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Journal : Briliant: Jurnal Riset dan Konseptual

Pengembangan Game Literasi Numerasi berbasis RPG Maker MV Eldiana, Novia Frisda; Zainuddin, Muhammad; Arifin, Slamet
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 1 (2025): Volume 10 Nomor 1, Februari 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i1.1879

Abstract

This research aims to develop numeracy literacy games based on RPG Maker MV in the form of games that are declared valid and games that are declared practical. The method used in this research is development research with a prototyping model according to Nieveen which has stages; 1) preliminary research, 2) prototyping stage, and 3) assessment stage. The instruments used were interview sheets and questionnaire sheets. The interview sheet was used to explore information about the needs of the school, while the questionnaire sheet was used to validate and respond to the practicality of the game. The validity of the game was determined from the results of validation by mathematics expert lecturers and teachers. Practicality is obtained from filling out a response questionnaire from using the game by students and teachers. The test subjects were elementary school students in Durenan sub-district, especially grade V students. Limited trials were conducted on 7 students and field trials were conducted on 21 students. The resulting device can be said to be good if it meets the criteria of valid and practical. The results of game validation are 85.7 from media experts. The results of validation from material experts consisted of 91.6 from lecturers and 88.9 from teachers. The results of the student response practicality questionnaire were 90.6 and the teacher response practicality questionnaire was 92.6. So, the conclusion is that the numeracy literacy game based on RPG Maker MV is valid and practical to use in the learning process.
Pengembangan E-Modul Etnomatematika Batik Berbasis PjBL untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Sekolah Dasar Cahyadi, Firman; M. Zainuddin; Arifin, Slamet
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 1 (2025): Volume 10 Nomor 1, Februari 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i1.1898

Abstract

This research aims to develop a valid, practical, and effective batik ethnomathematics e-module based on Project Based Learning (PjBL) to improve critical thinking skills of elementary school students. This research was conducted using the 4D RnD model design. In the research stages, product validation was carried out by media experts and material experts. The research product was tested with 19 fourth-grade students consisting of 9 boys and 10 girls. Research data was collected using interviews, questionnaires, and tests. Interviews were used to investigate initial conditions and needs, student and teacher questionnaires were used to assess the practicality of the e-module, and tests were conducted to assess students' critical thinking skills. Data analysis was carried out using descriptive statistics and t-tests. Based on the research results, it was found that (1) the batik ethnomathematics e-module was declared valid and feasible to be implemented, (2) the batik ethnomathematics e-module was declared practical, and (3) the batik ethnomathematics e-module was declared effective and proven to be able to improve students' critical thinking skills.