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PENGEMBANGAN MEDIA PEMBELAJARAN POP-UP BOOK DIGITAL PADA MATERI PERSATUAN DAN KESATUAN DI WILAYAH KABUPATEN ATAU KOTA SISWA KELAS V MIN 1 LANGSA Mirna; Ayudia, Inge; Kumala Sari, Cut
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62645

Abstract

This research was motivated by the limited use of digital learning media in the classroom. During the learning process, instruction was still predominantly conducted using textbooks and whiteboards, causing students to be more passive and experience difficulties in understanding abstract concepts. This study aimed to develop a digital pop-up book learning media and to determine its feasibility and practicality. The research employed the Research and Development (R&D) method using the ADDIE development model, which consists of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research subjects consisted of 31 fifth-grade students of MIN 1 Langsa, one teacher as the learning practitioner, and three expert validators. Data were collected through observation, interviews, questionnaires, and documentation, while the data were analyzed using descriptive quantitative and qualitative analysis. The results showed that the developed digital pop-up book learning media achieved a very high level of feasibility based on expert validation, with a score of 96% from the material expert (very feasible), 98% from the language expert (very feasible), and 100% from the media expert at the final validation stage (very feasible). The learning practitioner's assessment obtained a score of 100%, indicating that the media was very practical. Therefore, the Digital Pop-Up Book Learning Media on the topic of Unity and Cohesion within Regency and City Areas was declared highly feasible and highly practical to be used as a supporting learning media for Pancasila Education in Grade V at MIN 1 Langsa.
PENGEMBANGAN E-LKPD BERBASIS PROBLEM BASED LEARNING (PBL) PADA MATA PELAJARAN PENDIDIKAN PANCASILA Nst, Yeni; Fransaygu, Ronald; Ayudia, Inge
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63083

Abstract

The limited use of digital teaching materials and student’ low ability to express opinions and solve contextual problems in Pancasila Education learning require innovative learning resources. This study aimed to develop a Problem Based Learning (PBL)-based Electronic Student Worksheet (E-LKPD) for fourth-grade students in Pancasila Education, determine its validaty, and evaluate its practicality. The study employed a Research and Development (R&D) approach using the ADDIE development model, which consisted of the analysis, design, development, implementation, and evaluation stages. However, the research was limited to product development, expert validation, and practicality testing. The research subjects were fourth-grade students of SDN 1 Meurandeh. Data were collected throught interviews, observations, validation sheets completed by material, language, and media experts, as well as teacher and student response questionnaires. The result indicated that the developed PBL-based E-LKPD met the criteria of being highly valid based on expert validation and highly practical based on teacher and studens reponses. The product integrates the five syntax stages of Problem Based Learning into each learning activity, enabling students to participate actively in solving contextual problems related to mutual cooperation. Therefore, the developed E-LKPD is considered appropriate for supporting Pancasila Education learning in elementary schools.
PENGEMBANGAN E-FLASHCARD MATERI PANCASILA DALAM KEHIDUPANKU KELAS V SEKOLAH DASAR Nurhaliza, Siti Nurhaliza; Sukirno; Inge Ayudia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64376

Abstract

The background of this research found that the use of interactive digital learning media in Pancasila Education learning is still not varied, the role of students is still as recipients of information and learning is still teacher-centered so that student involvement in the learning process is not optimal. This study aims to determine the feasibility of e-flashcard learning media in Pancasila Education learning on the Pancasila in My Life material. This research was conducted at Gampong Teungoh Elementary School. The subject of this research is a type of research and development, namely Research and Development (R&D). The research design used in this study consists of 5 stages, namely the ADDIE model (analysis, design, development, implementation, and evaluation). The data collection technique used a Likert scale. The data collection instrument used a validation questionnaire from material experts, media experts, language experts, teacher response questionnaires, and student response questionnaires. The data analysis techniques used in this study were qualitative and quantitative analysis techniques. The results of the research obtained from the e-flashcard learning media obtained an assessment of 93.33% from material experts with the category "very valid", 98.57% from media experts with the category "very valid", 92.72% from language experts with the category "very valid". The level of practicality in using the e-flashcard learning media received an assessment from the teacher response questionnaire of 87.5% with the category "very practical", 87% from student response questionnaires with the category "very practical". So the e-flashcard media for the Pancasila in My Life material is suitable for use as a learning medium because it meets the valid and practical criteria. Therefore, this media can be used by teachers as an alternative learning media for Pancasila Education and can be further developed with more interactive features in subsequent research.
UPAYA SEKOLAH DALAM PELESTARIAN NILAI-NILAI PANCASILA MELALUI PROGRAM EKSTRAKURIKULER DI MIN 13 ACEH TIMUR Razika Autari, Siti; Ayudia, Inge; Mahlianurrahman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64845

Abstract

The preservation of Pancasila values is essential in shaping national character amid the challenges of globalization and shifts in the mindset of the younger generation. Schools play a strategic role in instilling these values, one of which is through extracurricular activities. Objective: This study aims to examine the school's efforts to preserve Pancasila values through extracurricular programs, the implementation of Pancasila values by students, and the obstacles faced by the school in integrating these values at MIN 13 Aceh Timur. Methods: This research applied a qualitative descriptive approach at MIN 13 Aceh Timur from November 1, 2024, to July 1, 2025. Research informants consisted of the principal, teacher advisors, and students. Data were collected through observation, interviews, and documentation, and then analyzed using data reduction, data display, and verification. Results: The findings indicate that the school integrates Pancasila values into Scouting (Pramuka), junior doctors (dokter kecil), sports, dance arts, and religious activities. These activities foster discipline, responsibility, cooperation, social concern, tolerance, and religiosity among students. Teachers serve as facilitators in shaping students' moral, social, and spiritual attitudes. Pancasila values are reflected in students' independence, discipline, mutual cooperation (gotong royong), and respect for differences. The obstacles faced by the school include limited teacher competence, scheduling constraints, diverse student characters, external environmental influences, and limited supporting facilities for extracurricular activities.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS CANVA AI PADA MATERI MENGHARGAI KERAGAMAN SISWA KELAS V MIN 1 LANGSA Selma Putri Az Zahra; Ronald Fransyaigu; Inge Ayudia
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 4 (2026): August 2026 (1)
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v9i4.6959

Abstract

Abstract: This study aims to develop and evaluate Canva AI-based animated video learning media focused on the topic of "Respecting Diversity" for fifth-grade students at Madrasah Ibtidaiyah Negeri 1 Langsa. The study employs the Research and Development (R&D) method using the ADDIE model, which encompasses Analysis, Design, Development, Implementation, and Evaluation. Product evaluation covers two primary aspects: media feasibility and practicality. Feasibility was assessed based on content, media, and language dimensions using expert validation sheets, while practicality was measured via response questionnaires involving one teacher and 28 students. Feasibility assessment results showed scores of 96.92% for content, 96% for media, and 100% for language, placing all dimensions in the "highly feasible" category. Practicality testing yielded scores of 92.00% from the teacher and 94.00% from the students, indicating that the media falls into the "highly practical" category. Based on these results, the Canva AI-based animated video media developed using the ADDIE model demonstrates a high degree of feasibility and practicality, making it a promising tool to support Pancasila Education instruction on the topic of respecting diversity. Keyword: ADDIE; Canva AI; instructional media; appreciating diversity.   Abstrak: Penelitian ini bertujuan mengembangkan dan mengevaluasi media pembelajaran video animasi berbasis Canva AI pada materi Menghargai Keragaman untuk siswa kelas V Madrasah Ibtidaiyah Negeri 1 Langsa. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi Analysis, Design, Development, Implementation, dan Evaluation. Evaluasi produk mencakup dua aspek utama, yaitu kelayakan dan kepraktisan media. Kelayakan media dinilai berdasarkan dimensi materi, media, dan bahasa menggunakan lembar validasi ahli, sedangkan kepraktisan diukur melalui angket respons yang melibatkan 1 guru dan 28 peserta didik. Hasil penilaian kelayakan menunjukkan bahwa dimensi materi memperoleh 96,92%, media 96%, dan bahasa 100%, sehingga seluruh dimensi berada pada kategori sangat layak. Hasil pengujian kepraktisan memperoleh nilai 92,00% dari guru dan 94,00% dari peserta didik, yang menunjukkan bahwa media berada pada kategori sangat praktis. Berdasarkan hasil tersebut, media video animasi berbasis Canva AI yang dikembangkan melalui model ADDIE menunjukkan karakteristik sangat layak dan sangat praktis secara signifikan, sehingga berpotensi digunakan sebagai media pendukung pembelajaran Pendidikan Pancasila pada materi menghargai keragaman. Kata kunci: ADDIE; Canva AI; media pembelajaran; menghargai keberagaman.