roswita Lioba Naitili, Cornelia A. Naros, Gabriel Ndapa Lawa, Petresia I. Neno, Khatrin J. Taku Nitte, Yulsy Marselina Oka F S. Ndun Patola, Fitry Hestriyani Radka B. Koli Ria Anabokay Roswita L Nahak Roswita L. Nahak Roswita L. Nahak Roswita Lioba Nahak Roswita Nahak Rubiah Y. B. Yusup Saekoko, Jurni Sardi, Fidelis Selfiana T. M. Ndapa Lawa Selfiana T.M. Dpala Lawa Selfiana T.M. Ndapa Lawa Selfiana T.M.N. Lawa Selfiana Triyanty. M. Ndapa Lawa Selly, Jannes Bastian Sogen, Maria M. B T. Derosari, Katarina Tabala, Yudi Erwina Taku Neno, Khatrin J. Taku Neno, Khatrin Juliani Taku, Khatrin J. Tanggur, Femberianus Sunario Tersia Nena Mogi Tiara A. Mansopu Toulay, Yulce Getruida Vera Bulu Vera R. Bulu Vera Rosalina Bulu Vera Rosalina Bulu Viktoris P. Veka Viktorius P. Feka Viktorius P. Feka Viktorius Paskalis Feka Wisnuwardana, I Gede Wayan Yokran Mellu Yonly A. Benufinit Yonly A. Benufinit Yonly Adrianus Benufinit Yonly Adrianus Benunifit Yonly Adrianus Benunifit Yonly Benufinit Yonly Benufinit Yulce Toulay