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Pemberdayaan Digital dan Peningkatan Keterampilan Bahasa Inggris Melalui Kolaborasi AjarMi FBS UNM dan SMK Telkom Makassar Novia, Lely; Munir; Ariyani, Amra; Fitriyani; Noni, Nurdin; Muh. Rezky Chalik; Andi Ahmad Ahkam; Virgita Crustia; Audyna Muhiddah; Rifani Vidia
Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 1 (2025): AXIOLOGY: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Jurusan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Program pengabdian masyarakat ini dilaksanakan oleh mahasiswa AjarMi dari Program Studi Pendidikan Bahasa Inggris, Fakultas Bahasa dan Sastra, Universitas Negeri Makassar bekerja sama dengan SMK Telkom Makassar. Kegiatan bertujuan untuk meningkatkan kompetensi digital guru serta keterampilan berbahasa Inggris siswa melalui serangkaian program berbasis teknologi. Program meliputi pelatihan pembuatan e-modul interaktif menggunakan Figma bagi 24 guru, pengenalan aplikasi ELSA Speak untuk latihan pelafalan dan speaking, desain poster digital menggunakan Microsoft Copilot yang diintegrasikan dalam Canva untuk 33 siswa, serta English Voice Out Competition (EVOC) untuk anggota ekstrakurikuler. Seluruh kegiatan menggunakan pendekatan Participatory Action Research (PAR). Hasilnya menunjukkan peningkatan kepercayaan diri dan kemampuan berbicara siswa serta kemampuan guru dalam menyusun modul ajar digital. Program ini menunjukkan pentingnya teknologi pendidikan dalam memperkuat pengalaman belajar-mengajar di sekolah kejuruan.
EDUKASI LITERASI DIGITAL DENGAN GAMIFIKASI ULAR TANGGA INTERNET SEHAT PADA PROGRAM KAMPUS MENGAJAR 7 SAS, Abdillah; Ariyani, Amra; Kuen, Fyan Andinasari; Kuen, Mitha Mayestika
Jurnal Pengabdian Masyarakat Fakultas Teknik : Jurnal Abditek Vol. 4 No. 02 (2024): Jurnal Pengabdian Masyarakat Fakultas Teknik: Jurnal Abditek
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/Abditek.024.06

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan literasi digital siswa SMP melalui pendekatan gamifikasi dengan media Ular Tangga Internet Sehat. Kegiatan dilaksanakan di SMP Negeri 1 Turikale dalam rangka Program Kampus Mengajar 7 dengan melibatkan 30 siswa kelas VII dan VIII yang dibagi menjadi enam kelompok. Proses pelaksanaan dilakukan melalui tahapan persiapan, pelaksanaan, dan refleksi, dengan siswa bermain secara berkelompok untuk menjawab pertanyaan seputar etika berinternet, privasi, keamanan data, dan penggunaan internet sehat. Hasil kegiatan menunjukkan partisipasi aktif dan respon positif siswa, di mana 67% kelompok menyatakan sangat senang, 17% senang, dan 16% cukup senang. Selain itu, siswa mampu menjawab pertanyaan dengan benar dan memberi contoh nyata terkait literasi digital. Temuan ini menegaskan bahwa gamifikasi efektif sebagai media edukasi literasi digital, sekaligus menjadi solusi pembelajaran kreatif yang menyenangkan.
THE USE OF BOARD RACE GAME AS AN ALTERNATIVE STRATEGY IN MASTERING VOCABULARY Muhaimin, Ahmad; Samtidar, Samtidar; Ariyani, Amra
JTechLP: Journal of Technology in Language Pedagogy Vol 2, No 2, July (2023): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v3i1, March.60093

Abstract

This study aims to determine the use of the Board Race Game as an alternative strategy to improve students' vocabulary mastery in learning English. This study used a pre-experimental approach with a total sample of 33 students of class VIII A at SMPN 4 Sungguminasa. In this study, data collection was carried out by conducting pre-test and post-test. The results of the data analysis showed that the use of the Board Race Game as an alternative strategy can improve students' vocabulary mastery. This can be proven by the t-test value lower than P (0.000 < 0.05) which means that H0 of this study is rejected and H1 is accepted. So, it can be concluded that the use of Board Race Game can improve students' vocabulary in class VIII A at SMPN 4 Sungguminasa.
THE IMPACT OF THE MBKM PROGRAM ON ENGLISH LANGUAGE EDUCATION STUDY PROGRAM STUDENTS’ SELF-CONFIDENCE IN TEACHING ENGLISH Melinda, Melinda; Ariyani, Amra; Asriati, Asriati
JTechLP: Journal of Technology in Language Pedagogy Vol 4, No 2, July (2025): JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v4i3, Sept.76790

Abstract

This research aims to find the impact of the MBKM program on increasing students' confidence in teaching English, focusing on students in the Merdeka Belajar Kampus Merdeka (MBKM), especially the AJARMI program, batch 3, in the English Language Education Study Program, Faculty of Language and Literature, Universitas Negeri Makassar. The study involved a sample of 10 AJARMI students selected through purposive sampling. Using a qualitative approach, data were collected through interviews and analyzed descriptively. The results show that the MBKM program has a positive and significant effects on students' confidence in teaching English. This increase in confidence is evident in various aspects, such as communication skills, classroom management, creating a positive learning atmosphere, the ability to give feedback, student evaluation, and teaching readiness. Furthermore, the program contributes to the development of students' personal behavior in teaching.
PRACTICING ENGLISH SPEAKING ONLINE INTERNATIONALLY: THE PERCEPTIONS OF INDONESIAN HALLO USERS Naofal Nasir, Rahmat; Ariyani, Amra; Anwar Korompot, Chairil
JTechLP: Journal of Technology in Language Pedagogy Vol 1, No 1: March (2022) JTechLP: Journal of Technology in Language Pedagogy
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jtechlp.v1i1.77462

Abstract

This study aims to ascertain how users think about Hallo (https://www.hallo.ai), a free artificial intelligence (AI) application (app) that enables users to interact with AI teachers to learn languages. Hallo has become increasingly popular among EFL students worldwide as a platform for practicing English. In conducting this study, the researchers used a qualitative descriptive method and collected the data using in-depth interviews with twenty Hallo users from Indonesia who were chosen using a purposive sampling technique. Findings from the data analysis showed that Hallo contributes to the users' increased ability and confidence in speaking English. With Hallo, users can communicate anonymously, get a lot of exposure to others, connect with people who share their goals and are on the same level as them, and come across supportive individuals. Users see English-speaking ability as influenced by two of the indicators of speaking skills: accuracy and fluency. This is because users engage in worldwide online EFL speaking practice with strangers or foreigners and are sensitive to cultural variations. Users impart accurate knowledge, pay less attention to grammar, develop pronunciation, and increase their vocabulary. Users are exposed to interlocutors frequently, their proficiency has an impact on users, users are under the influence of external forces, and users experience issues with their internet connections. In conclusion, users generally had positive perceptions of Hallo's contributions to their improved English-speaking proficiency and confidence. As a result, Hallo could be a fantastic tool for EFL learners to practice speaking.
Co-Authors Abdillah SAS Abdillah, Ilham Farid Adys, Himala Praptami Ahmad Talib Ahmad Thalib Amaliah, Suci Amin, Fatimah Hidayahni Andi Ahmad Ahkam Anshar, Asmita Arsi, Aliah Khusna Asma, Nurul Asriati Asriati, Asriati Audyna Muhiddah Ayu Andira Ayu Pratiwi, Ayu Baso Jabu, Baso Basuki, Anita Dwi Dewa, Muh. Tegar Indar Efendi, Arini Ervin Ervin Farahdiba, Syarifah fatur Rahman, fatur Fauzan, Muh. Miftah Fauzan, Muhammad Miftah Fitriyani G, Hasriani Geminastiti Sakkir Hadrah Hadrah, Hadrah Haera, Ulfa Hardianti, Ika Haryanto Atmowardoyo, Haryanto Ihsaniah, Nurul Ikhlas, Deno Rahmatul Iryani, Neni K, Mercy Sumakul Khairuddin H Klara, Kristina Korompot, Chairil Anwar Kuen, Fyan Andinasari Kuen, Mitha Mayestika Lalia, Istiq Maemuna Muhayyang Maharani, Andi Aliah Mansur, Musdalifah Mansyur Mansyur Mawe, Rusdin Melinda Melinda Muh. Rezky Chalik Muhaimin, Ahmad Muhammad Tahir Muhayyang, Maemunah Muliati, A. Munir Munir Munir, Munir Naofal Nasir, Rahmat Noni, Nurdin Novia, Lely NUR AENI Nur Hidayah Nursyanti, Nursyanti Prasetyo, Muhammad Adnan Putri, Nurkadri Raja Rahma, Umniatul Rahmah, Sakinah Aulia Rajni, Andi Febrianti Rifani Vidia Rifqah, Rifqah Ryan Rayhana Sofyan, Ryan Rayhana Sahril Sahril Sally, Fauzan Hari Sudding Salsyabila, Andi Namirah Rezky Samtidar, Samtidar Saud, Chaerul Fadlan Setyani, Aini Titah Suci Amalia Sukardi Weda, Sukardi Sumardi, Arya Priyangga Sunra, La Syafitri, Mega Syamsul Bahri Syarifuddin Dollah Ulfa, Andi Afifatul Virgita Crustia Wahyuni, Ika Yuli Yunus, Bs. Rifki Patryanto Yusuf, Andi Muallimah