Salsabila, Nilza Humaira
Mathematics Education Department, Faculty Of Teacher Training And Education, Universitas Mataram. Jl. Majapahit No. 62, Mataram, West Nusa Tenggara, 83115

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Analisis Kemampuan Numerasi Mahasiswa Calon Guru Matematika Novitasari, Dwi; Humaira Salsabila, Nilza; Amrullah, Amrullah; Azmi, Syahrul; Hikmah, Nurul
Mandalika Mathematics and Educations Journal Vol 6 No 1 (2024): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v6i1.7259

Abstract

Preservice mathematics teachers will eventually become mathematics teachers and teach mathematics in schools to students. Therefore, it is important to assess the numeracy skills of preservice mathematics teachers to develop their numeracy skills, which will positively impact students once they start teaching in schools. This study aims to describe the numeracy skills of preservice mathematics teachers about numeracy, including how well they can explore mathematical concepts in problems related to numeracy. This study is a qualitative descriptive. The subjects of this study are 28 mathematics education students from the University of Mataram. The instruments used in this study are questionnaires and tasks containing numeracy problems using the Sasak cultural context. Data analysis employs descriptive qualitative analysis, which includes data transcription, categorization, data presentation, description of the numeracy skills of teacher candidates, and conclusion. The results show that, in general, students have not been able to distinguish between numeracy and mathematics. Additionally, students still face difficulties in designing numeracy-oriented learning, especially using the socio-cultural context
Persepsi Mahasiswa terhadap Penerapan Gallery Learning dalam Praktikum Mata Kuliah Berbasis Teknologi: Sebuah Studi Deskriptif Wulandari, Nourma Pramestie; Salsabila, Nilza Humaira; Primajati, Gilang
Mandalika Mathematics and Educations Journal Vol 6 No 2 (2024): Edisi Desember
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v6i2.8299

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The aim of this study is to explore the views of Mathematics Education students regarding the necessity of using varied learning models, such as Gallery Learning, in technology-based course practicums. This research employs a descriptive quantitative method involving 28 students as respondents. Based on the results of the distributed questionnaire, the majority of students agreed that incorporating varied learning models like Gallery Learning is essential for technology-based course practicums. Students also expressed increased enthusiasm and active participation during practicums using this model. The findings indicate that Gallery Learning enhances students' understanding of practicum materials, fosters critical thinking, and boosts motivation to learn. Overall, students felt that this varied learning model significantly improved the quality of their learning experience.
Game-Based Learning Media For Number Topic: Analysis And Design Salsabila, Nilza Humaira; Hapipi, Hapipi; Lu'luilmaknun, Ulfa
Jurnal Pendidikan Matematika VOLUME 8 NOMOR 2 DESEMBER 2021
Publisher : UIN Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/jpm.v8i2.5749

Abstract

This study aims to describe the preliminary analysis on the development of game media and see the student's preliminary response to the developed game-based mathematics learning media that is oriented to the learning outcomes of junior high school students. Several previous research results have shown that game-based learning media can improve students' mathematics learning outcomes. The development of learning media is based on the ADDIE development model which consists of five stages, namely, analysis, design, development, implementation, and evaluation. The respondents in this study were junior high school students totaling 122 people. Students are given a questionnaire related to game development. The questionnaire consists of 5 closed statement questions, with 4 answers on a Likert scale, namely strongly agree, agree, disagree, strongly disagree. The results show that most students agree that game learning media is needed in number topic, game learning media that can be played on mobile phones will make students easier to learn, the display of the game media is attractive, the color combination in the game media is interesting, and the characters in the game media are interesting.
Efektivitas Media Pembelajaran LKPD ditinjau dari Minat Belajar Matematika Peserta Didik Kelas IX SMPN 3 Lingsar Tahun Ajaran 2024/2025 Lu'luilmaknun, Ulfa; Salsabila, Nilza Humaira; Janah, Baiq Liatul Ukmatul; Januarsi, Putri
Griya Journal of Mathematics Education and Application Vol. 5 No. 1 (2025): Maret 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i1.545

Abstract

This study aims to determine the effectiveness of the Student Worksheet (LKPD) learning media in increasing the mathematics learning interest of ninth-grade students at SMPN 3 Lingsar in the 2024/2025 academic year. The research employed a pre-experimental method with a one-group pretest-posttest design. A total of 20 students were selected using purposive sampling. The research instrument was a learning interest questionnaire administered before and after learning activities using LKPD. Data were analyzed using the Shapiro-Wilk normality test, Levene's homogeneity test, and paired t-test. The results showed that the data were normally distributed and homogeneous. The paired t-test result indicated a p-value of 6.94 × 10⁻¹⁰ (< 0.05) with a t-value of 11.315. This finding demonstrates a significant difference between students' learning interest scores before and after using LKPD. Therefore, it can be concluded that the LKPD learning media is effective in increasing students’ interest in learning mathematics. This finding is expected to serve as a reference for teachers in selecting appropriate learning media to improve students' learning interest in the classroom.
Identifikasi miskonsepsi siswa dalam menyelesaikan masalah program linier berdasarkan metode Newman ditinjau dari Gender Tyaningsih, Ratna Yulis; Novitasari, Dwi; Salsabila, Nilza Humaira
Griya Journal of Mathematics Education and Application Vol. 5 No. 1 (2025): Maret 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i1.546

Abstract

Misconceptions in solving linear programming problems remain a challenge in mathematics education. Conceptual errors made by students can lead to misunderstandings and suboptimal learning outcomes. This study aims to identify students' misconceptions in solving linear programming problems based on the Newman method and analyze them from a gender perspective. The research method used is qualitative descriptive, with research subjects consisting of high school students who have studied linear programming. Data were collected through a diagnostic test based on the Newman method and in-depth interviews. The Newman method was used to analyze students' errors in five stages: reading, comprehension, transformation, process skills, and writing the final answer. The results showed that misconceptions most frequently occurred in the transformation and process skills stages. Male students tended to make errors in process skills, while female students made more mistakes in the comprehension and transformation stages. The conclusion of this study indicates that gender influences students' misconception patterns in solving linear programming problems. These findings are expected to serve as a reference for educators in designing more effective teaching strategies to reduce misconceptions and improve students' understanding of linear programming.
Pengaruh Kemampuan Spasial Dan Komunikasi Matematis Terhadap Hasil Belajar Matematika Siswa Eka Ayu Rasta, Ni Putu Virgi; Hikmah, Nurul; Salsabila, Nilza Humaira; Prayitno, Sudi
Mandalika Mathematics and Educations Journal Vol 7 No 1 (2025): Edisi Maret
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i1.8746

Abstract

The purpose of this study was to determine the effect of spatial intelligence and mathematical communication on the mathematics learning outcomes of class IX students of SMPN 5 Mataram in the 2024/2025 Academic Year. This type of research is quantitative with the ex post facto method. The population in this study were all class IX students of SMPN 5 Mataram in the 2024/2025 academic year with a total of 249 students. The sampling technique used probability sampling so that 1 class was selected, namely class IX B with a total of 31 students. The method of data collection was through giving tests of spatial ability, mathematical communication and mathematics learning outcomes with the material of similarity and congruence, surface area and volume of various curved and flat sided geometric shapes. The data analysis technique used in this study was descriptive statistical analysis and inferential statistical analysis. Based on the results of the inferential statistical analysis calculation, the t count value> t table was obtained, namely 6.238> 2.045 so that there was an effect of spatial ability on mathematics learning outcomes. The calculated t value > t table is 2.525 > 2.045 so that there is an influence of mathematical communication on mathematics learning outcomes. The Rxy (R) value is 0.836, sig. value 0.000 < 0.05 and 32.446 > 3.33. There is also an influence of variables X1 and X2 simultaneously on variable Y of 69.9%, which means that there is a positive influence between spatial ability and mathematical communication on students' mathematics learning outcomes with a strong relationship level. So, it can be concluded that there is an influence of spatial ability and mathematical communication on the mathematics learning outcomes of grade IX students of SMPN 5 Mataram in the 2024/2025 academic year.
Studi Implementasi GeoGebra dan Blok Manipulatif sebagai Representasi Visual dan Konkret dalam Pembelajaran Pecahan Tyaningsih, Ratna Yulis; Salsabila, Nilza Humaira; Triutami, Tabita Wahyu
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.9498

Abstract

Difficulties in understanding fraction concepts remain a significant challenge for elementary school students, primarily due to limitations in connecting abstract ideas with concrete experiences. This study aims to examine the implementation of GeoGebra and manipulatives blocks as visual and concrete representations in teaching fractions at SD Negeri 35 Ampenan. Employing a case study approach, the research involved 25 fourth-grade students as participants. Data were collected through observations, written tests, in-depth interviews, and documentation. The findings reveal: (1) an improvement in learning outcomes, indicated by an increase in average test scores from 72.2 (using manipulatives blocks) to 78.4 (using GeoGebra), representing an 8.6% gain; and (2) interviews with three students of varying ability levels suggested that concrete media (manipulatives blocks) were more effective for students with lower mathematical ability, while GeoGebra was preferred by students with stronger visual and conceptual skills. These findings suggest that the use of multiple representations can bridge understanding gaps and provide a more adaptive learning experience, particularly in teaching fractions. The study recommends integrating both visual and concrete media into mathematics instruction to enhance instructional effectiveness and strengthen student engagement.
Strategi Belajar Mahasiswa dalam Menyelesaikan Masalah Program Linier dengan Dualitas Wulandari, Nourma Pramestie; Kurniati, Nani; Salsabila, Nilza Humaira
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.9522

Abstract

Duality in linear programming is an essential concept in optimization-based decision making. However, many undergraduate students still struggle to understand and solve duality problems, especially when converting primal to dual models and interpreting their results. This study aimed to explore the learning strategies used by fifth-semester students in solving duality problems. A qualitative case study approach was employed, involving 36 students from a mathematics education program. Data were collected through classroom observations, open-ended tasks, reflective writing, and interviews, and analyzed thematically. The findings revealed that most students (52.8%) used procedural repetition strategies, while others adopted conceptual elaboration (30.6%) and organizational strategies (16.6%). Students who used elaboration and organizational strategies demonstrated deeper conceptual understanding and greater problem-solving flexibility. These results suggest that procedural approaches still dominate, and instructional efforts should focus on fostering more reflective and meaningful learning strategies among students.
ChatGPT sebagai Asisten Pemrograman: Studi Deskriptif pada Mahasiswa Pendidikan Matematika dalam Pembelajaran MATLAB Salsabila, Nilza Humaira; Wulandari, Nourma Pramestie; Tyaningsih, Ratna Yulis
Griya Journal of Mathematics Education and Application Vol. 5 No. 2 (2025): Juni 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i2.722

Abstract

Penelitian ini bertujuan untuk mengetahui pengalaman mahasiswa pendidikan matematika dalam menggunakan ChatGPT sebagai alat bantu dalam menyusun program MATLAB pada pembelajaran Komputer Matematika. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan melibatkan empat mahasiswa yang bekerja dalam dua kelompok kecil. Data dikumpulkan melalui lembar aktivitas yang berisi tugas membuat tiga program MATLAB dengan bantuan ChatGPT dan pertanyaan refleksi tentang pemahaman, tantangan, dan kepercayaan diri mereka. Hasil penelitian menunjukkan bahwa ChatGPT membantu mahasiswa memahami struktur program, mempercepat proses penulisan kode, dan meningkatkan rasa percaya diri dalam belajar pemrograman. Mahasiswa juga menyadari bahwa tidak semua jawaban dari ChatGPT langsung sesuai, sehingga perlu tetap berpikir kritis dan memeriksa kembali setiap kode. Secara umum, ChatGPT dinilai bermanfaat dalam proses belajar pemrograman, terutama jika digunakan bersama pemahaman konsep yang baik. Penelitian selanjutnya disarankan untuk melibatkan lebih banyak peserta dan menerapkan ChatGPT pada topik matematika lain.
Challenges in Designing Learning Media among Mathematics Education Students Salsabila, Nilza Humaira; Novitasari, Dwi; Triutami, Tabita Wahyu; Lu’luilmaknun, Ulfa; Kertiyani, Ni Made Intan; Oktavihari, Dita
Mandalika Mathematics and Educations Journal Vol 7 No 2 (2025): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v7i2.9630

Abstract

This study aims to describe the challenges or difficulties faced by mathematics education students in designing learning media, especially student worksheet, interactive presentation slides, and educational video. This research is a quantitative descriptive research with the subjects in this study are 4th semester students enrolled in the Mathematics Learning Technology course, as many as 23. Data collection was carried out through distributing questionnaires to students regarding their difficulties in developing media. The results showed that students experienced the most difficulties in developing educational videos compared to student worksheet, interactive presentation slides. The main difficulties in educational videos include technical skills such as editing, flow design, and application usage.
Co-Authors aini, rohmiatun Akhmad Asyari Amrullah Amrullah Andini, Andini Apriliani, Madiinatul Asroor Aprilianti Aprilianti Aprilianti, Mia Ardani, Riska Ayu Ariska Kurnia Rachmawati Arjudin Arjudin Arjudin Arjudin Baehaqi Baidowi Baidowi Baidowi Baidowi Bq. Nerik Prawita Dasusmi, Krisna Jivani Deni Hamdani Dilla Khairunnisa Yuniarsih Dwi Novitasari Eka Ayu Rasta, Ni Putu Virgi Eka Kurniawan Elanda, Eva Fitri Ayu Ningtiyas Guilin, Xie Hafifa, Winda Hamdani, Deni Hamdani, Deni Hapipi Hapipi Hapipi Hapipi Ilham, Zanuarlin Tri Rahayu Iqrimi Ziarati Irna Oktavia Mutmainna Izzati Hilmi, Nida Janah, Baiq Liatul Ukmatul Januarsi, Putri Jatmiko Jatmiko Junaidi Junaidi Junaidi Junaidi Junaidi, J. Ketut Sarjana KETUT SARJANA, KETUT Kurniawan, Eka Laila Hayati Laila Hayati, Laila Lely Santika Putri Lu’luilmaknun, Ulfa M. Yogi Riyantama Isjoni Maharani, Regina Mohammad Archi Maulyda Muhammad Turmuzi Nani Kurniati Nani Kurniati Ni Made Intan Kertiyani Noviyanti, Baiq Elisa Nufus, Hayatul Nurhasanah Nurhasanah Nurul Hikmah Nyoman Arya Sejati Oktavihari, Dita Pratama, Melinia Putri Primajati, Gilang Qorni, Wais Al Ratih Ayu Apsari Ratih Ayu Apsari Rhomiy Handican Rina Ardianti Rukmana Riska Ayu Ardani Salsabila, Salsabila Samijo, Samijo Sanuriza, Irna Il Sariyasa . Sinta Silviana Muslim Soepriyanto, Harry Sri Subarinah, Sri Sripatmi Sripatmi Sripatmi Sripatmi Sripatmi, Sripatmi Sripatmi, Sripatmi Sudi Prayitno Sudi Prayitno Syahrul Azmi Syahrul Azmi Tabita Wahyu Triutami Tara Rezika Aliffianti Triutami, Tabita Wahyu Ulfa Lu'luilmaknun Ulfa Lu’luilmaknun Wahyu Setyaningrum Wulandari, Nourma Pramestie Yulis Tyaningsih, Ratna