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THE EFFECTIVENESS OF REALISTIC MATHEMATICS EDUCATION TO IMPROVE STUDENTS’ MULTI-REPRESENTATION ABILITY Muhtarom Muhtarom; Nizaruddin Nizaruddin; Farida Nursyahidah; Nurina Happy
Jurnal Infinity Vol 8, No 1 (2019): Volume 8 Number 1, Infinity
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v8i1.p21-30

Abstract

This research aimed to evaluate the effectiveness of Realistic Mathematics Education (RME) to improve students' multi-representation ability. A quasi-experimental design was used in this research. Sixty-four samples from the seventh-grade students of Junior School were randomly selected and divided into two classes: experimental class was treated using RME and control class was treated using conventional learning, with each class consisting of thirty-two students. The essay test was used to measure the multi-representation ability of students and the questionnaire was used to measure students' responses in RME learning. The data from the essay test were analyzed by N-Gain test and t-test in which normality and homogenity test were conducted previously, while the students' learning completeness and student responses were presented descriptive quantitative. The result of the research concluded that the multi-representation ability of students who get RME learning is better than the multi-representation ability in students who get conventional learning. 87.25% of students who get RME learning with the developed device have completed the KKM, and many students are very enthusiastic and interested in RME based learning, thus increasing their learning spirit in a learning process.
DEVELOPMENT OF LEARNING TRAJECTORY ON THE SET TOPIC FOR 7TH GRADE IN THE CONTEXT OF SEDEKAH LAUT TRADITION Hartono Hartono; Denti Zaedatul Khaeriyah; Dina Lita Sari; Mila Ilfiana; Farida Nursyahidah
KALAMATIKA Jurnal Pendidikan Matematika Vol 6 No 2 (2021): KALAMATIKA November 2021
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.959 KB) | DOI: 10.22236/KALAMATIKA.vol6no2.2021pp181-194

Abstract

Set is an important topic to be mastered by students because it influences the development of mathematics in daily life. However, many students still have difficulty learning the topic. Therefore, it is necessary to design a learning trajectory using the appropriate approach, context, and media. This research resulted in the learning development using Sedekah Laut context to create meaningful learning and increase students' understanding of sets. The method used in this study was design research proposed by Gravemeijer & Cobb with three stages: preliminary design, experimental design (pilot experiments and teaching experiments), and retrospective analysis. However, this article only presented the results from the Preliminary design stage. The participants involved in this study were 7th-grade students of SMP Negeri 6 Semarang. The resulting hypothetical learning trajectory consists of a series of learning processes: observing context videos to find the concepts of sets, non-sets, empty sets, universal sets, and Venn diagrams; explaining the properties of the set; defining set operations; and solving problems related to sets.
Efektivitas model pembelajaran Relating, Experiencing, Applying, Cooperating, Transferring (REACT) dan reciprocal teaching berbantuan game edukasi Niswatun Hasanah; Achmad Buchori; Dina Prasetyowati; Farida Nursyahidah
PYTHAGORAS Jurnal Pendidikan Matematika Vol 14, No 1: June 2019
Publisher : Department of Mathematics Education, Faculty of Mathematics and Natural Sciences, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.44 KB) | DOI: 10.21831/pg.v14i1.17157

Abstract

Penelitian ini bertujuan untuk mendeskripsikan efektivitas model pembelajaran Relating, Experiencing, Applying, Cooperating, Transferring (REACT) berbantuan Game Edukasi dan Reciprocal Teaching berbantuan Game Edukasi ditinjau dari kemampuan pemecahan masalah matematis siswa. Penelitian ini adalah quasi experiment dengan posttest only control design. Populasi dalam penelitian ini adalah siswa kelas VIII MTs Sultan Fatah Gaji Demak tahun ajaran 2017/2018 dan kelas VIII-A, VIII-B, dan VIII-C dipilih sebagai sampel penelitian. Hasil penelitian menunjukkan bahwa (1) terdapat perbedaan signifikan rata-rata kemampuan pemecahan masalah matematis antara siswa yang mendapatkan pembelajaran dengan model REACT berbantuan Game Edukasi, model Reciprocal Teaching berbantuan Game Edukasi, dan model pembelajaran konvensional (ekspositori); (2) kemampuan pemecahan masalah matematis siswa yang belajar menggunakan model pembelajaran REACT berbantuan Game Edukasi lebih baik dari pada siswa yang belajar dengan pembelajaran konvensional; (3) kemampuan pemecahan masalah matematis siswa yang belajar menggunakan model Reciprocal Teaching berbantuan Game Edukasi lebih baik dari pada siswa yang belajar dengan pembelajaran konvensional; (4) pembelajaran dengan model REACT dan Reciprocal Teaching berbantuan Game Edukasi sama-sama efektif ditinjau dari kemampuan pemecahan masalah dengan rata-rata kemampuannya signifikan di atas 70; dan (5) terdapat pengaruh positif keaktifan siswa pada kelas yang belajar menggunakan model REACT dan Reciprocal Teaching berbantuan Game Education terhadap kemampuan pemecahan masalah matematis siswa. The effectiveness of the Relating, Experiencing, Applying, Cooperating, Transferring (REACT) and reciprocal teaching model assisted by educational gameAbstractThis research aimed to describe the effectiveness of Relating, Experiencing, Applying, Cooperating, Transferring (REACT) learning models assisted by Educational Game and Reciprocal Teaching assisted by Educational Game in terms of students’ mathematical problem-solving abilities. This study was a quasi-experiment with a posttest only control design. The population in this research was students of 8th-grade of MTs Sultan Fatah Gaji Demak, Indonesia in the academic year 2017/2018 and class VIII-A, VIII-B, and VIII-C were selected as research samples. The results showed that (1) there was a significant difference in the average mathematical problem-solving ability between students who received learning with the REACT model assisted by Educational Game, the Reciprocal Teaching model assisted by Educational Games, and conventional learning models (expository); (2) the mathematical problem-solving ability of students who learn using REACT learning models assisted by Educational Games was better than conventional learning; (3) the mathematical problem-solving ability of students who learn using the Reciprocal Teaching model assisted by Educational Game was better than conventional learning; (4)The learning with the REACT and Reciprocal Teaching models assisted by Educational Games was equally effective in terms of problem solving skills with an average ability significantly above 70; and (5) there was a positive correlation between the activeness of students in class learning using REACT and Reciprocal Teaching models assisted by Game Education on students’ mathematical problem-solving abilities.
Exploration of Sam Poo Kong Building Heritage as Starting Point in Geometric Transformation Course Fifin Aisyah; Aidha Aprilia Puji Lestari; Muhammad Agus Supriyanto; Farida Nursyahidah
Jurnal Pendidikan Matematika Vol 16, No 1 (2022)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.16.1.13073.15-28

Abstract

Sam Poo Kong is one of Semarang's city cultural heritages. This historical structure features intriguing architecture as well as being a popular tourist destination.  This study aims to explore Sam Poo Kong's building as a starting point in the geometric transformation course. Besides, the study method is descriptive in qualitative terms with the ethnography approach, namely the type of research to describe and acquire data as a whole, comprehensive, and in-depth. The result is an ethnomathematics exploration of Sam Poo Kong's historic buildings, representing mathematical concepts including reflection, translation, rotation, dilation, and cultural values. Based on implementation in transformation class, students can quickly grasp which Sam Poo Kong's building portrays transformation.Students can identify and describe the Sam Poo Kong building's transformation forms, which include: 1) reflection on the temple as a whole, ornaments, and Sam Poo Kong entrance gates; 2) translation on the statues, roofs, lanterns, and poles; 3) rotation on the bedug, reliefs, incense holders, lanterns, and anchors; and 4) dilatation of the inner and outer rooflines of the Sam Poo Kong building. This can stimulate students to envisage the types of transformation, which makes the information easier to learn.Moreover, this study can benefit teachers for local wisdom context reference in geometric transformation and following researchers for further study.
SUPPORTING FIRST GRADE STUDENTS' UNDERSTANDING OF ADDITION UP TO 20 USING TRADITIONAL GAME Farida Nursyahidah; Ratu Ilma Indra Putri; Somakim Somakim
Journal on Mathematics Education Vol 4, No 2 (2013)
Publisher : Department of Doctoral Program on Mathematics Education, Sriwijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (537.544 KB) | DOI: 10.22342/jme.4.2.557.212-223

Abstract

This research aim is to know the students' understanding in adding number up to 20 using traditional game of dakocan and to acquire learning trajectory of adding number up to 20 using traditional game of dakocan for the first grade of primary school. This research used methodology of design research that consists of three phases, there are preliminary design, teaching experiment, and retrospective analysis. Subject of this study is 33 first grade students of Sekolah Dasar Negeri (SDN) 98 Palembang as one of partners' school of Pendidikan Matematika Realistik Indonesia (PMRI). The result of this research shows that the students' understanding in adding number up to 20 can be stimulated by using traditional game of dakocan as a context. All of strategies and model that is used by students and also their result discussion shows how construction and contribution of students can help them to understand concept of adding number up to 20. All the activities that are done by students produce learning trajectory to gain the goal of learning. Each steps of learning trajectory of students has an important role in understanding the concept from informal to the formal level. Learning trajectory using dakocan that is produced consist of playing dakocan, put the model of dakocan to the frame ten dakomatika to understand the relation of part and whole of ten combination in adding number, and solving contextual problem in adding number up to 20.
KEMAMPUAN PENALARAN MATEMATIS SISWA SMP DALAM BELAJAR GARIS DAN SUDUT DENGAN GEOGEBRA Farida Nursyahidah; Bagus Ardi Saputro; Muhammad Prayitno
Suska Journal of mathematics Education Vol 2, No 1 (2016)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sjme.v2i1.1344

Abstract

Tujuan penelitian ini adalah untuk mengidentifikasi kemampuan mengidentifikasi dugaan – dugaan matematis, mengevaluasi argumen – argumen matematis, dan membangun pembuktian matematis siswa SMP setelah memperoleh pembelajaran geometri menggunakan GeoGebra. Penelitian menggunakan desain pre-eksperimen jenis studi kasus sekali tes (the one shot case study).  Hasil penelitian yang diperoleh adalah kemampuan siswa dalam mengidentifikasi kemampuan mengidentifikasi dugaan – dugaan matematis, mengevaluasi argumen – argumen matematis, dan membangun pembuktian matematis, setelah memperoleh pembelajaran geometri menggunakan GeoGebra sudah ada dan mulai berkembang, tetapi masih dalam persentase yang rendah. Agar kemampuan penalaran matematis siswa lebih berkembang dan meningkat, disarankan untuk menggunakan GeoGebra dalam kegiatan yang bervaariasi seperti mengunakannya sebagai alat bantu konstruksi, dan sebagai alat bantu proses penemuan dalam satu pembelajaran, disamping sebagai media demonstrasi dan visualisasi. Memberikan banyak kesempatan dan fasilitas kepada siswa dalam kelas untuk mengembangkan kemampuan penalaran matematis dalam hal memberikan argumen, membuat dugaan, mengidentifikasi dan mengevaluasi argumen dan dugaan, serta membuat dan membangun pembuktian matematis.
Desain Pembelajaran Kerucut Berkonteks Tradisi Megono Gunungan Farida Nursyahidah; Bagus Ardi Saputro; Irkham Ulil Albab
Jurnal Elemen Vol 7, No 1 (2021): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v7i1.2655

Abstract

Geometry is an essential subject for students. However, geometry, especially the cone, remains a challenging material for students. Besides, we need the proper media and context for learning mathematics on cone material. This research aims to develop a learning trajectory that utilizes the Megono Gunungan tradition as a context in the learning process using the Indonesian Realistic Mathematics Education (PMRI) approach. The research method used is Design Research, which consists of three phases of the study: preliminary design, experimental design, and retrospective study. This study's outcome is designing a learning trajectory on cone material using the Megono Gunungan tradition. This learning trajectory comprises four activities, including observing the interactive video of the Megono Gunungan tradition to discover cone elements, finding the concept surface area of a cone using origami paper, and grasping the cone concept volume with magic seeds, and solving contextual problems related to the cone. Studies have shown that using the Megono Gunungan context could help students improve their understanding of the cone concept. Furthermore, this study hoped could be an inspiration for exploring another local wisdom that can be a context in learning mathematics.
Learning design for statistics materials using the context of traditional market assisted by interactive videos Dina Lita Sari; Farida Nursyahidah
Jurnal Elemen Vol 8, No 1 (2022): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v8i1.4067

Abstract

Statistics is one of the mathematics subjects that can be useful in everyday life, especially data presentation material. However, many students still have difficulty understanding the data presentation material. So, it is necessary to design learning using the appropriate context and approach in learning data presentation material. Therefore, the researcher aims to determine student learning trajectories in understanding the presentation of statistical data using traditional markets as a context in the learning process using the Indonesian Realistic Mathematics Education (PMRI) approach assisted by interactive video. The research method used is the design research, which has three stages: the preliminary design stage, the experimental design stage (pilot experiment and teaching experiment), and the retrospective analysis stage. This study indicates that the learning trajectory obtained can help students understand the concept of data presentation material. The learning trajectory uses traditional market contexts and consists of 5 activities, namely: observing traditional market context learning videos and determining data, presenting data in the form of various tables, presenting data in the form of bar charts, presenting data in a line chart, presenting data in the form of pie charts and solving a contextual problem. Furthermore, the results of this study are expected to be an inspiration in learning using the context of everyday life.
Desain Pembelajaran Refleksi dan Translasi Berkonteks Klenteng Sam Poo Kong Semarang Aidha Aprilia Puji Lestari; Aryo Andri Nugroho; Farida Nursyahidah
Jurnal Elemen Vol 7, No 2 (2021): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v7i2.3400

Abstract

Reflection and translation material are critical to be mastered by students in learning transformation material. However, reflection and translation material are still difficult for students to understand. Therefore, this study aims to develop a learning trajectory that will assist ninth-grade students of Junior High School in grasping the notion of reflection and translation in the context of the Sam Poo Kong Temple in Semarang. The research used the design research method, which consisted of three stages: the preliminary design, the design experiment (pilot experiment and teaching experiment), and retrospective analysis. The PMRI approach was used to develop learning activities in this research. This study involved 32  ninth-grade students at a junior high school in Semarang city. The results of this study is a learning trajectory that includes a series of learning processes in four activities. These are observing the Sam Poo Kong Semarang video and analyzing the properties of reflection, finding the reflection formula, analyzing the properties of translation, discovering the translation formula, and solving contextual problems related to reflection and translation. The activities conducted can enable students to develop a better understanding of material reflection and translation. The research's findings indicate that using the Sam Poo Kong Semarang temple context can equip ninth-grade students to comprehend the concept of material reflection and translation. Additionally, the outcome of this study offers additional local wisdom options that can be used as a context in mathematics.
Identifikasi Kemampuan Berpikir Kritis Matematis Mahasiswa Berkemampuan Pemecahan Masalah Level Rendah dalam Pembelajaran Kalkulus Integral Berbasis Problem Based Learning Farida Nursyahidah; Irkham Ulil Albab
Jurnal Elemen Vol 4, No 1 (2018): January
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v4i1.513

Abstract

The aim of this research is to describe crithical thinking ability of the students with low problem solving ability in solving problem in Riemann Integral based on the criteria of critical thinking in problem based learning. This is qualitative research with the subject is the students in the class IIE of year 2016/2017 mathematics education departement of FPMIPATI UPGRIS who join the the Calculus Integral course. The data collection used is test and interview. Based on the result of this research can be known that profile of critical thinking ability with the low level of problem solving ability was can do basic clarification, can not do bases for a decision, can not do inference, can not do advance clarification, and can not do supposition and integration.
Co-Authors Achmad Buchori Achmad Dwi Fitrianto Achmad Fahrurozi Adventino Rendra Rosario, Marcel Afinda Azimatul Khusna Agnita Siska Pramasdyahsari, Agnita Siska Ahmad, Dzulfiqar Issac Aidha Aprilia Puji Lestari Aidha Aprilia Puji Lestari Aina Dinda Yuzaefa Aini Istikomah Aisyah, Fifin Akbar, Moch. Arif Maulana Akhmad Mutohhar Al Rosyid, Muhammad Dody Ali Shodiqin Amahsyah, Inaroh Ghoisani Amalia Yulianti, Masayu Amalia, Ayu Rahma Amira Saputri Andzin, Nadya Syifa Anriany Casanova Arfilia Wijayanti Arief Danang Setyawan Arif Wibisono Arneta Mayandha Ariyani Aryo Andri Nugroho Asokawati, Indhi Atmaja, Satriya Adika Arif Aurora Nur Aini Bagus Ardi Saputro Bagus Ardi Saputro Berliana Putri Melati Berliantina Hasna Tsabita Casanova, Anriany Chindy Arneta Insriastuti Choirul Huda Cholidah Hanum Denti Zaedatul Khaeriyah Devi Ariyanti Lestari Devi Asfira Fitriani Devi Ayundo Putri Dewi Ulfatunni’mah Dina Lita Sari Dina Lita Sari Dina Prasetyowati Djoko Purnomo Djoko Purnomo Duwi Nuvitalia Dwi Hardiyanto DYAH LUTHFISARI Dzulfiqar Issac Ahmad Eko Retno Mulyaningrum Eko Susilo, Bambang El Vania Fitriyana Elsa Septiani Rintho Miharjo Ervina Eka Subekti Estiyani Estiyani Fahrurozi, Achmad Fakhrezi, Fanny Fanny Fakhrezi Farenti Bhakti Nagari Febriansyah, Muhammad Aldo fibrianti, nurlaily Fifin Aisyah Fitri Lestari, Fitri Fitriani, Sonia Dewi Friska Anggun Cintami FX. Didik Purwosetiyono Hardiyanto, Dwi Hartono Hartono Hartono Hartono Hartono Hartono Hartono Heni Purwati Henry Januar Saputra Husni Wakhyudin Ika Syafitri Imam Suwanto Indriastuti, Sabrina Intan Indiati Irkham Ulil Albab Izzati Prisanto, Zulfa Julaikah Julaikah Kalimatussya'diyah, Siti Kartinah Kartinah, Kartinah Karunia Suhono Kholidatul Muna KOERUNISA', ULFIANA Kristina Wijayanti Lestari, Aidha Aprilia Puji Lilik Ariyanto Lilik Poncowati Lukman Harun M Saifuddin Zuhri Maesaroh, Atika Tri Maesaroh, Suci Maflakhah Maflakhah Majid, Panji Maulana Marsha Anindya, Faisa Mas’ud Hadad Royhan Maya Rini Rubowo Maya Riri Rubowo Mentari Dharma Santi Mila Ilfiana Mudzanatun Mudzanatun Muhammad Agus Supriyanto Muhammad Fajrul Muwafiqillah Muhammad Fuji Abadi Muhammad Prayitno Muhammad Prayito Muhammad Saifuddin Zuhri Muhammad Saifuddin Zuhri Muhtarom Naili Hidayati Niken Wulandari Niswatun Hasanah Nizaruddin Nizaruddin Noer, Hamidah Nurina Happy NURITA DWI HARYANTI Nurul Aula Rahmawati Nurul Dian Pertiwi Nurun Nadzifah Padmi Susilawati Pratama, Sonny Andika Yudi Prawitasuri, Chintya Dewi Puspita Agustiani, Ika Rahmawati, Eka Ratu Ilma Indra Putri Richo Hartanto Ridwan Cahyo Widodo Rina Dwi Setyawati Rinowati, Awaliyah Rizky Esti Utami, Rizky Esti Roswanti, Roswanti Royhan, Mas’ud Hadad Rr Nirmala Hapsari Dewi RR. Ella Evrita Hestiandari Safira, Ulya Saputo, Bagus Ardi Saputro, Bagus Ardi Sari, Khofifah Arum Sari, Putri Yulia Puspita Scolastika Mariani Serli Himmatus Suroyya Somakim, Somakim Suci Maesaroh Sudargo Sudargo Sudargo Sugiyanti Sugiyanti Sukowati, Dinda Iren Supandi Supriyanto, Muhammad Agus Suwanto, Imam Suyoto Syarifah, Nining Nur Tuni'mah, Lattifah Tuni’mah, Lattifah Ulin Nikmah Vionika Azuhro Virgin, Novela Simpatika Wardono Wardono Wardono Widodo, Ridwan Widodo, Ridwan Cahyo Widya Kusumaningsih Widya Kusumaningsih Yanuar Hery Murtianto Yaya, Muhammad Helmi Yerlina Oktavianita Ardi Yuliati, Fari Ani Zaqiyatul Muna