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All Journal FKIP e-PROCEEDING Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini Jurnal Penelitian Pendidikan IPA (JPPIPA) Jurnal Dimensi Pendidikan dan Pembelajaran AL-ATHFAAL : JURNAL ILMIAH PENDIDIKAN ANAK USIA DINI Jurnal Mitra Pendidikan Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal Ilmiah POTENSIA Journal of Education and Instruction (JOEAI) Journal of Education Technology Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Seling: Journal of PGRA Study Program Education Journal : Journal Educational Research and Development GOLDEN AGE: JURNAL PENDIDIKAN ANAK USIA DINI Child Education Journal Jurnal IKA PGSD : Ikatan Alumni PGSD UNARS Jurnal Ilmiah Profesi Pendidikan Journal of Elementary School (JOES) Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika JURNAL PENDIDIKAN, SAINS DAN TEKNOLOGI MURHUM : JURNAL PENDIDIKAN ANAK USIA DINI Jurnal Anak Usia Dini Holistik Integratif (AUDHI) Jurnal Simki Pedagogia Cokroaminoto Journal of Primary Education Dharmas Education Journal (DE_Journal) Indonesian Journal Of Educational Research and Review Abdimas Indonesian Journal International Journal of Community Service (IJCS) PEKAT : Jurnal Pengabdian Kepada Masyarakat Electronic Journal of Education, Social Economics and Technology Gudang Jurnal Multidisiplin Ilmu Education Journal: Journal Educational Research and Development Jurnal Amal Pendidikan Jurnal Smart Paud JECIE (Journal of Early Childhood and Inclusive Education) Al Hikmah: Indonesian Journal of Early Childhood Islamic Education Journal of Gemilang
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IMPLEMENTASI MEDIA GURITA BERHITUNG UNTUK MENINGKATKAN KEMAMPUAN NUMERASI PADA ANAK KELOMPOK B USIA 5-6 TAHUN DI RA TUNAS CENDEKIA TULUNGREJO Nita Riatul Hikmah; Pascalian Hadi Pradana; Wedya Puspita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30257

Abstract

Students at RA Tunas Cendekia are low in numeracy skills and are very difficult to condition due to the lack of interesting media in learning, so to solve this problem, it is necessary to develop learning media that are appropriate to the interests and characteristics of students. This is generally done in order to know and understand how to use and function the counting octopus media optimally, especially in the pre-mathematics learning process for group B children (Early Childhood 5-6 Years). The objectives are to know how to implement the use of Counting Octopus media in the numeracy learning process for Group B children at RA Tunas Cendekia Tulungrejo, to know how to use counting octopus media to improve numeracy skills in group B children at RA Tunas Cendekia Tulungrejo, to know and describe the responses of group B children to the use of counting octopus media in numeracy learning activities at RA Tunas Cendekia Tulungrejo. The research method used in this study is qualitative research. This type was chosen because it aims to describe in depth the implementation process of the counting octopus media and how it affects the numeracy skills of early childhood. In qualitative research, the researcher acts as the primary instrument, observing, interviewing, and documenting data from natural situations without manipulation. This research does not focus on statistical measurements, but rather on an in-depth understanding of the phenomena occurring in the field. The output produced from this research is to help and make it easier for children to learn to count.
Implementation of the Introduce Connect Apply Reflect Extend (ICARE) Model Learning Flow in developing online modules based on U-Learning Class LMS Kustiyowati, Kustiyowati; Putra , Eric Dwi; Pradana , Pascalian Hadi; Triwahyuni , Eges
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.7160

Abstract

Online learning has started to be used since the emergence of internet technology and became increasingly popular when the Covid 19 pandemic hit. Online learning during the pandemic has given rise to many unique problems for both lecturers and students, such as limitations in presenting material in the sense that the material presented is monotonous and uninteresting, the difficulty of building activity, the difficulty of creating interaction between lecturers and students and between students. Online learning is more stressful than studying in a regular classroom because students are trapped studying alone, the absence of clearly structured learning steps makes it difficult for students to focus on studying. The aims of this research are: to determine the design of an online learning module with an ICARE learning flow based on the U-Learning Class LMS, to determine the feasibility of an online learning module with an ICARE learning flow based on the U-Learning Class LMS. This research uses a Research and Development (R&D) for Education design with the stages of Analysis, Design, Development, Implementation and Evaluation. All stages have been completed and resulted in an online learning module with an LMS-based ICARE learning flow in the Learning Media course which has met the eligibility criteria as a learning resource for use in learning.
Efforts to Improve Early Childhood Cognitive Abilities Through Virtual Realty (VR) Based Learning Media Septyani, Deli; Pradana, Pascalian Hadi; Hasanah, Hisbiyatul
JURNAL DIMENSI PENDIDIKAN DAN PEMBELAJARAN Vol 13 No 1 (2025): January
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/dpp.v13i1.10305

Abstract

The development of technology in this millennial era is giving a new face to education. Issues were found from the observations, including: 1) a lack of technological facilities in schools, 2) a decline in children's cognitive abilities. Based on the issues presented in the background, this study aims to use virtual reality learning media to enhance the cognitive abilities of early childhood children. Classroom Action Research (CAR), the method used in this research. To collect data, the researchers used the following data collection methods: 1) Observation, gathering information from the observation of the research subjects. 2) Documentation, collecting several images of activities as part of the research. The author uses quantitative and qualitative analysis methods to collect data. This research found that the use of virtual reality-based media as a learning tool can enhance the cognitive abilities of young children. It can be seen from the first cycle of research that the classical average score of the children reached 54%. Meanwhile, in the second cycle, it increased to 82%. The target for the classical achievement set by the researcher was an average of 78%. Thus, in the second cycle, the classical average score of the children was achieved in accordance with the researcher's target. The use of virtual reality (VR) media has brought new innovations to the world of early childhood education, although currently only a few schools are using it for learning.
Pendekatan Pembelajaran Seni Berbasis Ecoprint untuk Meningkatkan Kreatif Thinking Anak Usia Dini Arofah, Arofah; Pradana, Pascalian Hadi; Suwargono, Trio
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.15910

Abstract

This study aims to analyze the application of an ecoprint-based art learning approach to improving creative thinking skills in early childhood. The method used in this study was Classroom Action Research (CAR), based on the Kemmis and McTaggart model, which consists of three cycles: pre-cycle, Cycle I, and Cycle II. The results showed a significant increase in children's creativity indicators, namely fluency, flexibility, originality, and elaboration. The classical average for the indicators in the pre-cycle activities was only 20.46%. In cycle I, it increased to 47.73%, and in cycle II, it increased again to 86.36%. The conclusion is that an ecoprint-based art learning approach can enhance creative thinking in early childhood.   Keywords: Early Childhood, Creative Thinking, Ecoprint, Art Learning
Improving Early Childhood Creative Thinking Skills Through Nature-Based Loose Parts Media Istianah Maghfirotul Qiromah; Pascalian Hadi Pradana; Hisbiyatul Hasanah
Jurnal Pendidikan Anak Vol 5 No 3 (2023): Child Education Journal: December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v5i3.5759

Abstract

Today’s age, many children seem to be less interested in learning at school. This could be because they arespending more time playing with gadgets at home instead of studying. As a result, their creativity andcritical thinking skills are not being optimally developed. To address this issue, researchers have tried toimprove children’s creative thinking abilities by using nature-based loose part media. They conductedan action classroom research with 20 children to evaluate the impact of this approach on their creativethinking skills. The researchers observed indicators such as the children’s curiosity, imagination, ability toproduce forms, and sense of responsibility. The results showed that using nature-based loose part mediacan significantly enhance young children’s creative thinking abilities. In pre-cycle, 11 children showedhigh achievement in creative thinking abilities, but this number increased to 15 children in cycle I and 19children in cycle II. Therefore, it is crucial for educational institutions to use nature-based loose part mediaduring early childhood learning activities to promote children’s creativity and critical thinking skill
The Urgency of Digital Literacy Learning in Educational Units: Systematic Literature Review Pascalian Hadi Pradana; Ketut Agustini; Gede Rasben Dantes; I Gde Wawan Sudatha
Jurnal Pendidikan Anak Vol 6 No 1 (2024): Child Education Journal April
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v6i1.6100

Abstract

In this millennial era, it is very important to use digital literacy in education. The problem of education in the current digital era is that students do not have equal access to reading materials and their interest in reading is low. Thus, the aim of this research is to study the importance, causes, efforts and challenges associated with implementing digital literacy learning in educational units. The methods used are Systematic Literature Review (SLR) and bibliometric analysis. The data source uses article search criteria from 2021 to 2024 with the Publish or Perish application, based on SCOPUS sources with the title words being digital literacy learning. Data collection used the PRISMA procedure, 200 articles were obtained from the database and then the screening process was carried out so that 14 articles were included. Research results show that digital literacy in education does not only include teaching technology skills but also prepares future generations to think critically, communicate well, collaborate and be creative in the era of digital globalization. Implementing digital literacy in educational units can develop more efficient learning models and media to face current technological challenges by using applications that are also integrated with local wisdom and prepare students for a future that is increasingly connected to technology. Further research focuses on creating more efficient learning models to prepare future generations to face the challenges of the technological era.
Kegiatan Seni Melipat Kertas melalui Youtube untuk Meningkatkan Keterampilan Motorik Halus Anak Usia Dini Agustin, Susi; Hasanah, Hisbiyatul; Pradana, Pascalian Hadi
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.600

Abstract

Stimulating early childhood through artistic development and fun play activities has an impact on the development of every aspect of a child's development. This research aims to find out that paper folding art activities via YouTube can improve children's fine motor skills. Researchers used research in the form of class activities with a total of 15 children. Observation of child development uses a checklist form which contains the child's development from not yet developing to developing very well. The conclusion obtained is that paper folding art activities via YouTube can improve children's fine motor skills. Class action research in cycle I reached 66.67%, and in cycle II, these results could increase by 87.62%. This is due to the fact that paper folding using YouTube videos can attract children's attention, make learning more fun, and improve their motor skills.
Explaining the digital transformation of mathematics learning through the flipped classroom: A prisma bibliometric review Pradana, Pascalian Hadi; Afandi, Ahmad
Alifmatika (Jurnal pendidikan dan pembelajaran Matematika) Vol 7 No 2 (2025): Alifmatika - December
Publisher : Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/alifmatika.2025.v7i2.375-390

Abstract

This study aims to systematically examine publication trends, implementation methods, pedagogical approaches, impacts, target education levels, and the role of digital technology in the application of the flipped classroom model in mathematics learning. The method used is the Systematic Literature Review (SLR) based on PRISMA guidelines, with additional bibliometric analysis using VOSviewer to map the relationship and development of keywords in the literature published between 2023 and 2025. The analysis of 16 selected articles indicates a growing research trend, marked by a shift from conceptual investigations toward studies emphasizing impact and student learning experiences. The results show that digital transformation in mathematics learning is reflected through the integration of digital instructional videos, LMS platforms, and online learning resources that restructure learning from a teacher-centered approach to a technology-supported, student-centered model. The findings also indicate a shift in research focus from conceptual discussions toward practical implementation and learner outcomes. The flipped classroom is implemented through a combination of pre-class digital preparation and in-class interactive activities that promote autonomy, engagement, and 21st-century skills. Despite variations in context, many of the identified challenges, such as limited digital competence and low pre-class engagement, remain relevant to Indonesian students. Overall, the study successfully addresses its objectives and provides insights that can serve as a reference for developing contextual, technology-driven mathematics learning strategies.
The Effect of Flash Card Games on Early Children's Reading Ability Jamila, Jamila; Ali, A. Zulkarnain; Pradana, Pascalian Hadi
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.941

Abstract

The purpose of this study was to determine whether flashcard games influence the reading skills of young children. The problem of low reading skills in early childhood remains a serious challenge in Indonesia. Various studies and national data show that most children aged 5–6 years have not yet mastered early reading skills appropriate to their developmental stage. This condition is exacerbated by the lack of engaging learning media and the lack of innovative approaches in reading instruction. The use of conventional methods tends to make children bored and unmotivated to learn to read. Therefore, interactive, fun solutions are needed that are appropriate to the characteristics of early childhood. One potential solution is the use of game-based learning media such as flashcards. Flashcards are visual media that can increase children's interest in letters and words while also fostering the association process between images and written symbols. The use of flashcards can improve visual memory, accelerate letter recognition, and create a fun learning atmosphere. Several studies have shown that this method is effective in improving early childhood reading skills, particularly in aspects of letter recognition and early reading as a whole. This study aimed to determine the effect of flashcard games on early childhood reading skills. The method used was an experiment with a one-group pretest-posttest design. Subjects were given a pretest, then given treatment using flashcards, and then a posttest. Data collection was conducted through observation using indicators of language and reading development. Data analysis used a paired sample t-test to determine the significance of changes before and after treatment.
The Use of Role-Play Methods to Improve Assertiveness Skills in Early Childhood Education at Al-Hidayah Kindergarten Hidayah, Nurul; Pradana, Pascalian Hadi; Afandi, Ahmad
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.953

Abstract

The purpose of this study is to improve the assertiveness skills of early childhood children through the application of role-playing methods in the Al-Hidayah Playgroup (KB). Through role-playing activities designed with themes close to the children's experiences, it is hoped that children can be more confident in communicating and demonstrating assertive behavior appropriate to their developmental stages. The research method used in this study is Classroom Action Research (CAR). This research was conducted in two cycles, where each cycle consists of four stages, namely planning, acting, observing, and reflecting. Based on the results of the research in the two learning cycles, there was a significant increase in the development of children's assertiveness skills in KB Al-Hidayah. In the first cycle, although the role-playing activity with the theme "My Choice Today" had been implemented with careful planning, most children still had difficulty in expressing their opinions, feelings, and desires openly and politely. Only 26.67% of children were in the Developing According to Expectations (BSH) category, while the majority were still in the Starting to Develop and Not Yet Developing categories. In the second cycle, children demonstrated better assertiveness development through an improved approach using the theme "I Like, I Don't Like" which places more emphasis on expressing personal feelings. Observations showed that 93.3% of children had reached the minimum BSH category, and 40% of them were in the Very Well Developed (BSB) category. Thus, learning using the role-playing method has proven effective in improving assertiveness skills in early childhood at KB Al-Hidayah, and indicators of learning success have been achieved in the second cycle.
Co-Authors A Zulkarnain Ali A. Zulkarnain Ali Ade Irma N Agustin, Susi Ahmad Afandi Aini Nurul Ainun Nasyiyatul Khoiriyah Aita Rahma Dewati Ali , A. Zulkarnain Ali, A. Zulkarnain Amani, Siti Nailul Anggiyanti, Ismi Maulina Arofah Arofah Basuki Hadi Prayogo Buana Buana Dewi Masyitoh Dewi Masyitoh Dewi Trisnawati Eges Triwahyuni Eges Triwahyuni ekawati, mutmainna Faida, Dyna Nur Faikoturrohma, Elok Faridatul Hasanah Fauzan Adhim Febriawati, Rizqiana Nur Febrina Gerhni Fika Setyarini Gede Rasben Dantes Hariyanto HARIYANTO HARIYANTO Hasanah Hasanah, Hisbiyatul Hisbiyatul Hasanah Husniatul Hasanah Husriani Husain I Gde Wawan Sudatha I Made Sutajaya I Wayan Suja Intan Permatasari Irna Melani Putri Ismiati Ismiati Istianah Maghfirotul Qiromah jamila Jamila Jannah, Icuk Nur Jiaulhaq Hisyam Annajam Kasiatun Ketut Agustini Kunari Yusanti, Erika Dwi Afifah Kurniawan, Nurhafit Kustini Kustini Kustiyowati Kustiyowati Kustiyowati, Kustiyowati Lidya Lidya Lifhatul Hasanah Linarmiati Lutfiah M. Agus Sugiarto MA, Wajnah Mar Atussholikhah Mochamad Fadil Djamali Moh. Arif Nur Reza Sayyidul Latif Mohammad Edy Nurtamam, Mohammad Edy Munifatul Muawanah Musrifah Mutmainnah, Fita Nabilah Nabilah Nanda Aprilia Nita Riatul Hikmah Nostalgianti Citra Nur Fitria Nur Maisaroh Nur Moch Alif Julianto BPS NURUL HIDAYAH Pirda Dwi Agustin Prayogo, Basuki Hadi Priantika, Divya Putra , Eric Dwi PUTRI HANDAYANI Putri Rahmatika Reyhan Besari Putri, Anandita Purwanto Raden Mohamad Herdian Bhakti Regita Anggi Olivia Pramesti Regita Putri Cahyani Riski Nur Safitri Romadhon Fahmi Putra Romadhoni, Masruroh Sartinayanti, Sartinayanti Savitri, Tiara Nur Septyani, Deli Siswono, Hendrik SITI MAHMUDAH Siti mutmainnah Sofi Arifiana Mawadah Sudatha, I Gede Wawan Sugiarto, Muhammad Agus Sumiati Sumiati Suwargono, Trio Trio Suwargono Trio Suwargono Triwahyuni , Eges Uswatun Hasanah Uswatun Hasanah Wedya Puspita Winarto, Bambang Yasriuddin, Yasriuddin