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Pengembangan Video Pembelajaran Kelistrikan Kendaraan Ringan Berbasis Animaker Terintegrasi Youtube Firdaus, Hendi; Atikah, Cucu; Ruhiat, Yayat
Jurnal Pendidikan Teknik Mesin Undiksha Vol. 9 No. 2 (2021)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jptm.v9i2.33579

Abstract

Penggunaan video pembelajaran pada mata pelajaran kelistrikan kendaraan ringan sangat terasa kebutuhannya, karena sebagian besar materi pembelajaran yang  dilaksanakan adalah suatu proses atau langkah yang memerlukan adanya visualisasi. Tujuan penelitian ini adalah untuk mendesain dan mengetahui kelayakan video pembelajaran berbasis Animaker terintegrasi YouTube. Untuk mencapai hal tersebut, dikembangkanlah video pembelajaran kelistrikan kendaraan ringan kompetensi perawatan sistem starter. Metode penelitian  yang digunakan pada penelitian ini adalah menggunakan metode R&D model 4 D dengan 4 (empat) tahapan yaitu (1)Define, (2) Design, (3) Develop, (4) Disseminate. Manfaat pengembangan video pembelajaran ini adalah dapat digunakan peserta didik kelas XI kompetensi keahlian teknik kendaraan ringan otomotif SMKN 4 Kota Serang. Untuk validasi pengembangan video pembelajaran dilakukan oleh ahli materi, ahli media, dan peserta didik. Setelah dilakukan validasi oleh ahli materi, ahli media, dan peserta didik selanjut video pembelajaran digunakan pada pembelajaran kelistrikan. Hasil tes menunjukan pengembangan video pembelajaran layak untuk digunakan pada proses pembelajaran kelistrikan.Kata Kunci: Animaker, Kelistrikan, Model 4 D, Video, YoutubeThe use of instructional videos in light vehicle electricity subjects is very much needed, because most of the learning material carried out is a process or a step that requires visualization. The purpose of this study was to design and determine the feasibility of YouTube-integrated Animaker-based learning videos. To achieve this, a light vehicle electrical learning video for the starter system maintenance competence was developed. The research method used in this research is to use the 4 D model R & D method with 4 (four) stages, namely (1) Define, (2) Design, (3) Develop, (4) Disseminate. The benefit of developing this learning video is that it can be used by class XI students in the competency of automotive light vehicle engineering skills at SMKN 4 Kota Serang. To validate the development of learning videos carried out by material experts, media experts, and students. After validation by material experts, media experts, and students, the learning videos are used in electricity learning. The test results show that the development of learning videos is feasible for use in the electrical learning process.Keywords: Animaker, Electrical, 4 D Models, Video, YoutubeDAFTAR PUSTAKAAnam, K., & Choifin, M. (2017). Implementasi Model Four-D (4D) Untuk Pembelajaran Aplikasi Multiplatrform Penggolongan Hewan Berdasarkan Makananya (Studi Kasus: SMP Negeri 1 Bluto). Teknika : Engineering and Sains Journal, 1(2), 111–116Badri Munawar, Ade Farid Hasyim, M. M. (2020). Desain Pengembangan Bahan Ajar Digital Berbantuan Aplikasi Animaker Pada PAUD Di Kabupaten Pandeglang. 04(2), 310–320Burgess J, Greend J. (2018). YouTube Digital Media and Society. UK: Polity PressFadhli, M. (2018). Pengembangan Media Pembelajaran Berbasis Video Kelas IV. (February). https://doi.org/10.24269/dpp.v3i1.157Fauzan, M. A., & Rahdiyanta, D. (2017). Pengembangan Media Pembelajaran Berbasis Video. 2, 82–88Munir. (2012). Multimedia Konsep dan Aplikasi dalam Pendidikan. Bandung: AlfabetaNurdin, M. (2014). Siswa Kelas Xi Teknik Kendaraan Ringan Smk Piri 1 Yogyakarta Tahun Pelajaran. 1(2), 330–343.Nuzuliana, A. H., Bakri, F., Budi, E., Fisika, J., Universitas, F., & Jakarta, N. (2015). Pengembangan Video Pembelajaran Fisika Pada Materi Fluida Statis Di Sma SNF2015-II-27 SNF2015-II-28. IV, 27–32Pribadi A. Benny. (2017). Media dan Teknologi dalam Pembelajaran. Jakarta: KencanaSugiyono. (2013). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung:  AlfabetaSukmadinata S Nana. (2010). Metode Penelitian Pendidikan. Bandung: Remaja RosdakaryaSuratun, Irwandani, S. L. (2018). Video Pembelajaran Berbasis Problem Solving Terintegrasi Chanel Youtube : Pengembangan Pada Materi Cahaya Kelas Viii Smp Learning Video Based Integrated Problem Solving Chanel Youtube : Development In Light Class Market Viii Kemajuan dibidang Teknologi In. Indonesian Journal of Science and Mathematics Education, 01(November), 271–282. Retrieved from https://ejournal.radenintan.ac.id/index.php/IJSME/indexThiagarajan, Sivasailam; And Others. (1974). Instructional Development for Training Teachers of Exceptional Children: A Sourcebook. Blomingtoon, Indiana: National Center for Improvement of Educational Systems (DHEW/OE),Utami, P., Putra, A. A. S. T., Santoso, D., Fajaryati, N., Destiana, B., & Ismail, M. E. (2018). Video Moving Surveillance Yang Terintegrasi Youtube Menggunakan Raspberry Pi 3. Elinvo (Electronics, Informatics, and Vocational Education), 3(1), 113–123. https://doi.org/10.21831/elinvo.v3i1.20797Yani Wulandari , Yayat Ruhiat, L. N. (2020). Pengembangan Media Video Berbasis Powtoon Pada Mata Pelajaran Ipa Di Kelas V. 8, 269–279. https://doi.org/10.24815/jpsi.v8i2.16835Yudela, S., & Putra, A. (2020). Pengembangan Media Pembelajaran Matematika Berbasis YouTube pada Materi Perbandingan Trigonometri. 2(6), 526–539
OPTIMALISASI LAYANAN KLASIKAL BIMBINGAN KONSELING MENGGUNAKAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN PENGETAHUAN SISWA TENTANG STUDI LANJUT Nuryadin, Cece Agus; Ruhiat, Yayat; Hidayati, Sholeh
Refleksi: Jurnal Riset dan Pendidikan Vol. 1 No. 2 (2023)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/refleksi.v1i2.16824

Abstract

Penggunaan media audio visual dalam pemberian layanan bimbingan klasikal di kelas sangatlah penting terutama dalam meningkatkan antusias siswa dalam memahami materi layanan. Tujuan penelitian ini yaitu optimalisasi layanan klasikal bimbingan dan konseling dengan penggunaan media audio visual dalam meningkatkan pengetahuan siswa tentang studi lanjutan di SMA Negeri 3 Cilegon tahun pelajaran 2022/2023. Penelitian tindakan kelas ini dilakukan dalam dua siklus dengan hasil yang diperoleh pada siklus ke-1 yaitu sebanyak 51.42 % siswa yang mengetahui studi lanjutan, namun pada siklus ke-2 yaitu 100 % siswa mengetahui studi lanjutan. Perolehan hasil dari setiap siklus, baik pada siklus ke-1 dan siklus ke-2 memperlihatkan bahwa pengetahuan siswa tentang studi lanjutan meningkat setelah diberi layanan klasikal dengan menggunakan media audio visual. Dari hasil penelitian maka dapat disimpulkan bahwa layanan format klasikal dengan penggunaan media audio visual dapat meningkatkan pengetahuan siswa tentang studi lanjutan. Berdasarkan hasil penelitian tersebut maka konselor hendaknya mampu menerapkan strategi layanan yang sesuai dalam memberikan layanan bimbingan konseling berdasarkan kebutuhan dan kondisi siswa.
PEMANFAATAN APLIKASI CAMTASIA UNTUK MENINGKATAKAN KEMAMPUAN BELAJAR SISWA DALAM PEMBELAJARAN INFORMATIKA Febrianti, Yanti; Ruhiat, Yayat; Hidayat, Sholeh
Refleksi: Jurnal Riset dan Pendidikan Vol. 1 No. 2 (2023)
Publisher : UNIVERSITAS PGRI MADIUN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/refleksi.v1i2.17351

Abstract

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar teknologi informasi siswa kelas VIII dengan menggunakan aplikasi Camtasia di SMP Negeri 1 Karangtanjung. Tim peneliti tahun ini terdiri dari 40 siswa kelas VIII A SMP Negeri 1 Karangtanjung, yang terdiri dari 20 siswa Putra dan 20 siswa Putri. Prosedur penelitian tindakan kelas dibagi menjadi dua bagian. Hasil penelitian menunjukkan bahwa terjadi peningkatan jumlah belajar siswa kelas VIII A SMP Negeri 1 Karangtanjung, dengan rata-rata nilai 71,25 dan ketuntase 30%, serta rata-rata nilai 81,50. dan ketuntase 85% pada siklus II. Berdasarkan hasil penelitian dapat disimpulkan bahwa keefektifan aplikasi Camtasia untuk pembelajaran siswa semakin meningkat.
Analysis of Gobak Sodor Game in Physical Education Subagio, Rohmad; Ruhiat, Yayat; Maryani, Nani
Dharmawangsa: International Journal of the Social Sciences, Education and Humanitis Vol 6, No 2 (2025): Social Sciences, Education and Humanities
Publisher : Universitas Dharmawangsa Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/ijsseh.v6i2.7015

Abstract

This simple research was conducted to analyze the values in the gobak sodor game in physical education. This type of research is library research, namely a study of theoretical and other research related to values, culture, and norms. The results of the study indicate that the values of the gobak sodor game can be applied in physical education.
Analysis of Atmospheric Conditions During Heavy Rain Using Adiabatic Lapse Rate in Tangerang City Amalia, Rizkika; Ruhiat, Yayat; Septiyanto, Rahmat Firman
Lontar Physics Today Vol 4, No 1 (2025): February 2025
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/lpt.v4i1.22647

Abstract

This study aims to understand the rate of temperature decrease in atmospheric conditions and determine the comparison between atmospheric stability and rainfall in Tangerang City using daily rainfall data and upper air data for the period 2019 to 2023. The data was obtained from Soekarno-Hatta Meteorological Station. The results of the analysis showed that the highest rainfall occurred in February 2020, with a total of 23 rainy days. In addition, lapse rate analysis indicates that atmospheric conditions are in a conditionally unstable state for 25 days. However, there is a difference between the number of rainy days and the number of days with unstable conditions, indicating that atmospheric instability does not always lead to precipitation. This study explains that although rain occurs under unstable atmospheric conditions, not all unstable conditions produce rain. Therefore, this study recommends the need for further studies to understand the complex interactions between meteorological factors that influence heavy rainfall phenomena in the region.Keywords: atmosphere, lapse rate, precipitation
Analisis Validitas, Reliabilitas, Dan Tingkat Kesukaran Instrumen Tes Pemahaman Konsep Trigonometri Pada Siswa Kelas XI Rahayu, Yusnita; Ruhiat, Yayat; Atikah, Cucu
JTPPm (Jurnal Teknologi Pendidikan dan Pembelajaran) : Edutech and Intructional Research Journal Vol 12, No 1 (2025): JTPPm (Jurnal Teknologi Pendidikan dan Pembelajaran)
Publisher : http://jurnal.untirta.ac.id/index.php/JTPPm

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62870/jtppm.v12i1.33991

Abstract

Penelitian ini bertujuan untuk menganalisis validitas, reliabilitas, dan tingkat kesukaran instrumen tes pemahaman konsep trigonometri pada siswa kelas XI. Instrumen yang digunakan berupa 30 butir soal pilihan ganda, yang disusun berdasarkan indikator pemahaman konsep menurut NCTM (2000). Penelitian ini menggunakan pendekatan deskriptif kuantitatif dan melibatkan 40 siswa kelas XI di SMA Negeri 5 Kota Serang. Teknik analisis data dilakukan dengan perangkat lunak SPSS untuk menghitung validitas menggunakan korelasi Pearson Product-Moment, reliabilitas menggunakan Cronbach's Alpha, dan tingkat kesukaran berdasarkan proporsi jawaban benar.Hasil penelitian menunjukkan bahwa dari 30 butir soal, 23 butir memenuhi kriteria validitas dengan nilai  , sedangkan 7 butir lainnya dinyatakan tidak valid. Uji reliabilitas menunjukkan nilai Cronbach's Alpha sebesar 0,866, yang mencerminkan tingkat konsistensi internal yang tinggi. Sebagian besar soal berada dalam kategori tingkat kesukaran sedang, dengan nilai rata-rata proporsi jawaban benar antara 0,63 hingga 0,93. Beberapa soal, seperti soal nomor 22 dengan nilai rata-rata 0,48, memerlukan revisi untuk meningkatkan kualitasnya. Penelitian ini menyimpulkan bahwa instrumen tes ini memiliki kualitas yang baik secara keseluruhan, namun revisi diperlukan untuk beberapa butir soal yang tidak valid dan memiliki tingkat kesukaran rendah.
Mapping drought prone areas using the weight overlay method in Serang Regency Sania, Annidatus; Ruhiat, Yayat; Denny, Yus Rama
ORBITA: Jurnal Pendidikan dan Ilmu Fisika Vol 11, No 1 (2025): May
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/orbita.v11i1.30326

Abstract

This research aims to analyse or estimate drought vulnerability in Serang Regency. The background of this research is based on areas that often experience moderate and even high levels of drought. The research method used is quantitative by using rainfall parameters, soil type parameters, and land use parameters which are then put together using the overlay method to obtain drought vulnerability areas in Serang Regency. Based on the results of the research, there are areas with low, medium, and high levels of drought vulnerability. The area with the largest drought vulnerability in Serang Regency is at the medium level of vulnerability. The results of the map analysis of the level of drought vulnerability indicate that there is a relationship between each parameter, with most of the drought vulnerability being influenced by several factors, including rainfall, soil type, and land use.
Development of Interactive Learning Media on the Human Repressive System using the OKY Application in Elementary Schools in Tangerang Regency Rabiatul Asiah, Mina; Nurhakim, Lukman; Ruhiat, Yayat
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5687

Abstract

Within the domain of early education, specifically in Tangerang Regency, the deployment of interactive learning mediums presents substantial potential in terms of augmenting pupils' grasp of intricate topics such as the human reproductive system. The advent of novel technologies, exemplified by the OKY application, signifies a transformative shift towards both engaging and efficacious pedagogical methodologies designed for young students. By integrating interactive components into pedagogical practices, instructors can engender immersive and dynamic educational experiences that accommodate a variety of learning preferences. The origination and execution of the OKY application aspire to overhaul the manner in which elementary students interact with and understand complex scientific notions. Employing a research and development methodology steered by the Dick and Carey framework, the current inquiry endeavours to ascertain the OKY application's effectiveness in enhancing pupils' comprehension of the human reproductive system via qualitative evaluations and contrasts of knowledge adaptation pre- and post-application utilization.
Pengembangan Media Interaktif Dalam Pelatihan Untuk Peningkatan Kinerja Marketing Sepeda Motor Honda Di Banten Ridhaswara, Elfa; Ruhiat, Yayat; Nurhakim, Lukman
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5688

Abstract

The motorcycle industry is a significant economic driver in Indonesia, with Honda as the dominant brand. Recognizing the large market potential and the need for innovative marketing strategies, this research focused on developing interactive media to enhance Honda's sales marketing effectiveness. A 4D development model was employed, consisting of four stages: Define, Design, Develop, and Disseminate. The Define stage involved a thorough analysis of market needs, target consumers, and current trends in motorcycle marketing. The Design stage focused on creating a concept and design for interactive media that is engaging, informative, and user-friendly. In the Develop stage, a prototype of the interactive media was create based on the approved design. Finally, the Disseminate stage involved testing and evaluating the developed interactive media on potential users. The research results showed that the developed interactive media received highly positive evaluations from experts. Language experts gave a score of 95%, indicating excellent language and communication quality. Media experts gave a perfect score of 100%, demonstrating the media's effectiveness and adherence to industry standards. Material experts gave a score of 94%, confirming the accuracy and relevance of the content. Overall, the development of this interactive media was declare "Very Feasible" for use in Honda motorcycle sales training activities
Pengaruh Metaverse Dalam Meningkatkan Motivasi Dan Keterlibatan Siswa Dalam Proses Pembelajaran Abidin, Rusman Zaenal; Ruhiat, Yayat; Nurhakim, Lukman
Naturalistic: Jurnal Kajian dan Penelitian Pendidikan dan Pembelajaran Vol. 9 No. 2 (2025): Naturalistic: Jurnal Kajian Penelitian dan Pendidikan dan Pembelajaran
Publisher : Jurnal ini diterbitkan oleh: PGSD FKIP Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35568/naturalistic.v9i2.5797

Abstract

The concept of the metaverse, integrating virtual and augmented realities, has emerged as a promising innovation in educational technology to enhance student motivation and engagement. This study systematically reviews the impact of metaverse-based environments on the learning process, focusing on how its elements such as gamification and immersive experiences foster interactive and effective learning. By bridging traditional and modern educational methods, the metaverse creates realistic simulations and dynamic collaboration opportunities, fulfilling students' psychological needs for autonomy, competence, and connectedness. Results indicate significant improvements in motivation, participation, and academic outcomes when using metaverse platforms. Furthermore, the research emphasizes the importance of technological readiness and adaptive teaching strategies to optimize metaverse applications. These findings suggest that integrating the metaverse into education can transform learning experiences, making them more engaging and aligned with the needs of a digitally native generation.