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Analysis of Managerial Gaps in the Transformation of the Deep Learning Ecosystem in Elementary Schools Fitri Oktafiyana; Yeni Yuniarti; Dede Trie Kurniawan
Jurnal Educative: Journal of Educational Studies Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v10i2.10280

Abstract

In the context of twenty-first-century education, deep learning has emerged as a central paradigm that emphasizes conceptual understanding, critical thinking, and collaboration. Although it is theoretically acknowledged as a pedagogical ecosystem that requires strong managerial support, its implementation in elementary schools remains largely constrained by administrative-oriented management practices. This study aims to examine the managerial gaps that hinder the effective implementation of deep learning in elementary schools and to identify strategic requirements for its systematic strengthening. Employing an Integrative Literature Review (ILR) approach, this study synthesizes 20 selected scholarly articles published between 2020 and 2025 and sourced from the Google Scholar and ScienceDirect databases. Data were analyzed through thematic content analysis to generate a comprehensive conceptual synthesis. The findings reveal four major challenges, namely misalignment of strategic direction, limited managerial readiness, weak instructional leadership, and an underdeveloped culture of collaboration within schools. This study contributes theoretically by proposing a conceptual framework that connects managerial dimensions with the success of deep learning implementation, while also offering strategic implications for school leaders to shift from an administrative focus toward leadership practices that actively support the quality of learning.
Implementing Problem-Based Learning to Enhance Students' Mathematical Proficiency in Primary School Ujiati Cahayaningsih; Mohamad Gilar Jatisunda; Dede Trie Kurniawan; Dede Salim Nahdi; Wulan Putri Utami; Rahma Halipah
Didaktik Matematika Vol 10, No 2 (2023): October 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jdm.v10i2.32615

Abstract

Primary school students' mathematical proficiency is crucial to their academic progress. However, many students still struggle to understand math, especially fractions. This study examines how Problem-Based Learning (PBL) improves primary school students' mathematical proficiency. The study employed a quasi-experimental approach to investigate the effects of PBL academic achievement. The experimental group received PBL, while the control group received expository teaching. This study selected 54 students from two primary schools using purposive sampling. The experimental group consisted of 28 students, and the control group had 26. Students' mathematical proficiency was tested pre-and post-intervention.The findings reveal a significant improvement in mathematical proficiency in the experimental class exposed to PBL, as indicated by the independent samples t-test. The two-way ANOVA underscores the interaction influence of PBL and Early Mathematics Skills (EMS) factor on improving mathematical proficiency, supported by a high R-squared value (0.941). It suggests that PBL explains a substantial portion of the observed diversity in mathematical proficiency. The quasi-experimental approach has limitations, and the study shows that PBL improves mathematical proficiency. The study's quasi-experimental characteristics and potential lack of generalizability are acknowledged. While recognizing students' starting EMS, educators and policymakers should incorporate PBL into mathematics instruction, especially for complex concepts like fractions
The Efectiveness of Using Interactive Learning Media in Enhancing Learning Motivation and Science Literacy of 6th Grade Elementary School Student on the Topic of World Continents Efi Tasfiyatul Millah; Dede Trie Kurniawan; Yunus Abidin
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 10 No. 2 (2025): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v10i2.5715

Abstract

Students are still not fully involved in the learning process, which causes their ability to develop literacy skills, especially scientific literacy, to be far from expectations. Students are overloaded with concepts from limited learning sources, which still restrains them from exploring their inner potentials. The use of interactive learning media has become one of the efforts to support learning in line with the nature of the students' era. This research aims for a deeper understanding of the effectiveness of using Interactive Learning Media in efforts to enhance students' learning motivation and science literacy. The researcher employs qualitative methods and a descriptive approach to describe and analyze the effectiveness of using Interactive Learning Media. Data collection techniques include interviews, observations, and documentation. This research was conducted on 6th-grade students at SDN Tenjolaya 1. The research results show that the use of interactive learning media increases student enthusiasm in the learning process by observing an increase in student engagement and participation in learning. In addition, the iterative science skills, such as the ability to observe and analyze data, show significant development. Students also provided positive feedback regarding the use of interactive learning media, which made the conducted lessons more enjoyable and easier to understand. Based on the research results, it can be concluded that the use of interactive learning media is effective in improving students' learning motivation and science literacy
Elementary School Teachers’ Acceptance of Website-Based Multimodal Media: A SUS Analysis Adestipa; Abidin, Yunus; Kurniawan, Dede Trie
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid advancement of educational technology has introduced various innovations, yet the acceptance and readiness of elementary school teachers to adopt AI-based learning media remain inconsistent. Limited pedagogical understanding and diverse levels of technological literacy continue to hinder effective integration. This study examines teachers’ acceptance of a website-based multimodal learning medium developed through a deep learning approach. The medium integrates text, images, audio, and video within an adaptive web-based system designed to enhance students’ learning experiences. A quantitative survey method was employed, utilizing the System Usability Scale (SUS) questionnaire administered to 80 elementary school teachers in Bandung Regency, Indonesia. The findings revealed an average SUS score of 78, classified as “good” and approaching the “widely accepted” level. Respondents perceived the medium as effective, engaging, and aligned with twenty- first-century learning competencies. Overall, the results demonstrate that the application of deep learning in designing adaptive multimodal learning environments holds significant promise for broader adoption in elementary education contexts.
Teacher Acceptance of Multimodality Digital Media in Mathematics Lessons with a Meaningful Learning Approach in Elementary Schools: Based on SUS Nursidik, Ismail; Abidin, Yunus; Kurniawan, Dede Trie
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Digital technologies have changed the educational landscape, demanding a generation that is tech savvy, critical, creative and innovative. Mathematics, often considered difficult, requires an innovative approach. Multimodality digital learning media comes as a solution, supporting meaningful learning by linking new information to existing concepts. However, its utilization by teachers is still not optimal. This study aims to examine the acceptability of multimodality digital media in meaningful learning-based mathematics learning among 50 elementary school teachers in Lengkong Sub-district. Using quantitative survey method, data were collected through System Usability Scale (SUS) questionnaire, which assessed ease of learning, efficiency, memorability, error handling, and satisfaction. As a result, the media achieved an average SUS score of 76, placing it in the "Good" and "Acceptable" categories. This indicates a positive and significant acceptance from teachers. Nonetheless, this study was limited in terms of coverage area and number of respondents. For future studies, it is recommended to expand the coverage and respondents for more representative results. In conclusion, this media has great potential to create more interesting and meaningful math learning.
Teachers' Acceptance of Canva Web-Based Multimodal Digital Media in Deep Learning Approach in Cileunyi District: Based on SUS Nurrani, Nisya; Kurniawan, Dede Trie; Abidin, Yunus
International Conference on Elementary Education Vol. 8 No. 1 (2025): Proceedings The 8th International Conference on Elementary Education
Publisher : International Conference on Elementary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of technology has given rise to a generation of digital natives who are accustomed to the virtual world since birth. This phenomenon requires a transformation in teaching methods at the primary and secondary education levels in Indonesia. More in-depth learning, which can be implemented through a deep learning approach, as well as the use of Canva web-based multimodality media offers great potential as a solution to improve the quality of education that suits the characteristics of this generation and is in line with the philosophy of the Merdeka Curriculum. This research focuses on evaluating the level of acceptance of multimodality learning media developed using the Canva web platform, which is specifically designed to facilitate deep learning among elementary school educators. To achieve this goal, a survey method was used with a System Usability Scale (SUS) questionnaire instrument distributed to 90 teachers located in Bandung Regency. Analysis of the collected data shows that the average SUS score is 70.72. Based on the SUS scale, this score indicates that the learning media is in the "acceptable" category, with a score of "C" and a qualitative description of "Good". This result implies that Canva web-based multimodality digital media is generally well received by teachers at the primary school level. Nevertheless, a continuous process of evaluating and improving the quality of the media is considered important to maximize its benefits and enhance the user experience according to their needs and expectations.
Usability Analysis of Digital Learning Media Based on Google Sites Using the SUS Scale Rostika, Neneng; Abidin, Yunus; Kurniawan, Dede Trie
Journal of Basic Education Research Vol 6 No 3 (2025): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jber.v6i3.1860

Abstract

Purpose of the study: This study aims to evaluate the usability of digital learning media developed using Google Sites through a systematic and standardized measurement approach. The main focus is to identify whether the media is easy to use, engaging, and acceptable from the users’ perspective. Methodology: This study employed the System Usability Scale (SUS) method, combined with a literature review of related studies. The SUS questionnaire was used as the main tool for data collection, while scoring and analysis were performed with standardized calculation procedures to evaluate usability outcomes. Main Findings: The results showed that the digital learning media developed with Google Sites achieved an average SUS score of 79. This score falls into the “Good” category, equivalent to a grade scale of C, and is classified as “acceptable.” Users demonstrated positive perceptions regarding its usability, indicating effectiveness while also highlighting the need for further development. Novelty/Originality of this study: This study provides new insights into usability evaluation of Google Sites as a digital learning medium using the SUS method. It contributes by highlighting practical user perceptions and offering evidence-based recommendations for further improvement, thereby expanding knowledge about effective integration of accessible online platforms in education.
Pengaruh Kegunaan Media Pembelajaran Berbasis Inklusivitas terhadap Persepsi Pengguna: Studi dengan Sistem Skala Kegunaan (SUS) Gusmarleni Gusmarleni; Ai Sutini; Dede Trie Kurniawan
PAKAR Pendidikan Vol 22 No 2 (2024): Published in July 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pakar.v24i1.889

Abstract

This study examines the perceived usability and its influence on user attitudes toward an inclusive learning media developed using Canva, deep learning, and Heyzine flipbook applications. Employing a quantitative approach with surveys and the System Usability Scale, data were collected from teachers and students in inclusive elementary schools. The results indicate high usability scores, perceived usefulness, and engagement levels, demonstrating the effectiveness of the media in supporting inclusive education practices. These findings align with existing theories on technology acceptance, emphasizing the importance of user-centered design in educational innovation. The research highlights the potential of integrating interactive multimedia tools to enhance learning experiences for diverse learners. It underscores the need for ongoing development informed by user feedback to ensure long-term adoption. This contribution offers practical insights for educators and developers aiming to create accessible and engaging digital learning environments. Overall, the study reinforces the critical role of usability in fostering positive perceptions and active participation in inclusive education settings.
Synergizing the GASING Method and Quantum Learning: An Effort to Optimize Elementary School Students' Mathematical Problem-Solving Abilities Rabudin Rabudin; Yeni Yuniarti; Dede Trie Kurniawan; Marcia Ann Surya
Jurnal Pendidikan Progresif Vol 16, No 2 (2026): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v16i2.pp835-859

Abstract

The mathematical problem-solving abilities of elementary school students are still relatively low; this is caused by the high cognitive load they have to face when learning new complex materials and the lack of mental readiness to learn. This study aims to evaluate the effectiveness of the synergy between the GASING (Easy, Fun, Enjoyable) method and the Quantum Learning approach in improving elementary school students' mathematical problem-solving abilities. This study used a quantitative, quasi-experimental design (non-equivalent control group design) involving 140 3rd-grade elementary school participants in Singkawang City, with six schools selected through purposive sampling. The research instrument was a validated test item on mathematical problem-solving abilities. Data were obtained through pretest and posttest assessments, then analyzed quantitatively using Paired Sample T-Test and Quade's Rank Analysis of Covariance (ANCOVA) to address non-normally distributed residual data. The results of the study indicate that the experimental group experienced a significant increase in average scores, from 29.14 to 77.21 (p < 0.001). The results of the Quade's Rank ANCOVA test showed a significant difference between the two groups (F = 73.067, p < 0.001), with an effect size of 38.3% (R2 = 0.383) in the large category. Analysis of the learning trajectory using a scatter plot showed that all students experienced a steady increase in their skills, with no extreme outliers. This study concludes that the synergy of the GASING method and the Quantum Learning approach can reduce students' cognitive load through systematic deconstruction of material while creating a learning environment that supports their mental readiness. This framework provides an effective teaching method for educational practitioners to address mastery of classical mathematics competencies. Keywords: GASING method, quantum learning, problem-solving abilities, mathematical competence, elementary school.
Utilization Of Board Game Flofahunt Media To Train Students' Critical Thinking Skills In Grade V Science Material At SDN 216 Sondariah, Bandung City Winda Nur Azizah; Dede Trie Kurniawan; Rendi Restiana Sukardi
Jurnal Ilmiah Mandala Education (JIME) Vol 11, No 4 (2025): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v11i4.9497

Abstract

FloFaHunt is an educational game-based learning media designed to integrate biodiversity content—specifically Indonesian flora and fauna—with an active and enjoyable learning approach. This study employed a mixed methods approach using a concurrent embedded design, combining quantitative and qualitative data through critical thinking tests and student response questionnaires. By implementing the STAD-type cooperative learning model with the  FloFaHunt board game, the learning outcomes showed a significant improvement in students’ critical thinking skills, with the average n-gain score falling into the high category. Meanwhile, the qualitative data revealed that students responded positively to the learning process, particularly in terms of engagement, enthusiasm, and conceptual understanding. These findings indicate that the use of the FloFaHunt board game is effective in fostering critical thinking skills and active 
Co-Authors Adestipa Ai Sutini Ai Sutini Ai Sutini, Ai Ani, Neng Anti Muthmainnah Ari Syahidul Shidiq Ari Syahidul Shidiq Arina, Ida Asep Ahyar Atty Marta Kambu Atty Marta Kambu Aulia Ihza Cahya Auliya Aenul Hayati Ayuningtyas , Fadilla Baharizqi, Sindi Ladya Baharizqi, Sindi Sindi Ladya Cahya, Aulia Ihza Dallyono, Ruswan Dede Margo Irianto, Dede Margo Dede Salim Nahdi Dede Supriyanto Dela Marisana Devi Hadi Puspita Dewi Siti Solihah Dewi, Syva Lestiyani Dian Rinjani Dina Pratiwi Dwi Santi Dinie Anggraeni Dewi Djedjen Djedjen Efi Tasfiyatul Millah Elly Malihah Endang Herawan Erna Susilawati Fazrul Prasetya Nur Fahrozy Fitri Oktafiyana Fully Rakhmayanti Fully Rakhmayanti Gusmarleni Gusmarleni Hana Yunansah Harmawati Hayati, Auliya Aenul Hayyuna, Ristafani Iis Hartati Ijharudin, Muhammad Ijharudin, Muhammad Imas Masfufah Imelda Helsy, Imelda Ishak, Nor Asniza Kama Abdulhakam Kharimah, Nurul Ikhsan Komariah Komariah Kuswanto Kuswanto Kuswanto, Kuswanto Lara Sati Lebyana Norma Belinda Lebyana Norma Belinda Leli Halimah Lestari, Williyanti Lia Marliani Lilit Rusyati Marcia Ann Surya Margaretha Sri Yuliariatiningsih Margaretha Sri Yuliariatiningsih Marisana, Dela Mega Laeni Meilandari, Aesti Meilinda Meilinda Meilinda Meilinda Mirawati Mirawati Mohamad Gilar Jatisunda Muchamad Subali Noto Muhamad Andrian Muhammad Ijharudin Muhammad Zaki Fadilah Mukhtar, Siti Nuraeni Nahadi Nailah Tresnawati Nakiya, Mohamad Nelli Ma&#039;rifat Sanusi Neng Ani Ni Putu Laksmi Resti Putri Ni Putu Laksmi Resti Putri Nor Asniza Ishak Novi Yanthi Nur Hidayah Zayadi Nurhidayatulloh Nurhidayatulloh Nurrani, Nisya Nursidik, Ismail Nurul Ikhsan Kharimah Oktaviani, Windi Nur Parameswara, Marsanda Claudia Pina Pitriana Pina Pitriana Pratiwi, Intan Aprilianti Prihantini Prihantini Putri, Dian Permana Rabudin Rabudin Rachmania, Setyaningsih Rahayu, Rofita Rahma Halipah Ratna, Ratna Ayu Kinanti Rena Denya Agustina Reni Nurhayati Restu Adi Nugraha Riandi Riandi Ristafani Hayyuna Rizkina, Van Biaila Rofita Rahayu Rofita Rahayu Rostika, Neneng Sartika Yolanda Sartika Yolanda Setiyani Setiyani Setyaningsih Rachmania Sindi Ladya Baharizqi Sindi Siti Rohmah Siti Sriyati Sofyan Iskandar Sofyan Iskandar Sofyan Iskandar, Sofyan Solihah, Dewi Siti Somad, Momod Abdul Sri Hartati Sri Hartati Sri Maryanti Sri Maryanti Suci Trisia Maharani Sukardi, Rendi Restiana Susilawati, Erna Sutrisno, Lucky Taufik Syaipia Laila Nur Fitriani Syva Lestiyani Dewi Taufik Ramadhan Teti Nurhayati Tin Rustini Titis Madyaning Ratri Triana Lestari Ujiati Cahayaningsih Wahyu Hartono Wahyu Sopandi Winda Nur Azizah Windi Nur Oktaviani Winti Ananthia Winti Ananthia Wiwit Mulyasari Wulan Putri Utami Yan Yan Heryanti Yeni Yuniarti Yeni Yuniarti Yeni Yuniarti, Yeni Yulia Rahmawati, Yulia Yuliawati, Astri Yunus Abidin Yunus Abidin Yunus Abidin Yunus Abidin Yusuf Tri Herlambang Zakwandi, Rizki