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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Civics: Media Kajian Kewarganegaraan Jurnal Inovasi Pendidikan Educitizen PKn Progresif Jurnal Pendidikan Indonesia Prosiding Seminar Nasional Sains Dan Teknologi Fakultas Teknik Lembaran Ilmu Kependidikan Yustisia Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar Analisa Proceeding of International Conference on Teacher Training and Education Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Jurnal Pengabdian UntukMu NegeRI Jurnal Pendidikan Dasar Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan Journal of Educational Research and Evaluation Journal of Education Technology International Journal of Elementary Education Jurnal EDUTECH Undiksha JTP - Jurnal Teknologi Pendidikan Academy of Education Journal Social, Humanities, and Educational Studies (SHEs): Conference Series Diakronika Jurnal PPKn Budapest International Research and Critics in Linguistics and Education Journal (Birle Journal) Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences Civics Education And Social Science Journal (CESSJ) Indonesian Values and Character Education Journal Jurnal Manajemen Pendidikan dan Ilmu Sosial (JMPIS) International Journal of Educational Research and Social Sciences (IJERSC) Kalam Cendekia: Jurnal Ilmiah Kependidikan Jurnal Pengabdian Kepada Masyarakat Patikala Analisa: Journal of Social Science and Religion Jurnal Pengabdian Sosial Integralistik Wissen: Jurnal Ilmu Sosial dan Humaniora
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Interactive Mobile Learning-Based Gamification to Improve the Collaboration Skills of 11th Grade Students in High School Sujarwo, Fakhrudin; Sariyatun; Rejekiningsih, Triana
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i3.63210

Abstract

Instilling multiculturalism and a community attitude of cooperation in maintaining national integration can be done through the Sociology learning process. However, the Sociology learning process that occurred have not been carried out optimally. Thus, collaboration skills as an essential skill in building a 21st-century knowledge society need to be achieved. It can be seen interaction between students who still prioritize personal interests rather than group interests to attain common goals. This happened in the Sociology subject in class XI high school. Based on these problems, this research aimed at optimizing the Sociology learning process through the development and elaboration of gamification-based mobile learning media to improve collaboration skills. This research was a development research (R&D). The gamification-based mobile learning media was tested using a static group comparison design approach in the experimental class and comparison class. The test results were that the practical course scored 82.66, and the comparison class scored 67.40. It indicated that, there were an average difference where the experimental type was 15.26 points superior or 22.63% premium to the comparison class. The t-test results showed that gamification-based mobile learning media products improved collaboration skills. It was concluded that the mobile learning media developed is suitable for use and effective in enhancing the collaboration skills of class XI high school students.
PENGUATAN ECOLOGICAL CITIZENSHIP SEBAGAI UPAYA MENINGKATKAN SIKAP PEDULI LINGKUNGAN MELALUI KOMUNITAS SOLO BERSIH Haristya Indah Nur Fatikhah; Rejekiningsih, Triana
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan Vol 13 No 2 (2024): Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Publisher : Prodi PPKn Universitas Slamet Riyadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/jgz.v13i2.11742

Abstract

Penelitian ini bertujuan untuk mendeskripsikan bagaimana penguatan ecological citizenship sebagai upaya meningkatkan sikap peduli lingkungan melalui Komunitas Solo Bersih dan mengetahui hambatan dan solusi dalam upaya meningkatkan sikap peduli lingkungan melalui Komunitas Solo Bersih. Jenis penelitian ini adalah kualitatif dengan teknik pengambilan sampel secara purposive sampling dan snowball sampling. Teknik pengumpulan data berupa wawancara, observasi, dan studi dokumen. Teknik uji validitas yang digunakan adalah triangulasi data dan triangulasi teknik. Hasil penelitian menunjukkan bahwa perlunya penguatan ecological citizenship adalah untuk meningkatkan sikap kepedulian masyarakat Surakarta terhadap kebersihan dan kelestarian lingkungan hidup, dengan tindakan nyata berupa kegiatan pro-lingkungan melalui Komunitas Solo Bersih. Adapun cara yang dilakukan oleh Komunitas Solo Bersih dalam penguatan ecological citizenship sebagai upaya meningkatkan sikap peduli lingkungan masyarakat adalah melalui berbagai program kerja, yaitu: edukasi lingkungan, aksi cleanup, giat bersih sungai, dan kegiatan penghijauan. Hambatan yang dihadapi berupa 1) keterbatasan sumber daya manusia, 2) keterbatasan sumber dana, 3) kurangnya antusias dari masyarkat dalam mengikuti program. Solusi untuk mengatasi hambatan tersebut adalah dengan 1) tetap merangkul anggota yang kurang aktif dan mencari waktu yang tepat seperti di hari libur agar semua anggota dapat berkumpul, 2) bekerjasama dengan berbagai pihak dan mencari sponsor sehingga memperoleh dana yang cukup untuk memaksimalkan pelaksanaan program, 3) membuat program edukasi lingkungan yang menarik seperti adanya pembagian bibit tanaman gratis.
Digital Comic Teaching Materials in Strengthening Character Education to Prevent Bullying Behavior for High School Students Kusumawati, Niluh Ari; Djono; Rejekiningsih, Triana
Indonesian Values and Character Education Journal Vol. 7 No. 2 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ivcej.v7i2.80103

Abstract

This study identifies the issue of the high prevalence of bullying behavior occurring in various environments, including social media, schools, communities, text messages, and homes. The study aims to analyze the effectiveness of digital comic teaching materials in strengthening character education to prevent bullying behavior among students. The method used in this study is a quasi-experimental design with a non-equivalent control group design (pretest-posttest). The subjects of the study involved 256 tenth-grade students and 6 guidance counselors. Data collection was conducted through questionnaires and observations related to students' experiences in witnessing bullying behavior. Data analysis utilized the N Gain test to measure the changes in outcomes before and after the intervention. The results show that digital comic teaching materials are effective in enhancing students' understanding of the importance of character education to prevent bullying behavior, with an average N Gain value of 91.04% in the experimental group. Based on these results, it can be concluded that digital comic teaching materials play a significant role in reducing bullying behavior and raising awareness of character education values among students.
Pemberdayaan Pendidikan Anak Melalui Program CERMAT (Cerdas Melalui Belajar Bersama) di Panularan Rejekiningsih, Triana; Najma, Haya Nuron; Yanti, Indah Warih; Sukaningtyas, Stefani Murwani; Faizah, Alva Nurul
Jurnal Pengabdian Sosial Vol. 2 No. 1 (2024): November
Publisher : PT. Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/w0qek714

Abstract

Program CERMAT (Cerdas Melalui Belajar Bersama) dilaksanakan di RW 1 Kelurahan Panularan, Kecamatan Laweyan, sebagai upaya meningkatkan kualitas pendidikan dan motivasi belajar anak-anak TK hingga SD. Program ini berfokus pada menciptakan lingkungan belajar yang menyenangkan dan efektif melalui kegiatan belajar bersama, bimbingan belajar, dan permainan edukatif. Tujuan utama program ini adalah untuk meningkatkan minat dan motivasi belajar anak, membantu mereka memahami materi yang dianggap sulit, serta mengembangkan keterampilan sosial dan komunikasi. Hasil kegiatan menunjukkan peningkatan motivasi dan antusiasme belajar pada anak-anak, yang ditandai dengan pemahaman materi yang lebih baik dan keterlibatan aktif dalam proses pembelajaran. Program CERMAT menjadi solusi potensial untuk mendorong pemberdayaan pendidikan anak-anak dalam komunitas, serta diharapkan dapat terus berlanjut sebagai bentuk dukungan pendidikan jangka panjang.
Gamification Based on Android to Improve Comprehension Civics for Deaf Student Aisyah Ayu Mustikasari; Munawir Yusuf; Triana Rejekiningsih
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.58383

Abstract

The problems that occur in the learning process for class III SLB B or deaf students originate from how the teacher conveys the material and the characteristics of the students. Teachers still teach in a simple method, so students get bored quickly. In the learning process, media is needed that prioritizes visuals to make it easier for students to capture the material presented by the teacher. This study aims to develop android-based gamification learning media on Civics theme 8 material. This research uses the Research and Development (RnD) method using the ADDIE approach. The participants in this study were 20 students of class III SLB B. The process of collecting data with interviews, questionnaires, and observation. At the same time, the instruments used are questionnaires and tests. Data analysis technique using SPSS with independent t-test. The result is that Android-based gamification media can be used in the learning process. In the experimental class, the average post-test score is 9.10, while in the control class is 8.00. Based on these values, the use of Android-based gamification learning media in the experimental class increased students' understanding of Civics compared to the control class, which did not use gamification learning media. Thus, gamification has a positive influence on increasing student understanding.
The Utilization of Computer-Based Interactive Multimedia in Improving Entrepreneurial Attitudes of High School Students Rejekiningsih, Triana; Sudiyanto, Sudiyanto; Budiarto, Mochamad Kamil
Jurnal Pendidikan Indonesia Vol 11 No 1 (2022)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.073 KB) | DOI: 10.23887/jpi-undiksha.v11i1.37031

Abstract

Entrepreneurship education is important to be delivered by students in the digital era. Through an entrepreneurial learning process that is integrated with the use of digital learning media, it is hoped that it will create a more dynamic, active and student-centered learning environment so that it can facilitate students in achieving the learning goals that have been set. This study aims to convey the results of the interactive multimedia effectiveness test on improving students' entrepreneurial attitudes in learning craft and entrepreneurship for high school students. This research method is an experimental method with a quasi-experimental design with pre and posttest in the control class and experimental class. The data collection instrument used was an attitude scale questionnaire. This study was followed by high school students, the sample selection used cluster random sampling which was taken in a certain class which is equivalent. The results showed that through the use of interactive multimedia, there was a significant effect and was followed by an increase in students' entrepreneurial attitudes. This study concludes that interactive multimedia is considered quite effective in influencing and improving students' entrepreneurial attitudes as an effort to achieve learning objectives. Therefore, interactive multimedia is very suitable for use as a learning medium for craft and entrepreneurship subjects in high school.
Analysis of students' legal awareness for bullying prevention in Surakarta schools Rejekiningsih, Triana; Taher, Maram
Jurnal Civics: Media Kajian Kewarganegaraan Vol. 22 No. 1 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigates the legal awareness of students in Surakarta junior high schools concerning preventing bullying, intending to promote quality education in alignment with Sustainable Development Goals (SDGs). The research explores students' understanding, potential, and awareness of bullying prevention using qualitative and descriptive methods. Bullying encompasses various forms of violence, including physical, verbal, social, and cyber forms, often characterised by intimidation. The findings revealed that 90.99% of students reported experiencing bullying, predominantly verbal, with 53.25% subjected to discriminatory behaviour. Although 70% acknowledged the occurrence of physical and verbal violence, there was a noted deficiency in effective preventive measures, indicating a low level of awareness regarding bullying prevention. The study highlights the urgent need for improved awareness and preventive measures, making the audience feel the urgency and importance of the issue. It also underscores the vital role of schools and communities in enhancing legal awareness among students.
Indonesian Vocational High School Readiness Toward Society 5.0 Wibawanto, Hilmawan; Roemintoyo, Roemintoyo; Rejekiningsih, Triana
Journal of Education Reseach and Evaluation Vol 5 No 1 (2021): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (442.188 KB) | DOI: 10.23887/jere.v5i1.31567

Abstract

Vocational high school comprehensively relates technology studies, the development of acquisition of practical skills, attitudes, and life skills. In this context, teachers play important role in forming and producing competent graduates’ need toward Society 5.0. This study aims to analyze teachers’ perceptions about vocational high school readiness toward Society 5.0. This study used a descriptive quantitative with survey method. The respondents were vocational high school teachers that have been selected using a random sampling method. The result indicated teachers’ understanding of Society 5.0 is low. The school’s readiness to facilitate learning also quite low. The assessments still generalized requirements for student achievement. On the other hand, teachers still have the motivation to learn to use technology. The majority of teachers often attend training to improve instructional media skills. Based on these results, school preparation needs to be improved in terms of teacher competence and learning support facilities for Society 5.0.
Study Analysis of Confidence Level on Slow Learner Students Wanabuliandari, Savitri; Ardianti, Sekar Dwi; Gunarhadi, Gunarhadi; Rejekiningsih, Triana
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39971

Abstract

Confidence helps to see life from the positive side and helps to find new experiences. This self-confidence has not been well embedded in slow learner students. Slow learner students have low self-confidence. One of the reasons for low self-esteem is discrimination and bullying at school. The purpose of this study was to analyze the level of self-confidence of slow learner students. This study uses a quantitative research approach. The research method used is a survey method. The respondents of this study were slow learner students in grade IV who had gone through psychological tests. The number of slow learner students is five students based on psychological tests. Data collection techniques using observation and questionnaires. This study tested the validity of the data by using the credibility test. Testing the credibility of the data is done through triangulation and using reference materials. This study uses data analysis techniques Miles and Huberman models. Qualitative data analysis was carried out by reducing data, presenting data, and drawing conclusions/verification. The result of the research is that the teacher still does not understand the characteristics of the slow learner students. Slow learners feel that the teacher does not care. Slow learners do not understand the material taught by the teacher. Slow learner students tend to be quiet and look down while studying. The self-confidence analysis shows that all students are slow learners in the category of not being confident.
Digital Learning Media in Interactive Multimedia Based on Inquiry Approach for Sociology Learning in High Schools Yogi Pinilih; Triana Rejekiningsih; Akhmad Arif Musadad
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 2 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i2.45014

Abstract

The rapid evolution of technology presents significant challenges in its integration into educational environments. Despite these challenges, interactive multimedia digital learning materials stand out as an effective means to meet educational objectives in high schools. By combining these materials with methodologies like inquiry-based learning, educators can offer a richer and more dynamic learning experience. Therefore, the objective of this research is to develop interactive multimedia with an inquiry-based approach that is suitable for use in education. The research method used in this study is research and development, adopting the Alessi & Trollip model. The research sample consist of 7 people which was media experts, subject matter experts, practitioners (subject teachers), and 42 students. Data collection is conducted through non-test methods such as observation and questionnaires. The research data is then analyzed qualitatively and quantitatively. The research results show that in the alpha testing phase, the developed interactive multimedia received a "Very Good" qualification from the experts and practitioners who acted as validators, with an overall average score of 87%. Meanwhile, the beta testing results with the research subjects, the students, gave a rating of 87% which falls under the "Very Good" qualification. Thus, interactive multimedia with an inquiry-based approach is deemed suitable for use as a learning medium in sociology subjects. This research showed that the inquiry-based multimedia for sociology could be a tool to facilitate learning activities in high schools.
Co-Authors ,, Winarno Achmad Khusyaini Ahmad Hudori Ahmad Hudori Aisyah Ayu Mustikasari Aisyah Khilawatun Niswah Akhmad Arif Musadad AKHMAD ARIF MUSADAD Ama Farida Sari Anita Winandari Anwar Nababan, Siharta Leman Ariana, Yudi Atin Putri Sanyoto Budiarto, Mochamad Kamil Chatarina Muryani Cornelius Brilian Boni Nugraha Danan Tricahyono Debby Yuliana Deny Tri Ardianto Deny Tri Ardianto Dessy Wahyuningsih Destiny Devi, Lathifah Sandra Dewi Gunawati Dewi Gunawati Dewi Gunawati Dewi Gunawati Diana Lukitasari Djono Erna Yuliandari Ersi Indah Asmari Faizah, Alva Nurul Fatma Sukmawati Fatma Sukmawati, Fatma Fella Farikhatus Sholikhah Fella Farikhatus Sholikhah Gunarhadi Gunarhadi, Gunarhadi Hanan al Hakimi Haristya Indah Nur Fatikhah Hassan Suryono Hassan Suryono Hidayatulloh, Muhammad Muslim Inocenty Loe, Yohanes B. Intan Ari Nugroho, Intan Ari Ismawati Kartika, Ringgit Benazir Kusumawati, Niluh Ari Leo Agung Sutimin Leo Agung Sutimin Leo Agung Sutimin Leo Agung Sutimin Lestyo Mawarti Luhur Budi Sayekti Machmud Al Rasyid Mochamad Kamil Budiarto Moh. Muchtarom Muhammad Hendri Nuryadi Mujiyono Mujiyono Munawir Yusuf Najma, Haya Nuron Nanik Pujihastuti, Nanik Neneng Dhea Fatimah Noeryanti, Ari Tri Nur Kurniawati, Aprilia Prasetyani, Nur?aini Dwi Qodr, Taufiq Subhanul Ratih Nur Indah Sari Rendi Setiya Kurniawan Rima Vien P.H Rima Vien Permata Hartanto Rima Vien Permata Hartanto Rini Anggrainingsih Rini Triastuti Robiat Tri Cahyani Roemintoyo Roemintoyo Roemintoyo Roemintoyo Rusnaini Rusnaini Rusnaini Rusnaini Santosa, Eka Budhi Sari, Ama Farida Sari, Ratih Nur Indah Sariyatun Savitri Wanabuliandari Sekar Dwi Ardianti Siharta Leman Anwar Nababan SRI RAHAYU Sudiyanto Sudiyanto Sudiyanto Sudiyanto Sudiyanto Suharno Sujarwo, Fakhrudin Sukaningtyas, Stefani Murwani Taher, Maram Tatag Fajrin Musthofa Teodorikus Hanpalam Triyanto Triyanto Triyanto . Umaro, Mada Warto - Warto Warto Warto Warto Wati, Endang Wibawanto, Hilmawan Widya Noventari noventari Widya Noventari, Widya Winarno . Winarno Winarno Winarno Winarno Yanti, Indah Warih Yogi Pinilih Yudi Ariana