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All Journal International Journal of Evaluation and Research in Education (IJERE) Publikasi Pendidikan Journal of Educational Science and Technology Al-Jabar : Jurnal Pendidikan Matematika Phinisi Integration Review JURNAL SERAMBI ILMU Pendas : Jurnah Ilmiah Pendidikan Dasar HELPER: Jurnal Penelitian dan Pembelajaran Journal of Education Action Research Saintifik : Jurnal Matematika, Sains, dan Pembelajarannya DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan MES: Journal of Mathematics Education and Science Jurnal Eduscience (JES) Equals : Jurnal Ilmiah Pendidikan Matematika J-PiMat : Jurnal Pendidikan Matematika JURNAL AXIOMA : Jurnal Matematika dan Pembelajaran Jurnal Pendidikan dan Pembelajaran Sekolah Dasar (JPPSD) Seminar Nasional Pengabdian Kepada Masyarakat Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Journal of Health, Education, Economics, Science, and Technology (J-HEST) ALSYS : Jurnal Keislaman dan Ilmu Pendidikan MASALIQ: Jurnal Pendidikan dan Sains International Journal of Learning Reformation in Elementary Education Action Research Journal Indonesia (ARJI) SOCIETIES: Journal of Social Sciences and Humanities Seminar Nasional Hasil Penelitian LP2M UNM Journal of Multidisciplinary Science: MIKAILALSYS Jurnal Pendidikan Dasar dan Menengah (DIKDASMEN)  Jurnal Akselerasi Merdeka Belajar dalam Pengabdian Orientasi Masyarakat (Jurnal AMPOEN) Juara SD : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar International Journal of Technology and Education Research International Journal of Education, Vocational and Social Science Help: Journal of Community Service (HJCS) Pinisi Journal Pendidikan Guru Sekolah Dasar JAMP Journal of Community Services and Development
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Penguatan Kompetensi Guru Pembina Olimpiade MIPA melalui Program Pengabdian kepada Masyarakat di Kabupaten Barru Nurul Mukhlisa; Kamaruddin Hasan; Mansyur; Zaid Zainal; Wawan Krismanto
Jurnal Abdi Masyarakat Pendidikan Vol. 3 No. 01 (2026): Jurnal Abdi Masyarakat Pendidikan
Publisher : Jurusan Pendidikan Guru Sekolah Dasar Kampus VI Bone

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aims to improve the competencies of science and mathematics Olympiad coaches in Barru Regency through training and mentoring programs. The activity was held at the Barru Regency Education Office and involved elementary and junior high school teachers from various subdistricts. Participants were grouped by educational level and subject area—specifically mathematics and science—to ensure the training content was tailored to the specific needs of Olympiad coaching. The five-day training utilized a combination of lectures, discussions, problem-solving practice, and mentoring. The training materials were aligned with the MIPA Olympiad guidelines, covering concept reinforcement, problem-solving strategies based on Higher-Order Thinking Skills (HOTS), and systematic student coaching techniques. Activity evaluation was conducted through pre-tests, post-tests, observation of participant activities, and participant response questionnaires. The results of the activity showed an improvement in teachers’ understanding and skills in solving and designing HOTS-based problems. Additionally, participants demonstrated enthusiasm and active participation throughout the program. Conducting the training separately by subject area and school level was a key strength of the program, as it allowed for more focused and participant-centered instruction. Consequently, this community service initiative successfully contributed to strengthening the competencies of MIPA Olympiad coaches in Barru Regency.
Pengaruh Media Diorama Augmented Reality terhadap Hasil Belajar IPA Siswa Kelas V SDN 28 Parepare Usman Usman; Zaid Zainal; Ummil Khaer Kadir
ALSYS Vol 6 No 3 (2026): ALSYS: Jurnal Keislaman dan Ilmu Pendidikan
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v6i3.9835

Abstract

Although the use of innovative learning media in science learning has been widely studied, research that specifically discusses the integration of ecosystem dioramas with augmented reality technology at the elementary school level remains limited. This study aimed to analyze the effect of applying augmented reality-based ecosystem diorama media on the science learning outcomes of elementary school students. This study used a quantitative approach with a quasi-experimental design, specifically an unequal control group, with sampling carried out through a cluster random sampling technique. Data were collected using test instruments in the form of a pretest and a posttest. Data analysis was conducted through descriptive and inferential statistics, including the N-Gain test, normality, homogeneity, and the independent samples t-test. The results showed a significant difference in learning outcomes between the experimental group and the control group, with the experimental group obtaining a higher mean score. The results of the independent samples t-test showed a significance value (Sig. 2-tailed) below 0.05, indicating that the use of augmented reality-based ecosystem diorama media had a significant effect on students’ science learning outcomes. These findings provide a theoretical contribution to the development of interactive learning media and enrich the literature on technology integration in science education at the elementary school level. The conclusion of this study confirms that the integration of ecosystem diorama media with augmented reality is effective in improving student learning outcomes, so it can serve as an alternative technology-based learning medium to create a more meaningful science learning experience.
Trends in technology interventions for geometry learning in elementary schools Zainal, Zaid; Krismanto, Wawan
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 2 (2026): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i2.31261

Abstract

Purposes: The use of technology is one of the alternative strategies recommended as a cognitive intervention and has the potential to optimize geometry learning when designed and implemented based on relevant theory. However, there is still a gap, namely the limited of reviews in the last decade that specifically address these technological trends for elementary school. This literature review aims to uncover these technological trends, their contributions, and a map of learning domains that could be improved.Method: This study used a systematic literature review method. A total of 57 articles on the use of technology in geometry learning in elementary schools were reviewed and analyzed. The articles were obtained from journal publishers and proceedings indexed by Scopus. The research procedure was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA).Findings: The results show that various technologies have been utilized in geometry learning in elementary schools, with Augmented Reality, GeoGebra, SketchUp, Minecraft, and 2D and 3D models being the most researched technologies. Research trends show a shift in the role of technology from merely a visual tool to a contextual, adaptive, and immersive learning ecosystem, demonstrated by the increasing use of technology. Geometry conceptual knowledge and spatial skills were the most dominant and consistently researched learning domains. For students, technology facilitate their geometry learning and potentially enhance their cognitive and affective abilities. For teachers, technology is both an effort of improving their pedagogical practices, including transforming geometry learning.Significance: Mapping the contribution of research results reinforces the importance of using technology in geometry learning, as it has the potential to optimize various learning domains. Finally, this study identifies remaining research gaps and outlines the potential for future research important to geometry learning in elementary schools.
MENINGKATKAN HASIL BELAJAR MATEMATIKA MELALUI LKPD BERBASIS AUGMENTED REALITY SISWA SD NEGERI 77 PAREPARE Zaid Zainal; Nur Ilmi; Priti Mainna
MES: Journal of Mathematics Education and Science Vol 10, No 2 (2025): Edisi April
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mes.v10i2.11307

Abstract

This study aims to determine the improvement of the process and learning outcomes of mathematics in the volume of building space through the use of student worksheet based Augmented Reality for students in grade V of UPTD SD Negeri 77 Parepare. This research uses a qualitative approach and the type of research used is Classroom Action Research. The focus of this research is the learning process and learning outcomes. This research was carried out at UPTD SD Negeri 77 Parepare for the 2024/2025 school year with the subject of this research being 1 classroom teacher and 20 students consisting of 8 males and 12 females. The research was carried out in two cycles, each of which consisted of two meetings which included planning, implementation, observation, and reflection. The data collection techniques used are observation, tests and documentation. The data was analyzed using data condensation, data presentation, and conclusion drawing techniques. In cycle I, the results of the study showed that the learning process of teachers' activities and the learning process of students increased to the qualification of sufficient to good with a percentage of 73.33% to 86.66% and 72.59% to 78.66%. Then, the learning outcomes of students are at the Sufficient qualification with a percentage of 70%. Meanwhile, in the second cycle, it showed that the learning process of teachers' activities and the learning process of students increased to good qualifications with a percentage of 93.33% and 85.83% to 86.66%. Then, the learning outcomes of students increased to the good qualification with a percentage of 80%. So it can be concluded that using student worksheet based Augmented Reality in mathematics subjects can improve the learning process and learning outcomes of students in class V SD Negeri 77 Parepare.
Contextualizing Geometry Learning for Elementary Students Through Ethnomathematics-Based Electronic Novels: A Developmental Research Zaid Zainal; Halija Halija; Wawan Krismanto
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol. 14 No. 2: April 2026
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v14i2.18968

Abstract

Mathematics learning outcomes in elementary schools remain suboptimal, partly due to the lack of contextualized learning. There are not many alternative learning media options available for teachers to facilitate contextual mathematics learning. Therefore, this study aims to design and develop an e-novel for elementary school geometry. This research is a research and development, with the 4D development model. This research was conducted at SDN 038 Kanusuang, SDN 034 Rappang, and SDN 019 Sila-Sila, Poliwali Mandar Regency, West Sulawesi, Indonesia. The research subjects included two validators (media experts and material experts), three class teachers, and all fifth-grade students from three schools. After going through the 4D stage, an e-novel development product was produced. The characteristics of e-novel product possesses are a story-based digital media, containing narratives, dialogues, illustrations, and learning activities that connect mathematical concepts with the local Mandar cultural context. Based on the results of the validity test conducted by media experts and material experts, as well as the practicality test conducted by teachers and students, the product was deemed highly valid (average score 90%) and categorized as very practical (average score 95,47%). Thus, the developed ethnomathematics-based e-novel are valid dan practical for use as a learning medium for geometry in fifth-grade elementary schools. Although there are still weaknesses, it has not yet reached the stage of testing its effectiveness on the process and results of student learning achievement.
Penerapan Model Pembelajaran Assurance, Relevance, Interest, Assessment, Satisfaction (ARIAS) untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IV UPTD SD Negeri 46 Parepare Novi Aswindah; Zaid Zainal; Abdul Hakim
MASALIQ Vol 6 No 4 (2026): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v6i4.11448

Abstract

The low mathematics learning outcomes of fourth-grade students who had not yet met the learning objective achievement criteria indicate the need to implement a learning model that can improve the quality of the learning process and learning outcomes. This study aims to analyze the implementation of the Assurance, Relevance, Interest, Assessment, Satisfaction (ARIAS) learning model in improving the learning process and students’ mathematics learning outcomes on fractions. The study employed a qualitative approach with a classroom action research design focusing on the learning process and students’ learning outcomes. The research subjects consisted of one teacher and 21 fourth-grade students at UPTD SD Negeri 46 Parepare. Data were collected through observation, tests, and documentation and were subsequently analyzed based on the development of teacher activities, student activities, and learning outcome mastery in each cycle. The results showed that in Cycle I, teacher and student activities were classified as adequate, while learning outcome mastery was still classified as poor. In Cycle II, teacher activities improved to the good category, student activities remained in the adequate category, and learning outcome mastery improved to the adequate category. Following corrective actions in Cycle III, teacher activities, student activities, and learning outcome mastery all reached the good category. This study concludes that the implementation of the ARIAS learning model can improve the learning process and students’ mathematics learning outcomes on fractions. These findings provide the practical implication that the ARIAS model can be used as an alternative learning model to increase student engagement and the achievement of mathematics learning outcomes in elementary schools.
Pengembangan Magic Box Terkoneksi Quick Response Code dan Padlet untuk Pembelajaran Pengolahan Data di Sekolah Dasar Zaid Zainal; Nurul Mukhlisa; Dian Rahmani
EQUALS: Jurnal Ilmiah Pendidikan Matematika Vol. 8 No. 2 (2025): Inovasi Pembelajaran Matematika Berbasis Teknologi, Kognitif, dan Etnomatematik
Publisher : Program Studi Pendidikan Matematika, FKIP Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46918/equals.v8i2.2864

Abstract

This research is a research and development using the ADDIE development model. This model consists of five stages, namely analysis, design, development, implementation, and evaluation. The purpose of this research is to develop media needed by teachers and students in Mathematics learning, especially data processing materials, and to test the validity of developed media. The result of the needs analysis indicate that students' low numeracy skills in data processing learning are evident from the results of observations, tests, and questionnaires. The result of the design and product characteristics produce a representation of learning media that attracts students' attention with a combination of multimedia. The result of validity test by material expert show that the media is included in the very feasible category (83,3%), by media experts in the very feasible category (100%). The summary of the findings of media user questionnaire shows that the media is very feasible to be used in learning both according to students (89%) and teachers (99%). This development of Magic Box connected to Quick Response Code and Padlet for learning in elementary schools as an alternative new strategy in technology-based Mathematics transformation.
Application of the Teams Games Tournament Cooperative Learning Model to Improve Mathematics Learning Outcomes of Grade V Students at UPTD SD Negeri 136 Barru Usman; Zaid Zainal; Alfiana
Journal of Multidisciplinary Science: MIKAILALSYS Vol 4 No 2 (2026): Journal of Multidisciplinary Science: MIKAILALSYS
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/mikailalsys.v4i2.11397

Abstract

Low mathematics achievement among Grade V students at UPTD SD Negeri 136 Barru was associated with limited classroom participation, textbook-dominated instruction, infrequent collaborative activities, and low learning motivation. This study aimed to examine the implementation of the Teams Games Tournament (TGT) cooperative learning model and its effectiveness in improving the mathematics learning process and student achievement. Classroom action research employing a mixed-methods approach was conducted with one teacher and 21 students. Data were collected through observation, achievement tests, and documentation and analyzed using qualitative and quantitative descriptive techniques, including data condensation, data display, and conclusion drawing. The intervention was considered successful when teacher and student learning activities reached the Good (B) category and at least 76% of students achieved learning mastery. The findings showed that teacher and student activities improved from the Fair (C) category in Cycle I to the Good (B) category in Cycle II. The proportion of students achieving mastery also increased from 62% in Cycle I to 80% in Cycle II. These findings demonstrate that the TGT cooperative learning model effectively improved both the instructional process and mathematics learning outcomes of Grade V students. The study provides practical evidence that structured team-based competition can promote active participation, collaborative learning, and improved mathematics achievement in primary education.
Penerapan Model Pembelajaran Treasure Hunt Math untuk Meningkatkan Hasil Belajar Matematika pada Materi Pecahan Kelas V UPTD SD Negeri 85 Parepare) Zaid Zainal; Nurul Mukhlisa; Anggita Nurfajarini
MASALIQ Vol 6 No 5 (2026): MASALIQ: Jurnal Pendidikan dan Sains
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v6i5.11716

Abstract

Improving the mathematics learning process and outcomes in fractions requires a learning model that can promote students’ active engagement. This study aimed to describe the implementation process of the Treasure Hunt Math learning model and improve Grade V students’ mathematics learning outcomes in fractions at UPTD SD Negeri 85 Parepare. The study employed a qualitative approach with a Classroom Action Research design conducted over two cycles. The participants comprised 34 Grade V students, while one classroom teacher acted as an observer. Data were collected through observation, learning achievement tests, and documentation and were subsequently analyzed using qualitative descriptive methods through data condensation, data presentation, and conclusion drawing and verification. The results showed that the implementation of Treasure Hunt Math improved the students’ mathematics learning process and outcomes. In Cycle I, the learning process and outcomes remained in the adequate category because the teacher and students were still adapting to the implemented model. Following improvements in Cycle II, the learning process became more active, collaborative, and enjoyable, accompanied by an increase in learning mastery to the good category. These findings confirm that Treasure Hunt Math can be used as an alternative learning model to improve students’ engagement and mathematics learning outcomes, particularly in fractions at the elementary school level.
Utilizing the Platform Merdeka Mengajar in Elementary Schools: A Fundamental Effort for Learning Reform in Indonesia Nurul Muhlishah Hasman; Wawan Krismanto; Kamaruddin Hasan; Zaid Zainal
International Journal of Learning Reformation in Elementary Education Vol. 4 No. 03 (2025): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v4i03.1316

Abstract

Technology for teachers has a strategic role in supporting the learning reform, and in Indonesia, this process is currently taking place through the PMM. Therefore, this research aims to describe aspects of PMM implementation in elementary schools and the learning reform after teachers utilize PMM? Qualitative descriptive methods were used in this study. The participants were 6 principals and 11 teachers from 6 elementary schools in Cluster XVI Region 3 Parepare City, South Sulawesi, Indonesia. Data were collected using interviews, observation, and documentation techniques. The research data were analyzed in three stages: data condensation, data display, and conclusions. The results showed that aspects of PMM implementation are school support, external support, teachers' learning collaboration, benefits, and barriers. The characteristics of learning after PMM implementation are the diversity of learning methods, utilization of technology in learning, application of differentiated learning strategies, application of project-based learning, diversity of learning media, and increased student engagement. Various changes in learning characteristics after using PMM indicate significant reforms in the quality of the learning process.
Co-Authors . MARYAM A.Nurfauziah Abdul Hakim Abdul Hakim Abdul Halik Abdul Halik Achmad Noerkhaerin Putra AHMAD ZAKI Ahmadi, Yayat Faradilla Ainun Najwa Aisyah Ramadana Akmal Abdul Rauf Alfatih, Ainun Najib Alfiana Andi Jasriani Anggita Nurfajarini Anisa Tajang Jamiluddin Anwar, Asriani Aprilia, Shofiyani Arifah Arifah Asmirinda Resa Asriani Anwar Astina Ramsya Burhan, Imron Darwis, Nurhikma Desi Dian Anugrah Dian Rahmani Dwi Noviyana Sunusi Ermi Septiani Erni Erni Eva Selya Fajar Fajar Halija Halija Hamda Hamzah Upu Hariati Hariati Hasnah Hasnah Hasnah Hasnah Hasnah Hasnah Hassan, Muhammad Nasiru Hisyam Ihsan Holyness Nurdin Singadimedja I Mulia Halim Ika Mariska Ila Israwaty Ilham Asikin Jasmaniah Jasmaniah Kamaruddin Hasan Kamaruddin Kamaruddin Khaerani Nurdin Laksono Trisnantoro Lhenny Ardillah Latif Lukman Lukman Lukman LUKMAN, LUKMAN M. Yogi Riyantama Isjoni Mahdi Mahmud Mansyur Mirna Mirna Misbahuddin Darwis Mochammad Imron Awalludin Mohd. Salleh Abu Muh. Rezky Budi Santoso Muhamad Asrul Sultan Muhammad Ammar Naufal Muhammad Asrul Sultan Muhammad Asrul Sultan Muhammad Asrul Sultan, Muhammad Asrul Muhammad Yusuf Mukhallad, Wilda Musfirah Musfirah Musfirah Muslimin Muslimin Nida Jarmita Novi Aswindah Novita Sari Putri Nur Hafidzah Nur Ilmi Nur Ilmi Nurdin Nurdin Nurlina Nurlina Nurul Hikmah P. Manggala Nurul Muhlishah Hasman Nurul Mukhlisa Nurul Mukhlisa NURUL RAHMAWATI Pasinggi, Yonathan S Pasinggi, Yonathan Saba Paulina, Lusmarpi Priti Mainna Qadri, Mila Rasmi Djabba, Rasmi Ritha Tuken, Ritha Rizaldy Rizaldy Rostina Rostina Rukmana, Riska Amalia Saad, Esa Indriani Samsuddin, Auliaul Fitrah Samsul Bahri Shasliani St Maryam M St Maryam, St Suhadjerah, Suhadjerah Suniarti Suniarti Syamsidar Syarif, Naufal Qadri Syawaluddin, Ahmad syutriani, syutriani Taslim Tanwil Taslim Tawil Taslim Tawil Taslim Tawil Taslim Tawil Tawil, Taslim Ummil Khaer Kadir Usman Usman Usman Wahidah Sanusi Wahidin Ashari, Nur Wawan Krismanto Widya Wahyuningsi Yana Dwi Oktaviana Yonathan Yonathan S Pasinggi Yuhasriati Yuhasriati Yusmira Yusmira Yusmira Yusmira Zulkifli Zulkifli