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Pengembangan Aplikasi Android Rekomendasi Lapangan Badminton di Kota Malang dengan Group Decision Support System (GDSS) dan Location Based Service (LBS) Chrysler Imanuel; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Badminton is one of the most famous sports in Indonesia. Badminton is a type of sport that is played by hitting a shuttlecock using a racket until it goes beyond a jarring or net that is stretched in the middle of the field. When choosing a badminton court to rent it is usually done with a group people playing. Therefore, this study aims to develop a badminton court recommendation application in Malang city by using a Group Decision Support System (GDSS) that can provide recommendations for a group of users. This application was built for the Android operating system. To get the results of group recommendations the TOPSIS and Borda algorithms are used. The application will display a list of badminton fields in Malang along with detailed information and location of the field. The application also applies the Location Based Service (LBS) method, which is marked by the availability of directions feature, so users can easily search for the route to the desired badminton field using the help of the Google Maps application. There are 3 criteria used in the application, namely price, distance and number of fields. Testing the functional requirements with the blackbox method obtained 100% results. The results of testing the comparison of system output with manual calculations obtained 100% valid results. Usability testing using SUS obtained an average value of 80 with Grade Scale getting a B value and Adjective Rating getting a Good value.
Pengembangan Aplikasi Android Rekomendasi Gym di Kota Malang dengan Group Decision Support System dan Location Based Service Muhammad Aufa Athallah; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Gym, also known as a gymnasium, is a closed location for people who want to maintain fitness. The number of students and residents in Malang city is the ideal place to open a gym. However, many gym locations in the city of Malang make students and citizens confused to choose the location of the gym they want to rent. Ignasius Tri has developed an application to provide recommendations for gym locations. The application is abIe to provide gym recommendations based on weight values ​​from distance, price, and rating criteria given by the user. However, the problem is that the application is onIy abIe to accept input from one user and visiting the gym is sometimes done in groups. Development of a gym recommendation android application in Malang was developed with an Android-based Group Decision Support System and Location Based Services with TOPSIS (Technique for Order Preference by SimiIarity to ldeaI SoIution) and Borda algorithms with criteria in the form distance between the user and gym location, rental prices, and rating. Data is stored in Google firebase. Based on the tests carried out, the results from the Blackbox application test are worth 100% and the functionality is declared valid. The algorithm's viladation testing yields the same 100% value. The usability test yields a value of 79.5 indicating a Good rating for the adjective rating and a grade C grade on the percentile rank.
Sistem Rekomendasi Lokasi Lapangan Futsal Berbasis Android Dengan GDSS dan LBS Jermias Kristian; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Futsal is a fitness sport that is carried out by two groups, each group consisting of five players, including one goalkeeper. Due to futsal sports that cannot be done alone, a common problem that is often encountered when you want to play futsal is the selection of the field where there are often differences in opinion between each player based on the tastes or preferences of the participating players. Differences in futsal field preferences for players can be obtained based on differences in price and distance, as an example. The purpose of this futsal field recommendation system is to combine the preferences of the players into one group recommendation, utilizing the TOPSIS and Borda decision support systems, the author succeeded in creating the application. The futsal field recommendation application is built on the Android operating system on the grounds that the use of Android alone reaches more than 90% in Indonesia, and 70% worldwide. The application is also built with LBS by utilizing GPS sensors so that the application is able to calculate the route between the user's current position and the position of the field that you want to go to. The results of this study were tested using algorithm validation testing to match the application output value with manual calculations, then blackbox testing which also gave 100% valid results for each test and also the SUS (System Usability Scale) survey where the author got 84.8% or B results for SUS testing.
Pengembangan Aplikasi Perangkat Bergerak Penjemputan Sedekah Barang Bekas di Kota Malang Berbasis Geolokasi dan Algoritme Nearest Neighbor (Studi Kasus: Yayasan Rumah Singgah Mualaf Malang) Cahyono Hadi Kurniawan; Lutfi Fanani; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 11 (2020): November 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Zakat, infaq and alms is one of the important instruments in the life of the Muslim community. Because with those, the poor can be empowered and have easy access to capital to do business. The hope of the amil zakat institution to improve the procedures for collecting zakat, infaq, and alms is getting bigger so that it can provide better accommodation for muzakki to give alms, invest, and give alms to be distributed to the less fortunate. But in an era of technological advancement like now, the collection of zakat, infaq and alms in Malang is not as expected. A common example that still does not use technology is the Malang Mualaf Home Shelter Foundation. Every week there are 5 - 7 muzakki that take advantage of the alms collection feature. However, the collection of used goods alms at the Mualaf Malang Home Selter Foundation still only uses contact persons from the committee so that the collectors are less efficient. Along with technological developments and times, many closest route search algorithms have developed, one of which is the nearest neighbor algorithm. By utilizing geolocation data that is converted into distance units and the nearest neighbor algorithm, the alms collection committee gets a more efficient alms pickup route compared to manual technology which is currently still in use.
Pengembangan Aplikasi Sistem Bimbingan Penasehat Akademik (PA) Jurusan Sistem Informasi Filkom UB Berbasis Mobile Native Android Togan Jagat Raya; Herman Tolle; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Information Systems Department at the Faculty of Computer Science is one of the departments that has accreditation A at Brawijaya University. In order to provide quality education for its students, apart from providing academic knowledge, the Information Systems Department also provides guidance, motivation, and academic advice to students which is known as academic advisory guidance. Academic advisory guidance has been standardized according to the curriculum of the Information Systems Department, but this guidance is still carried out conventionally and manually, starting from collecting the forms, filling the forms, procedures for guidance, and obtaining the results. Therefore, with this application, the guidance of a fairly complex academic advisor can be done simply because in this application can processes some data automatically, such as the calculation of GPA and SKS, student GPA and SKS categories, and so on. This system is implemented on the Android platform. Blackbox test results produce 100% valid functionality. Whereas in usability testing, interface measurements are carried out to measure general user measurements of applications from 5 respondents, resulting in a total score of 72.5.
Evaluasi User Experience Genre Beat'em Up 2Dimensi(2D) Pada Game PawPawPaw dari Simpleton Studio Menggunakan Metode Game Experience Questionnaire (GEQ) Ilmam Achmadiarsyi; Komang Candra Brata; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 2 (2021): Februari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Simpleton Studio is a game developer from Indonesia who has released several games. Simpleton Studio is developing a new game called PawPawPaw which requires an evaluation of the user experience before being released. The method used in this study is the Game Experience Questionnaire with a questionnaire-based instrument with the aim of knowing the dimensions that are less targeted to the user. This Game Experience Questionnaire method has 3 modules. The first module is the Core Module which produces an average value above 3 in the Competence, Immersion and Positive Effect dimensions and the lowest value is in the Negative Effect dimension. The second module is the Social Presence Module which produces an average score above 3 for the dimensions of Psychological Involvement - Emphaty and Behavioral Involvement and the lowest score is on Psychological Involvement - Negative Feelings. The third module is the Post-Game Module which produces the highest score on the Positive Experience dimension and the lowest score on the Negative Experience and a high enough score on the Tiredness dimension. It can be concluded that the user experience of the PawPawPaw game is quite good, but there are several problems because the game is easy to forget and quite tired after playing.
Penerapan Hierarchical Finite State Machine untuk Pengambilan Keputusan Non-Player Character (Studi Kasus: Gim Hack and Slash) Ahmad Fadli Naharu; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 3 (2021): Maret 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hack and slash is a genre of a video game that a player is playing as a character that beats enemies using melee weapon. The enemies in this kind of game are non-player characters. Which mean those characters are controlled by machine instead of human. Because of that reason, developing NPCs in a video game like hack and slah is important. We've implemented three NPCs in this reaserch, they are called NPC1, NPC2 and NPC3. They are designed in states and transitions using Hirarchical Finite State Machine and implemented in Unity game engine. Those NPCs are tested using Test Flow Diagram and Frame Per Second Test. The result of TFD shown that NPCs are working normally as expected in genereted flows. And the last for FPS test shown that on the system spesification, NPC1 could run the game up to 250 NPCs at 60 FPS. For NPC2 and NPC3 could run the game up to 200 NPCs at 60 FPS.
Pengembangan Aplikasi Android Rekomendasi Tempat Pembelian Kuliner Khas Malang dengan GDSS dan LBS Dheanisa Putri Rahayu; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 3 (2021): Maret 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Culinary is the result of processed food in the form of food or beverages. One city that has many culinary places is Malang. The number of places for culinary purchases allows tourists to choose the desired culinary spot. However, there is no system that can provide information about where to buy culinary based on the criteria desired by more than 1 user. Based on the problems that have been mentioned above, the researcher wants to create a recommendation system for typical Malang culinary places based on Android. This recommendation system uses the TOPSIS-Borda method through the Group Decision Support System approach. To get a culinary place recommendation, four criteria are needed as a determinant, including the closest distance to a culinary place, operating hours, affordable prices and good ratings. In solving the problem, the researcher uses a web service to store data on culinary places and perform TOPSIS-Borda calculations. The black-box test results show that all functional requirements can operate well with an accuracy level of 100%. For the comparison of manual calculations with calculations from the system, the two calculation results have the same value. For the results of usability testing, this recommendation system gets an average result of 77 which indicates that the system is quite well received with grade C, also having excellent category based on the SUS Score.
Penerapan Naive Bayes untuk Klasifikasi Gestur pada Gim Tenis Yuki Pradana; Muhammad Aminul Akbar; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di Fountain of Informatics Journal (FIJ)
Pengembangan Aplikasi Mobile (E-Tani) Pencari Tenaga Tani Pangan Menggunakan Metode Location Based Service Berbasis People Nearby (Studi Kasus Desa Kenduruan Kabupaten Tuban Provinsi Jawa Timur) Pramudya Vizkal Arfianto; Herman Tolle; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 5 (2021): Mei 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Agriculture in Indonesia is an important pillar in the economic sector which contributes a lot in the field of food. Kenduruan Subdistrict in Tuban Regency, East Java is a rural area with the majority of the population being farmers, where most farmers manage privately owned rice fields so that people who own rice fields rather than their background as farmers will find it difficult to manage their fields, thus requiring farmers who are not currently managing rice fields. anyone and has become a common problem of the difficulties faced by the rice field owners in Kenduruan Village. So we need an Android-based cellular application that can help rice owners find farmers by recommending farmers who are closest to their access location. This application called e-Tani was built by applying the Location Based Service method and the Haversine Formula so that it will be optimal when used. The results of testing the application Blackbox are worth 100% and have a functional otherwise valid. The next test result is usability testing, where the test is carried out to find out the ease when using the application, and from the usability test, the results are as much as 100% from both categories of users, namely rice field owners and farmers. Then 0.135 goals/sec in the rice field owner, and 0.017 goals/sec for the farmer in the aspect of efficiency, then 4.28 in the rice field owner, and 4.4 for the farmer in the satisfaction aspect, so it can be stated that the e-Tani application is acceptable in the community.
Co-Authors Abdulloh, Roihan Abdurrahman Prawira Purmiaji Abi Firmandhani Adam Hendra Brata Ade Suluh Novriananda Aditya Luthfi Alvari Ramadhan Aditya Rachmadi Aditya Rachmadi, Aditya Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agung Dwi Budiarto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fadli Naharu Ahmad Fathoni Akbar Ramadhan Akhmad Dinan Jatnika, Aditya Aldo Rizky Saputra Alfi Nur Rusydi Allen Nazario Istalaksana Amzi, Dzakwan Mufid Anderson Manurung Andhi Indra Lestya Wicaksono Andri Alfian Arief Alamsyah Arito Jalu Priyangga, Dionisius Arya Bhanuartha, Putu Gde Aryo Pinandito Aryo Seto Dwisaputra Auliya, Meida Dela Risyafa Azhim Kustiwa, Alwan Fauzul Azizah Febyanti, Hilda Ayu Azzaky, Mohammad Rafi Buce Trias Hanggara Bugi Pradana Nugroho Cahyani, Luvita Intan Cahyono Hadi Kurniawan Carlista Naba Christian Doxa Hamasiah Chrysler Imanuel Chyntia Savrila Putri Dahnial Syauqy David Hosea Sipahutar Davin Benaya Dessy Amri Raykhamna Dheanisa Putri Rahayu Ditya Enandini Palupi Djoko Pramono Djoko Pramono Dwi Rama Malawat Edy Santoso Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhmmad Adams Jonemaro Fajar Pradana Farisi, Hariz Fathony Teguh Irawan Fathurrahman Annafabi Fernando, Samuel Fikri Ihsan Ahmad Firadi Surya Pramana Firdaus Rahmat Prasetyo Fitraldy Soefana Fitrantika Diashafira Gunawan, Alexander Hamdany, Mohammad Naufal Adib Hamidah, Nazwa Ambar Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Haq, Muhammad Yasir Anshari Hariz Farisi Hendro Dwi Prasetyo Herawan, Almaas Rozikin Herlambang Yudha Prasetya Herlando, Muhammad Raafi Herman Tolle Hermawan, Renaldy Hilmi Derian, Ivan Hilmi Ilyas Rizaldi Hurriyatul Fitriyah I Made Wira Satya Dharma Ian Setyo Aji Ilham Akbar Ahmadi Ilham Gibran, Muhammad Ilmam Achmadiarsyi Ilman Naafian Firmansyah Indi Rachmah Winona Intan Sartika Eris Maghfiroh Intishar Fadi Abdillah Iqbal Firmansyah Iqbal Putra Santosa Ismiarta Aknuranda Ismiarta Aknuranda Issa Arwani Issa Arwani Isthofi Aslim Sofyan Javas Marchad, Radithya Jermias Kristian Jonemaro, Eriq Muhammad Adams Kaeksi, Racana Ayu Komang Candra Brata Kusuma, I Made Yudi Anantha Lailatussaadah M Nur, Lailatussaadah Lutfi Fanani Lutfi Fanani Luthfi Fawwaz Putranto Mas'udi, Nashrul Azhar Mayovio Ahmad Mahendrata Mochamad Chandra Saputra, Mochamad Chandra Mochamad Halim Mohamad Ilham Ridho Mohammad Alauddin Mohammad Chaliffilardhy Syaifuddin Muadz Askarul Muslim Muchtar Prawira Sholikhin Muhamad Arifin Ramadhan Muhammad Adams Jonemaro , Eriq Muhammad Arif Nabil Lesmana Muhammad Aufa Athallah Muhammad Azmi Muhammad Azzam Al-Ghifari Habiburrahman Muhammad Reza Pahlevi Muhammad Salman, Raditya Muhammad Satrio Bayu Pamungkas Muhammad Yasir Anshari Haq Muhtadin Ziqi Maulana Mujahid Bariz Hilmi Musavi Ardabilly Taufik Muzaki Asysyahid, Sindoro Chaidar Naba, Carlista Najibudin, Mochamad Asrof Nashir, Idham Ahmad Nashrul Azhar Mas'udi Nashrul Azhar Mas'udi Niken Hendrakusma Nugroho, Bramantyo Raka Adi Nur Efendi, Akhmad Farid Nur Muhammad Rashid Oktafianto, Mukhammad Afan Pamesthi, Radya Farrel Panji Yodantara Pardede, Natanael Isaac Pardamean Pelealu, Billawal Nadipa Prakoso, Bondan Sapta Pramudya Vizkal Arfianto Purnomo, Welly Putra Pandu Adikara PW, M. Qodarul Amar Rahadian Fernandika Ramadhan Rizki Arga Putra Ramdani, Aditasha Fadhila Ratih Kartika Dewi Retno Indah Rokhmawati Retno Indah Rokhmawati, Retno Indah Reza Saputra Richard Hans Octavian Riswan Septriayadi Sianturi Robertus Dwi Ari Utomo Ryan Aristo Salman, Raditya Muhammad Sandhi Wistara Sativandi Putra Satrio Hadi Wijoyo Setiawan, Muhammad Syahrul Setyowidodo, Fauzan Athallah Shandya Fajar Widyono Shena Star Sarwodi Silitonga, Erico Steven Willy Sanjaya Steven Willy Sanjaya Sudjianto, Aulia Heppy Cahya Susanto, Stefanus Rangga Ananta Syahputra, Andira Mahendra Syarief Noor Permadi TABAYUNI, RAHIMI ILLONG Tjandra, Jahzeiah Paskah Togan Jagat Raya Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto, Tri Trias Hanggara, Buce Utomo, Ibnu Najah Barlian Hadi Viqi Hanada Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Wibowo, Vania Malinda Widhy Hayuhardhika Nugraha Putra Wijaya, Aldy Imam Winny Ardhian Septiko Wiranata, Danuar Wong, Vinncent Wong, Vinncent Alexander Yolanda Saputri Yoshua Aditya Kurnia Yosua Yosua Yudha Hadi Pratama Yudistira, Faisal Ariawan Yuita Arum Sari Yuka Bimatara Putra Yuki Pradana Yung, Clara Clarita Yusi Tyroni Mursityo Zulfikar Fahmi Falakh Zulkahfi, Muhammad Razzaaq