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All Journal JPMS (Jurnal Pendidikan Matematika dan Sains) INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni Pythagoras: Jurnal Matematika dan Pendidikan Matematika Journal on Mathematics Education (JME) Journal on Mathematics Education (JME) Jurnal Riset Pendidikan Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika Eduma : Mathematics Education Learning and Teaching Jurnal Mercumatika : Jurnal Penelitian Matematika dan Pendidikan Matematika PEDAGOGIA Jurnal Pengabdian Masyarakat MIPA dan Pendidikan MIPA Journal of Honai Math JTAM (Jurnal Teori dan Aplikasi Matematika) International Journal on Emerging Mathematics Education Beta: Jurnal Tadris Matematika Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika JISIP: Jurnal Ilmu Sosial dan Pendidikan Mandalika Mathematics and Educations Journal Journal for Lesson and Learning Studies PROFICIO: Jurnal Pengabdian Masyarakat Kognitif: Jurnal Riset HOTS Pendidikan Matematika Edumatika Jurnal DiMas (Jurnal Pengabdian Kepada Masyarakat) Indonesian Journal Of Educational Research and Review Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Journal of Mathematics Instruction, Social Research and Opinion Indonesian Journal of Mathematics Education Jurnal Pedagogi Matematika Kreano, Jurnal Matematika Kreatif Inovatif Scientific Journal of Informatics Algoritma: Jurnal Matematika, Ilmu Pengetahuan Alam, Kebumian dan Angkasa Advance Sustainable Science, Engineering and Technology (ASSET) Jurnal Arsitektur ARCADE Journal on Mathematics Education Jurnal Didaktik Matematika
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PELATIHAN PEMBUATAN PERMAINAN MATEMATIKADAN SIMULASINYA DENGAN PERANGKAT LUNAK KOMPUTERUNTUK MENANAMKAN SIKAP POSITIF TERHADAPALAM SEKITAR BAGI GURU SEKOLAH DASARKORBAN BENCANA MERAPI Wahyu Setyaningrum, dan Fitriana Yuli S., Ali Mahmudi, Sri Andayani, Kuswari Hernawati,
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 16, No 2 (2012)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.92 KB) | DOI: 10.21831/ino.v16i2.3380

Abstract

This activity aims to enhance knowledge, skills and motivation ofprimary school teachers in post-disaster Merapi in creating a mathematicalgame that utilizes the natural around Merapi to be used in the process oflearning mathematics so as to foster positive attitudes toward children's naturalsurroundings. Prior to implementation, the team conducted observations ofnatural objects around Merapi, which can be used for math games. Observationscarried out in SD Cangkringan 2, as a training location that is one of theprimary victim Mount Merapi eruptions.The activity has been carried out for 3 days, ie Friday-Sunday on 30September to 2 October 2011 with a total allocation of time is 24 hours. Placeof activity is in SD Cangkringan 2 and in computer laboratory of SMK MuhammadiyahCangkringan, which is located adjacent to the SD Cangkringan 2. Inthe activity, which was attended by 31 elementary school teachers in this Cangkringan,servant teams conduct lectures, practical training and workshops andpresentation of results. The training materials include: orientation of learningmathematics in primary schools continued with the media game in elementaryschool learning that can take advantage of natural surroundings, and the use ofMicrosoft Power Point as a means of making learning media in primaryschools.Workshop in this activity has resulted five media for elementary mathgames, namely: Card monopoly for summation, multiplication and divisiongames with a quartet cards for the third grade, the number line games, game ofplace value and game for multiplication concepts. It also generated threesimulated games with Microsoft Power Point, namely fractional Games guess,guess the name of plane, and guess the number of coins. The activity that havebeen completed, it can be said to successfully meet its objectives. One factorsupporting this success is the spirit of the elementary school teachers who areeager to improve their competence in using the method of learning a game thatutilizes the natural surrounding and simulate with computer software.
IDENTIFIKASI DESIGN ANTROPOLOGI PADA KAWASAN DESA WISATA MELIKAN Setyaningrum, Wahyu; Pandelaki, Edward E.; Suprapti, Atik -
Jurnal Arsitektur ARCADE Vol 5 No 1 (2021): Jurnal Arsitektur ARCADE Maret 2021
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract

Abstract: Melikan Village as a tourist village for pottery craftsmen is the only one in the world with an oblique rotation technique. This village is unique in its anthropological design. This study will discuss how the design anthropology in Melikan Village, which can be seen from the regional design pattern, its composition, the designation function so as to form a relationship of form-function-meaning in the region. The method used is descriptive with journals and books that discuss the anthropology of the Melikan Village area, accompanied by direct observation and study of the state of the Melikan tourist village. Some of the theories used are: figure ground theory, linkage, form and symbols, as well as the forming elements of urban planning which are used to analyze the macro and micro (building) as form-function-meaning relation (region). From the research carried out, it can be concluded that there is a correlation between the form-function-meaning of anthropology found in the Melikan Tourism Village Area. In macro: such as the existence of figure ground theory, Linkage, shapes and symbols, as well as elements of urban planning, In micro (residents' houses,showrooms and Sunan Pandanaran’s mosque) there are several similarities in the shape of the building (Adjusting the state of the room), Building structures that use structures and roofs to adjust the shape of the house, Facades are made of woven bamboo and some of the bricks and ornaments, some of which use earthenware columns, as well as in mosque buildings found in the form of buildings that are symmetrical and taller than the surrounding area, the canopy roof structure containing the crown as a symbol of Allah's power, simple facades and windows made of wood, and ornaments on the door with plant motifs symbolizing closeness to nature. There is integration between residents' houses as a center for pottery craftsmen, a showroom and the Sunan Pandanaran mosque. Abstrak: Desa Melikan sebagai desa wisata pengrajin gerabah satu-satunya di dunia dengan teknik Putaran Miring, desa ini memiliki kekhasan dalam hal desain antropologinya. Kajian ini akan membahas bagaimana antropologi design yang ada di Desa Melikan, yang dapat dilihat dari pola desain wilayah, komposisinya, fungsi peruntukan sehingga membentuk hubungan dari bentuk-fungsi-makna di wilayah tersebut. Metode yang digunakan adalah deskriptif dengan jurnal dan buku yang membahas antropologi kawasan Desa Melikan ini, disertai dengan observasi dan studi langsung keadaan Desa Wisata Melikan. Beberapa teori yang digunakan seperti: teori figure ground, linkage, form dan symbol, serta elemen pembentuk tata kota yang digunakan untuk menganalisis relasi bentuk-fungsi-makna ruang secara makro (Wilayah) dan mikro (Bangunan). Dari penelitian yang dilakukan dapat disimpulkan bahwa ada korelasi antara bentuk–fungsi–makna antropologi yang terdapat di Kawasan Desa Wisata Melikan: seperti adanya teori figure ground, keterkaitan (Linkage), bentuk dan simbol, serta elemen pembentuk tata kota, pada bangunan rumah warga dan showroom terdapat beberapa kesamaan pada bentuk bangunan (Menyesuaikan keadaan ruang), Struktur bangunan yang menggunakaan struktur dan atap menyesuaikan bentuk rumah, Fasad terbuat dari anyaman bambu dan beberapa dari bata serta ornamen ditemui pada rumah tinggal ada yang menggunakan kolom dari gerabah, serta pada bangunan masjid ditemui berupa bentuk bangunan yang simetris dan lebih tinggi dari daerah di sekitarnya, struktur atap tajuk yang terdapat mahkota sebagai simbol kekuasaan Allah, fasad yang sederhana dan jendela yang terbuat dari kayu, serta ornamen pada pintu yang bermotif tanaman melambangkan kedekatan dengan alam. Adanya integrasi antara rumah warga sebagai sentra pengrajin gerabah, showroom dan Masjid Sunan Pandanaran.
Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement Setyaningrum, Wahyu; Pratama, Loviga Denny; Ali, Mohamad Bilal
International Journal on Emerging Mathematics Education IJEME, Vol. 2 No. 2, September 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijeme.v2i2.10564

Abstract

This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was employed in learning processes in the classroom. One hundred and thirteen students of grade eight from three junior high schools in the Province of Yogyakarta, who were selected using convenience sampling, participated in this study. The study employed a quasi experiment with a pretest-posttest control-group design. The data were collected through a pre-test, post-test, and questionnaire. The data were analysed using ANOVA, indicating that the students who were exposed to the game-based learning within problem solving approach significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily.
Diagnosing students’ learning difficulties in the eyes of Indonesian mathematics teachers Wijaya, Ariyadi; Retnawati, Heri; Setyaningrum, Wahyu; Aoyama, Kazuhiro; Sugiman
Journal on Mathematics Education Vol. 10 No. 3 (2019): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

Teachers’ diagnostic practice on students-difficulties is one of the important steps in designing and managing classroom lessons. The purpose of this study was to explore teachers’ perception and practices regarding diagnosing students’ learning difficulties. The participants of the study were 28 Indonesian mathematics teachers of Junior High School. The data was collected through a Focus Group Discussion and a teacher questionnaire. The data were analyzed qualitatively to describe how the teachers perceive learning difficulties and how the teachers diagnosed students’ learning difficulties. The results of the analysis reveal that the teachers do not yet perform an in-depth diagnosis of students’ difficulties in learning mathematics. The teachers only focus on the mathematics topics and non-mathematical issues, instead of on students’ thinking process. The teachers also do not differentiate the diagnosis, evaluation, and prediction test. With regard to the strategies used by the teachers to diagnose students’ difficulties, analyzing students’ responses to tests was the majority. In this respect, observing students’ learning process during classroom activities is rarely done by the teachers in the purpose of diagnosing students’ learning difficulties. The results of the diagnosis are mainly used as the basis for remedial and drill and practices. The results imply that more support is needed for teachers to improve their competences particularly in diagnosing students’ thinking process difficulties when learning mathematics.
Fuzzy Logic-Based Clustering of Teacher Digital Pedagogy Using Cybergogy Framework for Sustainable Educational Innovation Waryanto, Nur Hadi; Retnawati, Heri; Setyaningrum, Wahyu; Insani, Nur; Hery Murtianto, Yanuar; Caturiyati, Caturiyati; RR Rianto, Vivi
Advance Sustainable Science Engineering and Technology Vol. 7 No. 3 (2025): May - July
Publisher : Science and Technology Research Centre Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/asset.v7i3.1946

Abstract

Rapid changes in educational technology necessitate innovative approaches to sustainable teacher development. However, implementing learning technologies like Cybergogy faces significant challenges due to imbalances in digital pedagogy competencies and motivation among secondary school mathematics teachers. This study aims to cluster mathematics teachers' profiles based on the Cybergogy model's application using the Fuzzy C-Means (FCM) algorithm. The study involved 88 mathematics teachers from various secondary schools in Yogyakarta, Indonesia. Clustering results converged at the sixth iteration with an objective function value of 620.006, and an optimal two-cluster structure (PCI = 0.5578). Cluster 1 comprises teachers with high digital competencies and effective use of online learning media in understanding Cybergogy. Conversely, Cluster 2 includes teachers with limited online learning experience and low Cybergogy understanding. These findings highlight the lack of appropriate training efforts to support technology implementation and motivate each cluster based on their unique perceptions of Cybergogy. This study contributes to educational technology by offering insights into how the Cybergogy model can enhance digital learning quality, with long-term implications for teacher competency development and the sustainability of digital education innovation in Indonesia.
Building Self-Regulated Learning and Numeracy: An Experimental Study of the AIR Learning Model Based on Scientific Approach Gunawan, Gunawan; Setyaningrum, Wahyu
Indonesian Journal of Mathematics Education Vol. 7 No. 2 (2024): Indonesian Journal of Mathematics Education
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijome.v7i2.2543

Abstract

This research aims to (1) determine the effectiveness of the Auditory, Intellectually, Repetition (AIR) learning model with a scientific approach to numeracy; (2) to determine the effectiveness of the AIR learning model with a scientific approach to self-regulated learning. This type of research is a pre-experiment with a one-group pretest-posttest design. The population in this research was all students in eighth grader at one of the junior high schools in Yogyakarta City, and one class was taken to bet the research class. Data collection techniques in this research used tests and non-tests. The test instruments used were pre-test and post-test questions on numeracy skills, and the non-test instruments used were self-regulated learning questionnaires and learning implementation observation sheets. Data analysis in this research consisted of a normality test with the Liliefors test, paired sample t-test, and N-Gain test. The research results show that (1) the AIR learning model with a scientific approach is effective for numeracy; (2) the AIR learning model with a scientific approach is not effective for self-regulated learning.
Penerapan TaRL dan Pembelajaran Berdiferensiasi dalam Meningkatkan Hasil Belajar Siswa SMP Qur’an Cahaya Maharani, Ika Dewi Fitria; Setyaningrum, Wahyu
Mandalika Mathematics and Educations Journal Vol 7 No 3 (2025): Edisi September
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i3.9933

Abstract

This study explores the implementation of the Teaching at the Right Level (TaRL) approach combined with differentiated instruction to teach integers to seventh-grade students at SMP Qur’an Cahaya, Bangka Selatan, in July of the 2025/2026 academic year. A total of 17 students with varying levels of mathematical understanding participated in the study. The intervention began with a diagnostic assessment to identify students’ initial comprehension levels. Based on the results, students were grouped into three levels: basic, intermediate, and advanced. The basic group used a cardboard number line and toy sharpeners to compare and order integers. The intermediate group practiced adding and subtracting integers using integer cards, while the advanced group solved contextual word problems involving integers. The learning model used was Numbered Heads Together (NHT), where students were assigned numbers at the beginning of the lesson and randomly selected to present their group’s discussion outcomes. Following the learning activities, students completed a post-test and reflection session. The results indicated a significant improvement in student performance and a positive response toward learning in groups tailored to their ability levels. The integration of TaRL and differentiated instruction proved effective in fostering an inclusive, engaging, and student-centered learning environment that accommodated individual learning needs.
DEVELOPMENT OF EDUCATIONAL GAME-BASED MATH LEARNING MEDIA ORIENTED TO THE NUMERACY SKILLS OF GRADE VIII STUDENTS Hakim, Nur Akmalul; Setyaningrum, Wahyu
Jurnal Pedagogi Matematika Vol 11, No 2 (2025): Jurnal Pedagogi Matematika
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpm.v11i2.21916

Abstract

This research aims to develop educational game-based learning media on chance material that is oriented towards students' numeracy skills. The development model used in this research is the ADDIE development model. The sampling technique in this study used cluster sampling technique. The research instruments consisted of media validation sheets for material experts and media experts, teacher assessment sheets, student response questionnaires, learning implementation observation sheets, and numeracy tests. The results of the analysis, in terms of validity, showed that the educational game-based learning media met the excellent criteria in the aspects of content quality, instructional quality, and technical quality with the acquisition of an average score from material experts and media experts which amounted to 4.38 from a maximum score of 5. In terms of practicality, the learning media is considered good with an average score of teacher assessment sheet of 4.09 from a maximum score of 5, an average score of student response questionnaire of 3.45 from a maximum score of 4, and a percentage of learning implementation of 94.4%. In terms of effectiveness, the learning media is considered effective because 83.52% of students experience an increase in numeracy skills after using the learning media.
PENGEMBANGAN MEDIA PEMBELEJARAN BERBASIS GAME RPG UNTUK MENYELESAIKAN SOAL HOTS Pangestu, Saka Aji; Setyaningrum, Wahyu
Jurnal Pedagogi Matematika Vol 11, No 2 (2025): Jurnal Pedagogi Matematika
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpm.v11i2.19201

Abstract

Pada abad ke 21 keterampilan tingkat tinggi dan teknologi merpuakan keterampilan penting yang harus dikuasai. Terlebih lagi, kecenderungan akan bermain game cukup tinggi. Oleh karena itu, pengembangan media pembelajaran game RPG diperlukan. Tujuan penelitian ini adalah untuk mengetahui karakteristik dan kelayakan game RPG yang berorientasi dengan soal HOTS. Metode yang digunakan pada penelitian adalah pengembangan model ADDIE. Karakteristik yang terdapat dalam game, yaitu memutuskan apa yang harus di percaya, memutuskan apa yang harus dilakukan, mengkreasi hal baru atau berpikir kreatif, membuat prediksi, dan memecahkan masalah yang tidak rutin. Game RPG yang dikembangkan dinyatakan layak karena 1) game RPG Math Advent dinilai valid secara media dengan skor 4.39, valid secara materi dengan skor 4.39, dan valid oleh guru dengan skor 3.98; 2) game RPG Math Advent dinilai praktis dengan skor kepraktisan dari guru sebesar 3,78 dan skor kepraktisan dari siswa sebesar 3,74.
Relevant Learning Media to Improve Mathematics Learning Outcomes Algebraic Topics and Pythagorean Theorems: A Literature Study Meilina, Dika Dwi; Hidayati, Diah Nur; Jailani, Jailani; Setyaningrum, Wahyu
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 4 (2025): October - December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i4.3774

Abstract

Mathematics learning media is a tool that is used to convey mathematics material so as to make abstract material more concrete and easily understood by students. This article aims to find out the suitable learning media applied to the mathematics subject of Algebra and the Pythagorean theorem. This research method uses descriptive qualitative research with a literature study approach to analyze various literature sources related to mathematics learning media. Based on the results of searches that have been conducted by the author through scopus, scient direct, sinta 1 and 2 in 2020 to 2024, 10 articles are obtained that are suitable for learning media for Algebra and the Pythagorean theorem. The results showed that non-digital based learning media is very minimal in application. While learning media that are currently widely used are digital-based learning media. Digital-based learning is used by utilizing android and website. In utilizing android, there are several that are used, namely Edmodo, Algebra Adventure Media, and OBAR. On the utilization of the website there are also several that are used, namely Google Sites, Multimedia Learning, Macromedia Flash 8, Articulate Storyline, Adobe Animate CC (OPERAL), and Almath Game
Co-Authors Abdullah, Abdul Halim Abdullah, Abdul Halim Abu Yazid Raisal Adi Susanto Aji Purwinarko, Aji Al Gafari, Muhamad Rizky Ali Mahmudi Ali, Mohamad Bilal Ali, Mohamad Bilal Aminuyati Andestian, Defin Aoyama, Kazuhiro Arif Sapta Mandala Ariyadi Wijaya Aryani, Nila Prasetya Atmini Dhoruri Azizah, Nur Lailatul Caturiyati Caturiyati Caturiyati Dita Aldila Krisma Dyah Ayu Puspita Ardani Edward E. Pandelaki, Edward E. Eka Purwanto , Ungsari Rizki Eka Purwanto, Ungsari Rizki Erlyanna Nur Risqi Fabian, Khristin Fadilla Camellia Fanggidae, Janrino Junus Rivaldi Fitriana Yuli Saptaningtyas Franyoto, Yuvianti Dwi Gunawan Gunawan Guntur, Muhamad Ikhsan Sahal Habibie, Akmal Hibban Habibullah, Habibullah Hakim, Nur Akmalul Hakim, Titi Adriani Handayawati, Ponco Heri Retnawati Hery Murtianto, Yanuar Hery Nugroho, Hery Hidayati, Diah Nur Himmawati Puji Lestari I Bagiana Ika Puspitaningrum Ilham Rizkianto Inayati, Syarifah Inggri Ramadhani Widigda Irdatul Fitri Islam, Muhamad Anbiya Nur Jailani Jailani Jailani Kana Hidayati Kazuhiro Aoyama Koes Sundoro , Aries Koes Sundoro, Aries Kusmita , Lia Kuswari Hernawati La Ode Adin Hasrun Bici Loviga Denny Pratama Loviga Denny Pratama Loviga Denny Pratama Lubis, Shelly Lusyana, Evvy Maharani, Ika Dewi Fitria Mahmudah, Faisa Nirbita Mami Hastuti Mardiansyah, M Fadil Maria Ulfah Marsigit Marsigit Marsigit Mayang Purbaningrum Meilina, Dika Dwi Melda Datu Kalu Mohamad Bilal Ali Muhammad Faisal Muhammad Fauzan Murdanu Mutmainah Mutmainah Myelnawan Myelnawan Nanny Setiawati Hadirahardja, Maria Caecilia Nasution, Sela Lufita Salim Nauqi Aprilia Putri Noordin, Muhamad Kahir bin Nur Hadi Waryanto Nur Insani Nurhikmah Widi Asriani Pangestu, Saka Aji Pastoriko, Fransiskus Magnis Pratama, Loviga Denny Pratama, Loviga Denny Pulungan, Delyanti Azzumarito Purwoko, Agus Raden Rosnawati Ramadhan, Sahrul Rastuti, Musafir Ratri Murdy Andari Raudya Thauzahra Rhomiy Handican Risna Amelia Rohmah, Riska Nur RR Rianto, Vivi Sahid Sahrul Ramadhan Salsabila, Nilza Humaira Saragih, Novilda Angela Septianisha, Nurul Indah Sintia Wulandari Siti Munisih Sri Suryaningtyas Sugiman Sugiman Sugiman Sugiman Sugiman SUGIYANTO Suprapti, Atik - Syukrul Hamdi Tuharto Tuharto Utami, Nopi Tri Wahyu Hardyanto Yanuarita, Heylen Amildha Ying, Chiang Yi Yosafat Ardian Kristiarta