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All Journal Litera Transformasi: Jurnal Pengabdian Masyarakat Mimbar Sekolah Dasar Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini DWIJA CENDEKIA: Jurnal Riset Pedagogik JPK (Jurnal Pancasila dan Kewarganegaraan) PEJ (PRIMARY EDUCATION JOURNAL) Pendas : Jurnah Ilmiah Pendidikan Dasar Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar Kinestetik : Jurnal Ilmiah Pendidikan Jasmani JURIDIKDAS (Jurnal Riset Pendidikan Dasar) Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Martabe : Jurnal Pengabdian Kepada Masyarakat Jurnal Basicedu JURNAL INOVASI PENDIDIKAN DAN PEMBELAJARAN SEKOLAH DASAR Jambura Elementary Education Journal EDUKATIF : JURNAL ILMU PENDIDIKAN Social, Humanities, and Educational Studies (SHEs): Conference Series Jurnal Kejaora (Kesehatan Jasmani dan Olahraga) Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi Manhaj: Jurnal Penelitian dan Pengabdian Masyarakat IJECA (International Journal of Education and Curriculum Application) Jurnal Pembelajaran dan Pengajaran Pendidikan Dasar (JP3D) Cendikia : Media Jurnal Ilmiah Pendidikan Journal of Research in Instructional Indonesian Community Journal Jurnal Riset Madrasah Ibtidaiyah (JURMIA) Sangkalemo Jurnal Basicedu CIVIC SOCIETY RESEARCH and EDUCATION: Jurnal Pendidikan Pancasila dan Kewarganegaraan Borobudur Educational Review JS (Jurnal Sekolah) Periskop : Jurnal Sains dan Ilmu Pendidikan Jurnal Pendidikan Sekolah Dasar EduBase: Journal of Basic Education Eduprof
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Permainan Tradisional:Upaya Pewarisan Budaya Dan Pendidikan Karakter Melalui Kearifan Lokal Di Sekolah Dasar Susanti, Atika; Darmansyah, Ady; Aulia, Nisa
Jurnal Pendidikan Sekolah Dasar Vol. 3 No. 01 (2022): Jurnal Pendidikan Sekolah Dasar
Publisher : LPPM Universitas Pelita Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37366/jpgsd.v3i01.1063

Abstract

Penelitian ini bertujuan untuk memberikan ulasan mengenai kearifan lokal sebagai materi pewarisan budaya; permaianan tradisional sebagai salah satu kearifan lokal; permainan tradisional sebagai wahana pendidikan karakter; dan materi permaianan tradisional di sekolah dasar. Penelitian ini merupakan penelitian kepustakaan (literature research) dengan mengkaji berbagai sumber atau literatur terkait dengan permainan tradisional dalam konteks pewarisan budaya dan pendidikan karakter melalui kearifan lokal di sekolah dasar. Berdasarkan hasil kajian literatur yang dilakukan menunjukkan bahwa salah satu kearifan lokal dalam bentuk permainan tradisional berimplikasi pada pendidikan karakter siswa sekolah dasar. Konten permainan tradisional ini dapat diaplikasikan dalam pembelajaran di sekolah dasar khususnya pada kelas 3 tema 2 “Bermain di Lingkunganku”. Guru dapat memaksimalkan pendidikan karakter melalui kegiatan yang menyenangkan namun tetap sarat nilai melalui permainan tradisional dalam pengaturan kelas.
Pelaksanaan Literasi pada Kegiatan Membuka Pembelajaran di kelas 5A SDN 71 Kota Bengkulu Anis, Anis Fahmi Andini; Susanti, Atika
JURIDIKDAS Vol 7 No 1 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i1.32384

Abstract

This research aims to describe the implementation of literacy in opening learning activities in class 5A of SDN 71 Bengkulu City. The research used is qualitative and descriptive methods. The research subjects were teachers and students class 5 A. The instrument this research was the invertigator himself, while the supporting instruments were observation sheets, interview sheets and documentation. Data collecting technique use observation, interviews and documentation. Data analysis is used by collecting data, reduction data, presenting data and draw a conclusion. Testing the validity of the data using triangulation,member check and extension of observation. The results of the research are (1) literacy using story books and various reading texts (2) strategy when reading by reading silently and reading together with one student reading and the other students listening, (3) teacher and students when reading , (4) follow-up after reading, namely in the form of question and answer activities between the teacher and students regarding the reading, making a summary, and presenting the summary results and (5) suggestions and input from the teacher. It can be concluded that literacy implementation activities in opening learning activities in class 5A SDN 71 Bengkulu city have been carried out well, where teachers and students are used to carrying out literacy activities in initial learning activities.
Studi Kasus Budaya 6S dalam Penguatan Pendidikan Karakter Peserta Didik Kelas IVA SDN 02 Kota Bengkulu Amardo, Seftiano; Lusa, Herman; Susanti, Atika
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33365

Abstract

This study aims to find out how the implementation of character education for class IV A students in the application of 6S culture and to determine the inhibiting factors in implementing 6S culture at SDN 02 Bengkulu City. The type of research used is qualitative research with a case study approach. The subjects of the study were school principals, class IVA teachers, and class IV A students who had not implemented a culture that had not implemented 6S culture at SD Negeri 02 Kota Bengkulu. Data collection techniques were observation, interviews, and documentation. Data analysis techniques were the stages of data collection, data reduction, data presentation, and data verification. Data validity techniques were triangulation and member check. The results of this study show that (1) The implementation of student character education in 6S Culture (Smile, Greetings, Greetings, Politeness, Courtesy, Spirit) class IV A at SDN 02 Bengkulu City has not been efficient. The 6S culture at SDN 02 Bengkulu City has two activities, namely routine activities, and activities, to see if the implementation of 6S culture at SDN 02 Bengkulu City is efficient or has not been seen from the stages of cultural habituation Information (Provision of cultural habituation information), Training (cultural habituation training), Modeling (observing cultural habituation), Condition (Conditions of cultural habituation activities), Habituation (Cultural habituation) and Culturalization (Habits that grow) (2) inhibiting factors in the implementation of 6S culture (Smile, Greeting, Greeting, Polite, Polite, Passion) towards the formation of character of grade IV A students at SDN 02 Bengkulu City when viewed from the stages of implementation in cultural implementation, namely Information or information that students can be good or bad, Modelling or models that students exemplify and Conditions or conditions, it can be conditions of residence, home or school.
Pengaruh Media Diorama Terhadap Hasil Belajar Pembelajaran IPAS Siklus Air Kelas III Gugus XIX Kota Bengkulu Rahmadhani, Suci; Dalifa; Susanti, Atika
JURIDIKDAS Vol 7 No 2 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i2.33700

Abstract

This research aims to determine the effect of using diorama media on learning outcomes in science and science learning material on the water cycle for class III elementary school cluster XIX in Bengkulu City. This research is a type of quantitative research. The research method used was a quasi-experimental method with the Matching Only Pretest-Posttest Control Group Design research design. The population in this study were class III students at Gugus XIX Elementary School, Bengkulu City. The research sample was taken using the Cluster Random Sampling technique, resulting in class IIIA of SD Negeri 103 Bengkulu City as the experimental class and class IIIA of SD Negeri 69 Bengkulu City as the control class. The instrument used was a written test sheet in the form of 10 multiple choice questions with data collection techniques in the form of Pretest and Posttest. The test was taken twice, namely before and after learning took place in the experimental class and control class. Based on the results of t-test calculations, students' posttest scores, sig. (2- tailed) is worth 0.000 0.05. This shows that there are differences in posttest results between the experimental class and the control class due to the different treatment of the two classes. So, it can be concluded that there is an influence of the use of diorama media on learning outcomes in science and science learning material on the water cycle for class III elementary school cluster XIX in Bengkulu City.
Analysis of moral repressive actions through the implementation of local customary norms: 'Cuci Kampung' in Bengkulu City Susanti, Atika
Cendikia : Media Jurnal Ilmiah Pendidikan Vol 14 No 6 (2024): July: Education Science
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cendikia.v14i6.5364

Abstract

This study aims to describe the moral repressive actions occurring through the implementation of Local Customary Norms and Traditions, particularly in the practice of 'Cuci Kampung' in Bengkulu City. The research seeks to comprehend how customary norms and local traditions lead to moral repressive actions within the local community. Employing a qualitative descriptive research method involving data collection through in-depth interviews with relevant parties, participatory observations, and documentation analysis of narratives depicting the execution of 'Cuci Kampung' and its impact on individuals and communities. Subsequently, the data was cross-checked to ensure accuracy. Data sources included local customary leaders and religious figures in the Pondok Besi neighborhood. Analysis was conducted using the Miles and Huberman approach, involving data reduction, data presentation, and conclusion drawing. The result of this research is an analysis of the relationship between local traditions, the customary norms of 'cuci kampung,' and moral repressive actions. The study discovered that the implementation of Local Customary Norms and Traditions, such as in the practice of 'Cuci Kampung,' could become a powerful mechanism for social control. However, it often imposes moral pressure on individuals not entirely in line with the existing norms, resulting in internal and external conflicts.
Pengembangan Modul Ajar Berbasis Problem Based Learning untuk Meningkatkan Literasi Finansial Siswa Sekolah Dasar Darmansyah, Ady; Susanti, Atika; Rahman, Afar Azis
Jurnal Basicedu Vol. 7 No. 6 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i6.6349

Abstract

Literasi finansial menjadi keterampilan esensial untuk membekali siswa dengan pengetahuan dan keterampilan yang diperlukan dalam mengelola keuangan. Kesenjangan dalam pemahaman literasi finansial di kalangan siswa sekolah dasar mencerminkan kebutuhan mendesak untuk memperkenalkan modul pembelajaran yang inovatif dan efektif. Penelitian ini dilakukan dengan tujuan mengembangkan modul ajar berbasis Problem Based Learning untuk meningkatkan literasi finansial siswa sekolah dasar. Metode penelitian ini merupakan Research and Development (R&D) yang mengadopsi model 4D Thiagarajan, Semmel, & Semmel tahun 1974. Validasi modul ajar dilakukan oleh dua orang dosen ahli dan data respon guru divalidasi oleh dua orang guru kelas II SD. Analisis data melibatkan teknik analisis deskriptif kualitatif dan statistik deskriptif, mencakup evaluasi hasil validasi oleh ahli dan analisis respon guru. Hasil penelitian menunjukkan bahwa modul ajar dari aspek materi dengan nilai rata-rata Aiken’s V sebesar 0,90 (Sangat Valid). Pada aspek bahasa modul dengan nilai rata-rata Aiken’s V sebesar 0,89 (Sangat Valid). Respon guru terhadap modul ajar mencapai rata-rata persentase sebesar 85,25% (Sangat Baik). Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa penelitian ini telah berhasil menghasilkan modul ajar berbasis Problem Based Learning yang dapat efektif dalam meningkatkan literasi finansial siswa sekolah dasar.
Problem-based learning: Making caricature as teaching material based on folklore "Sang Piatu" for Indonesian language learning Muktadir, Abdul; Susanti, Atika; Darmansyah, Ady; Febrina, Wulan; Irmayanti, Meiselina
LITERA Vol. 23 No. 2: LITERA (JULY 2024)
Publisher : Faculty of Languages, Arts, and Culture Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ltr.v23i2.72541

Abstract

Understanding the materials and keeping motivated are challenges for elementary students in learning the Indonesian language. It happened due to a lack of learning resources. Previous studies mentioned that local learning resources can stimulate students' comprehension, specially forming colorful visualization. Therefore, the present research observes how to develop teaching material of caricatures adopted from the folklore "Sang Piatu," by employing problem-based learning (PBL). The current research aims to boost students' interest in learning, improve students' material comprehension of Indonesian language learning, and foster cultural awareness. The research method employed is Research and Development using the ADDIE model. This research contributes significantly to developing Indonesian language teaching materials at the elementary school level. The result demonstrates the approach's effectiveness in stimulating learning interest and improving students' understanding of the material, including increasing cultural awareness. Future studies could explore the potential of other folk stories from Indonesia. The upcoming studies could also integrate application technology to enhance student engagement in the era of Society 5.0.
Development of educational game-based learning media assisted by quizwhizzer to improve students' legal literacy Atika Susanti; Ady Darmansyah
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 1 (2024): April 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i1.83582

Abstract

This research aimed to develop and assess the suitability of an educational gaming media assisted by Quizwhizzer as an endeavor to enhance elementary school students' legal literacy. Employing the Research and Development (R&D) methodology within the ADDIE model (analysis, design, development, implementation, and evaluation), this study evaluated the media's suitability across three dimensions: content, language, and presentation. The findings revealed that content, language, and presentation were all validated with high scores content received an average Aiken’s V score of 0.89 (Highly Valid) with 93% agreement among validators, while language and presentation received scores of 1 (Highly Valid) with similar agreement percentages. These results collectively endorse the product's suitability for educational use. This educational gaming media was specifically evaluated for its potential to enhance second-grade students' understanding of Pancasila education, focusing on regulations to improve their legal literacy.
Optimalisasi Pembelajaran Literasi Numerasi Melalui Pelatihan Penggunaan Website Google Sites bagi Guru Komunitas Belajar Nurul Renaningtias; Atika Susanti; Bagus Mirzana; Cahyo Prasetyo; Dwi Lestari
I-Com: Indonesian Community Journal Vol 4 No 3 (2024): I-Com: Indonesian Community Journal (September 2024)
Publisher : Fakultas Sains Dan Teknologi, Universitas Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/icom.v4i3.5359

Abstract

The main goal of this community service activity is to enhance teachers' numeracy literacy skills through the use of Google Sites. The partner for this service activity is SDN 8 Bengkulu Tengah, Desa Rindu Hati. The method used for this community service includes the IPPE method, which comprises: (1) Needs Identification, (2) Planning, (3) Training Implementation, and (4) Evaluation. The evaluation instrument used was a test sheet. Based on the assessment results, there was a significant improvement in teachers' skills, with the average pretest score rising from 51.57 to 85.56 in the posttest. The N-Gain score averaged 0.74, which falls into the "High" category. This indicates that the community service activity successfully achieved its goal of improving teachers' ability to optimize numeracy literacy instruction through the use of Google Sites and providing a useful training module. It is recommended that teachers consistently apply the techniques and tools learned in the classroom and integrate these methods into the independent curriculum across all subjects.
Pengaruh Media 3D Folding Paper Crafts Terhadap Hasil Belajar IPAS Siswa Kelas V Gugus VIII Kota Bengkulu Kurniasari, Herlin; Dalifa; Susanti, Atika
JURIDIKDAS Vol 7 No 3 (2024)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/juridikdas.v7i3.32928

Abstract

This study aims to determine the influence of 3D folding paper crafts media on the learning outcomes of the water cycle learning topic for fifth-grade students in Cluster VIII, Bengkulu City. This research is a quantitative study using a quasi-experimental research method and The Matching Only Pretest-Posttest Control Group Design. The population in this study is fifth-grade students in Cluster VIII, Bengkulu City. The sample consists of students from Class V at SDN 34 Bengkulu City as the experimental class and students from Class VB at SDN 36 Bengkulu City as the control class, obtained through cluster random sampling. The technique used in this study is a pre-test and post-test designed in the form of 10 multiple-choice questions. The results of the hypothesis test in the experimental class show that the t-value using Equal Variances Assumed= 2.799, and the Sig. (2-tailed) value is 0.008, with a ttabel distribution value of 2.069. Thus, thitung> ttabel (2.799 > 2.069) and Sig.(2-tailed) 0.008< 0.05. This data indicates that there is a difference in learning outcomes between the experimental class and the control class due to the different treatments applied to both classes.Based on this, it can be concluded that there is an influence of 3D folding paper crafts media on the knowledge aspect of learning outcomes in the water cycle topic for fifth-grade students in Cluster VIII, Bengkulu City.
Co-Authors Abdul Muktadir Abdul Muktadir, Abdul Ady Darmansyah Ady Darmansyah Ady Darmansyah Afar Azis Rahman Afar Azis Rahman Agnesia Amanda, Fiska Agusdianita, Neza Agusdianita, Neza Ali Mustadi Amardo, Seftiano Andes Permadi Andika Prabowo Anis Fahmi Andini Anis, Anis Fahmi Andini Anita, Teri ASNIMAR ASNIMAR, ASNIMAR Assenhaji, Salih Abdulrahman Astri Cornelia Putri Aulia, Nisa Bagus Mirzana Cahyo Prasetyo Dalifa Dalifa Dalifa Dalifa Dalifa Dalifa Dalifa, Dalifa Darmansyah, Ady Dwi Anggraini Dwi Anggraini Dwi Lestari Endang Widi Winarni Esti Susiloningsih Febri Ariffiando , Nady Febri Ariffiando, Nady Febrina, Wulan Firda Puspita gumono Gumono Gumono, Gumono Hadi Hardiansyah Harianto, Kristian Harini, Bunda Helen Sianturi Herlin Kurniasari Heryanto, Debi Irmayanti, Meiselina juarsa, osa Kurniasari, Herlin Kurniawati, Ike Laelatul Munawaroh Lusa, Herman Melisa Melisa Miftakhuddin Miftakhuddin Mufidah Mahdiyah Nabila Khansa Putri Nady Febri Ariffiando Nady Febri Ariffiando Nani Yuliantini Nani Yuliantini Naqsyahbandi, Fajar Nerliana Aprilianti neza agusdianita Nisa Aulia Noi Keng Koh Nurul Renaningtias Oddie Barnanda Rizky Panut Setiono Panut Setiono Panut Setiono Pebrian Tarmizi Prameswari Rahmalia Sintani Pratiwi Pujiastuti Pratiwi Pujiastuti Raden Mohamad Herdian Bhakti Rahmadhani, Suci Rahman, Afar Azis Rahmat Hidayat Rani Syafitri Ratna Sari Resnani Resnani Risnovia, Nurdyta Salih Abdulrahman Assenhaji Septian Raibowo Sianturi, Helen siti wulandari Siti Wulandari Sovia Lorenza Suraina, Elta Syahputri, Devia Okta Tarmizi, Pebrian Tiara Andini Trisabilla, Kanaya Tyas, Deahayu Ning Viola, Octa Widi Winarni, Endang Yolanda Azaria, Fidela Yuliantini, Nani