p-Index From 2021 - 2026
9.457
P-Index
This Author published in this journals
All Journal JURNAL SISTEM INFORMASI BISNIS JOIV : International Journal on Informatics Visualization Electro Luceat Jurnal BALIRESO Getsempena English Education Journal Dinamisia: Jurnal Pengabdian Kepada Masyarakat JURNAL PENDIDIKAN TAMBUSAI IJISTECH (International Journal Of Information System & Technology) Journal on Education Jurnal Komunikasi Profesional ScientiCO : Computer Science and Informatics Journal Getsempena English Education Journal IJISTECH International Journal of Health, Economics, and Social Sciences (IJHESS) J-SAKTI (Jurnal Sains Komputer dan Informatika) Jurnal Pengabdian Masyarakat Bhinneka Journal of Artificial Intelligence and Digital Business Cakrawala: Jurnal Pengabdian Masyarakat Global Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia Indonesian Research Journal on Education Jurnal Ilmiah Research and Development Student Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Indo Green Journal Aspirasi : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat J-DEPACE (Journal of Dedication to Papua Community) Jurnal Pengabdian Masyarakat Transformasi Masyarakat : Jurnal Inovasi Sosial dan Pengabdian Harmoni Sosial : Jurnal Pengabdian Dan Solidaritas Masyarakat Ekspresi: Publikasi Kegiatan Pengabdian Indonesia Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat Aksi Nyata : Jurnal Pengabdian Sosial dan Kemanusiaan Jurnal Kemitraan Masyarakat Jurnal Ilmiah Kesehatan Mandira Cendikia Jurnal Ilmiah Multidisiplin Keilmuan Mandira Cendikia (JIMK-MC) Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian Kepada Masyarakat Journal of Information Systems and Technology (JISTech) Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat Masyarakat Berkarya: Jurnal Pengabdian dan Perubahan Sosial Pelayanan Unggulan: Jurnal Pengabdian Masyarakat Terapan Dinamika Sosial: Jurnal Pengabdian Masyarakat Dan Transformasi Kesejahteraan Masyarakat Mandiri: Jurnal Pengabdian Dan Pembangunan Lokal Indo Green Journal Jurnal Pengabdian Kepada Masyarakat Jurnal Balireso: Jurnal Pengabdian pada Masyarakat
Claim Missing Document
Check
Articles

Pemanfaatan Teknologi Odoo dalam Pemberdayaan Usaha Kuliner dan Nilai-Nilai Sosial Keagamaan di Warung Makan Banyuwangi Meldi Manuhutu; Melda Agnes Manuhutu; Natasya Virginia Leuwol; Diki Diki; Sony Sony; Sintia Sintia; Lulu Jola Uktolseja
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 4 No. 2 (2025): Mei: Cakrawala: Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v4i2.4840

Abstract

This service activity aims to empower micro business actors through the use of digital technology based on the Odoo platform, as well as integrating social and religious values in daily business practices. The subject of the activity was Warung Makan Banyuwangi, a home-based culinary business that has been operating for more than a decade in Sorong City, Southwest Papua. This activity was carried out with a participatory approach that included field observations, interviews with business owners, training on the use of the Odoo application, and intensive assistance in the process of digitization and online business branding. Through training and mentoring, business owners are introduced to important features of Odoo, such as product management, financial transaction recording, inventory management, and promotions through online stores. The results show that the use of Odoo is able to significantly improve operational efficiency, regularity in business information management, and expand market reach through digital media. This transformation opens up new opportunities for the development of micro businesses in a more professional and modern manner. However, the success of this digital transformation does not only depend on the technical aspect, but also on the strength of the values embedded in business actors. Religious values such as honesty in transactions, sincere service, social responsibility to customers, and gratitude for business results are the main foundations in business practices. These values are not only maintained, but also integrated into the narrative displayed on the business's digital pages as an identity and differentiator. This activity proves that the digital transformation of MSMEs can go hand in hand with the preservation of local spiritual and cultural values. Technology is not only a tool for modernization, but also a medium to strengthen the identity, character, and sustainability of micro businesses in the midst of the challenges of the digital era. Therefore, collaboration between technological innovation and social values is the key to empowering community-based MSMEs.
Implementasi CALL melalui Penggunaan Quizizz sebagai Media Pembelajaran Telling the Time di Kelas VII-B SMP Emeyodere Berbasis Pesantren (SBP) Kota Sorong Uktolseja, Lulu Jola; Boekorsyom, Claudia D.; Manuhutu, Melda Agnes; Manurung, Tagor; Maer, Selviana; Salay, Vira S.; Manutmasa, Magdalena F.
Jurnal Pengabdian Masyarakat Bhinneka Vol. 3 No. 4 (2025): Bulan Juli
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v3i4.280

Abstract

Perkembangan teknologi telah memberikan dampak yang signifikan terhadap bidang pendidikan, khususnya dalam proses belajar mengajar. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini bertujuan untuk memperkenalkan dan mengimplementasikan penggunaan media digital, khususnya Quizizz, sebagai alat evaluasi pembelajaran bagi siswa SMP. Dalam sesi tersebut, siswa diajarkan topik “Telling the Time: Analog & Digital Clock”, yang menekankan pentingnya membaca jam sekaligus memperkaya kosa kata bahasa Inggris terkait dengan time-telling. Pemahaman siswa dinilai secara berkelompok menggunakan Quizizz, sebuah platform digital yang interaktif. Hasil PKM menunjukkan bahwa siswa Kelas VII-B SMP Negeri 1 Emeyodere menunjukkan antusiasme yang tinggi dan partisipasi aktif selama proses evaluasi. Berdasarkan hasil Quizizz, keempat kelompok memperoleh tingkat akurasi sebesar 71%, dengan rata-rata 7 jawaban benar dari 10 pertanyaan. Nilai berkisar antara 6220 hingga 6530, yang menunjukkan tingkat pemahaman yang konsisten di seluruh kelompok. Selain itu, data tersebut mengungkap sedikit variasi pada item yang tidak dijawab dan tidak dinilai, yang menunjukkan adanya ruang untuk perbaikan dalam manajemen waktu atau pemahaman teknis. Aktivitas ini menyoroti potensi platform digital seperti Quizizz untuk menciptakan pengalaman belajar yang menyenangkan, modern, dan efektif dan diharapkan sekolah akan terdorong untuk mengadopsi perangkat teknologi tersebut guna.
Penerapan Metode Rapid Application Development Pada Sistem Informasi Sipani Store Manuhutu, Melda; Manuhutu, Abraham; Manuhutu, Meldi; Manurung, Tagor; Uktolseja, Lulu Jola
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 1 (2025): Februari - April
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i1.364

Abstract

Perkembangan teknologi informasi yang pesat telah mendorong transformasi di berbagai sektor, termasuk sektor usaha mikro, kecil, dan menengah (UMKM). Sipani Store, sebuah UMKM yang bergerak di bidang penjualan buah segar di Kabupaten Sorong, Papua Barat Daya, masih mengandalkan sistem manual dalam operasionalnya, sehingga menyebabkan kurangnya efisiensi dan keterbatasan dalam penyampaian informasi kepada pelanggan. Penelitian ini bertujuan untuk merancang dan menerapkan sistem informasi berbasis website menggunakan metode Rapid Application Development (RAD) guna meningkatkan efisiensi operasional dan daya saing usaha. Metode RAD dipilih karena memungkinkan pengembangan sistem yang cepat dan responsif terhadap kebutuhan pengguna melalui pendekatan iteratif dan pembuatan prototipe. Hasil yang diharapkan dari pengembangan sistem ini adalah kemudahan pengelolaan data penjualan, stok produk, serta promosi, sekaligus memberikan akses informasi yang lebih cepat dan luas kepada pelanggan. Penerapan sistem informasi ini juga mendukung program digitalisasi UMKM sebagai bagian dari strategi penguatan ekonomi nasional. Dengan demikian, penelitian ini memberikan kontribusi nyata dalam penerapan teknologi informasi pada UMKM di wilayah timur Indonesia, khususnya di Kabupaten Sorong.
Digitalisasi Usaha Berbasis Iman : Bimtek E-Commerce dalam Perspektif Sosiologi Agama di Papua Melda Agnes Manuhutu; Natasya Virginia Leuwol; Ferdinan Ferdinan; Salomo Salomo; Arjuna Arjuna; Maria Maria; Wilfrida Wilfrida; Lulu Jola Uktolseja
Pelayanan Unggulan : Jurnal Pengabdian Masyarakat Terapan Vol. 2 No. 2 (2025): Mei : Pelayanan Unggulan : Jurnal Pengabdian Masyarakat Terapan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/unggulan.v2i2.1893

Abstract

This technical guidance (bimtek) activity was held with the primary objective of improving the digital capacity of Micro, Small, and Medium Enterprises (MSMEs) members of the Papua Gallery in Sorong City. The approach used was quite unique because it combined information technology, specifically the e-commerce platform Odoo, with a sociological perspective of religion. This approach places the values of faith, community ethics, and local culture as the main foundation in the digital transformation process being carried out. This activity was carried out by a team of lecturers from Victory University Sorong from the Information Systems and Sociology of Religion Study Program, and involved students as part of community service. The implementation process included several stages: an assessment of MSMEs' digital needs, technical training on using Odoo, direct assistance in implementing the dare store, evaluation of results, and ongoing follow-up. The results of the activity showed a significant increase in digital literacy among MSMEs, success in creating and managing online stores independently, and a growing awareness that business digitization is not only an economic necessity, but also part of spiritual and social responsibility. In addition, this activity also helped strengthen the branding and presence of local Papuan culture through digital media. This faith- and cultural-based training model has proven effective and relevant for replication in other MSME communities in different regions, especially those with strong local cultural and religious potential.
Pendampingan Pembuatan Bahan Ajar Interaktif Berbasis Thunkable sebagai Inovasi Pembelajaran Digital Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Wa Ode; Iluminata Iluminata; Antonius Antonius
Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal Vol. 2 No. 3 (2025): Juli : Masyarakat Mandiri : Jurnal Pengabdian dan Pembangunan Lokal
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/masyarakatmandiri.v2i3.1904

Abstract

This service activity aims to improve the digital literacy of students and teachers through training in making interactive teaching materials based on the Thunkable application. The activity was carried out in Malibela Complex, Klawalu Village, Sorong City, Southwest Papua Province, with a participatory and hands-on approach. The training was carried out in three stages, namely introduction to the concept of mobile learning and Thunkable application, assistance in the practice of making digital teaching materials, as well as presentation of results and evaluation. The results showed that all participants, both students and teachers, were able to understand and implement the main features of Thunkable, and successfully create prototypes of interactive teaching materials, such as local history applications, junior high school quizzes, and Indonesian teaching materials. In addition to improving technology skills, this activity also encouraged creativity, collaboration and confidence in utilizing digital media for learning. Technical challenges such as limited devices and internet networks were successfully overcome through cooperation between participants. This program proves that no-code-based technology training such as Thunkable can be an effective strategy to encourage digital education transformation, especially in areas with limited access to technology. This program is recommended to be replicated in similar contexts to expand the impact and shape a more adaptive and inclusive learning ecosystem.
Strategi Implementasi Teknologi Digital dalam Meningkatkan Pemasaran Produk pada UKM Mesak Melda Agnes Manuhutu; Dewi Dewi; Yoland Yoland; Paulinus Paulinus; Yulven Yulven; Natasya Leuwol
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 3 No. 4 (2025): Juli : ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v3i4.2183

Abstract

The Mesak SME is a micro-enterprise in the food sector that still relies on conventional marketing strategies. This reliance on traditional promotional methods has prevented it from optimally reaching the digital market. However, utilizing digital technology is currently a crucial aspect of business development, particularly for increasing competitiveness and expanding market reach. Therefore, this community service activity was carried out with the primary goal of improving the Mesak SME's capacity to adopt digital marketing strategies. The community service program was designed in a structured and sustainable manner through several stages: an initial survey to determine the SME's existing condition, observation of existing marketing activities, and socialization of the benefits of digital technology in business development. Next, intensive training was conducted, covering the use of social media as a promotional tool, creating engaging digital content that aligns with the product's characteristics, and introducing e-commerce platforms to expand market access. The training focused on a practical approach that is easy for SMEs to understand. Furthermore, mentoring and evaluation were provided to ensure the sustainability of the digital strategy implementation after the program was completed. Through this series of activities, it is hoped that the Mesak SME will be able to actively utilize social media, produce engaging content, and market its products through various digital channels. The results of this activity are not only aimed at increasing sales volume but also at building a more professional and competitive business image, both in local and digital markets. With improved digital marketing capabilities, Mesak SMEs are expected to develop independently and sustainably in the era of digital transformation.
Penerapan Platform Thunkable untuk Pengembangan Aplikasi Edukasi Tokoh Politik dalam Pembelajaran PKN di SMA Ampera Kota Sorong Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Irwan Soulisa; Rindaldy Rindaldy; Fransina Fransina; Christine Christine; Akbar Akbar
Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat Vol. 2 No. 3 (2025): Juli : Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bersama.v2i3.1923

Abstract

The advancement of digital technology has driven significant transformation in the field of education, particularly in the innovation of learning media that is interactive and easily accessible to students. The subject of Pancasila and Civic Education (PPKn), as a crucial component of character education, must adapt to these developments to ensure that the material remains relevant and engaging for today’s digital generation. This community service activity aimed to enhance students' learning motivation by conducting a training program on creating educational applications using the no-code platform Thunkable. The focus of the training was on the topic of national political figures, which is part of the core competencies in the PPKn curriculum. The activity was held at SMA Ampera in Sorong City, involving 11th-grade students as active participants. A participatory and project-based learning (PjBL) approach was employed, in which students were guided to design, create, and test their own educational applications based on their ideas and creativity. The program was carried out in three stages: preparation (developing modules, training materials, and technical setup), training and practice (introduction to the Thunkable platform, interface design, and basic programming), and testing and evaluation (application trials by other students and effectiveness assessment). The results of the activity showed a significant increase in students' learning motivation, basic digital skills, and active engagement in the learning process. The participants successfully created educational application prototypes featuring visual content, brief narratives, and interactive quizzes about national political figures. Moreover, students demonstrated collaborative attitudes, innovation, and confidence when presenting their work. This activity demonstrates that a project-based learning approach supported by Thunkable technology can be an effective alternative for creating meaningful, contextual, and empowering learning experiences. It is especially beneficial for schools with limited access to digital technology. By integrating creativity and digital tools into civic education, students are encouraged to become not only technologically literate but also more engaged in understanding national identity and political history in a modern, accessible way.
Transformasi Sosial melalui Digitalisasi Usaha: Pelatihan E-Commerce Bagi Pelaku Usaha Keripik Keladi Kartika Melda Agnes Manuhutu; Natasya Virginia Leuwol; Agustina Agustina; Elisabeth Elisabeth; Boyke Boyke; Ferdynand Ferdynand; Sakarias Sakarias; Lulu Jola Uktolseja
Masyarakat Berkarya : Jurnal Pengabdian dan Perubahan Sosial Vol. 2 No. 3 (2025): Agustus : Masyarakat Berkarya : Jurnal Pengabdian dan Perubahan Sosial
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karya.v2i3.1874

Abstract

The social transformation that has occurred in the digital era has encouraged Micro, Small, and Medium Enterprises (MSMEs) to adapt to developments in information technology to increase competitiveness and expand market reach. One form of this adaptation is the use of e-commerce platforms as a means of marketing and managing their businesses online. This community service activity aims to empower the Kartika Taro Chips MSME through the introduction and implementation of an e-commerce platform based on Odoo.com, an integrated Enterprise Resource Planning (ERP) system. This activity was carried out by students of the Information Systems Study Program, Faculty of Computer Science, Victory University Sorong, with the assistance of lecturers from the Information Systems and Sociology fields. The training method includes several stages, namely: the stage of material preparation and analysis of participant needs, the implementation of a workshop that includes the installation and configuration of Odoo.com, and the post-training mentoring stage to ensure the sustainability and independence of participants in managing their online stores. The results of the training showed that participants were not only able to build and manage online stores independently, but also understood the basic concepts of ERP systems and experienced a significant increase in digital literacy. From a sociological perspective, this activity reflects a technology-driven social transformation process, where MSMEs are actively expanding their social networks through digital spaces and increasing their involvement in the digital economy. This demonstrates that integrating technological and social approaches can be a relevant MSME empowerment model in local contexts. Overall, this training has had a positive impact on strengthening MSMEs' digital capacity and opening up new opportunities for sustainable business development in the era of digital transformation.
Penerapan Aplikasi Thunkable untuk Mendukung Pembelajaran Berbasis Mobile di SMK Negeri 3 Sorong Melda Agnes Manuhutu; Adrian Adrian; Shady Shady; Michael Michael; Oktovina Oktovina; Serli Serli
Ekspresi : Publikasi Kegiatan Pengabdian Indonesia Vol. 2 No. 3 (2025): Publikasi Kegiatan Pengabdian Indonesia
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/ekspresi.v2i3.873

Abstract

This service program aims to provide mentoring to students of SMK Negeri 3 Sorong through the utilization of mobile learning technology using the Thunkable application. Thunkable is a drag-and-drop-based platform that allows users to design interactive mobile applications without complex programming. The mentoring program was designed to enhance students’ digital literacy, foster creativity, and strengthen their understanding of subject materials through the development of self-made interactive media. The method employed in this activity involved a participatory approach, including workshops, technical guidance, and learning outcome evaluations. The results showed that students were able to develop simple applications tailored to their learning needs and demonstrated increased motivation and independence in the learning process. Furthermore, students gained hands-on experience in designing and implementing technology in practical contexts. This approach has proven effective in bridging the gap between the school curriculum and the technological skills required in today’s workforce. Therefore, using Thunkable as a mobile learning tool presents an innovative alternative in vocational education and training.
Penguatan Karakter Siswa Melalui Pelatihan Pembuatan Aplikasi Berbasis Mobile di SD Moria Kota Sorong Melda Agnes Manuhutu; Sherly Gaspersz; Lulu Jola Uktolseja; Irwan Soulisa; Deny Deny; Adika Adika; Wasty Wasty
Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat Vol. 3 No. 3 (2025): Juli : Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pandawa.v3i3.2331

Abstract

This community service activity aims to strengthen the character development of elementary school students through training in creating digital applications using the Thunkable platform. In the midst of the digital era and the challenges of the Industrial Revolution 4.0, character education is an essential aspect that must be instilled from an early age, alongside cognitive competence. Elementary schools, as the foundation of education, play a strategic role in shaping children’s personalities, including embedding positive character values. This activity was conducted at SD Moria in Sorong City and involved 24 students from grades 5 and 6, selected based on their interest and readiness. The training used a Project-Based Learning approach, where students were actively engaged in creating simple application projects. Throughout the process, students not only learned basic programming skills using Thunkable but also developed key values such as teamwork, responsibility, independence, creativity, and curiosity. Despite facing challenges such as limited devices and internet access, the students demonstrated remarkable enthusiasm. Thunkable proved to be an effective tool for interactive and enjoyable learning. Students were able to directly develop their creative ideas through designing user interfaces and application functions. This provided a meaningful learning experience that motivated students to continue exploring and trying new things. The activity showed that technology-based learning can serve as a strategic means to holistically shape students' character. Overall, this initiative demonstrated that digital application development training can serve as a character education model based on technology that is highly relevant for elementary education. This program is expected to serve as an educational innovation example that encourages the integration of digital literacy and character education in Indonesian elementary schools.
Co-Authors Aaron Abdi Abdi Abraham Manuhutu Abraham Manuhutu Adika Adika Adika Adika Adrian Adrian Adriana Adriana Adrianu Adrianu Advelma Sabono Agnes Agnes Agnes Agnes Agung Agustina Agustina Akbar Akbar Al Ikhlas Alberthus Alberthus Alex Alex Karoba Alfa Alfa Alfares Alfares Alfaris Mambrasar Alusius amel amel Amsa, Helfany Andianus Andianus Andy Rachman Anggriani Br. Marbun Annisa Nurul Sucianingsih Palisoa Antonius Antonius Antonius Rino Vanchapo Anwar Sodik, Anwar Apriando Apriando Aprilia Arik Novitaningsih Arjuna Arjuna Arysespajayadi Beatrik Bobii, Permenas Boekorsyom, Claudia D. Boyke Boyke Brian Brian Brian Sebastian Salim Chesye Chesye Christen Christen Christin Christin Christina Christina Christine Christine Christy Christy Cindy Sandra Lumingkewas Citra Citra Citra Citra Cynthya A.K. Maradesa Darma Darma Darma Darma Defri Deki Deki Delfin Delfin Delfin Delfin Delvi Delvi Deny Deny Desi Desi Desi Desi Destri Wahyuningsih Devi Nurhastuti Devicha Dewi Dewi Dewi Siagian Diki Diki Donal Donal ELISABETH ELISABETH Elsaday Elsaday Elshaday Elshaday Etha Etha Evelyna Evelyna Fanessa Fanessa Faril Faril febi febi Febriani Febriani Ferderika Ferderika Ferdinan Ferdinan Ferdinandus, Wiesje Ferdynand Ferdynand Flasao, Yulianti Foni Foni Forlita Forlita frans frans Fransina Fransina Fransina Fredy Gaspersz, Sherly Gilber Gilber Gilber Gilber Gio Gio Giovani Giovani Goklas Goklas Gracella Gracella Hapsa Sangkota Hariana, Maman Helena Helena Herman Herman Hetharia, Charliany I Dewa Ayu Nyoman I Dewa Ayu Nyoman Utari Sastrani I Dewa Ayu Nyoman Utari Sastrani I Dewa Ayu Nyoman Utari Sastrani Iluminata Iluminata Imanuel Imanuel Imanuela Daharang Immanuel Immanuel Indra Gunawan Indri Ira Ira Iriene Surya Rajagukguk Irwan Soulisa Ishak Ishak Ismail Ismail Jalmijn Tindage Janet Janet Jefri Jefri Jelsa Jeniffer Jeniffer Jihan Jihan Julia Julia Julia Julia julian julian Juni Iswanto Junius Junius Kailla Kailla Kartika Kartika Kelvin Kelvin Korneles Korneles Kristin Kristin Kusumawardhani, Trisnawati Lazarus Lazarus Lazarus Lazarus Lea Lea Leonardo Parabang Leuwol, Natasya V. Liklikwatil, Chesye Lilian Lilian Lulu J. Uktolseja Lulu Jola Uktolseja Maer, Selviana Malvino Malvino Manuhutu, Meldi Manurung, Tagor Manurung, Tagor Manutmasa, Magdalena F. Marcello Marcello Margaretha Margaretha Maria Maria Mariam Mariam Mariam Mariam Marsanda Marsanda Marsya Marsya Martinus Martinus Martyn Marvy Marvy Meiana Harfika Meilinda Ade Prastiwi Meldi Manuhutu Meldi Manuhutu Michael Michael Moh. Solehuddin Monalia Monalia Muh Jamaludin Muhammad Z. Sirajuddin natasya leuwol Natasya Leuwwol Natasya V. Leuwol Natasya Virginia Leuwol Natasya Virginia Leuwol Natasya Virginia Leuwol Nelce Nelce Nining Huriati Nisa Miftachurohmah Noel Noel Nurwijayanti Oktovina Oktovina Orulin Orulin Otniel, O Pahmi Pahmi Panggabean, Hanna Maria Paulinus Paulinus Prayogi, Budi Pricilia Pricilia Rafael, Rafael Rahma Rahma Rahmat Rahmat Ratna Rosmauli Pakpahan Reiner Reiner Rendi Hadian A. Tamagola Reva Reva Revalina Revan Revan Rian Rian Rindaldy Rindaldy Rini Dwi Septiyani Rionaldy Rionaldy Riskye Riskye Risner Risner Rosina Rosina Rudi Rudi Rukhmana, Trisna Rukhmini Patinggi Sahidin Sakarias Sakarias Salay, Vira S. Salomo Salomo Samsul Samsul Samuel Samuel Samuel Warella Sari, Mike Nurmalia Sarsa F. Sitaniapessy Sawo Sawo Sefanya Sefanya Selpius Selpius Serli Serli Serly Serly Shady Shady Shady Sherly Franchisca Sherly Gaspersz Sherly Gaspersz Sindi Sindi Sintia Sintia Sirajuddin, Muhammad Z. Sisilia Sisilia Sony Sony Tabasi, Yosafat Tabita Tabita Tesyal Tesyal Tindage, Jalmijn Titus Titus Tri Venzcha Venzcha Wa Ode Wasty Wasty Wattimena, Juneth Widya, Putu Anggreyani Wilfrida Wilfrida Windy Wonmaly Yani Yani Yeremia Yeremia Yermina Yerrynaldo Loppies Yesi Yesi Yohana Yohana yohana yohana Yohvita Yohvita Yoland Yoland Yoland Yoland Yulianti Yulianti Yulven Yulven