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The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
Analisis Penggunaan Media Pembelajaran Digital pada Mata Pelajaran Matematika di SDN 82 Kota Bengkulu Helena, Depi; Azari, Niken Aprilia; Wiwinda, Wiwinda; Randi, Randi; Ahmad, Fahrozi
YASIN Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.10068

Abstract

The limited use of digital instructional media in mathematics learning in elementary schools, particularly at SDN 82 Bengkulu City, indicates the need for learning strategies that are more concrete, interactive, and aligned with the characteristics of abstract mathematical content. This study aims to analyze the use of digital instructional media in mathematics subjects and to identify the obstacles faced in its implementation in Grade III of SDN 82 Bengkulu City. This study used a qualitative approach with a case study design. The research informants consisted of the principal, the Grade III mathematics teacher, and 29 Grade III students. Data were collected through observation, interviews, and documentation, and were then analyzed through the stages of data reduction, data display, and conclusion drawing. The results showed that digital instructional media, such as instructional videos, PowerPoint, and interactive images, had begun to be used in mathematics learning, but their implementation was not yet optimal and had not been carried out consistently. The use of these media helped students understand abstract material more concretely and increased their learning enthusiasm. The obstacles identified included limited facilities and infrastructure, uneven levels of teachers’ digital literacy skills, diverse student readiness, and internet network disruptions. The conclusion of this study emphasizes that digital instructional media play an important role in improving students’ understanding of mathematical concepts, but their implementation still requires optimization. The implications of this study indicate the need to improve technological facilities, strengthen teachers’ digital literacy competence, and develop more effective and sustainable digital-based learning strategies in elementary schools.
Transformasi Pembelajaran Berbasis Digital dalam Meningkatkan Higher Order Thinking Skills (HOTS) Siswa di SMP Negeri 5 Kota Bengkulu : Penelitian Wiwinda, Wiwinda; Chieyosi, Chieyosi; Afrilia, Isma; Pebriani, Rizia Dwi; Randy, Jufri; Randi, Randi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 Tahun 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6427

Abstract

Transformasi pendidikan di era digital menuntut sekolah menerapkan pembelajaran inovatif berbasis Higher Order Thinking Skills (HOTS). Penelitian ini bertujuan mendeskripsikan transformasi pembelajaran digital dalam meningkatkan HOTS peserta didik di SMP Negeri 5 Kota Bengkulu serta mengidentifikasi faktor pendukung dan penghambatnya. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek kepala sekolah, guru, dan peserta didik. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, lalu dianalisis menggunakan model Miles dan Huberman serta diuji melalui triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa pembelajaran digital diterapkan melalui Google Classroom, Quizizz, Canva, PowerPoint interaktif, dan YouTube edukatif. Media digital menciptakan pembelajaran yang aktif, interaktif, dan berpusat pada peserta didik sehingga meningkatkan kemampuan berpikir kritis, analisis, pemecahan masalah, dan kreativitas. Faktor pendukung meliputi fasilitas teknologi sekolah, dukungan kepala sekolah, kemampuan guru memanfaatkan media digital, dan tingginya minat peserta didik terhadap teknologi. Adapun hambatan yang ditemukan berupa jaringan internet kurang stabil, keterbatasan perangkat, rendahnya literasi digital sebagian peserta didik, dan distraksi media sosial saat pembelajaran. Berdasarkan hasil penelitian, transformasi pembelajaran berbasis digital berperan penting dalam meningkatkan HOTS peserta didik di SMP Negeri 5 Kota Bengkulu.
The Impact of Using Kahoot Application as an Interactive Learning Media in Improving the Digital Literacy Abilities of Elementary School Students Soenario, Aulia Putri; Mardiani, Yena; Randi, Randi; Wiwinda, Wiwinda; Widiyanti, Dini
International Journal on Advanced Science, Education, and Religion Vol 8 No 1 (2025): IJoASER (International Journal on Advanced Science, Education)
Publisher : Sekolah Tinggi Agama Islam Al-Furqan, Makassar - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33648/ijoaser.v8i1.1588

Abstract

This study aims to examine the impact of using the Kahoot application as an interactive learning medium in improving the digital literacy skills of elementary school students, particularly in the dimensions of critical thinking, digital collaboration, and digital ethics. The main problem behind this study is the passive participation of students and the lack of variety of digital learning media at SDN 76, Bengkulu City. The method used is a quantitative approach with a quasi-experimental design involving 39 third-grade students who were divided into an experimental group and a control group. The sampling technique was carried out using purposive sampling, while data collection used test instruments (pre-test and post-test), observation, and documentation. The results showed that the use of Kahoot significantly improved students' digital literacy, where the average score increased drastically from 30% in the initial stage to 75% after the intervention. Statistical analysis through a t-test showed a significance value of 0.000 (<0.05), which proved a very significant difference in ability due to the use of interactive media. The research instrument was also proven to be very reliable with a Cronbach's Alpha value of 0.974. In conclusion, Kahoot is effective not only in increasing active engagement and motivation to learn through gamification elements, but also as a powerful tool for developing basic operational skills, information navigation, and digital ethics awareness in elementary school students.
Co-Authors AA Sudharmawan, AA Abdjan, Wirawati Afrilia, Isma Ahmad, Fahrozi Aidillah, Elita Akbar Jono, Ali Amar Salahuddin Andriani, Dian Sri Anggriani, Intan Ansyah, Edi Apriko Alfano, Muhammad Arianti, Yosi Asriani Hasan Atika Zarefar Aulia Lukman Azari, Niken Aprilia Baehaqi Bintarsih Sekarningrum Bustang Bustang Cecilia Tobing Chieyosi, Chieyosi Dadang Purnama Daniel Happy Putra Darmawan, Darmawan Deded Eka Sahputra Dewi Santika Dewi Sartika, Diana Diana Dewi Sartika, Diana Dewi Dwi Sentia, Sinta Efrina, Gusnita Elita Mega Selvia Wijaya Ghina Reftantia Gita Srihidayati Helena, Depi Hendarso, Yoyok Henita, Henita Herwantono, Herwantono Himawati, Marlin Husnul Khotimah Irnawati Irnawati Istiqoma, Istiqoma Jufriani, Anita Juharni, Juharni Junaidi Junaidi Karina, Mila Karlena, Elza Piro Kasmantoni, Kasmantoni Khairunnisa, Ulfah Khermarina, Khermarina Khusnul Hatimah, Ani Lestari Lestari Lestari, Eko Budi Lestari, Mila Intan Lorenza, Diana Mahmudin, Tono Malinda, Febrimarani Mardiani, Yena Mega Fatimah Rosana Mery Yanti Modesta Ranny Maturbongs, Modesta Ranny Muh Fakhri Hafiz Muh Syaiful Romadhon Muhamad Fadhil Nurdin, Muhamad Fadhil MUHAMMAD HENDRA Mujahidin Mujahidin Mulyanto Mulyanto Mumu Muzayyin Maq Nanda Nengsih , Mimi Kurnia Nengsih, Whenci Rahma Ningsih, Sabda Nur Indah Sari Pebriani, Rizia Dwi Putra, Decka Pratama Putri, Cynthia Azhara Rachman Ardan, Rachman Rahmansyah Rahmansyah Rahmawati Muin Rais, Rinovian Ramadhan, Muhammad Restu Randy, Jufri Reza adin tya, Nendi Ridhah Taqwa, Ridhah Riztrya Novedliani Safrina, Nabilla Salsabila, Miranda Dyah Samaduri, Lutpi Sapira, Sapira Sari, Anita Utama Sari, Intan Puspa Sari, Nila Kartika Sari, Okti Kencana Sari, Wenny Aulia Sariani, Endang Sarmila, Sarmila Satria, Irwan Selian, Sri Nurhayati Shiddiq, Jamaluddin Siti Aisyah Soenario, Aulia Putri Suhada, Juance Suhendi Suhendi Suningrat, Nining Suriadi Suriadi Syafe’i, Akhmad Tajuddin, Mustamin Taqwa, M Ridhah Tompo, Natsir Tresno Tresno Triani, Neks Vebbi Andra, Vebbi Vieronica Varbi Sununianti, Vieronica Varbi Wailmi, Khil Wamnebo, Muhammad Ikhsan Welliken K, Marius.A.Welliken K Widiyanti, Dini Wirani, Yekti Wiwinda, Wiwinda Wuryanta, Aloysius Gonzaga Eka Wenats Yesi Mutia Basri Yoyok Hendarso Yulasteriyani, Yulasteriyani Yusnaini Yusnaini