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Optimalisasi Kompetensi Guru SD Melalui Pelatihan Penyusunan Evaluasi Pembelajaran Matematika Interaktif Berbantuan Artificial Intelligence (AI) di Gugus Suela Lombok Timur Tyaningsih, Ratna Yulis; Sarjana, Ketut; Baidowi, Baidowi; Salsabila, Nilza Humaira; Oktavihari, Dita; Qorni, Wais Al
Rengganis Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): November 2025
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v5i2.845

Abstract

The ability to design learning assessments is an essential competence for teachers to measure students’ achievement, evaluate the effectiveness of the learning process, and provide constructive feedback. This community service program was carried out to enhance the competence of elementary school teachers in the Suela Cluster, East Lombok, in developing relevant, interactive mathematics assessments supported by Artificial Intelligence (AI). The implementation method consisted of five stages: (1) needs analysis through teacher interviews, (2) intensive training on the use of AI and supporting applications such as Canva Magic AI and Almanack, (3) workshops on interactive assessment design, (4) classroom implementation mentoring, and (5) focus group discussions (FGD) on implementation results. Data were collected using questionnaires completed by 15 teachers, covering 13 indicators that assessed clarity of material delivery, trainer mastery, relevance, participation, usefulness, and the impact of training on teaching practice. The results showed that the average score per indicator ranged from 3.60 to 3.87 (scale 1–4), with the highest scores in clarity of delivery and relevance, and the lowest in time effectiveness. Qualitative analysis emphasized the need for longer duration, more varied practice examples (especially for lower grades), deeper materials, and program sustainability. Thus, the training proved effective in improving elementary school teachers’ competence in understanding and utilizing AI for mathematics assessment, although optimization is still required in technical aspects and program continuity.
KETERAMPILAN KOMUNIKASI LISAN CALON GURU MATEMATIKA PADA MATA KULIAH PROSES BELAJAR MENGAJAR (MK PBM) Tyaningsih, Ratna Yulis
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 2 No 1 (2016)
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (456.96 KB)

Abstract

Mata Kuliah Proses Belajar Mengajar (MK PBM) memberikan pengalaman empirik dan praktis mengenai hal-hal yang berkenaan dengan kompetensi profesionalisme kependidikan, terutama yang berkaitan dengan kompetensi pedagogik dalam mempersiapkan calon guru matematika yang handal dan berkualitas. Akan tetapi, pada kenyataannya kemampuan komunikasi lisan yang dimiliki mahasiswa masing cukup rendah, terlihat dari ketidaklancaran mahasiswa ketika sedang melakukan diskusi maupun menyajikan makalah presentasi. Hal tersebut mengakibatkan kemampuan pedagogik mahasiswa cukup rendah, karena dalam proses pembelajaran peran guru sebagai fasilitator diperlukan kemampuan komunikasi lisan yang baik. Subjek yang akan diteliti ada 9 mahasiswa dengan rincian, 3 mahasiswa berkemampuan komunikasi lisan kurang baik, 3 mahasiswa berkemampuan komunikasi lisan baik, dan 3 mahasiswa berkemampuan komunikasi lisan sangat baik. Desain penelitian yang digunakan adalah penelitian deskriptif kualitatif. Dalam penelitian ini akan diukur kemampuan komunikasi lisan mahasiswa ketika diskusi kelompok dan tes lisan.   Kata Kunci: keterampilan komunikasi lisan, Proses Belajar Mengajar, MK PBM
Pengembangan MUPEL (multimedia peluang) berbasis etnomatematika dalam permainan tradisional anak (Dakon) Tyaningsih, Ratna Yulis; Salsabila, Nilza Humaira; Samijo, Samijo; Jatmiko, Jatmiko
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 6 No 1 (2020): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1101.286 KB) | DOI: 10.29407/jmen.v6i1.14255

Abstract

MUPEL, singkatan dari Multimedia Peluang, merupakan multimedia pembelajaran matematika materi Peluang, berbasis etnomatematika, yang dikaitkan dengan jenis permainan tradisional yang sudah lama ditinggalkan di zaman modern ini. Jenis permainan tradisional yang dipilih adalah Congklak, atau dikenal dengan nama “Dakon” di kawasan Putat. Putat adalah salah satu nama desa pedalaman yang berada di lereng Gunung Klothok Kabupaten Kediri. Di dalam MUPEL terdapat beberapa menu utama, diantaranya Pendahuluan (pengenalan permainan Dakon), Materi, dan Uji Pemahaman. Tujuan penelitian ini adalah menghasilkan Multimedia Peluang (MUPEL) yang valid, praktis, dan efektif. Metode penelitian yang digunakan untuk pengembangan multimedia ini adalah Research & Development dengan model pengembangan Plomp (modifikasi) sehingga tahap pengembangan multimedia hanya sampai pada tahap pengujian, evaluasi, dan revisi, tidak sampai pada tahap implementasi. Adapun langkah penelitian yang dilakukan meliputi: tahap investigasi awal (preliminary investigation), tahap perancangan (design), tahap realisasi/konstruksi (realization/construction), dan tahap pengujian, evaluasi, dan revisi (test, evaluation, and revision). Tingkat kevalidan Multimedia Peluang (MUPEL) secara isi 81% dengan kriteria “valid” dari ahli multimedia dan konstruk 86% dengan kriteria “sangat valid” dari ahli materi dan 83% dengan kriteria “valid” dari ahli bahasa, tingkat kepraktisan 83% termasuk kriteria “praktis”, dan tingkat keefektifan 88,89% termasuk kriteria “efektif”.
Creative Thinking Level of Students in Posing Conditional Probability Problems Sudi Prayitno; Dwi Novitasari; Tabita Wahyu Triutami; Ratna Yulis Tyaningsih
Didaktik Matematika Vol 10, No 1 (2023): April 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jdm.v10i1.29016

Abstract

Mathematical creativity provides space for students to express their ideas. Hence, the mathematical activities should support their ability to pose and solve problems. However, students are not used to them and have difficulty in proposing and solving creative problems. The ideas proposed are in the form of problem-posing with free situational and semi-structural types and their solutions. This study aims to describe the level of creativity of students in problem-posing and problem-solving conditional probability problems. The research method used was qualitative, and participants were 35 second-year preservice mathematics teachers. The result indicates that, in posing a free situational type problem, students were generally at level 3 (creative) while, in posing a semi-structural problem, students were generally at level 0 (not creative). Although, the students in each type of problem-posing task were at the category of level 4 (very creative), level 3 (creative), level 2 (quite creative), level 1 (almost creative), and level 0 (not creative). This shows that there is a need for habituation for students to pose and solve problems, especially those that are related to semi-structural type problems.
Peningkatan Literasi Digital Guru Matematika melalui Pelatihan Articulate Storyline dalam Menyusun Media Interaktif di Lombok Barat Ratna Yulis Tyaningsih; Ketut Sarjana; Baidowi Baidowi; Ni Made Intan Kertiyani; Luluk Wazila
Rengganis Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): Mei 2026
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v6i1.1192

Abstract

Digital literacy has become an essential competency for teachers in developing innovative and interactive learning media. However, many mathematics teachers still face challenges in utilizing digital technology effectively for instructional purposes. This community service program aimed to enhance the digital literacy of mathematics teachers through training on the use of Articulate Storyline for developing interactive learning media. The program was conducted at SMPN 1 Sekotong and involved 14 junior high school mathematics teachers who are members of the MGMP Mathematics of West Lombok Regency. The implementation stages included needs analysis, material presentation, demonstrations, hands-on practice, mentoring, and evaluation. The training materials covered digital literacy concepts, the features of Articulate Storyline, and techniques for developing mathematics learning media that integrate multimedia elements and interactive quizzes. Evaluation was conducted through pretests and posttests to measure participants’ improvement in understanding. The results indicated that the training successfully enhanced participants’ competencies in utilizing digital technology for mathematics instruction. Based on the evaluation results, participants’ understanding increased by 4.06% from the pretest to the posttest. Furthermore, all participants successfully developed interactive learning media that could be implemented in classroom learning. The high level of participation and engagement demonstrated that the training was relevant to teachers’ professional needs. This program contributed positively to improving mathematics teachers’ digital literacy and professional competence while supporting the implementation of more effective, creative, and student-centered learning practices.
Pengaruh Konsep Diri Terhadap Kemampuan Pemecahan Masalah Sistem Persamaan Linear Dua Variabel Andi Puji Widyastuti; Nurul Hikmah; Ratna Yulis Tyaningsih
Griya Journal of Mathematics Education and Application Vol. 6 No. 1 (2026): Maret 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i1.1057

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Self-concept is one of the psychological factors that can influence students’ problem-solving ability. This study aims to find out the self-concept of grade IX students of SMP Negeri 2 Buer for the 2025/2026 school year, the problem-solving ability of the two-variable linear equation system of grade IX students of SMP Negeri 2 Buer for the 2025/2026 school year, as well as the influence of self-concept on the problem-solving ability of the two-variable linear equation system of grade IX students of SMP Negeri 2 Buer for the 2025/2026 school year. The type of research used is descriptive and ex post facto research. The research population is 56 students in grade IX of SMP Negeri 2 Buer odd semester for the 2025/2026 school year. The sampling technique used is a saturated sampling technique, so the entire population is used as a research sample. The instruments used in this study were self-concept questionnaires and tests of students' problem-solving abilities. The results of the descriptive analysis showed that students' self-concept and overall problem-solving skills were in the medium category. The results of simple linear regression analysis were obtained from the regression equation. . The hypothesis test showed that self-concept had a significant effect on students' problem-solving ability with a contribution of 50.5%. Thus, improving self-concept can be an effective strategy in improving students' problem-solving skills.
Pengembangan Laboratorium Virtual Matematika pada Materi Bangun Datar Kelas VII MTsS NW Sepit Wais Al Qorni; Sudi Prayitno; Ratna Yulis Tyaningsih
Griya Journal of Mathematics Education and Application Vol. 6 No. 2 (2026): Juni 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i2.1135

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Rapid technological advancements have brought about changes in the world of education, including theirapplication in mathematics instruction. This study aims to develop a virtual mathematics laboratory focusedon plane geometry and to determine its feasibility and practicality. The research design employed is Researchand Development (R&D) using the ADDIE model, which includes the stages of analysis, design, development,implementation, and evaluation. The research subjects consisted of 18 seventh-grade students at MTsS NWSepit. Data collection techniques included interviews, expert validation regarding the media and content, anda student practicality questionnaire. The results showed that the feasibility rating from the media expert was87.33% and from the content expert was 84.28%, with an average of 85.51% in the “highly feasible” category.The students’ practicality level reached 88.75%, falling into the “very good” category. Thus, the developedvirtual laboratory is deemed feasible and practical and has the potential to enhance students’ conceptualunderstanding interactively. Furthermore, the development of this virtual laboratory has a positive impacton the learning process, namely by increasing students’ engagement, interest, and motivation in studyingplane geometry through more engaging and interactive technology-based learning.
Kemampuan Literasi Matematika Siswa Kelas VIII dalam Menyelesaikan Soal Adaptasi PISA Ditinjau dari Gaya Belajar Puput Salsabilah; Harry Soeprianto; Ratna Yulis Tyaningsih; Sri Subarinah
JURNAL PENDIDIKAN MIPA Vol. 14 No. 4 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i4.2074

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Capaian literasi matematika yang rendah di Indonesia, terutama pada konten shape and space, mendapat perhatian khusus dalam bidang pendidikan. Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi matematika siswa dengan gaya belajar visual, auditorial dan kinestetik dalam menyelesaikan soal-soal adaptasi PISA pada konten shape and space. Jenis penelitian ini adalah deskriptif kualitatif. Subjek penelitian adalah siswa kelas VIII-A SMPN 7 Mataram dengan 11 siswa visual, 11 siswa auditorial, dan 11 siswa kinestetik. Instrumen penelitian adalah angket gaya belajar, tes tertulis kemampuan literasi matematika, dan pedoman wawancara. Teknik analisis data menggunakan model Miles dan Huberman yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Indikator kemampuan literasi matematika yaitu: 1) merumuskan situasi secara matematis (formulate), 2) menerapkan konsep, fakta, prosedur, dan penalaran matematika (employ), 3) menafsirkan, menerapkan dan mengevaluasi hasil matematika (interpret). Hasil penelitian menunjukkan bahwa siswa dengan gaya belajar visual memiliki kemampuan literasi matematika yang baik, mampu melalui semua tahap literasi matematika dengan teliti namun sedikit kesulitan dalam menafsirkan kembali hasil yang diperoleh ke permasalahan yang ada. Siswa dengan gaya belajar auditorial mampu merumuskan masalah secara matematis dan menerapkan konsep, namun masih kurang lengkap menuliskan informasi yang diketahui dan ditanyakan pada soal. Sedangkan siswa dengan gaya belajar kinestetik hanya mampu merumuskan masalah secara matematis namun kesulitan dalam menerapkan konsep dan menafsirkan hasil yang diperoleh ke permasalahan yang ada.
Training on Developing Powtoon-Based Animated Video Learning Media for Mathematics Practitioners in Mataram Ratna Yulis Tyaningsih; Arjudin Arjudin; Nilza Humaira Salsabila; Xie Guilin
Pengabdian: Jurnal Abdimas Vol. 1 No. 3 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/abdimas.v1i3.252

Abstract

Background. Learning media has a very important role in supporting the acceptance of information conveyed by the teacher to students. Through the media, information will be more easily accepted by students because it looks attractive so that students can focus more on understanding the material. However, based on initial observations in the field, many teachers have not utilized the latest digital media such as Powtoon. Purpose. The media that are commonly used are still in the form of Powerpoint (Ppt) and Student Worksheets. Method. This Community Service Activity (PKM) aims to provide training and assistance in making Powtoon-based animated video learning media for Mathematics academics in Mataram City. This activity was carried out online and was attended by 50 participants who were Mathematics practitioners in the City of Mataram. Results. The result of this community service activity is a Powtoon-based animated video learning media made by each participant. This learning media created is the result of mentoring PKM activities and is the output of these activities. In addition, there was a positive response from the trainees of 91.04% regarding mastery of the material, the technique of delivering the material, suitability of the material and the needs of the trainees, and the completeness and ease of operation of the Powtoon program. Conclusion. Thus, this PKM activity significantly improves the quality of learning mathematics in the classroom. Through this training and mentoring, trainees as Mathematics practitioners in the City of Mataram can produce Powtoon-based animated video learning media that suit students' needs.
EKSPLORASI ETNOMATEMATIKA DALAM ALAT MUSIK XYLOPHONE PADA PEMBELAJARAN MATERI KELIPATAN PERSEKUTUAN TERKECIL (KPK) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA Tyaningsih, Ratna Yulis; Hayati, Laila; Utama, Raden Septiaji Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16145

Abstract

Mathematics is more than just numbers and formulas; it's ingrained in society and daily existence. Learning becomes more engaging and enjoyable when cultural components are incorporated into mathematical ideas. In order to enhance learning outcomes and student motivation, this study intends to investigate the concept of ethnomathematics on the Xylophone musical instrument and its use in learning Least Common Multiples (LCM). This kind of research uses an exploratory research methodology and is qualitative. Developing a conceptual framework, formulating the research topic, identifying the study subject, developing instruments, gathering and evaluating data, and drawing conclusions are the steps involved in conducting research. Students of SD Negeri 35 Ampenan in Grade 5 served as the research subjects. The study's conclusions demonstrate how using the xylophone as a musical instrument while studying LCM content has a big impact on students' motivation and learning outcomes. This is seen by the 23.3% improvement in student learning outcomes and the learning motivation score, which is in the High category with an average of 4.16. In order to enhance learning objectives and student motivation, educators must investigate additional cultural components as learning innovations.
Co-Authors Agustina, Arianti Akhmad Asyari Amrullah Andi Puji Widyastuti Apriani Apriani Aprilia Dwi Handayani Apriliani, Febi Ardani, Riska Ayu Arjudin Arjudin Arjudin Arjudin Arjudin Azzahra, Sakinah Baehaqi Baidowi Baidowi Baidowi Baidowi Deni Hamdani Dina, Yana Roza Dita Oktavihari Dwi Novitasari Dwi Novitasari Eka Kurniawan Eka Kurniawan Eka Putri Cahya Ramdhani Fadila, Laila Fazira, Nadia Kinanti Fitriani Fitriani Fuji Rastuti, Hesti Gilang Primajati Guilin, Xie Hamdani, Deni Hamdani, Deni Harry Soeprianto Harry Soeprianto Hastuti, Lia puji Islami, RismalaDian J. Junaidi Jatmiko Jatmiko Junaidi Junaidi Junaidi Junaidi Junaidi, J. Ketut Sarjana Ketut Sarjana KETUT SARJANA, KETUT Kurniati , Nani Laila Hayati Laila Hayati, Laila Lina Nuriyanti Luluk Wazila M. Yogi Riyantama Isjoni Mohammad Archi Maulyda Muhammad Turmuzi Nani Kurniati Nani Kurniati Ni Made Intan Kertiyani Nourma Pramestie Wulandari NURUL HIKMAH Nurul Hikmah Nurul Hikmah Nyoman Sridana Oktavihari, Dita Pradita, Ade Lina Eka Puput Salsabilah Puput Salsabilah Qorni, Wais Al Salsabila, Nilza Humaira Samijo, Samijo Sari, Noviana Puspita Shujianto, Dwi Lian Soepriyanto, Harry Solatiah Ariani Sri Subarinah Sri Subarinah, Sri Sripatmi Sripatmi Sripatmi Sripatmi Sripatmi Sripatmi, Sripatmi Sudi Prayitno Sudi Prayitno Supiarmo, M. Gunawan Susilawati - Syahrul Azmi Syahrul Azmi Syufa Auliya, Annisa Tabita Wahyu Triutami Triutami, Tabita Wahyu Tsania Ardina Sholiha Ulfa Lu’luilmaknun Ulfa Lu’luilmaknun Ulfa Lu’luilmaknun Utama, Raden Septiaji Putra Uun Hariyanti, Uun Wahidaturrahmi, Wahidaturrahmi Wais Al Qorni Wulandari, Nourma Pramestie Xie Guilin