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All Journal Competitor : Jurnal Pendidikan Kepelatihan Olahraga Al-'Adalah Wahana Didaktika Prosiding Universitas PGRI Palembang Al-Tahrir: Jurnal Pemikiran Islam Jurnal Diskursus Islam Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Hukum Islam MODUS-Jurnal Ekonomi dan Bisnis BAGIMU NEGERI : JURNAL PENGABDIAN KEPADA MASYARAKAT Jurnal Mirai Management Jurnal Ilmiah Kebijakan Hukum JURNAL PENDIDIKAN ROKANIA JURNAL MUQODDIMAH : Jurnal Ilmu Sosial, Politik dan Hummaniora Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Al-Muaddib : Jurnal Ilmu-Ilmu Sosial & Keislaman NUSANTARA : Jurnal Ilmu Pengetahuan Sosial JURNAL PENDIDIKAN TAMBUSAI JURIS (Jurnal Ilmiah Syariah) CCIT (Creative Communication and Innovative Technology) Journal JOURNAL OF SPORT EDUCATION (JOPE) Menara Ilmu Jurnal Performa Olahraga JIA (Jurnal Ilmiah Agribisnis) : Jurnal Agribisnis dan Ilmu Sosial Ekonomi Pertanian Adaara: Jurnal Manajemen Pendidikan Islam HUKUMAH: Jurnal Hukum Islam SIGn Jurnal Hukum JO (Jurnal Olahraga) Jurnal Teknik Informatika C.I.T. Medicom Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi Physical Activity Journal (PAJU) Jurnal Patriot Jurnal Stamina Jurnal Ilmiah Wahana Pendidikan JUMORA: Jurnal Moderasi Olahraga Indo-MathEdu Intellectuals Journal Jurnal Ekonomi dan Manajemen Indonesia Jurnal Pengabdian Masyarakat IPTEK J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Journal of Education Research Journal Competency of Business Journal of Applied Accounting And Business (JAAB) AKADEMIK: Jurnal Mahasiswa Humanis Takuana: Jurnal Pendidikan, Sains, dan Humaniora ASEAN Marketing Journal Al Hurriyah : Jurnal Hukum Islam El-Rusyd Jurnal Bisnis Kompetitif Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Journal of Islamic Economics Lariba Khulasah : Islamic Studies Journal Jurnal Desain dan Analisis Teknologi Research Horizon JURNAL PENDIDIKAN OLAHRAGA Hikmayo: Jurnal Pengabdian Masyarakat At Tasyri'i Jurnal Prodi Perbankan Syariah Jurnal Widya Climago Bagimu Negeri : Jurnal Pengabdian Kepada Masyarakat SULUH ABDI : Jurnal Ilmiah Pengabdian Kepada Masyarakat Jurnal Bilingual Jurnal Elsyakhshi Economic and Business Horizon
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Dashboard Interaktif untuk Evaluasi Komprehensif Kinerja dan Statistik Pseudo Random Number Generators (PRNG) Arisman, Arisman; Nurhayati, Nurhayati; Harahap, Taufiq Azmi
Jurnal Desain Dan Analisis Teknologi Vol. 4 No. 2 (2025): Juli
Publisher : Aptikom Kepri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58520/jddat.v4i2.83

Abstract

Masa era digital ditandai dengan adanya pertukaran informasi secara masif, kebutuhan terhadap sistem keamanan yang tangguh menjadi krusial. Salah satu komponen fundamental dari sistem keamanan tersebut adalah pembangkitan bilangan acak (Pseudo Random Number Generation - PRNG) yang tidak terprediksi dan tidak menampilkan pola statistik. Kualitas dan ketidakterdugaan dari bilangan acak menjadi penentu utama kekuatan sebuah sistem enkripsi. Penelitian ini menyajikan evaluasi komparatif terhadap tiga algoritma PRNG yaitu AES-CTR, ChaCha20, dan Mersenne Twister (MT). Evaluasi dilakukan menggunakan output data berukuran 50 MB dengan simulasi sebanyak 20 kali pada setiap algoritma berdasarkan lima parameter utama: waktu pemrosesan, penggunaan memori, nilai entropi, nilai chi-square, dan standar deviasi dari distribusi byte. Hasil pengujian menunjukkan bahwa ketiga algoritma menghasilkan keluaran dengan tingkat keacakan yang sangat tinggi, ditunjukkan oleh nilai entropi yang identik dan ideal (8.0000). Algoritma ChaCha20 menunjukkan performa paling efisien, dengan waktu proses tercepat (0.1009 detik) dan konsumsi memori paling rendah (70.6113 MB). Di sisi lain, AES-CTR menghasilkan performa statistik yang sangat baik namun dengan konsumsi memori tertinggi (130.6746 MB . Mersenne Twister, menunjukkan performa distribusi byte yang sangat stabil, dengan nilai chi-square terendah (249.9215) dan standar deviasi terkecil (446.8977), mengindikasikan penyebaran data yang sangat merata. Seluruh proses simulasi dan visualisasi dilakukan secara interaktif melalui platform Streamlit, yang memungkinkan eksplorasi hasil secara real-time dengan antarmuka yang intuitif. Studi ini memberikan kontribusi empiris yang signifikan dalam pemilihan algoritma PRNG berdasarkan efisiensi sumber daya dan kualitas statistik, baik untuk aplikasi kriptografi maupun non-kriptografi.
Development of the Chop Instrument in Table Tennis Suhermon, Suhermon; Arisman, Arisman; Hendryanto, Ferri; Siska, Siska; Tofikin, Tofikin; Indah, Debby
Physical Activity Journal (PAJU) Vol 5 No 1 (2023): Physical Activity Journal (PAJU)
Publisher : Department of Physical Education, Faculty of Health Sciences, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.paju.2023.5.1.9697

Abstract

The purpose of this research is to make a chop meter for table tennis. This research method is research and development or Research and Development (R&D). The population and sample in this study were 20 PTM Pasir Pengaraian table tennis athletes. The research was carried out on February 13, 2023, by giving a questionnaire to 2 media experts and two material experts. The first test of Chop on March 5, 2023, and the second on March 7, 2023, tests the instruments reliability. The Criteria Test uses the results of the jurys assessment in the form of an assessment matrix to be carried out on March 6, 2023, to find the validity of the test. This study involved the first and second test samples of 20 Pasir Pengaraian PTM athletes, using data collection methods with questionnaires and tests. The study results were obtained from material experts 87.70% and 94% (very appropriate) and media experts 91% and 89.80% (decent) validity 0.91 and reliability 0.87, indicating validity and reliability based on the Kirkendall category
Perilaku Buruk Siswa yang Dihadapi Guru SMA dalam Manajemen Kelas Zahra, Rani; Arisman, Arisman; Fitri, Anisa; Rejeki, Rejeki; Muslim, Muslim
JURNAL PENDIDIKAN ROKANIA Vol 9 No 1 (2024): Jurnal Pendidikan Rokania
Publisher : STKIP ROKANIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37728/jpr.v9i1.1037

Abstract

The research aims to find out the most frequently occurring things and bad student behavior faced by Indonesian language teachers in elementary schools and private schools according to the perceptions of class teachers working in the 20017-2021 academic year. Data was collected using a questionnaire developed by researchers based on an open and open approach. closed. question. The questionnaire was applied to 30 teachers in both types of schools. The most common bad behavior is chatting and joking with other people. Meanwhile, the most troublesome bad behavior is not respecting teachers. As a result, teachers must learn appropriate behaviors that will most likely maximize available instructional time while minimizing time and energy wasted due to student disobedience. In addition, these teachers are interested in learning the reasons for students' bad behavior.
Pengembangan Instrumen Pukulan Lob pada Olahraga Bulutangkis Usia 15-18 Tahun Pohan, Hotman Halomoan; Siska, Siska; Suhermon, Suhermon; Arisman, Arisman
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.2056

Abstract

Permasalahan dalam penelitian ini adalah pukulan lob bulutangkis siswa ekstrakurikuler masih kurang maksimal, sarana dan prasarana siswa pada saat praktek juga belum memadai, sehingga mempengaruhui pukulan lob bulutangkis siswa tersebut, tujuan penelitian ini untuk menciptakan terobosan terbaru dalam siswa ekstrakurikuler yang berprestasi yakni dengan melakukan pengembangan instrumen pukulan lob pada olahraga bulutangkis usia 15-18 tahun. Jenis penelitian pada penelitian ini adalah penelitian dan pengembangan (researce and development/R&D methode). Populasi pada penelitian ini berjumlah 30 orang, Teknik penarikan sampel adalah total sampling yang berjumlah 30 orang. Hasil validasi ahli materi yakni 100% katergori “sangat layak”, sedangkan hasil validasi ahli media yakni 98,55% kategori “sangat layak”, Hasil validitas tes korelasinya adalah 0,836 dengan besarnya kontribusi koefisien determinasinya adalah 69,89, sehingga dengan demikian dapat disimpulkan bahwa instrument tes pukulan lob pada olahraga bulutangkis usia 15-18 tahun tersebut sangat layak untuk digunakan. Kesimpulannya adalah tes tersebut sangat layak untuk digunakan instrument tes pukulan lob pada olahraga bulutangkis usia 15-18 tahun
Persepsi Peserta terhadap Penggunaan Media Kahoot Sebagai Penutup Pembelajaran, Studi Kasus: Mata Pelatihan Akuntabilitas Latsar CPNS Golongan III Tahun 2020 Arisman, Arisman; Supandi, Achmad
Jurnal Widya Climago Vol 6 No 2 (2024): Developing Human Resource Competencies in Climate Analysis and Learning Innovatio
Publisher : Pusdiklat BMKG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of media tools in the learning process needs to be done in an effort to measure the learning achievements of the training participants. Kahoot as a popular application can be used to support the learning process, one of which is a closing lesson. A review of learning using the Kahoot in the course of the 2020 Pelatihan Dasar CPNS in Accountability Material has been carried out. The results show that in general participants are helped in getting an overview of learning (97% of participants), increasing enthusiasm and motivation to learn (98%), and stimulating curiosity. Regarding the material (96%), respondents also stated that they were happy to use kahoot (> 80%), as many as 98% of respondents had the perception that Kahoot played a role in fostering critical thinking skills, thinking skills and making quick decisions.
Modeling the dynamics of misinformation spread on social media platforms Arisman, Arisman; Simbolon, Hasanal Fachri Satia
Jurnal Teknik Informatika C.I.T Medicom Vol 15 No 6 (2024): January : Intelligent Decision Support System (IDSS)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/cit.Vol15.2024.718.pp297-305

Abstract

This study employs the SEIRS (Susceptible-Exposed-Infectious-Recovered-Susceptible) model to investigate the dissemination dynamics of misinformation within a community. Utilizing a population of 100,000 individuals and a time frame of 500 units, the model incorporates parameters such as transmission rate, recovery rate from the exposed and infectious stages, and the rate of returning to susceptibility. Simulation results demonstrate the fluctuating patterns of individuals across stages, depicting an initial surge in exposure followed by a gradual decline as individuals transition into recovery or awareness of misinformation. This research underscores the SEIRS model's utility in comprehending misinformation spread and highlights the potential for behavioral shifts and societal awareness in mitigating its effects. Furthermore, it emphasizes the importance of interdisciplinary approaches, blending epidemiological, psychological, and sociological perspectives, to devise effective interventions combating misinformation dissemination. Ultimately, fostering digital and critical literacy alongside sustained educational efforts emerges as a crucial strategy in fostering healthier, more trustworthy information environments.
ANALISIS PENYEBAB KURANG OPTIMAL PEMBINAAN DI LAPAS KELAS IIA LAHAT DENGAN METODE DIAGRAM FISHBONE Fernandez, Iklim; Arisman, Arisman
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 9, No 7 (2022): NUSANTARA : Jurnal Ilmu Pengetahuan Sosial
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v9i7.2022.2686-2694

Abstract

Penelitian ini bertujuan : untuk mengetahui dan melihat hal permasalahan yang ada di dalam Lembaga Pemasyarakatan , permasalahan yang krusial yang terjadi didalam lapas adalah program pembinaan yang tidak berjalan dengan begitu optimal, banyak factor yang membuat itu terjadi seperti banyak nya hunian didalam lapas serta banyak konflik yang menyebabkan keributan didalam lapas.. Lapas Kelas IIA Lahat merupakan salah satu UPT di Pemasyarakatan yang memiliki fungsi yaitu melakukan pembinaan terhadap Narapidana serta memenuhi hak narapidana harus ada identifikasi dan penyelesaian yang lebih lanjut dan mendalam mengenai sebab terjadi nya permasalahan dan akibat yang dirasakan ketika kurang optimal dalam pembinaan didalam lapas. Saya melakukan penelitian dengan diagram fishbone dalam mengindetifikasi penyebab permasalahan yang ada didalam lapas. Ketika sudah mengetahui permasalahan yang ada didalam lapas, langkah yang dapat diambil ialah dengan membuat rekomendasi dan solusi akan permasalahan tersebut sehingga dapat di interpretasikan dengan efektif  Rekomendasi untuk peran pemimpin yang kurang dapat dilakukan dengan berdiskusi dengan bawahan menciptakan suasana yang kondusif untuk membahas hal hal perubahan untuk kemajuan organisasi. Diagram Fishbone dapat dilakukan terhadap permasalahan program pembinaan yang kurang optimal. Hasil yang didapatkan dalam permasalahan ini dengan metode diagram fishbone adalah  Money , Man , Machine ,Method dan Material
Implementation of Basic Volleyball Techniques Based on Traditional Games through Game-Based Learning at SDN 001 Rambah Arisman, Arisman; Zahra, Rani; Savendri, Andri; Ilham, Nabil
JUMORA: Jurnal Moderasi Olahraga Vol 5 No 2 (2025): Jurnal Moderasi Olahraga
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/mor.v5i2.1692

Abstract

This study aims to explore the application of basic volleyball techniques based on traditional games through the Game Based Learning method at SDN 001 Rambah, and to see its effect on student participation and skill mastery. This kind of study is called Classroom Action Research (CAR). The participants were students of grade V of SDN 001 Rambah totaling 29 people divided into 12 male students and 17 female students. The urgency of this research is to develop more engaging and culturally relevant learning models in physical education, especially for improving students’ fundamental volleyball skills. The study involved 30 fifth-grade students aged 10–11 years. Data were collected through observation sheets, performance tests, questionnaires, interviews, and field notes, and analyzed using descriptive statistics and thematic analysis. The learning outcomes of students in the application of basic volleyball techniques based on traditional games through GBL at SDN 001 Rambah in cycle I were 41.38% and cycle II was 89.66%. Based on the percentage data, it shows that there is an increase in student learning outcomes in each cycle. The percentage increase from cycle I to cycle II is 48.28%. Students also showed increased motivation, cooperation, and enjoyment during the learning process. It concludes that incorporating traditional games into GBL effectively enhances students’ technical and affective learning outcomes in volleyball while promoting cultural values. Future research is recommended to expand this approach to other sports and educational contexts to further explore its impact on physical literacy and student engagement.
Does Live Stream Selling Affect Customer Engagement and Purchase Intention? The Shopee Live Platform Case Study Arisman, Arisman; Salehudin, Imam
ASEAN Marketing Journal Vol. 14, No. 2
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Manuscript type: Empirical paper Research Aims: The purpose of this paper is to investigate how customer shopping values (utilitarian, hedonic, and symbolic) influence customer trust, engagement, and purchase intention for live stream selling on e-commerce marketplace platforms. Design/methodology/approach: The information was gathered online from 225 valid respondents. Respondents are Shopee users from Indonesia who have watched Shopee Live stream selling within the last two weeks. The data was analysed using Structural Equation Modelling (SEM) with LISREL 8.51. Research Findings: The findings revealed that only symbolic value affects purchase intention, both directly and indirectly, whereas hedonic value affects purchase intention directly. Utilitarian value influences purchase intent indirectly through product trust and customer engagement. Theoretical Contribution/Originality: This study adds to the body of knowledge about online commerce by expanding on previous research on live stream selling, particularly by small sellers on Indonesian e-commerce platforms. Practitioner/Policy Implication: According to the findings of this study, small sellers doing Live Stream selling should focus on symbolic and hedonic value to increase customer purchase intention. Research limitation/Implications: The study's respondents may only represent some of the population of Indonesian online shoppers. Future research could consider balancing the types of respondents. In addition to enhancing the insight, the research model could be expanded by including additional antecedents or moderators.
PENGEMBANGAN KARAKTER DAN KETERAMPILAN ANAK MELALUI PERMAINAN TRADISIONAL (BOIBOIAN) Hendryanto, Ferri; Suhermon, Suhermon; Arisman, Arisman; Syahputra, Alfa; Sopida, Sopida
Jurnal Pemberdayaan Sosial dan Teknologi Masyarakat Vol 5, No 2 (2025): Desember 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jpstm.v5i2.5391

Abstract

Abstract: This community service aimed to develop children's character and motor skills through the traditional game Boiboian. The activity was carried out at SD Negeri 004 Rambah Samo, Rokan Hulu Regency, involving teachers, students, and lecturers from the Physical Education, Health, and Recreation Study Program, Universitas Rokania. The method used included preparation, implementation, and evaluation stages. Activities consisted of socialization, training, and practical sessions on playing Boiboian, emphasizing cooperation, honesty, patience, and self-confidence. The results showed that children enthusiastically participated in the activity and demonstrated improvement in teamwork and communication skills. Furthermore, the activity successfully reintroduced local cultural values through traditional games. It is concluded that Boiboian is effective in strengthening character and motor skills while preserving local culture. Keyword: character education; traditional games; children skills; physical education; Boiboian. Abstrak: Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengembangkan karakter dan keterampilan motorik anak melalui permainan tradisional Boiboian. Kegiatan dilaksanakan di SD Negeri 004 Rambah Samo Kabupaten Rokan Hulu dengan melibatkan guru, siswa, serta dosen dan mahasiswa dari Program Studi Pendidikan Jasmani, Kesehatan dan Rekreasi Universitas Rokania. Metode pelaksanaan meliputi tahap persiapan, pelaksanaan, dan evaluasi. Kegiatan terdiri dari sosialisasi, pelatihan, serta praktik permainan Boiboian yang menekankan nilai-nilai kerja sama, kejujuran, kesabaran, dan kepercayaan diri. Hasil kegiatan menunjukkan antusiasme siswa yang tinggi serta peningkatan kemampuan mereka dalam bekerja sama dan berkomunikasi. Selain itu, kegiatan ini berhasil menghidupkan kembali nilai-nilai budaya lokal melalui permainan tradisional. Dengan demikian, permainan Boiboian efektif dalam memperkuat karakter dan keterampilan motorik anak serta melestarikan budaya daerah. Kata kunci: pendidikan karakter; permainan tradisional; keterampilan anak; pendidikan jasmani; boiboian.
Co-Authors 2Aref Vai Abdullah Umar, Abdullah Agun Guntara, Roby Akmal, Junifar Alam, Bambang Sukma Alfa Syahputra Algifari, Muhammad Faiz Amin Pujiati Amu Koten, Maria Isabela Bunga Anisa, Putri Annisa Ul Hasanah Ardo, Okilanda Aref Vai Ariyadi, Ariyadi Arrazi, Miftah Fragusti Asgar, Mochamad Ali Asmi, Nurul AZI FAIZ RIDLO, AZI FAIZ Azni Azni, Azni B, Melva Damayanti Budiningrum, Endah Wening Crisari, Silvio Dameria Sinaga Dani, Rahmat Demina Demina Dewi, Dyah Purnama Tri Utami Dwi Qomara, Dwi Dwiansyah Putra, Dede Dzaky, Landra Fikri Eko Prasojo Ella Anugrarista Endang Pratiwi Endarwati Endarwati Erida, Megia Fachry Abda El Rahman Fajar, Mutiara Fernandez, Iklim Fitri, Anisa Getteng, Abd. Rahman Hamdan, M Nurul HANIFAH, SYIFA Harahap, Sholehuddin Harahap, Solehuddin Harahap, Taufiq Azmi Harden, Sofia HARMANTO, ADI Hendriyanto, Ferri Hendryanto, Ferri Hezron Alhim Dos Santos Hikmah Lestari HOTMAULINA SIHOTANG Husnul Khotimah Ihsan, Muhammad Jihadul Iis Sujarwati Ikhsan Ika Putra Ilahi, Rahmat Ilham Ilham Ilham, Nabil Imam Salehudin Indah, Debby Ira Maisarah Iwan Iwan Jamilus Jamilus Jefrinando, Jefrinando Jeki Haryanto Jumni Nelli Kasnan, Kasnan Khairunnas Rajab Kurniawan, Randi Laksono Trisnantoro Lanos, Muhsana El Cintami Lanos, Muhsana El Cintami Leli, Maisarah Lestari, Hikmah Lidia, Notri Lona, Efni Yuher Luthfi madani madani, Luthfi Mahyudi, Yafi Velyan Martines, Joelando Fatima C C Mifta Fitriyana Minallah, Fadlan Mohd Ruslan, Ros Amira Mudayat, Mudayat Muh. Darwis Muhammad Subhan MUHAMMAD SYAFIQ Muhsana El Cintami Lanos Muslim Muslim Mustafid Mustafid Mutiara Fajar Nelly, Jumni Ningrum, Desy Tya Maya Nofiyanti, Tia Nur Insani Nurhayati Nurhayati Nurlaelah, Siti Nuryamin Nuryamin, Nuryamin Orlando, Rafel Pamungkas, Leo Dagdyo Pohan, Hotman Halomoan Purwanto Purwanto Putra, Ikhsan Ika Putri, Siti Ayu Risma Qomarsyah, Nurharisa Marwati Rahman Rahman Rahmat, Fawza Ramadhanisa, Meiyu Syahri Rejeki, Rejeki Retno Kurnianingsih Rismayuni, Ririn Sabtohadi, Joko Saediman, Haji Santos, Maria Herlinda Dos Sari, Anggun Permata Sari, Diah Ratu Saripin Saripin Saripin Saripin Saripin, Saripin Savendri, Andri Selviani, Iit Simbolon, Hasanal Fachri Satia Siregar, Ari Pradana Siregar, Yani Arfianti Siska Siska SITI AYU RISMA PUTRI Sobirin, Imam Sofia Hardani Sofyan, Dedi Soleh Solahuddin Solehuddin Harahap Sopida, Sopida Sugarwanto Sugarwanto Sugarwanto, Sugarwanto Suharyanto, Eko Suhermon Sujae, Ian Harris Supandi, Achmad SuryaNensy, Ayu Susanti, Neneng Desi Syafrianto, Syafrianto Syafryadin, Syafryadin Tantowi, Umam TATANG ISKANDAR, TATANG Taufik, Muhamad Syamsul Tofikin, Tofikin Weka Gusmiarty Abdullah, Weka Gusmiarty Widya Handayani Windy Sentanu Wisma Yunita Yandi, Sujuli Yuher Lona, Efni Yuliana Novitasari Yusrial Yusrial Zahra, Rani