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Identifikasi Pengenalan Lagu Daerah dalam Pembelajaran Sebagai Muatan Lokal di PAUD Kecamatan Sandubaya Kota Mataram Arrum Fitrianingsih; Baik Nilawati Astini; Ika Rachmayani; Baiq Nada Buahana
Indonesian Journal of Elementary and Childhood Education Vol. 4 No. 4 (2023): Edisi Desember 2023
Publisher : Indonesian Publication Center

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Abstract

Folk songs are one of the ancestral legacies that must be preserved, but over time folk songs have regressed. This study aims to identify the introduction of regional songs in learning in PAUD Sandubaya District, Mataram City so that they can find out what songs have been introduced in learning activities, what regional songs are dominantly used or sung and how to introduce regional songs by teachers to students in learning activities. The type of research used isurvey research with descriptive quantitative methods. The research subjects used were 9 PAUD teachers in Sandubaya District. The data collection methods used are observation methods, questionnaires and documentation. As for the type of analysis using percentages according to Arikunto. The results of this study found that PAUD teachers in Sandubaya District, Mataram City had introduced regional songs to students. The folk songs that have been introduced are: the song Inaq Tegining Amaq Teganang, Tunas Pamit, Kadal Nongaq, Kembang Mawar, Anak Kambing Saya, Ampar-ampar Pisang, Yamko Rambe Yamko, Awas Batur, Lampak-lampak, Bungong jeumpa, Kampuang Nan Jauh Dimato and the most dominant folk song introduced to students is the song Inaq Tegining Amaq Teganang with a frequency of answers of 89%. In the introduction of regional songs, there are several steps taken by teachers including: using media and methods, adjusting to the theme, introducing 1-3 songs for 1 semester, introducing songs to opening activities, istrahat and cultural saturdays, introducing songs repeatedly and explaining the meaning of regional songs.
Pengembangan Game Edukasi Spinning Wheel Untuk Meningkatkan Perkembangan Bahasa Anak Kelompok B Di PAUD Semai Harapan Bangsa Mataram Nasya Ulfa; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 4 (2024): Edisi Desember 2024
Publisher : Indonesian Publication Center

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Abstract

This study aims to develop an educational game "Spinning Wheel" that is effective in improving the language development of group B children at PAUD Semai Harapan Bangsa Mataram. Language development is an important aspect in the growth and development of early childhood, and the use of interactive game media is believed to be an interesting and effective approach. The use of games in the learning process to improve children's language development shows several aspects that have increased. One of them is the ability to tell stories, where children will tell what they see and what they feel after using the game. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the study were 8 children in group B who were selected randomly. The research instruments used were language ability tests, observation sheets, and child response questionnaires. The results of the study showed that the educational game "Spinning Wheel" had been successfully developed and validated by media experts and material experts. Field trials showed a significant increase in children's language skills after using this game. Children also showed high enthusiasm and interest while playing. The children's response questionnaire revealed that they felt happy and motivated to learn through the "Spinning Wheel" game. Based on the results of the study, it can be concluded that the educational game "Spinning Wheel" is an effective learning media to improve the language development of children in group B. This game can be used as an alternative to fun and interactive learning activities at PAUD Semai Harapan Bangsa Mataram.
Pengembangan Game Edukasi Berhitung (Counting Object) untuk Meningkatkan Kemampuan Numerasi Anak Usia Dini Nani Mazjiatul Adni; Ika Rachmayani; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to develop an effective, feasible, and practical educational counting game (counting object) media to enhance the numeracy skills of 5-6-year-old children at TK Jannatul Adni Aikmel Timur. The research employed a Research and Development (R&D) methodology with the ADDIE development model, consisting of five stages: analysis, design, development, implementation, and evaluation. The research subjects were 10 children aged 5- 6 years at TK Jannatul Adni. Data collection techniques included observation, interviews, questionnaires, and documentation. The results showed that the educational counting game (counting object) media was effective in improving the numeracy skills of 5-6-year-old children at TK Jannatul Adni Aikmel Timur. This was evident in the results of the media trials with children, where the first development stage achieved a percentage of 76.25%, and the second development stage achieved a percentage of 92%. Therefore, the educational counting game (counting object) media is effective in enhancing early childhood numeracy skills. The media was also declared feasible by media and material experts and deemed practical for use by teachers and children.
Studi Pendahuluan Pengembangan Media Game Edukasi Counting Object 1-10 Untuk Meningkatkan Kemampuan Numerasi Anak Usia 4-5 Tahun Nida'ul Kamilatul Izza; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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Abstract

The counting object educational game is an example of an educational medium that can be utilized in learning, particularly to stimulate children's numeracy skills. Although similar media already exist, this research develops a more innovative, feasible, practical, and effective counting object educational game to enhance the numeracy skills of early childhood learners. This study aims to produce an educational game medium that can be optimally applied in teaching and learning. The method used is Research and Development (R&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data sources for this study are children aged 4–5 years in group A, with a total of 10 children. Data collection techniques include observation, documentation, and questionnaires, with descriptive qualitative data analysis. The results of the study indicate that the developed counting object educational game is effective in improving the numeracy skills of early childhood learners after being tested with children and evaluated by media and content experts. Furthermore, satisfaction assessments of this medium show positive responses. The implication of this research is that the developed counting object educational game can be used as an effective alternative to support the development of children's numeracy skills in a learning context.
Pengaruh Media Pembelajaran Mind Map Terhadap Kemampuan Berpikir Kritis Anak Usia Dini Annisa Failasufa; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 4 (2024): Edisi Desember 2024
Publisher : Indonesian Publication Center

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Abstract

This study aimed to measure the effect of using mind map learning media on the critical thinking skills of early childhood children, as well as to analyze the differences in critical thinking skills before and after the implementation of mind map learning media. This study employed a pre-experimental research design with a pretest-posttest on one experimental group consisting of group B children at TK Negeri 1 Labuapi. Data on children's critical thinking skills were collected through observation and documentation, then analyzed using the N-Gain test and hypothesis testing to determine the effectiveness level of using mind maps. The results showed a significant effect of using mind map learning media on improving the critical thinking skills of early childhood children, evidenced by an average N-Gain value of 0.72, indicating a high level of effectiveness and significant hypothesis test results (p < 0.05). Furthermore, there was a significant difference between the pretest and posttest results, reinforcing this finding. Thus, mind map learning media has an impact on the critical thinking skills of early childhood children. Therefore, it is recommended to implement this media more widely in the learning process at the early childhood education level to create a more interactive, enjoyable, and meaningful learning experience for children.
Pengembangan Game Education Unjumble Untuk Meningkatkan Kemampuan Bahasa Anak Pada Kelompok B di PAUD Alif Monjok Alpina Purwita Sari; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to produce educational games that are feasible, practical and effective. The research and development method uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, documentation and questionnaires with media experts, material experts and teachers. Data analysis was carried out descriptively, quantitatively and qualitatively. The results of stage I media expert validation showed a percentage of 72.5%, and in stage II it increased to 90%, indicating an increase in the feasibility of the game. Material expert validation in stage I showed a percentage of 96.4%, stage II 92.8%, and stage III 91%, showing consistency in the suitability of the material. The results of the practicality test by the teacher showed a percentage of 75%. Observations of children show an increase in language skills, especially in the aspect of increased language skills and aspects of composing words, from stage I of (71.9) to stage II of (81.5) so it can be said to be very effective for implementation in group B children at PAUD Alif. The educational game Unjumble has proven to be feasible, practical and effective in improving the reading language skills of group B children, especially in the aspect of composing words, becoming a fun and interactive alternative learning media. The implication for this research is to add other media or safety toys to conduct conditions in the classroom when the research is carried out.
Pengembangan Game Edukasi Crossword Puzzle untuk Meningkatkan Kemampuan Kognitif Pada Anak Kelompok B di TK IT Al-Fajar Mataram Puji Indriani Sukma; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This study aimed to develop an educational Crossword Puzzle game to effectively enhance the cognitive skills of Group B children (5-6 years old) at TK IT Al-Fajar Mataram. Cognitive skills, including language, logic, and problem-solving, are essential for early childhood development. Interactive games like Crossword Puzzles are believed to be an engaging and effective approach to stimulate this development. The research employed a Research and Development (R&D) methodology with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. A total of 19 Group B children participated in this study. Research instruments included cognitive skill tests, observation sheets, and feedback questionnaires. The results showed that the educational Crossword Puzzle game was successfully developed and validated by media and material experts. Field trials demonstrated a significant improvement in children's cognitive abilities, particularly in vocabulary recognition, concept comprehension, and simple problem-solving. Children also showed high enthusiasm and interest during gameplay, as reflected in the positive feedback questionnaires. Based on these findings, it can be concluded that the educational Crossword Puzzle game is an effective learning tool for improving the cognitive development of Group B children. This game is recommended as a fun and interactive learning activity at TK IT Al-Fajar Mataram and other early childhood education institutions.
Pengembangan Media Game Edukasi Match Up Untuk Meningkatkan Perkembangan Kognitif Anak Kelompok B di TK Negeri Pembina Mataram Nova Julianti; Gunawan Gunawan; Baik Nilawati Astini; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 2 (2024): Edisi Juni 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to develop a valid, practical, and effective educational match-up game media to enhance the cognitive development of group B children. This research employed a Research and Development (R&D) approach using the ADDIE development model. The subjects of this research were 21 group B children. Data collection techniques included observation, interviews, and documentation. Data analysis was conducted using descriptive qualitative methods. The results of the research showed that the media expert's assessment to determine the feasibility of the match-up game for group B obtained a percentage of 77% to 96%, and the material expert's assessment obtained a percentage of 79% to 100%, categorized as very feasible. The results of the practicality test by the group B teacher obtained a percentage of 95%, categorized as very practical. The results of the product trial at the school on group B children to determine the level of effectiveness obtained a percentage of 100%, categorized as very effective. This media can be an alternative for teachers to provide fun and interactive cognitive stimulation. Based on the results of this research, it can be concluded that the educational match-up game is feasible, practical, and effective in enhancing the cognitive development of group B children at TK Negeri Pembina Mataram in the 2023/2024 academic year.
Pengembangan Game Edukasi Labelled Diagram Untuk Pengenalan Bahasa Asing Pada Anak Kelompok B Di TK Negeri Pembina Mataram Indri Iinpalina; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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Abstract

This research aims to develop an educational labelled diagram game to assist group B children at TK Negeri Pembina Mataram in learning a foreign language (English) that is feasible, practical, and effective. This game is expected to increase children's interest and ability in learning a foreign language in a fun and effective way. The research method used is R&D (Research and Development) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The labelled diagram educational game is developed through 5 stages: Analysis, Design, Development, Implementation, Evaluation. The subjects in this study were group B children totaling 14 children. Data collection techniques used observation, documentation, and questionnaires. Data analysis was carried out descriptively qualitatively. The results showed that the labelled diagram educational game succeeded in improving early childhood foreign language recognition skills. This is evidenced by an increase in the percentage of children's foreign language recognition skills from 71% with the Developing as Expected (DAE) criteria in trial I to 93% with the Developing Very Well (DVW) criteria in trial II marked by indicators 2 and 5 which previously had the lowest percentage, now have the most significant increase compared to trial I. Validation from media experts and material experts obtained a percentage of 95% with the "very feasible" criteria and teacher satisfaction assessment of the labelled diagram educational game obtained a percentage of 97% with the "very feasible" criteria. It can be concluded that the labelled diagram educational game is proven to be effective in improving foreign language recognition skills in group B children. This labelled diagram educational game can be used as an alternative learning media that is fun, interactive, and innovative at TK Negeri Pembina Mataram.
Studi Pendahuluan Penggunaan Media Pembelajaran Mind Map Pada Kemampuan Berpikir Kritis Anak Usia Dini Di TK Negeri 1 Labuapi Annisa Failasufa; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 5 No. 3 (2024): Edisi September 2024
Publisher : Indonesian Publication Center

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Abstract

This study aims to analyze the use of mind maps as a learning medium on the critical thinking skills of early childhood students. The research employed observation, interviews, and analysis of student work at TK Negeri 1 Labuapi. The results indicate that the use of mind maps as a learning medium has a positive impact on the critical thinking skills of early childhood students. This is evident in the increased ability of students to identify main ideas, connect information, and draw conclusions from the learning material. Mind maps help students visualize information and understand the relationships between concepts, making the learning process more enjoyable and interactive, and enhancing their critical thinking skills. Furthermore, the use of mind maps has also proven effective in fostering creativity and active participation among students in the learning process.
Co-Authors Abdul Kadir Abdul Kadir Jaelani Abdul Kadir Jaelani Adilah, Safa Cinta Agrahatina, Dinda Etri Agustina Ernawati Agustina, Firda Hasnawati Ahmad Zubandi Aini, Risfatul Ainun Jariah Ainunnisa’ul Husna Alkaida, Randa Almiatullah, Almiatullah Alpina Purwita Sari Aluh Cindy Adriyan Putri Anggun Berliantina Anindya, Ida Ayu Vinaya Annisa Failasufa Arrum Fitrianingsih Astawa, I Made Suwasa Astiti Sofyati Zahra Aulia dwi amalina Wahab Aulia Dwi Amalina Wahab Aulia Rizkiana Aulia, Riani Apriliyanti Aura Maulina Rahman Aurelia, Titania Awantari, Qotrunada Azmi, Rujiatul Baiq Amlin Apriliani Baiq Kusuma Wardani Winarta Baiq Nada Buahana Baiq Nada Buahana Baiq Nada Buahana Baiq Nunike Sulvia Dewi Baiq Yunia Herlina Cut Warnaini Cut Warnaini Dea Aprilia Desi Novalia Dessy Arfianty Dewi, Rani Silvia Dewi, Rosiana Citra Dian Fakhira Dian Indah Sri Lestari Dian Puspita Sari Dian Puspitasari Dina Mariana Dinda Riris Nurviani Putri Dwi Istati Rahayu Era Sativa, Filsa Erlin Yugistina Eva Sulastri Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fahruddin Fanis Mislannafsiah Fatayatun Nurarifiati Fathoroni Fathoroni Fatimatuzzahrah Fatimatuzzahrah Filsa Era Sativa, Agil Al Idrus, Gito Hadiprayitno Filsa Sativa Fuspawati, Yanti G. Gunawan Ghina Sonia Gunawan Gunawan Gunawan Gunawan Guruh Rizky Firdaus Gusti Ayu Trisni Perdani Habibi, M.A Muazzar Haliza Rifani Hamsu Kadriyan Hanny Rizkia Shavina Hayatun Nupus Herawati Hilda Wardani Hodeniah Husna Mardiah Tillah I Made Suwasa Astawa I Made Suwasa Astawa I Made Swasa Astawa I Made Swasta Astawa I Nyoman Suarta I Nyoman Suarta I Wayan Karta I Wayan Karta Ibrahim Ibrahim Ice, Ice Idiatul Fitri Iftitah Ainur Rizki Ika Rachmayani Ika Rachmayani Imran Imran Indi Rahmawati Indri Iinpalina Intan Sutrawati Intan Triwahyuni Islami, Muhammad Rido Ismayawati Putri Ismi Ayuti Jusman Ismi Sudaryanti Isti Fardila Aeni Ita Lestari Izzatun Darina Jayanti, Baiq Napisahtul Putri Johdi, Haerul Juliani Hidayah Jumratu Sani Jurnal Wicara Kadriyan, Hamsu Khairunnisaq Khairunnisaq Bahri Khofifah Desi Indarwati Lale Dewi Nurlita Safitri Latifa Qolbi Lili Fitri Liza Surya Hayati Lovy Herayanti Luluk Elyana M.A. Muazar Habibi Maharani, Rafikah Maisyaroh , Maisyaroh MARDIANA Marhendra Haryanto Putra Marjuni Hartati Maulidya Ulfah Mega Putri Meiliy Safriani Meri Apriani Mertina Mia Ilhami Azizah Miranda Yuspiaya Mohammad Fauziddin Muazzar Habibi Muhammad Tahir Muhammad Tahir Mujahidah, Qotrin Murtadho, Abdul Aqil Musaddat, Syaiful Mutia Nur Azizah Mutmainah Mutmainah Nadia Fitriani Namiratun Sa&#039;rah Nani Mazjiatul Adni Nanik Sulismawati Nasya Ulfa Netasya, Baiq Aprilindea Ni Luh Putu Nina Sriwarthini Ni Luh Putu Nina Sriwarthini Sriwarthini Ni Luh Tania Putri Wijaya Ni Made Dewin Aprilina Putri Ni Made Septiani Putri Ni Made Sulastri Ni Made Sulastri Ni Made Yeni Suranti Ni Made Yeni Suranti Ni Nyoman Satyani Gita Wedastri Ni Wayan Putri Widnyani Nida&#039;ul Kamilatul Izza Nisa Zuliyana Afriani Noerhasanah, Noerhasanah Nova Julianti Novindasari Nuha Fathin Zakiyah Nur Farida Kusumaningtyas Nur Fatihah Amalia NUR HASANAH Nur Isnaini Khosyati Nuraini Nurfadilah Nurfadniati Nurfathana Nurfathana Nurfathana, Nurfathana Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanah Nurhasanan, Nurhasanah Nuri Alparida Nuri Nurhikmah Nuri Safitri Nuriatullizan Nuris Firdiana Safitri Nurlatifah Zahroh Nurmalasari Nurmalasari Nursaptini Nursaptini Nurul Fadilah Ovaliani, Levy Viola Palunte, Octafiany Nari Pratama, Nizar Alpian Puji Indriani Sukma Putri, Dinda Riris Nurviana Rabiatul Adwiyah Rachmayani, Ika Raden Mohamad Herdian Bhakti Rahayu Oktapilasari Rahayu, Nafa Alfionita Rahchmayani, Ika Ramadhani, Intan Sari Rara Aulia Putri Regita Melati Reni Hidayati Riani Apriliyanti Aulia Riskia Dwi Lestari Rosdiana Rosdiana Ruri Nurhikma Safira, Baiq Kamila Salampessy, St. Nur Marhamah Z. Saleh, Sagita Utari Saputra, Wahyudi Maulida Sativa, Filsa Era Saumi Silviana Nur Selviana Selviana Siti Yaumul Afifah Afifah Sri Endang Harviani Nur Sri Kurniati Sri Ulfayati Sri Wahyuni St. Nur Marhamah Z. Salampessy Suci Ramdhani Suci Sukmawati Suhaela Suhaela Sukardi Sukardi Sumiati Suranti, Ni Made Yeni Susanti, Melida Susilawati - Tiara Hesti Amanda Tika Yulian Parni Tri Anita Wahyu Ningsih Triana Nadya Salsabilla Triwahyuni, Intan Tuti Sri Wahyuni Ulfa, Nasya Ulimah, Putri Ummi Kalsum Uswatun Hasanah Utia Rahmawati Utsnani Qomari SP Wanda Azizah Wardani Winarta, Baiq Kusuma Warthini, Ni Luh Putu Nina Sri Widiyawati Widiyawati Wiwik Wahyu Utami Wulandhari, Ni Luh Vidya Yenti Juniarti Yuli Fitrianingsih Yulia Era Fazira Yundia Pratiwi Nengsi Yuzila, Baiq Yayit