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Pengembangan Media Game Edukasi Match Up Untuk Meningkatkan Perkembangan Kognitif Anak Kelompok B di TK Negeri Pembina Mataram Nova Julianti; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to develop a valid, practical, and effective educational match-up game media to enhance the cognitive development of group B children. This research employed a Research and Development (R&D) approach using the ADDIE development model. The subjects of this research were 21 group B children. Data collection techniques included observation, interviews, and documentation. Data analysis was conducted using descriptive qualitative methods. The results of the research showed that the media expert's assessment to determine the feasibility of the match-up game for group B obtained a percentage of 77% to 96%, and the material expert's assessment obtained a percentage of 79% to 100%, categorized as very feasible. The results of the practicality test by the group B teacher obtained a percentage of 95%, categorized as very practical. The results of the product trial at the school on group B children to determine the level of effectiveness obtained a percentage of 100%, categorized as very effective. This media can be an alternative for teachers to provide fun and interactive cognitive stimulation. Based on the results of this research, it can be concluded that the educational match-up game is feasible, practical, and effective in enhancing the cognitive development of group B children at TK Negeri Pembina Mataram in the 2023/2024 academic year.
Studi Pendahuluan Pengembangan Media Game Edukasi Spinnng Wheel Pada Perkembangan Bahasa Anak Kelompok B Nasya Ulfa; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 1 (2024): Edisi Maret 2024
Publisher : Indonesian Publication Center

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This research aims to develop an effective "Spinning Wheel" educational game to enhance language development in Group B kindergarten children. Language development is a crucial aspect of early childhood growth, and the use of interactive game media is believed to be an engaging and effective approach. The research methodology employed is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results indicate that the "Spinning Wheel" educational game has been successfully developed and validated by media and content experts.
Pengembangan Game Edukasi Labelled Diagram Untuk Pengenalan Bahasa Asing Pada Anak Kelompok B Di TK Negeri Pembina Mataram Indri Iinpalina; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This research aims to develop an educational labelled diagram game to assist group B children at TK Negeri Pembina Mataram in learning a foreign language (English) that is feasible, practical, and effective. This game is expected to increase children's interest and ability in learning a foreign language in a fun and effective way. The research method used is R&D (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The labelled diagram educational game is developed through 5 stages: Analysis, Design, Development, Implementation, Evaluation. The subjects in this study were group B children totaling 14 children. Data collection techniques used observation, documentation, and questionnaires. Data analysis was carried out descriptively qualitatively. The results showed that the labelled diagram educational game succeeded in improving early childhood foreign language recognition skills. This is evidenced by an increase in the percentage of children's foreign language recognition skills from 71% with the Developing as Expected (DAE) criteria in trial I to 93% with the Developing Very Well (DVW) criteria in trial II marked by indicators 2 and 5 which previously had the lowest percentage, now have the most significant increase compared to trial I. Validation from media experts and material experts obtained a percentage of 95% with the "very feasible" criteria and teacher satisfaction assessment of the labelled diagram educational game obtained a percentage of 97% with the "very feasible" criteria. It can be concluded that the labelled diagram educational game is proven to be effective in improving foreign language recognition skills in group B children. This labelled diagram educational game can be used as an alternative learning media that is fun, interactive, and innovative at TK Negeri Pembina Mataram.
Studi Pendahuluan Penggunaan Media Pembelajaran Mind Map Pada Kemampuan Berpikir Kritis Anak Usia Dini Di TK Negeri 1 Labuapi Annisa Failasufa; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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This study aims to analyze the use of mind maps as a learning medium on the critical thinking skills of early childhood students. The research employed observation, interviews, and analysis of student work at TK Negeri 1 Labuapi. The results indicate that the use of mind maps as a learning medium has a positive impact on the critical thinking skills of early childhood students. This is evident in the increased ability of students to identify main ideas, connect information, and draw conclusions from the learning material. Mind maps help students visualize information and understand the relationships between concepts, making the learning process more enjoyable and interactive, and enhancing their critical thinking skills. Furthermore, the use of mind maps has also proven effective in fostering creativity and active participation among students in the learning process.
Pengembangan Game Edukatif Berbasis Wordwall untuk Meningkatkan Keaksaraan Anak Kelompok B Intan Sari Ramadhani; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

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The use of technology-based media in early childhood literacy learning remains limited, necessitating innovative approaches that support engaging and effective learning processes. This study aims to develop and assess the feasibility and effectiveness of a Wordwall-based educational game in improving the literacy skills of Group B children. The research employed a Research and Development (R&D) approach using the ADDIE model and was conducted at PAUD Al-Hijrah, West Lombok, involving 18 Group B children as subjects. The research steps included needs analysis, media design, expert validation, limited trials, and effectiveness evaluation through pre-tests and post-tests. Data collection techniques involved observation, expert validation questionnaires (media and content), and literacy tests. Validation results indicated that the media was highly feasible, with scores of 100% from media experts and 95% from content experts. Effectiveness testing showed an increase in the average score from 72.31 to 93.08, with an N-Gain score of 0.78, categorized as high. The literacy indicator with the highest improvement was recognizing the initial letter of object names, identifying letter symbols, and understanding the relationship between letter sounds and their written forms. Based on these findings, it can be concluded that the Wordwall educational game is effective and feasible for enhancing literacy skills in Group B.
Peningkatan Kemampuan Kognitif Melalui Media Game Interaktif Wordwall Pada Kelompok B di Permata Hati Islamic Preschool Almiatullah Almiatullah; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

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This study aimed to measure the improvement of cognitive abilities in Group B children at Permata Hati Islamic Preschool through the use of Wordwall interactive game media. The research employed a Classroom Action Research (CAR) design, utilizing Kurt Lewin's model, and was conducted in two cycles. The study's population comprised Group B children, with the sample consisting of 13 students from the Ali Bin Abi Thalib class (6 girls and 7 boys). Data collection techniques included observation and tests. The findings revealed a significant increase in students' cognitive abilities. In the pre-cycle stage, 30.76% of students demonstrated achieved cognitive abilities, which rose to 69.23% in Cycle I and further to 84.61% in Cycle II. This indicates an improvement in children's cognitive abilities by 38.47% from the pre-cycle to Cycle I, and 15.38% from Cycle I to Cycle II. Furthermore, test results also showed a substantial increase, from 61.53% in Cycle I to 100.00% in Cycle II. Therefore, the use of Wordwall interactive game media proved effective in enhancing children's cognitive abilities, particularly in Group B.
Pengaruh Media Flash Card Menggunakan Aplikasi Edukatif Wordwall Terhadap Kemampuan Kognitif Mengenal Huruf Hijaiyah Anak Kelompok B Baiq Kamila Safira; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

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This study applies a quantitative approach, utilizing a pre-experimental design to assess cognitive abilities before and after using Flash Card media through the educational application Wordwall, with a sample size of 18 early childhood children. The research aims to analyze the effect of using Flash Card media via the Wordwall educational application on preschool children's cognitive ability in recognizing Hijaiyah letters. Recognizing Hijaiyah letters is crucial for children's cognitive development and initiating their understanding of the Quran, supported by previous studies highlighting cognitive challenges faced by many children in Indonesia. Data were collected through pre-tests and post-tests, documenting cognitive improvement measured by N-Gain scores. The results showed an average increase of 0.71, confirming the effectiveness of Flash Card media using the Wordwall educational application in enhancing cognitive abilities. Hypothesis testing with a t-test indicated a significant effect of Flash Card media using the Wordwall application on children's cognitive ability to recognize Hijaiyah letters. Thus, the use of the Wordwall educational application represents an innovative solution for interactive learning in early childhood education and contributes positively to cognitive development in recognizing Hijaiyah letters.
Hubungan Peran Guru Dengan Kesehatan Mental Anak Usia Dini di Kota Mataram Baiq Aprilindea Netasya; Baik Nilawati Astini; Ika Rachmayani; Gunawan Gunawan
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

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This study investigates the crucial role of teachers in shaping early childhood mental health during the golden age of development. We aimed to determine if a relationship exists between the teacher's role and the mental health of early childhood students in Mataram City. Employing a quantitative correlational approach, data was collected via questionnaires, observation, and documentation from a random sample of 30 kindergarten teachers in Cakranegara District (from a population of 65). Descriptive analysis revealed that the average teacher role score was "good" (3.0), while children's mental health showed "moderate" indications (3.1). However, the Pearson correlation test indicated no significant relationship between the teacher's role and children's mental health (r = -0.004; sig. = 0.984). The study concludes that the teacher's role has not directly influenced children's mental health, possibly due to external factors like the family environment and insufficient teacher training in mental health. We recommend strengthening teachers' capacity in identifying and addressing early childhood mental health issues.
The Application of Quizizz Game to Enhance the Cognitive Abilities of Group B Children at TK PGRI 1 Mataram Namiratun Sa'rah; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

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This research aims to enhance children's cognitive abilities through the implementation of the Quizizz game. Cognitive ability is a crucial developmental aspect that must be stimulated from an early age. At this stage, appropriate stimulation is essential to assist children in developing these skills. One effective method for stimulating early childhood cognitive development is game-based learning, such as Quizizz. This study employed the Classroom Action Research (CAR) method, following the Kemmis and McTaggart model, which was conducted in two cycles. The subjects of this research consisted of 14 children. Data collection techniques included observation, cognitive tests, and documentation. The results indicated a significant improvement in children's cognitive abilities from the pre-cycle to Cycle II. In the pre-cycle, classical mastery reached 52.98%. This increased to 62.50% in Cycle I and reached 88.84% in Cycle II. Consequently, the application of the Quizizz game is proven effective in enhancing early childhood cognitive abilities in a fun and interactive manner.
The Utilization of Quizizz-Based Educational Games to Enhance the Cognitive Abilities of Children Aged 5–6 at Raudatush Shibyan Kindergarten Juliani Hidayah; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

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Quizizz-based educational game media is an innovative learning tool that integrates play with instruction, fostering a more engaging and interactive environment for cognitive development. This study addresses the challenges of low cognitive abilities in problem-solving, logical thinking, and symbolic thinking among children at TK Raudatush Shibyan, which are often attributed to teacher-centered methods and limited digital media integration. Using a quasi-experimental design with a one-group pretest-posttest approach, the study involved 13 children selected through purposive sampling. Cognitive development was assessed using a pictorial instrument aligned with national early childhood education standards. Data were analyzed using non-parametric statistical tests to determine the significance of the intervention. The findings revealed a substantial increase in children's cognitive scores following the intervention. Statistical analysis confirmed a significant difference between pretest and posttest results, with a large effect size indicating that the use of Quizizz had a profound impact on cognitive improvement. In conclusion, Quizizz-based educational games are proven to be an effective and powerful medium for significantly enhancing the cognitive abilities of children aged 5–6 years.
Co-Authors Abdul Kadir Abdul Kadir Jaelani Abdul Kadir Jaelani Adilah, Safa Cinta Aeni, Khapipatul Afidah, Nur Agrahatina, Dinda Etri Agustina Ernawati Agustina, Firda Hasnawati Ahmad Zubandi Aini, Risfatul Ainun Jariah Ainunnisa’ul Husna Alkaida, Randa Almiatullah Almiatullah Alpina Purwita Sari Anggun Berliantina Anindya, Ida Ayu Vinaya Annisa Failasufa Aprilia, Dea Arrum Fitrianingsih Astawa, I Made Suwasa Astiti Sofyati Zahra Aulia Dwi Amalina Wahab Aulia Rizkiana Aulia, Riani Apriliyanti Aurelia, Titania Awantari, Qotrunada Azizah, Mutia Nur Azmi, Rujiatul Baiq Amlin Apriliani Baiq Aprilindea Netasya Baiq Kamila Safira Baiq Nada Buahana Baiq Nada Buahana Baiq Nada Buahana Baiq Nunike Sulvia Dewi Baiq Yunia Herlina Cut Warnaini Darina, Izzatun Desi Novalia Dessy Arfianty Dewi, Rani Silvia Dewi, Rosiana Citra Dian Fakhira Dian Indah Sri Lestari Dian Puspitasari Dinda Riris Nurviani Putri Dwi Istati Rahayu Era Sativa, Filsa Eva Sulastri Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fatayatun Nurarifiati Fathoroni Fathoroni Fatimatuzzahrah Fatimatuzzahrah Filsa Era Sativa, Agil Al Idrus, Gito Hadiprayitno Fitriani, Nadia Fuspawati, Yanti G. Gunawan, G. Ghina Sonia Gunawan Gunawan Gunawan Gunawan Guruh Rizky Firdaus Gusti Ayu Trisni Perdani Habibi, M.A Muazzar Habibi, M.A. Muazar Haerul Johdi Haliza Rifani Hamsu Kadriyan Hanny Rizkia Shavina Hayati, Liza Surya Hayatun Nupus Herawati Hilda Wardani Husna Mardiah Tillah I Made Suwasa Astawa I Made Suwasa Astawa I Made Swasa Astawa I Made Swasta Astawa I Nyoman Suarta I Nyoman Suarta I Wayan Karta I Wayan Karta Ibrahim Ice, Ice Idiatul Fitri Iftitah Ainur Rizki Ika Rachmayani Ika Rachmayani Ika Rahchmayani Imran Imran Indri Iinpalina Intan Sari Ramadhani Intan Sutrawati Intan Triwahyuni Irpan, Baiq Amandha Lucyana Islami, Muhammad Rido Ismayawati Putri Ismi Ayuti Jusman Ismi Sudaryanti Isti Fardila Aeni Ita Lestari Juliani Hidayah Jumratu Sani Juniarti, Rahmia Jurnal Wicara Kausari, Lamya Khairunnisaq Khairunnisaq Bahri Khofifah Desi Indarwati Lale Dewi Nurlita Safitri Latifa Qolbi Lestari, Riskia Dwi Lili Fitri Lovy Herayanti Luluk Elyana Lusiana, Findy Febrianty M.A. Muazar Habibi Maharani, Rafikah Maisyaroh , Maisyaroh MARDIANA Marhendra Haryanto Putra Maria Ulfa Maulidya Ulfah Mega Putri Meiliy Safriani Melati, Regita Meri Apriani Mertina Mia Ilhami Azizah Miranda Yuspiaya Mislannafsiah, Fanis Mohammad Fauziddin Muazzar Habibi Muhammad Tahir Murtadho, Abdul Aqil Mutmainah Mutmainah Nadia Fitriani Namiratun Sa'rah Nani Mazjiatul Adni Nanik Sulismawati Nasya Ulfa Ni Luh Putu Nina Sriwarthini Ni Luh Putu Nina Sriwarthini Sriwarthini Ni Luh Tania Putri Wijaya Ni Luh Vidya Wulandhari Ni Made Sulastri Ni Made Sulastri Ni Made Yeni Suranti Ni Made Yeni Suranti Ni Nyoman Satyani Gita Wedastri Ni Wayan Putri Widnyani Nida'ul Kamilatul Izza Nisa Zuliyana Afriani Noerhasanah Noerhasanah Nova Julianti Novindasari Nuha Fathin Zakiyah Nur Farida Kusumaningtyas Nur Fatihah Amalia NUR HASANAH Nuraini Nurfadilah Nurfadniati Nurfathana, Nurfathana Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nuri Safitri Nuriatullizan Nuris Firdiana Safitri Nurmalasari Nurmalasari Nursaptini Nursaptini NURUL HAYATI Ovaliani, Levy Viola Palunte, Octafiany Nari Parni, Tika Yulian Pratama, Nizar Alpian Puji Indriani Sukma Rabiatul Adwiyah Rachmayani, Ika Raden Mohamad Herdian Bhakti Rahayu Oktapilasari Rahayu, Nafa Alfionita Rahmawati, Indi Ramdhani, Suci Rara Aulia Putri Reni Hidayati Rosdiana Rosdiana Ruri Nurhikma Safa Cinta Adilah SAFIRA Salampessy, St. Nur Marhamah Z. Saleh, Sagita Utari Saputra, Wahyudi Maulida Sativa, Filsa Era Selviana Selviana Siti Yaumul Afifah Afifah Sri Endang Harviani Nur Sri Kurniati Sri Wahyuni Suci Sukmawati Suhaela Suhaela Sukardi Sukardi Sumiati Suryati, Irma Susanti, Melida Susilawati - Sutrawati, Intan Tiara Hesti Amanda Tri Anita Wahyu Ningsih Triana Nadya Salsabilla Triwahyuni, Intan Tuti Sri Wahyuni Ulfayati, Sri Ulimah, Putri Ummi Kalsum Uswatun Hasanah Utsnani Qomari SP Wanda Azizah Wardani Winarta, Baiq Kusuma Warthini, Ni Luh Putu Nina Sri Wiwik Wahyu Utami Yenti Juniarti Yugistina, Erlin Yuli Fitrianingsih Yulia Era Fazira Yundia Pratiwi Nengsi Yuniarti, Baiq Mentari Yuzila, Baiq Yayit Zahroh, Nurlatifah