Claim Missing Document
Check
Articles

Found 35 Documents
Search

Integration of Virtual Reality and Digital Game-Based Learning in Education: Accelerating English Language Communication Alifiah Pratiwi; Bimas Reskiawan; Ray Suryadi; Netty Huzniati Andas; Kevin Hendrawan
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Universitas Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8030

Abstract

This study was initiated in response to the challenges faced by students who are not accustomed to practicing English speaking due to a lack of self-confidence and heightened anxiety when communicating with others or with native speakers. To address these issues, the study explores the potential of Virtual Reality (VR) technology to foster the development of students’ English communication skills within an autonomous, interactive, and engaging environment. Such an environment is expected to increase students’ learning motivation while simultaneously improving the overall quality of instruction. The primary aim of this research is to contribute to the body of knowledge by developing a prototype of a digital platform termed Metaversity, defined as a virtual learning environment that integrates the immersive features of the Metaverse ecosystem with the pedagogical foundations of Digital Game-Based Learning (DGBL). The participants of the study consisted of 30 undergraduate students from Universitas Sembilanbelas November Kolaka. Employing a Research and Development (R&D) approach, the study adopted the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The resulting learning media integrates VR, DGBL, and communication platforms such as VRChat and Discord into a cohesive system. Validation by media experts yielded an average score of 4.35 out of 5, which falls into the “highly feasible” category. Meanwhile, students’ responses reached an average of 82.5%, placing the product within the “good–very good” range. The findings provide compelling evidence that the developed medium is effective in enhancing students’ motivation, self-confidence, and English-speaking competence. Furthermore, the integration of VR and DGBL fosters active engagement, alleviates language anxiety, and creates an immersive and enjoyable learning experience. These outcomes highlight the potential of Metaversity-based platforms as innovative solutions in higher education language learning contexts.
Menumbuhkan Minat Baca, Keterampilan Literasi, dan Kreativitas Siswa melalui Implementasi Pohon Literasi: Developing the Reading Interest, Literacy Skills, and Creativity among Students through Literacy Tree Working Wall Alifiah Pratiwi; Ray Suryadi; Aqzhariady Khartha; Bimas Reskiawan; Sultan Sultan; Nurcahaya Nurcahaya; Rina Amriani
DARMADIKSANI Vol 5 No 4 (2025): Edisi Desember
Publisher : Jurusan Pendidikan Bahasa dan Seni, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/darmadiksani.v5i4.8309

Abstract

Pohon Literasi adalah inovasi pendidikan yang dirancang untuk meningkatkan minat baca, keterampilan literasi, dan kreativitas siswa melalui visualisasi bacaan dalam bentuk pohon yang interaktif. Konsep ini menggabungkan elemen visual dan interaktif untuk memotivasi siswa dalam kegiatan membaca dan menulis. Kegiatan ini dilakukan di SD Negeri 1 Puuroda selama empat bulan untuk mengevaluasi dampak implementasi Pohon Literasi terhadap keterampilan membaca dan menulis siswa. Metode kegiatan melibatkan pengenalan Pohon Literasi sebagai alat bantu visual yang memungkinkan siswa untuk menambahkan daun atau buah pada pohon sebagai representasi kemajuan bacaan mereka. Data dikumpulkan melalui observasi dan umpan balik guru untuk menilai keterlibatan siswa serta dampak terhadap motivasi dan keterampilan literasi. Hasil kegiatan menunjukkan bahwa Pohon Literasi efektif dalam meningkatkan minat baca dan keterampilan literasi siswa dengan menciptakan rasa pencapaian dan motivasi tambahan melalui visualisasi progres bacaan. Selain itu, aktivitas kreatif yang terkait dengan menghias pohon memperkaya pengalaman belajar siswa dan mendorong ekspresi kreatif. Meskipun ada tantangan seperti keterbatasan sumber daya dan waktu, solusi praktis seperti pemanfaatan bahan yang tersedia dan teknologi digital dapat membantu mengatasi hambatan tersebut. Dengan perencanaan yang matang dan dukungan komunitas pendidikan, Pohon Literasi dapat menjadi alat yang berharga dalam meningkatkan literasi dan kreativitas siswa secara menyeluruh.
Critical Thinking and Gender: A Case in College Students Alifiah Pratiwi; Ray Suryadi; Bintang Permana Listyawati; Susi Astiantih; Syamsinar
Journal of Education and Culture Vol. 5 No. 1 (2025): Journal of Education and Culture
Publisher : Indra institute Research & Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58707/jec.v5i1.842

Abstract

Critical thinking has been a serious problem for college English Education students in Universitas Sembilanbelas November Kolaka as they were required to critically write a research report for their final project. In order to know their critical thinking ability related to gender, this study described critical thinking among male students and female students. For that purpose, 6 college students (3 male and 3 female) of semester VI have been selected to participate this research by answering a Critical Thinking Mindset Self–Rating Form proposed by Facione and Facione (2014, p. 14) which consisted of 20 ‘yes or no’ questions to measure the students’ level of critical thinking. The finding indicated the disposition of college students both male and female toward critical thinking was considerably different.
Learning-Oriented Assessment (LOA) in Indonesian EFL Classrooms From Kurikulum 2013 to Merdeka ray suryadi; La Sunra; Syarifuddin Dollah
Sustainable Vol. 8 No. 2 (2025): Transforming Education: Digital Integration, Strategic Assessment, and Sustaina
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/z4fn7925

Abstract

Penelitian ini bertujuan untuk mengeksplorasi implementasi Learning-Oriented Assessment (LOA) dalam pengajaran Bahasa Inggris sebagai bahasa asing (EFL) pada transisi Kurikulum 2013 (K-13) menuju Kurikulum Merdeka di Indonesia. Tujuan utama penelitian ini adalah untuk memahami bagaimana filosofi penilaian dalam pendidikan Indonesia telah bergeser dan bagaimana prinsip-prinsip LOA diterapkan oleh para guru EFL di Kolaka, Sulawesi Tenggara. Penelitian ini menggunakan desain studi kasus kualitatif dengan melibatkan guru EFL dari tiga SMP negeri di Kolaka yang aktif menerapkan Kurikulum Merdeka. Metode pengumpulan data meliputi wawancara semi-terstruktur, observasi kelas, dan analisis dokumen. Hasil penelitian menunjukkan adanya pergeseran filosofi penilaian yang signifikan dari penilaian sumatif dan berbasis hasil di K-13 menuju penilaian formatif, diagnostik, dan autentik di Kurikulum Merdeka. Meskipun para guru memahami prinsip dasar LOA, implementasi yang konsisten masih terbatas, terutama dalam aspek penilaian sebagai pembelajaran (assessment as learning). Penggunaan CEFR (Common European Framework of Reference) dalam penilaian juga teridentifikasi, meskipun penerapannya belum optimal. Kesimpulan penelitian ini menunjukkan bahwa meskipun terdapat perubahan positif dalam praktik penilaian, masih ada tantangan besar dalam pelaksanaan LOA secara menyeluruh dan integrasi penuh dengan CEFR dalam konteks pendidikan EFL di Indonesia.
RESEARCH TRENDS IN ANTHROPONYMY WITHIN LINGUISTIC AND ANTHROPOLINGUISTIC STUDIES : A Systematic Literature Review La Ode Muhammad Idrus Hamid Basri; Lina Anisah; Ray Suryadi
Batanghari Academia Journal Vol. 1 No. 1 (2026): BAJ Januari-April 2026
Publisher : CV. Batanghari Academia Indonesia Kolaka (BAIK)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The scientific study of personal names anthroponymy has experienced substantial growth over the past two decades, yet its literature remains fragmented and unsystematically mapped. This article presents a Systematic Literature Review (SLR) conducted according to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) protocol, analysing 50 peer-reviewed journal articles published between 2010 and 2025. The primary objectives are to map global research trends in anthroponymy, identify dominant theories and methodologies, classify thematic clusters, and delineate research gaps requiring scholarly attention. The selection process commenced with 780 records identified across five academic databases Scopus, Web of Science, Dimensions, Google Scholar, and Garuda/SINTA subsequently reduced to 50 articles through rigorous identification, screening, and eligibility assessment. Findings reveal that anthroponymy research is dominated by studies of social identity (28%), names and religion (20%), and gender-based naming (14%). Methodologically, qualitative-ethnographic approaches prevail (56%), with Africa and Asia emerging as the most productive research regions. Bourdieu's identity theory and Alford's anthroponymic framework constitute the most frequently deployed theoretical foundations. This review identifies three primary research gaps: (1) the near-absence of studies on digital naming and cyber-identity; (2) insufficient longitudinal analyses of naming change; and (3) the lack of theoretically indigenous frameworks developed from and for non-Western particularly Indonesian contexts. The contribution of this article lies in providing a comprehensive thematic and theoretical map for researchers in linguistics, anthropolinguistics, and identity studies.