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Ideologi Sosial Dalam Kesenian Tradisional Angklung Sered: Dari Alat Perjuangan Hingga Sebagai Sarana Hiburan Masyarakat Agus Ahmad Wakih; Juju Masunah; Tati Narawati; Cece Rakhmat
PANGGUNG Vol 33 No 2 (2023): Ideologi, Identitas, dan Kontekstualitas Seni Budaya Media
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v33i2.2586

Abstract

ABSTRACT For 350 years, Indonesia was under the rule of foreign countries before gaining independence in 1945. This colonization had a significant impact on the social, cultural, economic, and political aspects of Indonesian society. The people expressed their resistance through traditional performing arts, such as angklung sered in Balandongan, Tasikmalaya, West Java. This art form served as a tool of struggle against the colonizers. The objective of this research is to discover the values of social ideology embedded in angklung sered within the community of Balandongan. The research methodology employed semiotic analysis, focusing on the text and context of the angklung sered performances. Text analysis emphasizes the musical instrument used in the performance, while contextual analysis examines the artistic function of angklung sered before and after independence. The research data was obtained through interviews and documentary studies. The findings reveal that angklung sered served as a symbol of resistance before independence, while after independence, the emphasis shifted towards the aesthetics of the performance. Angklung sered also became a social ideology for the community, reflected in its meanings and symbols, serving as the foundation of their beliefs in everyday life. Keywords: Social Ideology, Culture, Traditional Art, Angklung Sered, Traditional Performing Arts ABSTRAK Selama 350 tahun, Indonesia dikuasai oleh negara-negara asing sebelum merdeka pada tahun 1945. Penjajahan ini berdampak besar pada sosial, budaya, ekonomi, dan politik bangsa Indonesia. Masyarakat menunjukkan perlawanan melalui seni pertunjukan tradisional seperti angklung sered di Balandongan, Tasikmalaya, Jawa Barat. Seni ini dijadikan sebagai alat perjuangan melawan penjajah. Penelitian ini bertujuan menemukan nilai-nilai ideologi sosial masyarakat dalam angklung sered di Balandongan. Metode penelitian menggunakan analisis semiotika, fokus pada teks dan konteks pertunjukan angklung sered. Analisis teks berfokus pada alat musik angklung yang digunakan, sedangkan analisis konteks memeriksa fungsi kesenian ini sebelum dan setelah kemerdekaan. Data penelitian diperoleh melalui wawancara dan studi dokumentasi. Hasil penelitian menunjukkan angklung sered sebelum kemerdekaan menjadi simbol perjuangan, sementara setelahnya lebih menekankan estetika pertunjukan. Angklung sered juga menjadi ideologi sosial masyarakat, tercermin dalam makna dan simbolnya yang menjadi dasar keyakinan dalam kehidupan sehari-hari. Kata kunci: Ideologi Sosial, Budaya, Kesenian Tradisional, Angklung Sered, Seni Pertunjukan Tradisional
Implementation of the teaching industry as a strategy for developing digital marketing competencies for diploma in graphic design students at the malaka hotel Pertiwi, Annisa Bela; Masunah, Juju; Prawira, Nanang Ganda; Karyono, Tri
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol 10, No 2 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202425264

Abstract

The digital marketing industry in the hospitality sector needs a creative workforce that is able to integrate technical skills with strategic innovation. The Teaching Industry program implemented by the Graphic Design Study Program of Widyatama University in collaboration with Hotel Malaka is designed to overcome the gap between the competencies of graphic design students and industrial needs. This research aims to evaluate the implementation of the Teaching Industry program in developing the technical competence of Diploma 4 Graphic Design students through various learning approaches. The research uses a descriptive qualitative method with data collection techniques in the form of in-depth interviews, participatory observations, and document analysis (logbook, portfolio, and performance evaluation). The study involved 17 students working on digital marketing projects, including content planning, graphic design, photography, videography, and social media management during the Odd Semester 2022-2023 to the Odd Semester 2024-2025. The results of the study show that 80% of students have experienced an increase in technical competence, especially in producing visual content, branding strategies, and social media management. Performance evaluation showed that branding design obtained the highest score (86.8), followed by event content creation (85.6). Work-Based Learning, Experiential Learning, Collaborative Learning, and Project-Based Learning approaches have proven to be effective in supporting student skill development. This program has successfully prepared students for the world of work in the creative industry sector, especially digital marketing. This Teaching Industry learning model can be adopted by other educational institutions to answer the industry's need for skilled and innovative creative workers.
THE IMPLEMENTATION OF TECHNO-PEDAGOGY TEACHING APPROACH FOR INDONESIAN SECONDARY SCHOOL TEACHERS IN JAVANESE GAMELAN LEARNING Wibowo, Dhany Yufisa; Masunah, Juju; Milyartini, Rita; Karyono, Tri
International Journal of Education Vol 18, No 1 (2025): February 2025
Publisher : Kantor Jurnal dan Publikasi Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ije.v18i1.74412

Abstract

Since its recognition as a World Intangible Cultural Heritage by UNESCO, it is pivotal to preserve Gamelan musical instruments by introducing them to the younger generation; one of which is through teaching such Indonesian traditional musical instruments at schools. However, in practice, Javanese Gamelan learning in schools is often neglected, among other things, due to the lack of teacher knowledge, limited facilities, and lack of support from the school. The purpose of this research is to explore the concept of techno-pedagogy as an alternative teaching approach that can be developed and applied by teachers in Javanese traditional Gamelan music classrooms at secondary schools in Indonesia; utilizing technology and information media to ease students’ learning. This qualitative research was carried out by collecting data from interviews, document analysis, and review of previous literature related to the current purpose. Three participants (two experienced music teachers and one lecturer) were involved. The data obtained were then analyzed using qualitative coding techniques. The findings of this study demonstrate that the concept of techno-pedagogy provides teachers with the necessary abilities and resources to deliver Gamelan teaching in a more effective way and in accordance with the needs of today's students. By combining modern technology with a pedagogical approach, teachers can make the learning experience more engaging and accessible and allow students to explore Gamelan through interactive platforms such as M-Learning The results imply that teachers should adapt their teaching strategies to different learning situations to engage students effectively; particularly through the techno-pedagogy approach.
RADEC Model in Dance Learning to Improve Student Learning Outcomes Nadia Zahratunnisa; juju masunah; Beben Barnas
Journal of Dance and Dance Education Studies Vol 5, No 1 (2025): March
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jddes.v5i1.81965

Abstract

The importance of learning outcomes that are the target of learning in cognitive, affective, and psychomotor aspects. Learning outcomes are one of the abilities possessed by students after receiving learning experiences that will result in changes in behavior. However, student learning outcomes in dance learning in cognitive, affective, and psychomotor aspects in class VIII-B of SMP Laboratorium Perpilot UPI Bandung are low. The purpose of this study is to improve student learning outcomes using the RADEC learning model. This study uses the Classroom Action Method (CAR) with a quantitative approach. This CAR adapts the Kemmis and Mc.Taggart model, each cycle of which consists of four stages, namely planning, implementation, observation, and reflection. This study was conducted in three cycles. The participants in this study were 21 students in class VIII-B. Data collection techniques were carried out by means of observation, testing, reflection, and literature studies. Data analysis was carried out descriptively quantitatively by calculating the average class value. The results of this study indicate that the application of the RADEC learning model increased the average value of 6 students who completed (29%) who achieved a score of 63 in the initial condition to 21 students (100%) completed with a score of 94 in the third cycle. These results indicate an increase in student learning outcomes in dance learning from the initial condition that did not use the learning model and then changed to using the RADEC learning model.
Stimulation of drawing expression to strengthen character learning Karyono, Tri; Isa, Badrul; Masunah, Juju
Jurnal Cakrawala Pendidikan Vol. 44 No. 2 (2025): Cakrawala Pendidikan (June 2025)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v44i2.76617

Abstract

This study investigates the implementation of a value-based expressive drawing model within the framework of Cultural Education and National Character Building (PBKB) in elementary schools students. The objective is to explore how this model can enhance emotional intelligence and instill moral values in students through creative expression. To align with government policies, the study was conducted with 3rd graders at Cisarua 1, 2, and 3 Elementary Schools located in Bandung Barat Regency. The study examined: (i) the school’s vision and mission supporting Cultural Education and National Character Building (PBKB); (ii) the application of character education through value-based expressive drawing to enhance emotional intelligence in elementary school; (iii) the impact of this educational approach on students' values and personalities, as reflected in their learning outcomes; and (iv) changes in students’ attitudes, analyzed through children's drawings. The experimental methods aimed to improve lesson plans, teaching processes, instructional media, and the analysis of values in children's visual symbols. Results indicated positive shifts in students' attitudes and character values, as evidenced by progress reports over two semesters. Various national character traits were identified in children's expressive drawings, notably through the visualization of symbols of honesty, thereby demonstrating the effectiveness of value-based expressive drawing model in character education.
PELATIHAN PENDIDIKAN SENI ANAK BAGI GURU PENDIDIKAN ANAK USIA DINI (PAUD) DAN SEKOLAH DASAR (SD) DI BANDUNG Nugraheni, Trianti; Masunah, Juju; Narawati, Tati; Karwati, Uus; Santana, Fifiet Dwi Tresna
Tunas Siliwangi Vol 7 No 2 (2021): VOL 7 NO 2, OKTOBER 2021
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/ts.v7i2p44 - 51.2885

Abstract

Pendidikan seni di Sekolah Dasar seakan tidak ada habisnya. Persoalan terjadi mulai dari: ketersediaan bahan ajar dan metode pembelajaran. Kemampuan guru bidang seni, hingga Perhatian pemerintah terhadap pendidikan seni. Pendidikan seni untuk informal di keluarga dan masyarakat perlu mendapat perhatian. Pendidikan informal ini kurang berjalan sebagaimana yang diharapkan karena persoalan tingkat pendidikan dan pengembangan diri dari orang tua serta kreativitas bagi anak usia dini itu sangatlah penting. Maka peneliti meneliti ini bertujuan untuk menerapkan pendidikan seni kepada guru dan tutor Pendidikan Anak Usia Dini (PAUD) dan Sekolah Dasar di Bandung. Metode kegiatannya adalah pelatihan secara virtual.  Metode ini memiliki langkah-langkah yang diawali dengan mendiagnosa masalah, membuat rancangan kegiatan, implementasi, dan evaluasi. Dalam membuat rancangan akan dilakukan pembuatan video pelatihan secara virtual. Dalam implementasinya dilaksanakan dalam bentuk workshop bagi guru secara virtual. Evaluasi kegiatan ini akan dilakukan dengan cara menyebarkan quesioner untuk memahami kemampuan guru dalam menyerap bahan materi secara virtual. Hasil kegiatan ini adalah sebuah model pelatihan pendidikan seni secara virtual bagi guru PAUD dan SD. Kata kunci:    Anak Usia Dini (PAUD), Pembelajaran Virtual, Pendidikan Seni
Aesthetic Jewelry Design and Entrepreneurial Creativity Patterns: Case Study of Four Generations of Pasirjambu Jewelry Artisans Muhakik Atamtajani1, Asep Sufyan; Masunah, Juju; Prawira, Nanang Ganda; Karyono, Tri
Journal of Urban Society's Arts Vol 12, No 1 (2025): April 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jousa.v12i1.14664

Abstract

The aesthetics of jewelry design and patterns of entrepreneurial creativity are key aspects in developing Kamasan jewelry products in Pasirjambu, Ciwidey. Each generation of artisans exhibits unique skills and approaches in creating bespoke accessory designs. This study aims to explore the creativity patterns and aesthetic values in the jewelry designs produced by four generations of artisans in Pasirjambu. A qualitative approach with a case study method was employed to gather data from four artisans, both male and female, focusing on ring designs. Data collection techniques included interviews, observations, and document studies, with data analysis conducted through triangulation. The findings reveal that the artisans’ creativity lies in their innovative use of motifs, enhancing aesthetics, comfort, and market appeal. This study highlights how tradition and innovation coexist to preserve the jewelry heritage of Pasirjambu while fostering entrepreneurial creativity. Desain Perhiasan yang Estetis dan Pola Kreativitas Wirausaha: Studi Kasus Empat Generasi Pengrajin Perhiasan Pasirjambu. Estetika desain perhiasan dan pola kreativitas kewirausahaan menjadi kunci dalam pengembangan produk perhiasan kamasan di Pasirjambu, Ciwidey. Setiap generasi pengrajin menunjukkan keunikan keterampilan dan pendekatan yang berbeda dalam menciptakan desain aksesori pesanan. Penelitian ini bertujuan untuk mengeksplorasi pola kreativitas dan nilai estetika dalam desain perhiasan yang dihasilkan oleh empat generasi pengrajin di Pasirjambu. Pendekatan kualitatif dengan metode studi kasus digunakan untuk menggali data dari empat pengrajin, baik laki-laki maupun perempuan, yang berfokus pada desain cincin. Teknik pengumpulan data meliputi wawancara, observasi, dan studi dokumentasi, sedangkan analisis data dilakukan melalui triangulasi. Hasil penelitian menunjukkan bahwa kreativitas para pengrajin terletak pada inovasi motif yang mendukung estetika, kenyamanan, dan kebutuhan pasar. Studi ini mengungkap bagaimana tradisi dan inovasi berjalan beriringan dalam melestarikan warisan perhiasan Pasirjambu sekaligus memperkuat pola kreativitas kewirausahaan.
Implementation of the teaching industry as a strategy for developing digital marketing competencies for diploma in graphic design students at the malaka hotel Pertiwi, Annisa Bela; Masunah, Juju; Prawira, Nanang Ganda; Karyono, Tri
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol. 10 No. 2 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202425264

Abstract

The digital marketing industry in the hospitality sector needs a creative workforce that is able to integrate technical skills with strategic innovation. The Teaching Industry program implemented by the Graphic Design Study Program of Widyatama University in collaboration with Hotel Malaka is designed to overcome the gap between the competencies of graphic design students and industrial needs. This research aims to evaluate the implementation of the Teaching Industry program in developing the technical competence of Diploma 4 Graphic Design students through various learning approaches. The research uses a descriptive qualitative method with data collection techniques in the form of in-depth interviews, participatory observations, and document analysis (logbook, portfolio, and performance evaluation). The study involved 17 students working on digital marketing projects, including content planning, graphic design, photography, videography, and social media management during the Odd Semester 2022-2023 to the Odd Semester 2024-2025. The results of the study show that 80% of students have experienced an increase in technical competence, especially in producing visual content, branding strategies, and social media management. Performance evaluation showed that branding design obtained the highest score (86.8), followed by event content creation (85.6). Work-Based Learning, Experiential Learning, Collaborative Learning, and Project-Based Learning approaches have proven to be effective in supporting student skill development. This program has successfully prepared students for the world of work in the creative industry sector, especially digital marketing. This Teaching Industry learning model can be adopted by other educational institutions to answer the industry's need for skilled and innovative creative workers.
PENINGKATAN PENGETAHUAN TARI TOPENG CIREBON MELALUI MODEL BLENDED LEARNING Besari, Silvi Nuraeni; masunah, juju; Suryawan, Ace Iwan
Ringkang : Kajian Seni Tari dan Pendidikan Seni Tari Vol 5, No 2 (2025): AGUSTUS 2025
Publisher : Program Studi Pendidikan Seni Tari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ringkang.v5i1.80859

Abstract

Android-Based Cikeruhan Dance Multimedia to Improve Students' Self-Directed Learning Badaruddin, Saian; masunah, Juju; Nugraheni, Trianti; Ganda Prawira, Nanang; Mohd Zahid, Muhammad Fairul Azreen
Journal of Innovation in Educational and Cultural Research Vol 6, No 4 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v6i4.2397

Abstract

This research aims to develop an Android-based digital module for Cikeruhan Dance that can enhance students' self-directed learning (SDL) abilities. Cikeruhan Dance, as part of the Sundanese folk dance tradition, has the potential to be used as an interesting and relevant learning material for university students and school pupils, especially in the context of dance education. The research method employed is Research and Development (RD), utilizing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The module development process involves analyzing students' needs for interactive and easily accessible dance learning materials, followed by designing a module that includes History, Movement Structure, Makeup and Costume, as well as video tutorials and quizzes for evaluation. Data collection techniques include observation, interviews, and literature studies to analyze needs and identify novelties, ensuring that the development aligns with student requirements. Triangulation analysis is then applied to ensure the collection of relevant and balanced data. A limited trial was conducted with dance education students. The results of the small group trial showed an effectiveness of 85.07%, while the large group trial showed an effectiveness of 87.91%. The difference occurred because the large group already had prior knowledge of the material. This module is considered highly valid with an attractive design, communicative language, and visual elements that support learning. The use of the Android-based module facilitates access and increases motivation and independence among students in learning Cikeruhan Dance.
Co-Authors ., Desfina Ace Iwan Suryawan, Ace Iwan Aditiya, Santi Afri Wita Afri Wita Agus Ahmad Wakih Agus Budiman ANGGRAENI, RENI Anggriani, Fifi Annisa Bela Pertiwi, Annisa Bela Annisa Pertiwi Arief Johari Asep Sufyan Muhakik Atamtajani Asyifah, Siti Ayo Sunaryo Ayo Sunaryo Beben Barnas, Beben Besari, Silvi Nuraeni Cepi Riyana, Cepi Dedi Rosala Dedy Ari Nugroho Dedy Setyawan Eka Yuliana Rahman Eko Hadi Prayitno Erazo Andrade, Santiago Paul Erlina Wiyanarti Eva Qomariah Fadil Ahmad Nahrowi Fakhirah, Ashillah Radhwa Feny Yuliani Fifiet Dwi Tresna Santana Fifiet Dwi Tresna Santana, Fifiet Dwi Tresna Ganda Prawira, Nanang Hapidzin, Rivaldi Indra Hayani Wulandari Hayani Wulandari, Hayani Heni Komalasari Heri Puspito Diyah Setiyorini Hery Supiarza Isa, Badrul Iwan Gunawan Jeon, Jeong Ok Juniar, Rike Lasido, Nur Allan LELI KURNIAWATI Lely Kurniawati Mahendra, Benny Mariah, Yoyoh Siti Maskat, Suryadi Maya Sari Mohd Zahid, Muhammad Fairul Azreen Mubiar Agustin Muhammad Jazuli Muniir, Muhammad Sirojul Nadia Zahratunnisa Najamudin, Muhammad Nana Ganda Nana Supriatna Nguyen, Kieu-Trang Nina Nursetia Ningrum Noviana Wluan Syafitri nuri Fitriani, Pomalingo, Moh Fikri Puspa Melliyanti Ramdhani Putri Lilis Dyani Rakhmat, Cece Reni Haerani Ria Sabaria Ria Sabaria Riana Rosa Prastika Rini Andari, Rini Rita Milyartini Rusnia Yanti Sabaria, Ria Iwan Saian Badaruddin Sandi Jembar Wijaya Santi Aditiya Sari, Putri Yunita Permata Kumala Sasaki, Mariko Shifa Adelia siti Asyifs Soetedja, Zakarias S. Soeteja, Zakaria S Soeteja, Zakarias S. Sunaryo, Ayo Sutisna, Riya Felisia Tati Narawati Tri Karyono Trianti Nugraheni uus karwati Vanessa Gaffar Wahyu Lestari Wakih, Agus Ahmad Wibowo, Dhany Yufisa Wulan Indah Fatmawati Wulan Purnamasari Yana Endrayanto Yanti Heriyawati yaris agustiani Yudi Sukmayadi Zakarias S. Soeteja Zakarias Sukarya Soeteja