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Pengembangan Aplikasi Android Rekomendasi Kelompok Tempat Pembelian Kerajinan Tangan Khas Malang dengan Metode Topsis-Borda I Made Wira Satya Dharma; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 1 (2020): Januari 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang is a city that has a big tourist attraction in the province of East Java. Many typical handicrafts that can be made as souvenirs for people who visit this city. Previously there was a recommendation system in the selection of typical handicrafts in Malang, but recommendations were only for 1 user. Usually the visitors, tourists, students and Malang society often choose the place of souvenirs or handicrafts by discussing together. Therefore, it will develop a recommendation application using the GDSS approach that can help visitors, tourists, students and Malang society get a recommendation for a place of handicrafts typical of Malang that is done in groups. Therefore, developing a recommendation application using the GDSS approach can help visitors, tourists, students and society Malang get recommendations for the typical handicrafts of Malang that are done in groups. In this study using the TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) method to sort the selection recommendations and Borda for the group voting method. This study was tested on 5 users and resulted in 74.5 of usability testing using the SUS questionnare and the results was in the acceptable category and included in the Good category.
Pengembangan Aplikasi berbasis Mobile untuk Pelaporan Ancaman Kejahatan di Perumahan Panorama Cibodas Syarief Noor Permadi; Issa Arwani; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 2 (2020): Februari 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Panorama Cibodas Residence is the author's residence located at Jalan Prabu Kian Santang, Kelurahan Sangiang Jaya, Kecamatan Periuk, Kota Tangerang. Based on direct observations by the author, Panorama Cibodas Residence has 3 security officers who carry out shift tasks in 3 shift, so that in 1 shift there is only 1 security officer on guard. The only 1 person security certainly will not be able to carry out whole residential area. If a crime occurs far from a security post, then it can't be dealt directly by security officers. So to maintain security at Panorama Cibodas Residence environment need help from the residents. In this research, the authors developed SKIP (Sistem Keamanan di Perumahan) application to report threats of crime in the Panorama Cibodas environment by developing Prototyping method to help residents maintain security in the Panorama Cibodas Residence. The prototype development method was chosen because the author's previously proposed the functional requirements of the application in the form of a prototype and then were shown to residents to get feedback until they got the final functional needs. Tests conducted on the SKIP (Sistem Keamanan di Perumahan) application is validation testing (blackbox), usability testing and compatibility testing. In validation testing results is 100% success rate. In usability testing results is 100% success rate for task execution by the respondent and has a final score on the System Usability Scale (SUS) 80 which falls into the grade B and adjectiva rating “good” category. In compatibility testing, SKIP application can run well on manual testing device and in automatically testing with Firebase Test Lab on the Android operating system version of minimum KitKat 4.4 with level API 19 and maximum Pie 9.0 with level API 28.
Penerapan Kontrol Berbasis Suara Pada Game Pesawat Tempur Menggunakan IBM Watson Zulfikar Fahmi Falakh; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Simulation games are a type of game where the player controls one or more virtual lives. One of the subgenres of the simulation game is a combat aircraft simulation which simulates its movements. One of the tools used to develop aircraft simulation games is the air strike starterkit which is found at the unity asset store. But in the air strike starterkit there are no features for the natural user interface. This makes playing experience less attractive than if there is a natural user interface feature. Therefore in this study the researcher will apply one of the starterkit air strike user interface interfaces using the IBM Watson library. In testing researchers used validity testing, FPS, play experience, command accuracy and delay. The results of validity testing are 100% valid. In the FPS test produces an FPS of 83. As well as in the testing experience of playing produces an increase in all aspects of the component game experience question in-game. In testing the accuracy results in a accuracy rate of 60%. The delay test produces the longest delay of 12 seconds at a connection speed of 10 kb / s and the fastest delay of 2 seconds at an internet speed of 1000 kb / s
Rekomendasi Wisata Pantai di Sekitar Malang berbasis Android dengan Group Decision Support System dan Location Based Service Mujahid Bariz Hilmi; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang has the potential for beach tourism which can be one of the factors that can improve its own development and power. Previously, there was a recommendation system in determining beach tourism destinations but only limited to the use of 1 user. Therefore, a recommendation application development using the Group Decision Support System (GDSS) approach can be developed which can be used to help tourists who come in groups to determine their tourist destinations. The TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) method is implemented to determine alternative tourism destination choices and Borda is used for group voting to determine group recommendations. Application development is done on an android basis using Location Based Service (LBS) so that it can adjust to the user's location to determine recommendations. This study discusses the analysis of user needs, design of system, design of algorithm, implementation of the system, test and evaluation of system. From the blackbox test we get a valid result where all functions can work well. In algorithm testing, the recommendations displayed by the system are the same as for manual calculations. Usability testing produces an average value of 75 of 5 respondents who were measured using the SUS method, so it's known that the system that built can be properly used by users.
Pengembangan Aplikasi Android Rekomendasi Kafe di Kota Malang dengan Group Decision Support System (GDSS) dan Location Based Service (LBS) Muhamad Arifin Ramadhan; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The presence of tens of thousand of students in Malang made a positive impact in the Café business in the city. All of this creates problem for the students in this city, that is choosing the suitable café for their needs. Wiandono Saputro had succesfully developed a Café Recommendation Android Aplication using TOPSIS Method.to solve this problem. But a new problem occurred, the application can only process one user input only yet people usually goes to a café in groups. The solution is developing a café recommendation android app. using Group Decision Support System and Location Based Service and the combination of TOPSIS and Borda Method. The criteria that are used are average price, distance of the café from the user, atmosphere of the café, comfort and the café rating. According to the test that had been held, the blackbox test resulted in 100% validity in functional requirement, 100% validity in the algorithm validity test. The last test is usability to understand about the ease of usage and the usefulness of the application through the user's point of view. The test resulted in 75.1 of the average score that falls in the Good category for the adjective rating and grade B in the percentile rank.
Penerapan Naive Bayes untuk Bantuan Pengereman Pemain pada Gim Balapan Panji Yodantara; Muhammad Aminul Akbar; Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasi di Fountain of Informatics Journal (FIJ)
Penerapan Backpropagation ANN dalam Pengenalan Gesture Pukulan Tenis menggunakan Gear VR Controller pada Unity Game Engine Luthfi Fawwaz Putranto; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di International Journal of Interactive Mobile Technologies (iJIM)
Pengembangan Non-Player Character untuk 3D Kart Racing Game menggunakan Decision Tree Nashrul Azhar Mas'udi; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Untuk dipublikasikan di Fountain of Informatics Journal (FIJ)
Pengembangan Aplikasi Android Rekomendasi Tempat Wisata di Malang Raya dengan Group Decision Support System dan Location-Based Service David Hosea Sipahutar; Ratih Kartika Dewi; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang Raya is known as a choice of famous tourist destinations in Indonesia. This can be seen from the increase in tourists visiting this area from 2016 to 2018. This increase originated from the growth of tourist attractions with the theme of natural tourism, heritage, and also food. Therefore, a system is needed, in this case, an application, as a tourist reference in Malang Raya. In 2019, two similar studies were carried out by Jodie Rizky Hidayat in Batu City and Ricky Irfandy in the Malang area. Their approach to recommendations is through individual input. In this study, the application focuses on a group recommendation approach. Therefore, this study uses the Group Decision Support System theory. The value of the recommendation obtained from the use of the TOPSIS-Borda theory. After implementing the application, the application is tested with three tests. The test is carried out by using the white-box and black-box methods, testing the algorithm manual, and testing it in terms of usability. From these tests, it was found that the application runs according to specifications with a valid value of 100%, and the algorithm runs according to manual calculations. From usability testing, it is known that the application can be accepted by users with a score of 72.5.
Penerapan Multiplayer Pada Gim Tower Defense Menggunakan Photon Unity Shena Star Sarwodi; Wibisono Sukmo Wardhono; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Online multiplayer game is a game that necessarily need an internet connection and ease to be played anywhere remotely, known as an advantage of this game. Tower defense is a subgenre of strategy which purposely used to defend player's territory or property by blocking enemies as an attacker through defense structures by placing along their roadway of attack. The framework that can be used for multiplayer game development is Photon Unity. Photon Unity is a real-time multiplayer framework that has server and internet services. The objective of this study is to increase interactivity in tower defense genre games by implementing a multiplayer system using photon unity. Based on the Game Experience Questioner (GEQ) researched which used to determine the impact of implementation of this multiplayer feature, it was found that female players had more empathy and negative feelings towards their opponents. Meanwhile, male players have higher behavioral involvement. Players who have never played a real-time strategy genre have a higher sense of empathy to their opponent. Whereas, players who have played a real time strategy genre game have negative feelings and has higher behavioral involvement towards their opponents.
Co-Authors Abdulloh, Roihan Abdurrahman Prawira Purmiaji Abi Firmandhani Adam Hendra Brata Ade Suluh Novriananda Aditya Luthfi Alvari Ramadhan Aditya Rachmadi Aditya Rachmadi, Aditya Agi Putra Kharisma Agi Putra Kharisma, Agi Putra Agung Dwi Budiarto Ahmad Afif Supianto Ahmad Afif Supianto Ahmad Fadli Naharu Ahmad Fathoni Akbar Ramadhan Akhmad Dinan Jatnika, Aditya Aldo Rizky Saputra Alfi Nur Rusydi Allen Nazario Istalaksana Amzi, Dzakwan Mufid Anderson Manurung Andhi Indra Lestya Wicaksono Andri Alfian Arief Alamsyah Arito Jalu Priyangga, Dionisius Arya Bhanuartha, Putu Gde Aryo Pinandito Aryo Seto Dwisaputra Auliya, Meida Dela Risyafa Azhim Kustiwa, Alwan Fauzul Azizah Febyanti, Hilda Ayu Azzaky, Mohammad Rafi Buce Trias Hanggara Bugi Pradana Nugroho Cahyani, Luvita Intan Cahyono Hadi Kurniawan Carlista Naba Christian Doxa Hamasiah Chrysler Imanuel Chyntia Savrila Putri Dahnial Syauqy David Hosea Sipahutar Davin Benaya Dessy Amri Raykhamna Dheanisa Putri Rahayu Ditya Enandini Palupi Djoko Pramono Djoko Pramono Dwi Rama Malawat Edy Santoso Eriq M. Adams Jonemaro Eriq Muh. Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhammad Adams Jonemaro Eriq Muhmmad Adams Jonemaro Fajar Pradana Farisi, Hariz Fathony Teguh Irawan Fathurrahman Annafabi Fernando, Samuel Fikri Ihsan Ahmad Firadi Surya Pramana Firdaus Rahmat Prasetyo Fitraldy Soefana Fitrantika Diashafira Gunawan, Alexander Hamdany, Mohammad Naufal Adib Hamidah, Nazwa Ambar Hanifah Muslimah Az-Zahra Hanifah Muslimah Az-Zahra, Hanifah Muslimah Haq, Muhammad Yasir Anshari Hariz Farisi Hendro Dwi Prasetyo Herawan, Almaas Rozikin Herlambang Yudha Prasetya Herlando, Muhammad Raafi Herman Tolle Hermawan, Renaldy Hilmi Derian, Ivan Hilmi Ilyas Rizaldi Hurriyatul Fitriyah I Made Wira Satya Dharma Ian Setyo Aji Ilham Akbar Ahmadi Ilham Gibran, Muhammad Ilmam Achmadiarsyi Ilman Naafian Firmansyah Indi Rachmah Winona Intan Sartika Eris Maghfiroh Intishar Fadi Abdillah Iqbal Firmansyah Iqbal Putra Santosa Ismiarta Aknuranda Ismiarta Aknuranda Issa Arwani Issa Arwani Isthofi Aslim Sofyan Javas Marchad, Radithya Jermias Kristian Jonemaro, Eriq Muhammad Adams Kaeksi, Racana Ayu Komang Candra Brata Kusuma, I Made Yudi Anantha Lailatussaadah M Nur, Lailatussaadah Lutfi Fanani Lutfi Fanani Luthfi Fawwaz Putranto Mas'udi, Nashrul Azhar Mayovio Ahmad Mahendrata Mochamad Chandra Saputra, Mochamad Chandra Mochamad Halim Mohamad Ilham Ridho Mohammad Alauddin Mohammad Chaliffilardhy Syaifuddin Muadz Askarul Muslim Muchtar Prawira Sholikhin Muhamad Arifin Ramadhan Muhammad Adams Jonemaro , Eriq Muhammad Arif Nabil Lesmana Muhammad Aufa Athallah Muhammad Azmi Muhammad Azzam Al-Ghifari Habiburrahman Muhammad Reza Pahlevi Muhammad Salman, Raditya Muhammad Satrio Bayu Pamungkas Muhammad Yasir Anshari Haq Muhtadin Ziqi Maulana Mujahid Bariz Hilmi Musavi Ardabilly Taufik Muzaki Asysyahid, Sindoro Chaidar Naba, Carlista Najibudin, Mochamad Asrof Nashir, Idham Ahmad Nashrul Azhar Mas'udi Nashrul Azhar Mas'udi Niken Hendrakusma Nugroho, Bramantyo Raka Adi Nur Efendi, Akhmad Farid Nur Muhammad Rashid Oktafianto, Mukhammad Afan Pamesthi, Radya Farrel Panji Yodantara Pardede, Natanael Isaac Pardamean Pelealu, Billawal Nadipa Prakoso, Bondan Sapta Pramudya Vizkal Arfianto Purnomo, Welly Putra Pandu Adikara PW, M. Qodarul Amar Rahadian Fernandika Ramadhan Rizki Arga Putra Ramdani, Aditasha Fadhila Ratih Kartika Dewi Retno Indah Rokhmawati Retno Indah Rokhmawati, Retno Indah Reza Saputra Richard Hans Octavian Riswan Septriayadi Sianturi Robertus Dwi Ari Utomo Ryan Aristo Salman, Raditya Muhammad Sandhi Wistara Sativandi Putra Satrio Hadi Wijoyo Setiawan, Muhammad Syahrul Setyowidodo, Fauzan Athallah Shandya Fajar Widyono Shena Star Sarwodi Silitonga, Erico Steven Willy Sanjaya Steven Willy Sanjaya Sudjianto, Aulia Heppy Cahya Susanto, Stefanus Rangga Ananta Syahputra, Andira Mahendra Syarief Noor Permadi TABAYUNI, RAHIMI ILLONG Tjandra, Jahzeiah Paskah Togan Jagat Raya Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto Tri Afirianto, Tri Trias Hanggara, Buce Utomo, Ibnu Najah Barlian Hadi Viqi Hanada Wibisono Sukmo Wardhono Wibisono Sukmo Wardhono, Wibisono Sukmo Wibowo, Vania Malinda Widhy Hayuhardhika Nugraha Putra Wijaya, Aldy Imam Winny Ardhian Septiko Wiranata, Danuar Wong, Vinncent Wong, Vinncent Alexander Yolanda Saputri Yoshua Aditya Kurnia Yosua Yosua Yudha Hadi Pratama Yudistira, Faisal Ariawan Yuita Arum Sari Yuka Bimatara Putra Yuki Pradana Yung, Clara Clarita Yusi Tyroni Mursityo Zulfikar Fahmi Falakh Zulkahfi, Muhammad Razzaaq