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PENGEMBANGAN LKPD BERBASIS CLASSPOINT PADA MATA PELAJARAN IPAS MATERI KERAGAMAN BUDAYA KELAS 4 SEKOLAH DASAR Citra Oktavia; Wahid Ibnu Zaman; Muhammad Basori
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26534

Abstract

This research is based on the results of observations, that the lack of teacher motivation in utilizing technology to develop LKPD independently, resulting in a boring learning process and lack of student interest in learning. So the researcher developed LKPD based on classpoint material on cultural diversity. The objectives of this development research are: To determine the validity of LKPD based on classpoint material on cultural diversity in class IV SDN Gayam 1, To determine the practicality of LKPD based on classpoint material on cultural diversity in class IV SDN Gayam 1, To determine the effectiveness of LKPD based on classpoint material on cultural diversity in IV SDN Gayam 1. This study uses a type of research and development (research and development) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) developed by Sugiyono. The results of this study (1) The results of media expert validation 84%, material expert validation 90% and learning device validation 96% with an average validity score of 90%. (2) The results of the teacher's response were 93%, the limited test student response was 100%, the broad test student response was 96% with an average practicality of 96%. (2) The results of the effectiveness of the limited trial with an average value of 92 with a percentage result of 100%, and the broad trial obtained an average value of 87 with a percentage of 92% can be stated as very effective for use in learning activities. Thus, the LKPD based on classpoint material on cultural diversity that was developed can attract students' interest in learning and improve students' learning outcomes.
PENGEMBANGAN MEDIA SICERNA (EDUKASI SISTEM PENCERNAAN MANUSIA) BERBASIS KOMIK PADA MATERI SISTEM PENCERNAAN MANUSIA KELAS 5 SEKOLAH DASAR Ana Yulianti; Karimatus Saidah; Wahid Ibnu Zaman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29869

Abstract

This research aims to develop educational comic-based Sicerna (Human Digestive System Education) media and to determine the validity, practicality and effectiveness of the developed media.  The research method used in this research is development research (R&D) using the ADDIE model. The research subjects were 5th grade students of SDN Maduretno 1, totaling 41 students. Data collection techniques using research instruments in the form of observation and interview guidelines, questionnaires and test questions in the form of pre-test and post-test questions. The results of media validity obtained from media experts, and material experts received an average score of 91% with a very valid category. Furthermore, the results of media practicality were carried out by teachers and students. The practicality results obtained from the teacher, namely 90% with a very practical category. The results obtained from the practicality of students are 100% with a very practical category. The results of media effectiveness are the results of the Wilcoxson test which shows a significant value <0.001 which means that there is a significant difference between the results of the pretest and posttest with an average pre-test of 60 and an average post-test value of 82,8 on the material of the human digestive system in grade 5 SDN Maduretno 1. Based on these results, it can be said that the Sicerna (Educational Human Digestive System) media based on educational comics with material on the digestive system in humans is feasible to use because it has reached the standard assessment criteria of the Sicerna media.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING PADA MATERI PENINGGALAN SEJARAH BERCORAK HINDU BUDDHA DI JAWA TIMUR KELAS IV SDN TAROKAN 3 Tryas Ainun Niza; Karimatus Saidah; Wahid , Wahid Ibnu Zaman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30700

Abstract

Based on the observation results, the learning process taking place in grade IV of SDN Tarokan 3 is still conventional, dominated by lecture methods and the use of textbooks with minimal illustrations or supporting visual elements. This condition has an impact on low student interest in learning, lack of active participation during learning, and difficulty in understanding the subject matter. This is also reflected in student learning outcome data which shows that 70% of students obtained scores below the Learning Objective Completion Criteria (KKTP). This study used the Research and Development (R&D) method with the ADDIE development model, which includes five main stages: Analysis, Design, Development, Implementation, and Evaluation. The results showed that the media obtained a validity level of 92% from media experts and 94% from material experts, which is included in the very valid category. In a limited trial involving 10 students, student responses to the media reached 90% which is included in the very good category, while teacher responses to the practicality of the media reached 86% which is included in the very practical category. The results of the students' pre-test in the limited trial showed an average of 47.3, increasing to 86 in the post-test. In a large-scale trial involving 31 students, student responses to the media reached 93%, which is categorized as very good, with an average pre-test score of 45 which increased to 81.6 in the post-test. The results of the Paired Sample t-Test statistical test in both trials showed a significance value of 0.001 < 0.05, indicating a significant difference between the pre-test and post-test scores. This indicates that the use of interactive multimedia based on Problem Based Learning (PBL) is effective in supporting the achievement of learning objectives.
PENGEMBANGAN MEDIA WEB FLIPBOOK BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI KEBERAGAMAN BUDAYA DI PROVINSI JAWA TIMUR BAGI SISWA KELAS V SDN PLOSO Fatma Debriliya, Ica; Saidah, Karimatus; Ibnu Zaman, Wahid
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30705

Abstract

This study aims to develop augmented reality (AR)-based flipbook web media to improve the learning outcomes of fifth grade students of SDN Ploso on the material of cultural diversity in East Java. The background of the research is the low interest and learning outcomes of students due to conventional learning and minimal media. The method used is the ADDIE development model with the stages of analysis, design, development, implementation, and evaluation. The instruments used include validation questionnaires, practicality questionnaires, and learning outcomes tests. The results showed that the media was declared very valid (89.09% of media experts and 96% of material experts), very practical (86.67% of teachers and 91.43% of students), and effective in improving learning outcomes (post-test score 95.75%). This media is suitable for use as an innovative learning alternative based on the Merdeka Curriculum.
MOBADA (Monopoli Bangun Datar) : Media Pembelajaran Berbasis Game Edukasi Pada Materi Ciri-Ciri Bangun Datar Kelas IV Sekolah Dasar Alfina, Ainun Izza; Zaman, Wahid Ibnu; Basori, Muhamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31962

Abstract

Penelitian ini dilatarbelakangi oleh hasil pengamatan peneliti diketahui bahwa siswa belum aktif dalam pembelajaran karena belum adanya penggunaan media yang sesuai. Selain hal itu, siswa juga belum memahami materi tentang ciri-ciri bangun datar yang mengakibatkan hasil belajar siwa masih dibawah KKTP. Tujuan penelitian ini adalah Mengembangkan media pembelajaran MOBADA (Monopoli Bangun Datar) berbasis game edukasi yang valid, praktis, dan efektif untuk meningkatkan kemampuan siswa dalam mendeskripsikan ciri-ciri berbagai bentuk bangun datar. Penelitian ini menggunakan metode penelitian R&D dengan model ADDIE. Subjek pada penelitian ini adalah siswa kelas IV yang berjumlah 25 siswa di SDN 1 Kepel Kabupaten Nganjuk. Teknik pengumpulan data yang digunakan (1) Uji kevalidan (angket validasi ahli media dan materi). (2) Uji kepraktisan (angket respon guru dan siswa). (3) Uji keefektifan (pre test dan post test). Kesimpulan dari penelitian ini adalah media MOBADA mendapatkan nilai validasi dari ahli media sebesar 91,66 %, sedangkan hasil nilai dari ahli materi sebesar 86,66 %. Media MOBADA yang telah dikembangkan mendapatkan nilai kepraktisan media sehingga mendapatkan nilai akhir sebesar 92,015 %, sehingga dapat dikategorikan sangat praktis. Media MOBADA yang telah dikembangkan mendapatkan nilai hasil kefektifan berdasarkan ketuntasan secara kalsikal sebesar 100% dengan kriteria sangat efektif.
The Effect Of Applying the Glenn Doman Method on Homonym Material Toward the Learning Outcomes of 4th Grade Elementary School Students Adelta, Sherly; Wahid Ibnu Zaman; Zainal Afandi
IJPSE Indonesian Journal of Primary Science Education Vol 6 No 1 (2025): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v6i1.10114

Abstract

In Indonesian language learning, there are four language skills that students must master. These four language skills are interconnected and influence one another. Elementary school students need to learn aspects of language, one of which is reading skills. Reading skills themselves have a significant impact on all aspects of students’ activities, especially in learning activities. This research employs an experimental research method with a quantitative approach. The research design used in this experimental study is a Quasi Experimental Design in the form of a Pretest-Posttest Nonequivalent Control Group Design. The sample in this study consists of all fourth-grade students at SDN Ngadi and all fourth-grade students at SDN Kranding, Mojo District, Kediri Regency. Based on the results of data analysis, an asymp. Sig value of 0.002 was obtained, which means that the significance value is smaller than 0.05, thus it can be concluded that there is a difference in learning outcomes between the control class and the experimental class. In addition, the difference can be seen from the average post-test scores obtained by the control class without treatment and the experimental class after treatment. The average post-test score in the control class was 78.7, while the average post-test score in the experimental class was 86.8. From this difference in averages, it can be concluded that the application of the Glenn Doman method in homonym material in the experimental class had an effect on students’ learning outcomes.
The Development of Interactive Multimedia Using Articulate Storyline 3 for Teaching Standard Unit Volume Measurement to Fourth Grade Elementary School Students : Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 Materi Pengukuran Volume Satuan Baku Kelas 4 Sekolah Dasar Hanantha, Dhirta Satria; Wahid Ibnu Zaman; Zainal Afandi
IJPSE Indonesian Journal of Primary Science Education Vol 6 No 1 (2025): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v6i1.10140

Abstract

The issue of students’ learning outcomes in mathematics, particularly in the topic of standard unit volume measurement, which have not yet met the minimum completeness criteria, has become a problem in Grade 4 at SDN 7 Sugihwaras. Based on data triangulation, the main contributing factor is the abstract nature of the material, which leads to low student interest. In addition, teacher-centered learning further reduces students’ engagement in the learning process. This study aims to develop interactive multimedia to improve students’ learning outcomes. The research is a Research and Development (R&D) study using the Plomp development model. The Plomp model consists of five phases: preliminary investigation, design, realization/construction, test, evaluation and revision, and implementation. he results of the expert validation show that the interactive multimedia developed using Articulate Storyline 3 received a score of 92.3% from the subject matter expert and 96% from the media expert, both falling into the "Highly Valid" category. In terms of practicality, student response questionnaires yielded a score of 100%. Limited trials resulted in a score of 86.25, while wider trials yielded 87.83. Thus, this interactive multimedia meets the criteria of validity, practicality, and effectiveness, and can be used to improve students' learning outcomes.
Meningkatkan Indeks Kewirausahaan dan Talent Marketing Dimasa Pandemi Covid 19 Zunaidah, Farida Nurlaila; Saidah, Karimatus; Primasatya, Nurita; Santi, Novi Nitya; Zaman, Wahid Ibnu; Wenda, Dhian Dwi Nur; Basori, Muhamad; Permana, Erwin Putera
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.18088

Abstract

The purpose of this community service activity is to hold marketing seminars to motivate and broaden MSME business owners to market their products through online marketing in order to restore the economy after the Covid-19 pandemic. The method in this community service activity is to conduct a field survey and analysis of needs related to the problems faced as well as survey questionnaires to seminar participants. The result of this marketing seminar activity is that most of the respondents have other businesses besides farming, some of which are engaged in the MSME sector. There are respondents who already have experience with online marketing, even though it is limited to whatsapp status, while others still do not have experience. The respondents were very interested in being taught and assisted in trying online marketing strategies. The respondents' impression of this marketing seminar was very good because the speakers who presented the material and provided assistance were not long-winded and easy to understand.
Pelatihan Literasi Finansial Berbasis Daur Ulang: Pembuatan Celengan Dari Botol Bekas Di Kelas 2 SDN Tarokan 3 Mahardika, Ronny; Anam, M. Asrovil; Febriansyah, Dwiky Ahmad Waffa; Anggoro, Agung Dwi Cahyo; Primasatya, Nurita; Zaman, Wahid Ibnu; Nurfahrudianto, Aan
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 5 No 2 (2025): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v5i2.27689

Abstract

Program pengabdian ini bertujuan meningkatkan pemahaman literasi finansial siswa melalui kegiatan pembuatan celengan dari botol bekas. Kegiatan dilaksanakan di SDN Tarokan 3 dengan melibatkan siswa kelas 2 selama satu hari menggunakan metode ceramah, demonstrasi, praktik langsung, dan pendampingan. Tahapan kegiatan mencakup sosialisasi literasi finansial, pengumpulan botol bekas, pembuatan celengan, edukasi penggunaan tabungan, serta evaluasi melalui tanya jawab. Hasil kegiatan menunjukkan partisipasi siswa sangat aktif dan antusias, dengan total 24 celengan yang berhasil dibuat. Siswa juga menyusun komitmen menabung sebesar Rp1.000 setiap hari sebagai langkah awal pembiasaan finansial. Kegiatan ini efektif dalam meningkatkan pemahaman siswa tentang pentingnya menabung dan kepedulian terhadap lingkungan. Selain itu, kegiatan ini turut mengembangkan kreativitas serta membentuk karakter disiplin dan tanggung jawab sejak dini.
Peningkatan Kompetensi Guru Sekolah Dasar melalui Pemanfaatan Teknologi AI dalam membuat Quiz Interaktif Matematika Wulansari, Widi; Jatmiko, Jatmiko; Primasatya, Nurita; Nurfahrudianto, Aan; Zaman, Wahid Ibnu
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 5 No 2 (2025): Dedikasi Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v5i2.27888

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi guru Sekolah Dasar dalam memanfaatkan teknologi Artificial Intelligence (AI) sebagai sarana evaluasi pembelajaran matematika melalui pembuatan quiz interaktif. Kegiatan dilaksanakan dengan pendekatan partisipatif melalui tahapan sosialisasi dan analisis kebutuhan, pelatihan pembuatan quiz interaktif berbasis AI, penerapan teknologi dalam pembelajaran, pendampingan dan evaluasi, serta program keberlanjutan melalui pembentukan komunitas belajar guru. Hasil kegiatan menunjukkan bahwa pelatihan yang bersifat aplikatif dan disertai pendampingan mampu meningkatkan pemahaman, keterampilan, dan kepercayaan diri guru dalam mengintegrasikan teknologi AI ke dalam pembelajaran matematika. Evaluasi kegiatan menunjukkan capaian pada kategori sangat baik pada seluruh aspek penilaian. Pemanfaatan quiz interaktif berbasis AI juga berkontribusi pada peningkatan interaktivitas pembelajaran dan pemanfaatan data hasil belajar siswa sebagai dasar pengambilan keputusan pedagogis. Secara keseluruhan, kegiatan PKM ini memberikan kontribusi positif terhadap penguatan profesionalisme guru dan mendukung implementasi pembelajaran berbasis teknologi yang selaras dengan Kurikulum Merdeka. Model kegiatan ini berpotensi untuk direplikasi pada konteks sekolah dasar lainnya.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Ade Cita Geovani Cahya Ningtias Adelta, Sherly Afandi, Zainal Agung Dwi Cahyo Anggoro Agus Muji Santoso Aidina Ristyawan Alfi Laila Alfi Laila, Alfi Alfina, Ainun Izza Alsa Safa'a Milata Sabila abdi amara saida Ana Yulianti Anam, M. Asrovil Ananda Ilham Esa Anggoro, Agung Dwi Cahyo Anindya, Fenny Arim Septiawan Armadhani, Rio Astri Rino Oktivasari Basori, Moh. Bea Hana Siswati Budhi Utami Cantika Sabrinatasari Citra Oktavia Damariswara, Rian Den Ayu Putri Pandan Sari Destya Rahmadani Dewi Alvinatur Rohmah Dewitasari, Mulia Dhety, Dayinta Dhian Dwi Nur Wenda Dhian Dwi Nur Wenda, Dhian Dwi Nur Dila Elpin Setiani Dita Ayu Lestari Dwi Harini Dwi Wulandari, Kriska Apriliya Dwiky Ahamd Waffa Febriansyah Dwiyanti, Linda Elsa Shofira Prawasti Ericka Darmawan Erwin Putera Permana Fajar Riyani Fanderella, Nur Cindy Intan Fatma Debriliya, Ica Febriansyah, Dwiky Ahmad Waffa Febrinita, Filda Filda Febrinita Frans Aditia Wiguna Hanantha, Dhirta Satria Herawati, Elysabet Heru Budiono Ida Rahmawati Ika Santia Ilmatun Nafi’ah, Zidni Imron, Ilmawati Fahmi Indiyah Wungu Dari Ita Kurnia Ita Kurnia Jatmiko Karimatus Saidah Karimatus Saidah Khoiriyah Khunaifi, Abdul Aziz Kukuh Andri Aka M. Asrovil Anam Mahardika, Ronny MARSELINA, KADEK AYU Merita Dewi Anggraini Miftakhul Thomas Bachtiar Mohamed Naeem Antharathara Abdulnazar Muhamad Basori Muhamad Basori, Muhamad Muhammad Basori Muhammad Najibulloh Muzaki Mukmin, Bagus Amirul Mumun Nurmilawati Nanda Saputra Natafia, Delta Nennys Fernanda Dewantari Novalia Nidya Permata Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi, Novi Nitya Nurita Primasatya Nurita Primasatya Nurma Fitri Handayani Nurwenda, Dhian Dwi Poppy Rahmatika Primandiri Pramesti, Kartika Dian Puspitasari, Wahyu Dwi Putri Ardia Rahma Putri, Kharisma Eka Putri, Pramay Shella Arinda Rahmawati, Novi Chandra Ayu Rian Damariswara Rianti, Dita Fatma Riska Elies Ristiani Rizhal Hendi Ristanto Rizka wahyu Noerlaily Rofik, M. Ab. Ronny Mahardika Saida, Amara Saidah, Karimatus Santi , Novi Nitya Sari, Ayu Titis Rukmana Sayuti, Renata Eka Segti Nur Septiani Silvia Novita Sari Slamet Hariyadi Sophie Gita Aryani Sucipto Sucipto Suhesti, Dinda Novarina Sujarwoko Sujarwoko, Sujarwoko Sulistiono Susi Damayanti Sutrisno Sahari, Sutrisno Tryas Ainun Niza TUTUT INDAH SULISTIYOWATI Wahyu Dwi Puspitasari Wahyu Dwi Puspitasari Wahyu Ning Tiyas Wahyudi Wahyudi Wahyudi Wati, Epritha Kurnia Widi Wulansari, Widi Wiji Arianti Winarto, Aprilian Purnomo Hadi Yatul Hulub, Kunthi Ulwi Yohana Dilafatul Hamidah Zahara Violina Afya Zulfaida, Ana Shofia Zunaidah, Farida Nurlaila