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All Journal Techno.Com: Jurnal Teknologi Informasi PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic INFOKAM JUITA : Jurnal Informatika INFORMAL: Informatics Journal Bina Insani ICT Journal Information System for Educators and Professionals : Journal of Information System Jurnal Mahasiswa Bina Insani Informatics for Educators and Professional : Journal of Informatics Information Management For Educators And Professionals (IMBI) JPM (Jurnal Pemberdayaan Masyarakat) IT JOURNAL RESEARCH AND DEVELOPMENT Jurnal Komtika (Komputasi dan Informatika) JAST : Jurnal Aplikasi Sains dan Teknologi International Journal of Social Science and Business JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Diseminasi : Jurnal Pengabdian kepada Masyarakat Jurnal Graha Pengabdian Jurnal Kajian Ilmiah Community Empowerment Jurnal ABDIMAS (Pengabdian kepada Masyarakat) UBJ Jurnal Sains Teknologi dalam Pemberdayaan Masyarakat Yayasan Cita Cendikiawan Al Khwarizmi Journal of Students‘ Research in Computer Science (JSRCS) Journal of Dinda : Data Science, Information Technology, and Data Analytics Journal of Practical Computer Science (JPCS) Jupiter Journal of Computer & Information Technology Jurnal Pengabdian Masyarakat Indonesia (JPMI) SWARNA INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System International Journal of Community Service (IJCS) Jurnal MENTARI: Manajemen, Pendidikan dan Teknologi Informasi Greenation International Journal of Engineering Science Journal of Computer Science Contributions (Jucosco) Indonesian Journal of Economics and Strategic Management SWARNA: Jurnal Pengabdian Kepada Masyarakat Greenation International Journal of Engineering Science Jurnal Komunikasi dan Ilmu Sosial
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Metode User Centered Design Dalam Merancang Tampilan Antarmuka Ecommerce Penjualan Pupuk Berbasis Website Menggunakan Aplikasi Balsamiq Mockups Fata Nidaul Khasanah; Syahbaniar Rofiah; Didik Setiyadi
JAST : Jurnal Aplikasi Sains dan Teknologi Vol 3, No 2 (2019): EDISI DESEMBER 2019
Publisher : Universitas Tribhuwana Tunggadewi Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (374.052 KB) | DOI: 10.33366/jast.v3i2.1443

Abstract

Salah satu penghasil sampah diantaranya adalah di daerah pemukiman warga. Jenis sampah yang di sekitar pemukiman warga tujuh puluh lima persen berupa sampah organik yang berasal dari sisa makanan dan daun kering. Jenis sampah oragnik apabila diolah akan menghasilkan suatu produk yang nantinya memiliki nilai jual, misalnya pupuk. Metland Tambun Cluster Fontania Bekasi merupakan pihak mitra dimana pada pemukiman tersebut telah melakukan pengolahan sampah daun kering menjadi pupuk cair. Adapun permasalahan yang terdapat pada pihak mitra, yaitu belum adanya suatu media yang dapat membantu untuk memasarkan hasil produksi pupuk cair yang dihasilkan. Oleh karena itu tujuan dari kegiatan ini untuk membantu pihak mitra memasarkan hasil produksi pupuk cair dengan melakukan perancangan tampilan antarmuka pengguna ecommerce penjualan pupuk berbasis website menggunakan metode user centered design. Perancangan tampilan antarmuka pengguna ecommerce dibuat menggunakan aplikasi balsamiq mockups 3. Tahapan dari metode user centered design terdiri dari plan the human centered process, specify the context of use, specify user and organizational requirements dan produce design solutions. Dengan menggunakan metode user centered design maka rancangan tampilan antarmuka pengguna yang dihasilkan berfokus kepada kebutuhan pengguna. Hasil rancangan tampilan antarmuka pengguna yang telah dibuat meliputi halaman utama, halaman profil, halaman kontak, halaman produk dan halaman galeri.Kata kunci : balsamiq mocups 3; ecommerce; metode user centered design; penjualan pupuk; user interfaceABSTRACTOne of the waste producers are in the residential area of residents. The type of garbage around seventy five percent settlements is organic waste derived from leftover food and dried leaves. Type of garbage when processed will produce a product that later has a selling value, for example fertilizer. Metland Tambun Cluster Fontania Bekasi is a partner in which the settlement has been processing waste dried leaves into liquid fertilizer. The problem is on the partner, namely the absence of a media that can help to market the production result of liquid fertilizer produced. Therefore, the purpose of this activity to help partners market the production of liquid fertilizers by designing the view of the ecommerce user interface of the fertilizer-based sales website using the method of user centered design. The design of an ecommerce user interface is created using the Balsamiq mockups 3 app. The stages of the user centered design method consist of plan the human centered process, specify the context of use, specify user and organizational requirements and produce design solutions. Using the user centered design method, the resulting design of the user interface is produced focusing on the needs of the user. The design results of the user interface views that have been created include the main page, profile page, contact page, product page and Gallery page. 
Media Pembelajaran Interaktif Untuk Mata Pelajaran Matematika Agung Fuad Moch Toha; Fata Nidaul Khasanah
Jurnal Kajian Ilmiah Vol. 20 No. 2 (2020): Mei 2020
Publisher : Lembaga Penelitian, Pengabdian Kepada Masyarakat dan Publikasi (LPPMP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (950.4 KB) | DOI: 10.31599/jki.v20i2.120

Abstract

Abstract A learning model that is widely applied to schools is a model of lecture learning with one-way communication, where the action is the teacher, while the student only enables the sense of vision and the sense of hearing. Conventional learning models are considered to be less exploring students ' knowledge, attitudes, and student behavior. One solution to help conventional learning is to use more practical interactive learning media. The development Model in this study uses the Multimedia Development Life Cycle (MDLC). Multimedia Development Life Cycle (MDLC) with the stages of development model is concept (concept), design (design), obtaining content material (collection of materials), assembly (preparation and manufacture), and testing (trials). The results of the study showed interactive media applications in assisting students to understand the subjects of mathematics running in accordance with its functionality. Keywords: Interactive Media, Media Learning, Multimedia Development Life Cycle Abstrak Model pembelajaran yang banyak diterapkan pada sekolah adalah model pembelajaran ceramah dengan komunikasi satu arah, dimana yang aktif adalah guru, sedangkan siswa hanya memfungsikan indera pengelihatan dan indera pendengarannya. Model pembelajaran konvensional dianggap kurang mengeksplorasi wawasan pengetahuan siswa, sikap dan prilaku siswa. Salah satu solusi untuk membantu pembelajaran konvensional tersebut adalah dengan memakai media pembelajaran interaktif yang lebih praktis. Model pengembangan dalam penelitian ini menggunakan Multimedia Development Life Cycle (MDLC). Multimedia Development Life Cycle (MDLC) dengan tahapan model pengembangan yaitu concept (konsep), design (desain), obtaining content material (pengumpulan bahan), assembly (penyusunan dan pembuatan) dan testing (uji coba). Hasil dari penelitian menunjukkan aplikasi media pembelajaran interakstif dalam membantu siswa untuk memahami mata pelajaran Matematika berjalan sesuai dengan fungsionalitasnya. Kata kunci: Interaktif Media, Media Pembelajaran, Multimedia Development Life Cycle
EDUKASI UNSUR STRATEGI PEMASARAN DALAM PENGEMBANGAN USAHA SAYUR HIDROPONIK Budi Satria; Dhian Tyas Untari; Timorora Sandha Perdhana; Fata Nidaul Khasanah; Tulus Sukreni; Prasojo Prasojo
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 5 No. 2 (2022): Juni 2022
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jabdimas.v5i2.1204

Abstract

The focus in this article is the development of a hydroponic vegetable business. The hydroponic system is well known by the public, in addition to the relatively easy system and application of this system, the grower does not interact with the soil, the hydroponic system is also one of the implementations of the agricultural intensification system. Because the planting rack can be made with a multilevel system, so that with a small area, it can produce quite a lot of plants. The problem faced by hydroponic farmers is the marketing system. Often hydroponic farmers with home scales still have difficulty in marketing their products, the problems are more or less as follows; 1) The operational cost of hydroponic plants is relatively expensive, this affects the selling price. While the general public at the vegetable craftsman only knows conventional vegetables, where the operational costs are relatively cheap and are sold at low prices. So often hydroponic vegetable products cannot compete in price. 2) The market for hydroponic vegetables is in supermarkets, but hydroponic farmers on a home scale with small and relatively unstable production capacity find it difficult to enter supermarkets. These two things are the basis of this writing, which is expected to be a reference for hydroponic farmers in order to optimize existing market opportunities.
PENDAMPINGAN RECYCLE LIMBAH PENGOLAHAN KAYU PADA UMKM “KAYU KREATIF”, KECAMATAN SETU – KABUPATEN BEKASI Dhian Tyas Untari; Fata Nidaul Khasanah; Allisya Andrea Anjani; Amelia Putri
Jurnal Pengabdian kepada Masyarakat UBJ Vol. 5 No. 2 (2022): Juni 2022
Publisher : Lembaga Penelitian Pengabdian kepada Masyarakat dan Publikasi Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/jabdimas.v5i2.1205

Abstract

A small industry has a close relationship with the existence of human resources as the driving force of the small industry itself. SME "Kayu Kreatif" is engaged in wood processing which so far has only been limited to door and window frame products. The rest of the wood that is not used is finally just wasted without being used. Aspects of problems with partners related to production aspects and aspects of logo and brand management. The problems and solutions that will be raised are: 1). Wood waste has not been utilized which then only becomes waste and causes further problems so that the solution that will be given is assistance in making cellphone holder craft products with wood waste materials and 2). Products that have been made need to be branded and patented so that in marketing they will have a strong product. The solution that will be given is to create a logo and brand to prepare the product to be marketed.
Pemanfaatan Media Sosial dan Ecommerce sebagai Media Pemasaran dalam Mendukung Peluang Usaha Mandiri pada Masa Pandemi Covid 19 Fata Nidaul Khasanah; Herlawati; Seta Samsiana; Rahmadya Trias Handayanto; Anita Setyowati Srie Gunarti; Irwan Raharja; Maimunah; Benrahman
Jurnal Sains Teknologi dalam Pemberdayaan Masyarakat Vol. 1 No. 1 (2020): July 2020
Publisher : Fakultas Teknik Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi informasi di Indonesia meningkat pesat dari hari ke hari. Hal ini dipengaruhi oleh berbagai macam faktor mulai dari perluasan area cakupan internet, peningkatan bandwidth internet, penggunaan teknologi internet dan komunikasi terbaru yang lebih cepat dan efisien, perkembangan ponsel pintar, munculnya berbagai macam media sosial dan ecommerce, serta semakin banyaknya masyarakat yang paham dan aktif menggunakan internet. Saat ini peranan teknologi informasi berpengaruh dalam dunia ekonomi khususnya dalam hal penjualan online atau dikenal ecommerce. Mitra dalam kegiatan pengabdian masyarakat adalah sekelompok orang tua komite salah satu sekolah dasar swasta di Bekasi. Latar belakang dari pihak mitra memiliki sampingan usaha yang dilakukan secara mandiri dengan berbagai jenis bidang usaha seperti diantaranya makanan, pakaian, jasa laundry, kesehatan dan lain sebagainya. Dalam pelaksanaannya jenis usaha yang dilakukan cenderung masih pasif dengan menunggu pesanan dari konsumen dan kurangnya pemanfaatan media sosial maupun ecommerce di era digital saat ini. Solusi yang diusulkan dengan melakukan suatu kegiatan pelatihan optimalisasi penggunaan perangkat smartphone dengan memanfaatkan media sosial dan ecommerce yang ada sebagi media pemasaran dalam mendukung peluang usaha di masa pandemic Covid 19. Kegiatan ini bertujuan untuk merubah pola pelaku usaha dari model pemasaran tradisional ke model pemasaran modern dengan memanfaatkan digital teknologi informasi. Dengan memanfaatkan digital teknologi informasi tersebut diharapkan kegiatan usaha yang dilakukan mampu meningkatkan margin keuntungan, pangsa pasar yang semakin meluas, volume penjualan meningkat dan biaya pemasaran yang dapat diminimalkan. Hasil penilaian yang diperoleh menunjukkan bahwa dari sisi kepuasan peserta terhadap pelaksanaan kegiatan sebesar 4,4 dilanjutkan untuk manfaat dari kegiatan sebesar 4,5 dan untuk manfaat dari materi yang disampaikan sebesar 4,4. Sehingga kegiatan pengabdian masyarakat yang dilakukan ini memperoleh nilai rata-rata sebesar 4,4 dari skala tertinggi 5.
Prototype Sensor Parking Otomatis Pada Area Blind-Spot Kendaraan Menggunakan Mikrokontroler Rafika Sari; Herlawati Herlawati; Fata Nidaul Khasanah; Prima Dina Atika
Journal of Information System Research (JOSH) Vol 3 No 2 (2022): Januari 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.59 KB) | DOI: 10.47065/josh.v3i2.1245

Abstract

The growth of four-wheeled private vehicle users in Indonesia is quite rapid in the last few years. The problem that then arises from this situation is that not a few vehicle users park their vehicles randomly or not at the right location in the parking area. This is because the driver is a novice driver or an elderly driver so that he is not optimal in predicting the blind-spot area when parking the vehicle. In this study, a prototype of an automatic parking sensor system will be made where the vehicle will receive information on the distance of the vehicle to the surrounding object. The microcontroller in this system uses Arduino UNO R3 and HCR-04 sensor. The software used in this system is designed using the Arduino Uno IDE programming. The system is made with the provisions of placing sensors on the left side of the minibus car (blind-spot area) and a parking system for parallel parking locations (left-right). The system is designed to warn the driver about the distance between the car and surrounding objects by utilizing ultrasonic waves. The distance reading by the sensor is accurate at a distance of 2 – 40 cm. The effective sensor measurement distance is 2-3 cm. With this automatic parking sensor system, it is easier for novice or elderly drivers, as well as other drivers, to park their cars automatically, so that the vehicle parking process becomes faster and more accurate
Culinary Places Recommendation System in Bekasi City Using the Simple Additive Weighting Method Fata Nidaul Khasanah; Herlawati Herlawati
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol 9 No 1 (2021): Maret 2021
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v9i1.2621

Abstract

Bekasi city, based on data from the Central Bureau of Statistics (BPS) in 2018, shows the average Economic Growth Rate (LPE) of 5.82% from 2013 to 2016. Based on this growth, Bekasi city has business opportunities, for example culinary business, that has already spread around Bekasi city. The number of culinary places can cause problems when visitors determine culinary places that fit their criteria. Many visitors usually rely on information from relatives in determine culinary places, so this allows a mismatch between the recommendations of relatives and the criteria they want. Based on the problem, one of the proposed solutions needs to be made a method to support decisions that can provide recommendations in determining culinary places for visitors. The method used in determining the recommendation of culinary places is Simple Additive Weighting (SAW). In the process of calculating the method there are alternatives and assessment criteria used, there are several assessment criteria, namely price, number of menus, rating, and distance. The result shows the recommended alternative culinary place is the eighth alternative (A8) since the alternative has the highest preference value of 0.85. Therefore, the proposed system can be integrated in the culinary website to support user in choosing the culinary place.
Android-Based Shortest Path Finding Using A-Star (A*) Algorithm in Bekasi City Herlawati Herlawati; Prima Dina Atika; Ajif Yunizar Pratama Yusuf; Fata Nidaul Khasanah; Endang Retnoningsih; Beno Aditya Sanusi; Gedhe Hilman Wakhid
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol 9 No 2 (2021): September 2021
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v9i2.3227

Abstract

Getting information on routes can be he main problem for visitors. For example in determining the route to a proper place for eating and how to find the closest route to a mall. Based on the existing problems, this study proposes an application for finding information about places that visitors want to go based on the closest route. Algorithm A-Star (A*) was implemented that uses the distance estimation by finding the closest path to the destination using a heuristic function as a basis to select from several alternatives effectively. The result showed that an android application can give the information about the location of places to visit for eating and malls by calculating the distance from the starting point to the end point.
Pengujian Fungsional Dan Non Fungsional Aplikasi Informasi Telepon Darurat Berbasis Android Fata Nidaul Khasanah; Fata Nidaul Khasanah
INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Vol 3 No 1 (2018): INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS (Desember 2018)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (373.491 KB)

Abstract

Abstrak: Keadaan darurat merupakan keadaan yang pada umumnya terjadi dalam kehidupan sehari-hari. Beberapa contoh keadaan darurat yang dijumpai, seperti kecelakaan lalu lintas, kebakaran, tindakan kriminal dan keadaan darurat yang lainnya. Dari keadaan darurat yang terjadi dalam kehidupan maka dibutuhkan dengan cepat bantuan untuk menghubungi instansi penyedia layanan yang sesuai dengan keadaan darurat yang terjadi. Salah satu kemudahan yang diperoleh dari perkembangan teknologi dan informasi saat ini yaitu kemudahan dalam berkomunikasi. Kemudahan dalam berkomunikasi saat ini didukung dengan munculnya perangkat telepon pintar atau smartphone. Dengan memanfaatkan kecanggihan perangkat smartphone maka diusulkan suatu aplikasi yang nantinya dapat membantu dalam berkomunikasi ketika dalam keadaan darurat dalam menghubungi instansi, seperti pemadam kebakaran, polisi, rumah sakit, SAR dan lain sebagainya. Aplikasi yang informasi telepon darurat berbasis Android dirancang menerapkan metode Location Based Service (LBS), sehingga informasi nomor telepon instansi untuk layanan keadaan darurat yang dimunculkan akan disesuaikan lokasi saat ini. Penelitian ini berfokus untuk melakukan pengujian fungsional dan non fungsional pada aplikasi, untuk pengujian fungsional menggunakan teknik black box testing, sedangkan untuk pengujian non fungsional menggunakan teknik uji beta. Hasil pengujian yang dilakukan menunjukkan dari pengujian fungsional aplikasi telah berjalan sesuai dengan hasil yang diharapkan dari beberapa test case yang diujikan, sengankan untuk pengujian non fungsional diperoleh nilai rata-rata aplikasi sebesar 81% dari survei yang dilakukan dengan menyebarkan kuesioner yang dari setiap pertanyaan wajib diisi oleh responden. Kata Kunci: Android, Aplikasi Telepon Darurat, Beta Testing, Black Box Testing, Location Based Service, Smartphone Abstract: An emergency is a situation that generally occur in everyday life. Some examples of the State of emergency that you found, such as traffic accidents, fires, crimes and other emergencies. Of emergencies that occur in the life of then needed to quickly help to contact the appropriate service provider agencies with an emergency happens. One of the convenience gained from the development of technology and the current information i.e. convenience in communicating. Ease in communicating this time backed with the advent of smart phone or smartphone device. By harnessing the sophistication of the device a smartphone then proposed an application to be able to assist in communicating when in a State of emergency in contacting agencies, such as police, fire department, hospitals, and other SAR so on. Applications Android-based emergency telephone information designed to apply the method of Location Based Service (LBS), so the information phone number for emergency service agencies initiated the current location will be adjusted. This research is focused to do functional and non functional testing on the application, for functional testing using black box testing techniques, while for the non-functional testing using the technique of beta test. The results of the testing done shows from functional testing of the application is already running in accordance with the expected results from some test case that is to be tested, sengankan for testing the non functional obtained average value of application of 81% from a survey conducted by spreading the questionnaires from each question required by the respondent. Keywords: Android, Beta Testing, Black Box Testing, Emergency Telephone Applications, Location Based Service, Smartphones
Pengujian Sistem Informasi E-commerce Usaha Gudang Cokelat Menggunakan Uji Alpha dan Beta Agus Suandi; Fata Nidaul Khasanah; Endang Retnoningsih
INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System Vol 2 No 1 (2017): INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS (Desember 2017)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (765.488 KB)

Abstract

Abstrak: Sistem informasi e-commerce merupakan peranan sangat penting dalam usaha bisnis di suatu perusahaan. Gudang Cokelat masih menggunakan cara yang konvensional dalam melakukan transaksi penjualan sehingga pembeli harus datang ke toko untuk membeli dan mengetahui informasi produk makanan cokelat, untuk itu membutuhkan sistem informasi e-commerce yang dapat menunjang kelancaran dalam melakukan transaksi penjualan dan informasi. Tujuan dari penelitian ini merupakan upaya untuk membuat sistem informasi e-commerce di usaha Gudang Cokelat yang belum terkomputerisasi dan masih menggunakan cara yang konvensional. Pada penelitian ini diharapkan pembuatan sistem informasi e-commerce yang dihasilkan nantinya akan mampu mengatasi dari sistem yang belum terkomputerisasi. Untuk perancangan dan pengembangan aplikasi, peneliti menggunakan metode Waterfall sebagai landasan dalam penelitian ini. Kata Kunci: E-commerce, Sistem Informasi Abstract: E-commerce information system is a very important role in business enterprises in a company. Chocolate Warehouse is still using conventional way in making sales transactions so that buyers must come to the store to buy and know the information of chocolate food products, for it requires e-commerce information system that can support the smoothness in conducting sales and information transactions. The purpose of this study is an attempt to create an e-commerce information system in the business of Warehouse Chocolate that has not been computerized and still using a conventional way. In this research is expected to make e-commerce information system that will be produced will be able to overcome from system which not yet computerized. For the design and development of applications, researchers use the Waterfall method as the foundation in this research. Keyword: E-commerce, Information System
Co-Authors Adi Fahrudin admin admin Agung Fuad Moch Toha Agus Suandi Aida Fitriyani Ajif Yunizar Pratama Yusuf Alfian Dwi Nugroho Allisya Andrea Anjani Amelia Putri Anang Setiaji Anang Setiaji, Anang Andi Nuraliyah Andika Yudhistira Anita Setyowati Srie Gunarti Anita Setyowati Srie Gunarti Anita Setyowati Srie Gunarti Anjani, Allisya Andrea Ari Marta Tania Arravi , Salsabillah Arravi, Salsabillah Atmaja, I Gede Basuki Antariksa Basuki Antariksa, Basuki Ben Rahman Beno Aditya Sanusi Benrahman Budi Satria Budi Satria Dadan Sukma, Dadan Dalim Dalim Dalim, Dalim Daniel Happy Putra David Nurmanto David Nurmanto David Nurmanto David Nurmanto David Nurmanto Dhian Tyas Untari Didik Setiyadi Dita Andansari Dodie, Stanley Doni Fahrezi Endang Retnoningsih Endang Retnoningsih Erik Saut H Hutahaean, Erik Saut H Etwin Fibrianie Soeprapto Fahri Ramadhan Faisal Muhammad Rizki Fakhrudin Fakhrudin Fauzi Eko Saputro Fina Zahra Gedhe Hilman Wakhid Ghozali , Daffa Khuzaimy Hadirotussoliha Hadirotussoliha Hapzi, Hapzi Henderi . Herlawati Herlawati Hidarsah, Ida I Gede Para Atmaja Ibnu Susanto Idaul Hasanah Iin Irwan Raharja Iskandar Zulkarnaen Iskandar Zulkarnaen Karyo Budi Utomo Khofifah, Siti Nur Lahinta, Fitria C. Leony Ariesta Wenno Maimunah Maimunah Maimunah Maimunah Maimunah Meida Cahyani Muhammad Rizki Syaumi Mulyanto, Erwan Murdowo , Sugeng Novia, Reni Nugroho, Alfian Dwi Nur Azizah Diti Nur Fitriana Nurmanto, David Pangestu, Yoga Perdhana , Timorora Sandha Perdhana, Timorora Sandha Perdini, Tiara Anggita Pérez, Carlos Phalipi, Syahnan S Prasetyo, Kukuh Dwi Prasojo Prasojo Prasojo, Prasojo Pratiwi Setyarini Prima Dina Atika Putri, Amelia Rafika Sari RAFIKA SARI Rafli Ramadhansyah Rahmadya Trias Handayanto Ramadhan, Fahri Ramadhani, Bianca Salikha Ramadhansyah, Rafli Rani Pertiwi Rapani, Alaidin Rini Dwi Lestari Rini Dwi Lestari, Rini Dwi Rino Herningtyas Swastika Rizal Nanda REYNALDI Rizki Alamsyah Rizki, Faisal Muhammad Rizky Saka Akhwaludin Rohana Ningsih Rudy Rudy Rumokoy, Steven N. Salsabila, Khansa Samsiana , Seta Sandha Perdhana, Timorora Saputra, Farhan Sari , Rafika Seta Samsiana Seta Samsiana Seta Samsiana Seta Samsiana Setyowati Srie Gunarti, Anita Sigit Budi Prayoga Simanjuntak, Christopel Hamonangan Sintya Paula Junaedy Siti Setiawati Soehardi Soehardi Soehardi Soehardi Sugeng Murdowo Sugiyatno Sugiyatno Sugiyatno Sugiyatno Sukreni, Tulus Suparno Suparno Susanto, Ibnu Syahbaniar Rofiah Syamsul Alam Haris Syaumi, Muhammad Rizki Tb Ai Munandar Thamrin, Djuni Timorora Sandha Perdhana Timorora Sandha Perdhana Tio Prasetiya Toha, Agung Fuad Moch Tulus Sukreni Tulus Sukreni Tulus Sukreni Tyas Untari, Dhian Tyastuti Sri Lestari Tyathanesia Dianfiri As-Sanaj Umi Salamah Untari, Dhian Tyas Vita Choirul Nisa Wafi Arifin Wahyuni Eka Sari Widi Winarso, Widi Yanuar Farida Wismayanti Yanuar Farida Wismayanti, Yanuar Farida Yulia Fitriani, Yulia Yulina Ismiyanti, Yulina Yushi Sulistari Zaki, Adnan