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CAPAIAN PEMBELAJARAN LITERASI BERBASIS STEAM DI TK NEGERI PEMBINA TANJUNG BATU Dea Suryani; Amir Hamzah; Lidia Oktamarina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43297

Abstract

This research is motivated by the success of STEAM-based literacy learning at Pembina Tanjung Batu State Kindergarten. The STEAM-based literacy program for Science allows children to match words and pictures of the moon, Technology allows children to name the months through storytelling, Engineering allows children to cut out moon patterns to make posters, Art allows children to name the months and stick them on cardboard, and Mathematics allows children to calculate moon patterns. The STEAM-based literacy learning program at Pembina Tanjung Batu State Kindergarten has been running well, with the STEAM-based literacy learning program planning from planning to implementation to evaluation. The objectives were to determine the planning of STEAM-based literacy learning at Pembina Tanjung Batu State Kindergarten, to determine the implementation of STEAM-based literacy learning at Pembina Tanjung Batu State Kindergarten, and to determine the evaluation of STEAM-based literacy learning at Pembina Tanjung Batu State Kindergarten. This research used a qualitative research approach with a case study approach. The subjects of this study focused on children aged 5-6 years. Data collection techniques used observation, interviews, and documentation. Data analysis techniques used data triangulation, namely: data reduction, data presentation, conclusion drawing, and verification. The results of this study indicate that STEAM-based literacy learning at Pembina Tanjung Batu State Kindergarten has been running well, as demonstrated by the program's implementation. This includes planning teaching modules that include objectives, learning outcomes, indicators, and supporting learning activities, as well as implementation and evaluation. This has resulted in optimal STEAM-based literacy for children at Pembina Tanjung Batu State Kindergarten
Pengaruh Pendekatan STEAM Terhadap Kemampuan Berpikir Kritis Anak Kelompok B Di TK An-Nur Palembang Nurhaliza, Anisa; Lidia Oktamarina; Elsa Cindrya; Leny Marlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43381

Abstract

STEAM as an approach is a means for students to create science and technology-based ideas/concepts through thinking and exploring activities in solving problems based on five integrated disciplines. Critical thinking skills are important to be honed from an early age, because they can help in expanding children's knowledge. This study aims to determine the effect of the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach on the critical thinking skills of group B children at An-Nur Kindergarten in Palembang City. The research method used is quantitative with a Pre-Experimental design in the form of One Group Pretest-Posttest Design. The research sample consisted of 16 class B2 children selected through purposive sampling techniques. Data collection techniques used observation, tests, and documentation, then analyzed with a t-test. The results of the study showed an increase in children's critical thinking skills after being given treatment through the STEAM approach. This is evidenced by the difference in the average pretest score (57.75) and posttest (86.5). The hypothesis test yielded a t-test of 10.37, which is greater than the t-table of 2.131 at a 5% significance level. Therefore, Ha is accepted and Ho is rejected. Therefore, it can be concluded that the STEAM approach has a significant effect on the critical thinking skills of 5–6-year-old children at An-Nur Kindergarten in Palembang.
Kemampuan Mengenal Huruf Anak Kelompok B Usia (5-6 Tahun) melalui Media Loose Part di TK Negeri Pembina Tanah Abang Pali Vira Dwi Putri Yanti; Amir Hamzah; Lidia Oktamarina; Hartatiana; Elsa Cindrya
Jurnal CARE (Children Advisory Research and Education) Vol. 13 No. 2 (2026)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jcare.v13i2.22204

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media loose part terhadap kemampuan mengenal huruf anak kelompok B di TK Negeri Pembina Tanah Abang Pali.. Penelitian ini menggunakan jenis Pre Eksperimental Designs dengan design One Group Pretest-Posttes Designs. Penelitian ini dilaksanakan di TK Negeri Pembina, Tanah Abang, PALI, dengan subjek anak kelompok B (usia 5-6 tahun). Penelitian kuantitatif eksperimental ini menggunakan desain One Group Pretest-Posttest Design untuk mengetahui pengaruh media loose parts terhadap kemampuan mengenal huruf anak. Sampel penelitian sebanyak 13 anak dipilih menggunakan purposive sampling dari populasi 31 anak. Penelitian ini menghasilkan bahwa, terdapat pengaruh yang signifikan antara media loose part terhadap kemampuan mengenal huruf  anak usia dini atau pada anak kelompok B dengan usia 5-6 tahun, yang diperoleh thitung = 4,806 sedangkan dk = 13-2=11 dengan ttabel = 1,795 karena thitung > ttabel (4,806 > 1,795). Maka H0 ditolak dan Ha diterima. Artinya ada pengaruh media loose part terhadap kemampuan mengenal huruf anak kelompok B di TK Negeri Pembina Tanah Abang Pali. Penggunaan Media Loose Part  yang sudah peneliti lakukan sangat berpengaruh di TK tersebut, dimana anak-anak di TK tersebut pertama kali melakukan kegiatan ini. Hal ini dikarena di TK tersebut hanya fokus kepada calistung (membaca, menulis, dan berhitung) sehingga selama kegiatan penelitian berlangsung anak-anak antusias mengikuti kegiatan penelitian sampai dengan selesai. Kegiatan yang membantu perkembangan kemampuan mengenal huruf anak akan terus dilanjutkan oleh tenaga pendidik di TK Negeri Pembina Tanah Abang Pali, dimana peneliti sudah memberikan berupa masukan dan kegiatan untuk membantu pendidik dalam mengembangkan kemampuan mengenal huruf anak usia dini.
PENGEMBANGAN GAME EDUKASI DIGITAL DALAM MENINGKATKAN KEMAMPUAN MEMBACA AUD DI TK IT AL-HASANAH PRABUMULIH Septaria, Lara; Leny Marlina; Kurnia Dewi; Faisal Abdullah; Lidia Oktamarina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 3 (2026): Volume 11 No. 3, September 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i3.63334

Abstract

Early childhood reading skills at TK IT Al-Hasanah Prabumulih remain relatively low, particularly in recognizing letters, associating letters with their corresponding sounds, and comprehending simple words and sentences. This condition is primarily attributed to the continued use of conventional learning media, which are less engaging and fail to sufficiently motivate children to participate in the learning process. This study aimed to develop a valid, practical, and effective digital educational game to enhance early childhood reading skills. The research employed the Research and Development (R&D) approach using the ADDIE model, consisting of the Analysis, Design, Development, Implementation, and Evaluation stages. The research participants were 15 children from Group B at TK IT Al-Hasanah Prabumulih. Data were collected through observations, interviews, questionnaires, and reading ability tests. The data were analyzed using validity, practicality, and effectiveness assessments, while effectiveness was further examined through a paired-samples t-test. The results indicated that the developed digital educational game was categorized as highly valid, with validation scores of 94% from the subject matter expert, 97% from the media expert, and 88% from the language expert, resulting in an average validity score of 94.16%. The practicality evaluation showed that the game was highly practical, receiving a teacher assessment score of 95.53%, while students' responses indicated that the game ranged from practical to highly practical. Furthermore, the effectiveness test demonstrated a significant improvement in children's reading achievement, with the average score increasing from 54.38% in the pre-test to 83.76% in the post-test. The paired-samples t-test also revealed a statistically significant difference (t = 8.787 > t<sub>table</sub> = 2.160; p < 0.05). Therefore, the developed digital educational game is considered feasible and effective for improving early childhood reading skills.
Co-Authors . Muhammad Ramli Buhari Adiansa, Nadila Adistiani, Adistiani Afrianti, Alvika Dwi Afrima, Opi Ahmad Syarifuddin Aida Imtihana Aida Imtihana, Aida Alfi, Jihan Ali Abu Bakar Ali Murtopo Alvika Dwi Afrianti Amaliah Amaliah Amanda, Yosi Amelia Sari, Selvy Amilda Amilda Amir Hamzah Amir Hamzah Ana Zakiati Fakhiroh Anggraini, Ade Merly Anggraini, Ayudia Annisa Ajeng Tri Rahmah Annisa, Tiara Antung Dewi Nurliana Sagita Aprisa, Tri Sagita Arianti, Rensintia Arlina, Elma Astri Rahayu Atika, Nyimas Aulia Putri, Rianti Ayu Wahyu Ningsih Ayu, Sukma Cindrya, Elsa Damayanti, Alfina Dea Suryani Delia Ramadhona Putri Destri Deprianti Desvi Wahyuni Dewi, Kurnia Dian Sari, Lia Duati, Syah Fitri Kurnia Dwi Sartika, Indah Dzakiyyah, Cyndi Elsa Cindrya Elsa Cindrya Fahmi Faisal Abdullah Fakhiroh, Ana Zakiati Fani Karmita Sari Febriyanti Febriyanti Febriyanti Febriyanti febriyanti febriyanti Febry Maghfirah Fernanda, Raisya Putri Fitrah Amaliah Fitri Oviyanti Fitri, Izza Hadi Wardana Hamidah, Nining Siti Hartatiana Hartatiana Hartatiana Hasana, Eka Setiawati Rizqi Hasniati, Hasniati Hayuni, Trisia Indah Dwi Sartika Indah Wigati Indah Wigati Irdina, Dwi Hanifa Ismawati Ismawati Istiqomah, Nurmala Izza fitri Jihan Faninda Ridanti Julita, Monika Sales Khasanah, Eka Robiul Khasanah, Wahidatul Khomariyah, Laelatul Kris Setyaningsih Kris Setyaningsih, Kris Kristina Imron Kurnia Dewi Kurnia Dewi Lasmini Lasmini, Lasmini Leny Marlina Leny Marlina Liana Azzachra Lisa Afifah Lisa Puspita Sari Lisa, Hellya Ramona Maharani, Esi Maharani, Tria Makmun Makmun Malpaleni Satriana Mardeli Mardeli Mardeli Mardeli Mardeli Mardiah Astuti Maryamah Maryamah Maya Ferdi Rahayu Mira Agustina Miranti, Windi Muhamad Fauzi Muhtarom Mustiana, Fadia Natasya , Claulia Ningsih, Ayu Wahyu Novella, Finkan Novrianti, Dewi Nurhaliza, Anisa Nurhaliza, Nurhaliza Nyimas Atika Pamita Sari, Rinanthy Pingky, Lisa Putri, Salsabilla Qomariah Qomariah Qomariah Qomariah Rahma Sari, Rahma Ramadhanti, Suci Raudho, Evi Sri Rensintia Arianti Resky Dwi Yanti Ria Purwanti Rianti Aulia Putri Rosalina, Evita Sabriena Aisyah Putri Sabrina, Ully Salsabila, Putri Farah Salsabilah, Salsabilah Salsabillah, Talya Santia Santia Sari, Alya Novita Sari, Riska Puspa Sari, Sinta Nopita Sarmila, Sarmila Sartka, Indah Dwi Selly Anggraini Septaria Septaria, Lara Septaria, Septaria Septianingrum, Dila Septriani, Ega Setiawan, M. Deri Siti Aisyah Sofyan, Fuaddilah Ali Sopia, Sopia Soraya, Nyayu Sri Rezeki Wulandari Sri Wahyuni Suci Ramadhanti Sukma Ayu Sulis Damayanti Suroto, Muslimah Susana Susana Syanurdin Syanurdin Tiara Annisa Tri Wahyuningsih Tria Maharani Trisia Hayuni Triwinanti, Arum Tutut Handayani Umami, Raudatul Utami, Lucia Septiana Vina Oktaviani Vina, Vina Vira Dwi Putri Yanti Wahidatul Khasanah Wiwik Haryani Yanti, Resky Dwi Yosi Amanda Yuniar Yuniar