Articles
Peranan Lembaga Swadaya Masyarakat SPEK-HAM Surakarta dalam memberikan layanan bantuan hukum pada Perempuan korban kekerasan seksual
Kartika, Ringgit Benazir;
Rejekiningsih, Triana;
Yuliandari, Erna
Academy of Education Journal Vol. 15 No. 2 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan
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DOI: 10.47200/aoej.v15i2.2408
This research aims to determine: (1) The role of the non-governmental organization SPEK-HAM Surakarta in providing legal aid services to women victims of sexual violence, (2) The obstacles faced by the non-governmental organization SPEK-HAM Surakarta in providing legal aid services to women victims of sexual violence. This study used qualitative research methods. In this research, the results were obtained in the form of: (1) The role of the Non-Governmental Organization SPEK-HAM Surakarta in providing legal aid services to women victims of sexual violence, namely (1) Receiving SPEK-HAM Case Complaint Reports; (2) Approach to Victims and Legal Consultation; (3) Mediation; (4) Legal Assistance. 2) The obstacles experienced are (1) During the mediation process, if the case is continued to the realm of law, the victim's family is also involved in the case, overcome by mediation accompanied by compensation, (2) the lack of perspective from the Police towards women victims of sexual violence is overcome by providing education and understanding for the police so they can handle cases of sexual violence based on the victim's perspective.
STRATEGI GURU PPKN DALAM MENGEMBANGKAN INSTRUMEN PENILAIAN KECAKAPAN KEWARGANEGARAAN
Sari, Ratih Nur Indah;
Winarno, Winarno;
Rejekiningsih, Triana
Civics Education and Social Science Journal (CESSJ) Vol. 3 No. 1 (2021)
Publisher : Universitas Veteran Bangun Nusantara
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DOI: 10.32585/cessj.v3i1.1406
STRATEGI GURU PPKN DALAM MENGEMBANGKAN INSTRUMEN PENILAIAN KECAKAPAN KEWARGANEGARAAN Ratih Nur Indah Sari, Winarno,Triana RejekiningsihPPKn FKIP Universitas Sebelas Maret, SurakartaEmail : ratihnur98@student.uns.ac.id; winarnoarmoatmojo@staff.uns.ac.id; triana_rizq@staff.uns.ac.id ABSTRAKPenelitian ini bertujuan untuk mengetahui: 1) strategi guru PPKn dalam mengembangkan instrumen penilaian kecakapan kewarganegaraan; dan 2) kendala dan solusi dalam mengembangkan instrumen penilaian kecakapan kewarganegaraan. Metode yang digunakan kualitatif dengan pendekatan studi kasus. Pengumpulan data menggunakan wawancara, observasi, dan studi dokumen. Pengujian validitas data menggunakan model analisis triangulasi data dan triangulasi metode. Analisis data menggunakan model analisis spradly. Kecakapan kewarganegaraan terdiri dari kecakapan intelektual dan kecakapan partisipasi maka instrumen penilaian juga harus dapat mengukur kedua aspek tersebut. Hal ini karena penilaian PPKn merupakan gabungan dari pemahaman konsep serta penerapannya. Simpulan penelitian adalah guru dalam menilai kecakapan kewarganegaraan menggunakan bentuk penilaian kinerja, kemudian instrumen yang digunakan adalah lembar pengamatan kinerja. Strategi yang dijalankan yaitu: a) memperhatikan karakteristik siswa setiap kelas atau jurusan/program keahlian terkait pemahaman materi dan tingkat berpikir siswa saat pembelajaran; b) memperhatikan Kompetensi Dasar (KD) dan materi yang akan dibuat soal atau instrumen; c) menyusun kisi-kisi penilaian; d) menentukan teknik dan bentuk instrumen penilaian; e) mencari permasalahan/kasus yang dapat dikaitkan dengan materi pembelajaran, f) menyusun soal, kriteria (rubrik) penilaian dan pedoman penskroran; g) menelaah soal berdasarkan kaidah pembuatan soal dan kriteria instrumen penilaian psikomotor. Kendala yang dialami guru PPKn dalam mengembangkan instrumen penilaian kecakapan kewarganegaraan yaitu: a) kesulitan guru dalam menentukan permasalahan/kasus yang dikaitkan dengan materi untuk menjadi bahan diskusi atau presentasi; b) karakteristik siswa masih kurang dalam keaktifan dan penguasaan materi pembelajaran; c) kesulitan guru dalam menentukan aspek penilaian keterampilan siswa saat Pembelajaran Jarak Jauh (PJJ). Sedangkan solusi dari kendala dalam mengembangkan instrumen penilaian kecakapan kewarganegaraan yaitu: a) mengikuti berita yang terjadi di masyarakat serta kreatif dalam mengaitkan dengan materi; b) memberikan motivasi dan ajakan secara terus menerus kepada siswa; serta c) pengadaan workshop terkait peningkatan profesionalitas guru dalam Pembelajaran Jarak Jauh (PJJ). Kata Kunci: penilaian, kecakapan, kewarganegaraan, intelektual, partisipasi, psikomotor
Challenges of Training Institutions in Accelerating The Availability of Graphic Design Online Classes for Trainees
Umaro, Mada;
Triana Rejekiningsih;
Deny Tri Ardianto
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v6i4.48041
The digital era is currently affecting activities in the world of training. This study investigates the challenges training institutions face in accelerating the availability of online classes for today's trainees. This research uses a descriptive qualitative approach. A total of 126 participants came from graphic design training participants. Then, the data collected in this study was by distributing a 4-scale questionnaire, pretest-posttest assessment, and using a Likert Scale observation sheet with five scales (0-4). The results showed that the participants had a reasonable opinion of the availability of online classes at training institutions on the aspects of mastery of the material by the instructor, the accuracy of the presentation, the relevance of the training content, and its suitability for the needs of the training participants. The significance value based on age range, gender, and graduate status is 0.863, 0.094, and 0.107. The results of the pretest-posttest assessment also increased when using online classes. Positive results also impact training participants in understanding graphic design material as a whole with the availability of online courses at training institutions. The presence of this online class has had many positive influences in all aspects but still needs improvement because there are challenges that need to be resolved by the Training Institute. The faster the availability of online classes at the Training Institute, the quicker the fulfillment of training needs.
Benefits of Using Experiential Learning Based Electronic Modules to Facilitate Students Concierge Learning in Vocational High Schools
Anita Winandari;
Leo Agung Sutimin;
Triana Rejekiningsih
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v6i4.48064
Changes in the learning paradigm also contribute to the learning process, such as the use of learning media. Learning media and teaching materials should be integrated with technological developments. Electronic modules or E-Modules are one of the media that can be accessed at any time by students with the help of technological devices. This study aims to identify the various benefits of electronic modules (E-modules) according to the views of students. This research is included in descriptive qualitative research, with research subjects namely students majoring in Tourism class XII Vocational High School with a total of 140 students. Data collection techniques were surveys and interviews, the instruments were questionnaires and interview guidelines. The results of the study were then analyzed using interactive analysis which went through four stages, namely data collection, data reduction, data presentation and drawing conclusions. The results of this study indicate that there are benefits from the use of experiential learning-based electronic modules, where 94% of students have used e-modules, students are interested because the electronic modules can show learning practice videos. Through the results of this study, it is hoped that it can be a reference for teachers to be able to develop similar electronic media.
Interactive Mobile Learning-Based Gamification to Improve the Collaboration Skills of 11th Grade Students in High School
Sujarwo, Fakhrudin;
Sariyatun;
Rejekiningsih, Triana
Journal of Education Technology Vol. 7 No. 3 (2023): August
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jet.v7i3.63210
Instilling multiculturalism and a community attitude of cooperation in maintaining national integration can be done through the Sociology learning process. However, the Sociology learning process that occurred have not been carried out optimally. Thus, collaboration skills as an essential skill in building a 21st-century knowledge society need to be achieved. It can be seen interaction between students who still prioritize personal interests rather than group interests to attain common goals. This happened in the Sociology subject in class XI high school. Based on these problems, this research aimed at optimizing the Sociology learning process through the development and elaboration of gamification-based mobile learning media to improve collaboration skills. This research was a development research (R&D). The gamification-based mobile learning media was tested using a static group comparison design approach in the experimental class and comparison class. The test results were that the practical course scored 82.66, and the comparison class scored 67.40. It indicated that, there were an average difference where the experimental type was 15.26 points superior or 22.63% premium to the comparison class. The t-test results showed that gamification-based mobile learning media products improved collaboration skills. It was concluded that the mobile learning media developed is suitable for use and effective in enhancing the collaboration skills of class XI high school students.
PENGUATAN ECOLOGICAL CITIZENSHIP SEBAGAI UPAYA MENINGKATKAN SIKAP PEDULI LINGKUNGAN MELALUI KOMUNITAS SOLO BERSIH
Haristya Indah Nur Fatikhah;
Rejekiningsih, Triana
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan Vol 13 No 2 (2024): Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Publisher : Prodi PPKn Universitas Slamet Riyadi
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DOI: 10.33061/jgz.v13i2.11742
Penelitian ini bertujuan untuk mendeskripsikan bagaimana penguatan ecological citizenship sebagai upaya meningkatkan sikap peduli lingkungan melalui Komunitas Solo Bersih dan mengetahui hambatan dan solusi dalam upaya meningkatkan sikap peduli lingkungan melalui Komunitas Solo Bersih. Jenis penelitian ini adalah kualitatif dengan teknik pengambilan sampel secara purposive sampling dan snowball sampling. Teknik pengumpulan data berupa wawancara, observasi, dan studi dokumen. Teknik uji validitas yang digunakan adalah triangulasi data dan triangulasi teknik. Hasil penelitian menunjukkan bahwa perlunya penguatan ecological citizenship adalah untuk meningkatkan sikap kepedulian masyarakat Surakarta terhadap kebersihan dan kelestarian lingkungan hidup, dengan tindakan nyata berupa kegiatan pro-lingkungan melalui Komunitas Solo Bersih. Adapun cara yang dilakukan oleh Komunitas Solo Bersih dalam penguatan ecological citizenship sebagai upaya meningkatkan sikap peduli lingkungan masyarakat adalah melalui berbagai program kerja, yaitu: edukasi lingkungan, aksi cleanup, giat bersih sungai, dan kegiatan penghijauan. Hambatan yang dihadapi berupa 1) keterbatasan sumber daya manusia, 2) keterbatasan sumber dana, 3) kurangnya antusias dari masyarkat dalam mengikuti program. Solusi untuk mengatasi hambatan tersebut adalah dengan 1) tetap merangkul anggota yang kurang aktif dan mencari waktu yang tepat seperti di hari libur agar semua anggota dapat berkumpul, 2) bekerjasama dengan berbagai pihak dan mencari sponsor sehingga memperoleh dana yang cukup untuk memaksimalkan pelaksanaan program, 3) membuat program edukasi lingkungan yang menarik seperti adanya pembagian bibit tanaman gratis.
Digital Comic Teaching Materials in Strengthening Character Education to Prevent Bullying Behavior for High School Students
Kusumawati, Niluh Ari;
Djono;
Rejekiningsih, Triana
Indonesian Values and Character Education Journal Vol. 7 No. 2 (2024): October
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ivcej.v7i2.80103
This study identifies the issue of the high prevalence of bullying behavior occurring in various environments, including social media, schools, communities, text messages, and homes. The study aims to analyze the effectiveness of digital comic teaching materials in strengthening character education to prevent bullying behavior among students. The method used in this study is a quasi-experimental design with a non-equivalent control group design (pretest-posttest). The subjects of the study involved 256 tenth-grade students and 6 guidance counselors. Data collection was conducted through questionnaires and observations related to students' experiences in witnessing bullying behavior. Data analysis utilized the N Gain test to measure the changes in outcomes before and after the intervention. The results show that digital comic teaching materials are effective in enhancing students' understanding of the importance of character education to prevent bullying behavior, with an average N Gain value of 91.04% in the experimental group. Based on these results, it can be concluded that digital comic teaching materials play a significant role in reducing bullying behavior and raising awareness of character education values among students.
Pemberdayaan Pendidikan Anak Melalui Program CERMAT (Cerdas Melalui Belajar Bersama) di Panularan
Rejekiningsih, Triana;
Najma, Haya Nuron;
Yanti, Indah Warih;
Sukaningtyas, Stefani Murwani;
Faizah, Alva Nurul
Jurnal Pengabdian Sosial Vol. 2 No. 1 (2024): November
Publisher : PT. Amirul Bangun Bangsa
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DOI: 10.59837/w0qek714
Program CERMAT (Cerdas Melalui Belajar Bersama) dilaksanakan di RW 1 Kelurahan Panularan, Kecamatan Laweyan, sebagai upaya meningkatkan kualitas pendidikan dan motivasi belajar anak-anak TK hingga SD. Program ini berfokus pada menciptakan lingkungan belajar yang menyenangkan dan efektif melalui kegiatan belajar bersama, bimbingan belajar, dan permainan edukatif. Tujuan utama program ini adalah untuk meningkatkan minat dan motivasi belajar anak, membantu mereka memahami materi yang dianggap sulit, serta mengembangkan keterampilan sosial dan komunikasi. Hasil kegiatan menunjukkan peningkatan motivasi dan antusiasme belajar pada anak-anak, yang ditandai dengan pemahaman materi yang lebih baik dan keterlibatan aktif dalam proses pembelajaran. Program CERMAT menjadi solusi potensial untuk mendorong pemberdayaan pendidikan anak-anak dalam komunitas, serta diharapkan dapat terus berlanjut sebagai bentuk dukungan pendidikan jangka panjang.
Gamification Based on Android to Improve Comprehension Civics for Deaf Student
Aisyah Ayu Mustikasari;
Munawir Yusuf;
Triana Rejekiningsih
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/ijee.v7i1.58383
The problems that occur in the learning process for class III SLB B or deaf students originate from how the teacher conveys the material and the characteristics of the students. Teachers still teach in a simple method, so students get bored quickly. In the learning process, media is needed that prioritizes visuals to make it easier for students to capture the material presented by the teacher. This study aims to develop android-based gamification learning media on Civics theme 8 material. This research uses the Research and Development (RnD) method using the ADDIE approach. The participants in this study were 20 students of class III SLB B. The process of collecting data with interviews, questionnaires, and observation. At the same time, the instruments used are questionnaires and tests. Data analysis technique using SPSS with independent t-test. The result is that Android-based gamification media can be used in the learning process. In the experimental class, the average post-test score is 9.10, while in the control class is 8.00. Based on these values, the use of Android-based gamification learning media in the experimental class increased students' understanding of Civics compared to the control class, which did not use gamification learning media. Thus, gamification has a positive influence on increasing student understanding.
The Utilization of Computer-Based Interactive Multimedia in Improving Entrepreneurial Attitudes of High School Students
Rejekiningsih, Triana;
Sudiyanto, Sudiyanto;
Budiarto, Mochamad Kamil
Jurnal Pendidikan Indonesia Vol 11 No 1 (2022)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat
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DOI: 10.23887/jpi-undiksha.v11i1.37031
Entrepreneurship education is important to be delivered by students in the digital era. Through an entrepreneurial learning process that is integrated with the use of digital learning media, it is hoped that it will create a more dynamic, active and student-centered learning environment so that it can facilitate students in achieving the learning goals that have been set. This study aims to convey the results of the interactive multimedia effectiveness test on improving students' entrepreneurial attitudes in learning craft and entrepreneurship for high school students. This research method is an experimental method with a quasi-experimental design with pre and posttest in the control class and experimental class. The data collection instrument used was an attitude scale questionnaire. This study was followed by high school students, the sample selection used cluster random sampling which was taken in a certain class which is equivalent. The results showed that through the use of interactive multimedia, there was a significant effect and was followed by an increase in students' entrepreneurial attitudes. This study concludes that interactive multimedia is considered quite effective in influencing and improving students' entrepreneurial attitudes as an effort to achieve learning objectives. Therefore, interactive multimedia is very suitable for use as a learning medium for craft and entrepreneurship subjects in high school.