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Pengaruh Model Kooperatif Numbered Head Together (NHT) Berbantuan Media Video terhadap Keterampilan Sosial dan Hasil Belajar pada Mata Pelajaran IPS Kelas VIII SMP Islam Al-Hidayah Kaliwates Jember Diana, Luluk Mauli; Sulton, Sulton; Sulthoni, Sulthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 3, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (434.762 KB) | DOI: 10.17977/um031v3i22017p144

Abstract

Abstrak: Penelitian ini bertujuan (1) menganalisis apakah terdapat pengaruh model kooperatif numbered head together (NHT) berbantuan media video terhadap keterampilan sosial pada mata pelajaran IPS (Siswa Kelas VIII SMP Islam Al-Hidayah Kaliwates Jember), dan (2) menganalisis apakah terdapat pengaruh model kooperatif numbered head together (NHT) berbantuan media video terhadap hasil belajar pada mata pelajaran IPS (Siswa Kelas VIII SMP Islam Al-Hidayah Kaliwates Jember). Metode penelitian ini adalah quasi eksperimen dimana peneliti memberikan perlakuan pada subjek penelitian. Prosedur eksperimen quasi ini dilakukan dengan mengacu pada desain Nonequivalent Control Group Design. Subjek penelitian terdiri dari 40 siswa yang terbagi menjadi dua kelas, yaitu kelas A sebagai kelas eksperimen dan kelas B sebagai kelas kontrol. Pengumpulan data untuk hasil belajar dilakukan dengan melaksanakan tes hasil belajar, dan data keterampilan sosial melalui angket keterampilan sosial. Uji prasyarat analisis data normalitas menggunakan uji Kolmogorov-Smirnov Test dan untuk homogenitas menggunakan uji Test of Homogeneity of Variance. Analisis data hipotesis menggunakan Multivariate Analysis of Variances (MANOVA) pada taraf signifikansi 0,05 dan dengan bantuan program sofware statistical package for social science (SPSS) versi 19.0 for windows. Hasil penelitian menunjukkan bahwa: (1) ada pengaruh model numbered head together berbantuan media video terhadap keterampilan sosial dengan F hitung 69,03 dengan p-value (0,000) dan (2) ada pengaruh model numbered head together berbantuan media video terhadap hasil belajar dengan F hitung 32,72 dengan p-value (0,000).Abstract: This study aims to (1) analyze whether there is influence of the cooperative numbered head together (NHT) model assisted by video media on social skills in social studies subjects (Class VIII Students of Al-Hidayah Islamic Middle School Kaliwates Jember), and (2) analyze whether there are the influence of the cooperative numbered head together (NHT) model-assisted video media on learning outcomes in social studies subjects (Class VIII Students of Al-Hidayah Islamic Middle School Kaliwates Jember). The method of this research is quasi-experiment where the researcher treats the subject of the research. This quasi-experimental procedure is carried out with reference to the Nonequivalent Control Group Design. The research subjects consisted of 40 students divided into two classes, namely class A as the experimental class and class B as the control class. Data collection for learning outcomes is carried out by carrying out learning outcomes tests, and social skills data through social skills questionnaires. The prerequisite test for normality data analysis uses the Kolmogorov-Smirnov Test and for homogeneity using the Test of Homogeneity of Variance test. Analysis of hypothesis data using Multivariate Analysis of Variances (MANOVA) at the 0.05 significance level and with the help of a software statistical package for social science (SPSS) version 19.0 for Windows. The results showed that: (1) there was the influence of the numbered head together model assisted by video media on social skills with F count 69.03 with p-value (0,000) and (2) there was the influence of the numbered head together model assisted by video media on learning outcomes with F count 32.72 with p-value (0,000).
Penerapan Pembelajaran Problem Solving pada Mata Pelajaran Pendidikan Kewarganegaraan untuk Meningkatkan Keterampilan Berfikir dan Aktivitas Belajar Siswa Kristiawan, Indria; Toenlioe, Anselmus JE; Sulthoni, Sulthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 3, No 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.537 KB) | DOI: 10.17977/um031v3i12016p062

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Abstrak: Penelitian ini dilaksanakan untuk memperbaiki kualitas belajar siswa dalam cara berfikir dan aktivitas belajar, tujuan penelitian ini adalah untuk meningkatkan keterampilan berfikir dan aktifitas belajar siswa kelas VIII G SMP Negeri 1 Jabung. Penelitian ini merupakan penelitian tindakan kelas (PTK), terdiri dari dua siklus, setiap siklus terdapat empat tahap yaitu perencanaan, tindakan, observasi, dan refleksi. Pengumpulan data melalui observasi, catatan lapangan, lembar kerjasiswa, lembar observasi kemampuan berfikir, dan lembar observasi aktivitas siswa. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran problem solving dapat meningkatkan kemampuan berfikir dan aktivitas belajar siswa, dari siklus I ke siklus II secara keseluruhan kemampuan berfikir kritis dalam aspek pengkajian, intepretasi, penyelesaian dan pengambilan keputusan diperoleh 71 % meningkat 3% dari siklus I. Aktivitas siswa dalam pembelajaran menggunakan model problem solving dapat membuat siswa lebih aktif dan kritis dalam hal memperhatikan, menjawab pertanyaan, bekerjasama, mempresentasikan jawaban, dan merespon jawaban siswa lainnya.Abstract: This research was conducted to improve the quality of student learning in ways of thinking and learning activities, the purpose of this study was to improve the skills of thinking and learning activities of class VIII G students of SMP Negeri 1 Jabung. This research is a classroom action research (PTK), consisting of two cycles, each cycle with four stages, namely planning, action, observation, and reflection. Collecting data through observation, field notes, worksheet sheets, observation sheets of thinking skills, and student activity observation sheets. Based on the results of the study it can be concluded that the problem-solving learning model can improve students' thinking and learning abilities, from cycle I to cycle II overall critical thinking skills in aspects of assessment, interpretation, resolution and decision making obtained 71% increased by 3% from cycle I. Student activities in learning using a problem-solving model can make students more active and critical in terms of paying attention, answering questions, collaborating, presenting answers, and responding to the answers of other students.
Pengaruh Social Learning Network Terhadap Motivasi dan Hasil Belajar Siswa Athoillah, Mohammad Bariksah; Sulton, Sulton; Sulthoni, Sulthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 5, No 1 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.717 KB) | DOI: 10.17977/um031v5i12018p024

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Abstract: The purpose of this study to know the influence of the use of social learning network to motivation and student learning outcomes. This research uses quasi experimental research method using posttest only control group design. Hypothetical test of research using t-test and T2 test. Result of hypothesis test The t-test of learning motivation obtained by Thitung -5,187 with Sig value. 0,000 (<0,05), conclusion H0 rejected and H1 accepted. Result of hypothesis test The t-test of learning result obtained by Thitung -2,950 with Sig value. 0,005 (<0,05), conclusion H0 rejected and H1 accepted. Result of hypothesis T2 test obtained value of F 1,307 with value of Sig. 0,000 (<0,05), conclusion H0 rejected and H1 accepted.Abstrak: Tujuan dari penelitian ini mengetahui pengaruh penggunaan social learning network terhadap motivasi dan hasil belajar siswa. Penelitian ini menggunakan metode penelitian eksperimen semu dengan menggunakan desain posttest only control group. Uji Hipotesis penelitian menggunakan uji-t serta uji T2. Hasil uji hipotesis Uji-t motivasi belajar diperoleh Thitung -5,187 dengan nilai Sig. 0,000 (<0,05), kesimpulannya H0 ditolak dan H1 diterima. Hasil uji hipotesis Uji-t hasil belajar diperoleh Thitung -2,950 dengan nilai Sig. 0,005 (<0,05), kesimpulannya H0 ditolak dan H1 diterima. Hasil uji hipotesis T2 diperoleh nilai F 1,307 dengan nilai Sig. 0,000 (<0,05), kesimpulannya H0 ditolak dan H1 diterima.
Pengembangan Media Video Animasi Motion Graphics pada Mata Pelajaran IPA Di SDN Pandanrejo 1 Kabupaten Malang Efendi, Yudha Aldila; Adi, Eka Pramono; Sulthoni, Sulthoni
Jurnal Inovasi dan Teknologi Pembelajaran Vol 6, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.154 KB) | DOI: 10.17977/um031v6i22020p097

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Abstrak: Tujuan dari penelitian ini adalah menghasilkan media video animasi motion graphics pembelajaran pada mata pelajaran IPA materi benda tunggal dan campuran kelas V di SDN Pandanrejo 1 Kabupaten Malang. Model yang digunakan dalam peneletian ini adalah model Borg and Gall dengan melalui 7 tahapan penelitian yaitu penelitian dan pengumpulan informasi awal, perencanaan, pengembangan format produk awal, uji coba awal, revisi produk, uji coba lapangan, dan revisi produk. Hasil validasi oleh ahli media diperoleh hasil keseluruhan 87,5%, ahli materi diperoleh hasil keseluruhan 83,3%. Sedangkan hasil uji coba pada siswa kelas V di SDN Pandanrejo 1 yaitu uji coba perorangan diperoleh 100%, uji coba kelompok kecil 97%, dan uji coba kelompok besar sebesar 97,3%. Selain itu berdasarkan tes hasil belajar siswa, jumlah siswa yang mencapai KKM mencapai tingkat persentase 81,39%. Dapat disimpulkan bahwa media video animasi motion graphics pembelajaran ini dikatakan valid dan layak untuk digunakan dalam proses pembelajaran.Abstract: The research aimed to produce a learning motion graphics animation video media on single objects and mixture for fifth grade at Pandanrejo 1 elementary school, Malang regency. Research and development model is Borg and Gall by using seven steps development, i.e. research and information collecting, planning, develop preliminary form of product, operational field testing, operational product revision, main field testing, and main product revision. The results of the validation by media experts obtained overall results of 87.5%, material experts obtained an overall result of 83.3%. While the results of trials on students, which are individual trials were obtained 100%, small-group trials 97%, and large-group trials obtained 97.3%. Morover based on student learning outcomes, the number of students who reached the minimum graduation criteria obtained 81.39%. The conclusions of this research is the product was valid and feasible to use in the learning process.
Pengembangan Multimedia Interaktif IPA SD Kelas IV Materi Makan dan Dimakan Antar Makhluk Hidup Inawan, Dawam Sururi; Sulthoni, Sulthoni; Ulfa, Saida
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p151

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This development aims to produce interactive multimedia as a learning medium consisting of text, graphic arts, sound, animation, and video with the sub-discussion of the relationship between eating and eating between living things for the fourth grade natural education subject. This interactive multimedia can be used as an alternative in learning so that students are interested and motivated in learning. Interactive multimedia is presented in the form of an Exe for use via a personal computer. Details of the sub-discussion of the material and its appearance design are arranged in a User Friendly system to make it easier to use. This interactive multimedia research and development method uses the Sugiyono model. Response from media experts and material experts on interactive multimedia received a positive response. The trial of the use of interactive multimedia was also carried out on fourth grade elementary school students. Interactive multimedia learning is beneficial for teachers and students during learning activities, because the role of learning media is to help teachers and students in explaining and studying material in a straightforward and interesting way, interactive multimedia is worth using in learning.AbstrakPengembangan ini bertujuan untuk menghasilkan multimedia interaktif sebagai media pembelajaran terdiri atas teks, seni grafik, bunyi, animasi, dan video dengan sub bahasan hubungan makan dan dimakan antar makhluk hidup untuk mata pelajaran ilmu pendidikan alam SD kelas IV. Multimedia interaktif ini dapat digunakan sebagai alternatif dalam pembelajaran sehingga anak didik tertarik dan termotivasi dalam belajar. Multimedia interaktif disajikan dalam bentuk exe penggunaannya melalui personal computer. Rincian sub bahasan materi dan desain tampilannya disusun dengan sistem User Friendly agar memudahkan dalam penggunaannya. Metode penelitian dan pengembangan multimedia interaktif ini menggunakan model Sugiyono. Tanggapan dari ahli media dan ahli materi terhadap multimedia interaktif memperoleh respon yang positif. Uji coba pemanfaatan multimedia interaktif pun dilakukan kepada anak didik SD kelas IV. Pembelajaran multimedia interaktif bermanfaat bagi guru dan anak didik di saat kegiatan pembelajaran, karena peran media pembelajaran adalah membantu guru dan anak didik dalam menjelaskan dan mempelajari materi secara gambling dan menarik secara keseluruhan, multimedia interaktif layak dimanfaatkan di dalam pembelajaran.
Pengembangan Multimedia Interaktif Materi Sistem Peredaran Darah Manusia Untuk Kelas V Sekolah Dasar Munawaroh, Isnaini; Sulthoni, Sulthoni; Susilaningsih, Susilaningsih
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i22022p190

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Interactive multimedia is a learning medium that presents the material with a combination of text, images, audio, video, and animation. The purpose of this research and development is to produce an interactive multimedia product that is valid, feasible, and effective for learning activities on the human circulatory system material at the elementary school level. The method used in this research is Research and Development (R&D) with the Lee & Owens development model consists of 5 stages as follows: (1) analysis, (2) planning, (3) development, (4) implementation, (5) evaluation. The validation stage was carried out on media experts and material experts and then tested on 19 grade V students of SDN Tamiajeng. The results of interactive multimedia development were declared valid with the percentage of media experts was 98.61%, 79.16% of material experts, 82.98% small group trials, 84.36% large group trials. Interactive multimedia is declared effective for learning by obtaining a percentage of 84.21%. Because of this finding, it can be concluded that interactive multimedia material on the human circulatory system produces valid, feasible, and effective categories to be used for learning.AbstrakMultimedia interaktif merupakan media pembelajaran yang menyajikan materi dengan adanya kombinasi teks, gambar, audio, video dan animasi. Tujuan penelitian dan pengembangan ini untuk menghasilkan suatu produk multimedia interaktif yang valid, layak dan efektif digunakan untuk kegiatan pembelajaran pada materi sistem peredaran darah manusia di jenjang sekolah dasar. Metode yang digunakan pada penelitian ini adalah Research and Development (R&D) dengan model pengembangan Lee & Owens yang terdiri dari 5 tahapan sebagai berikut: (1) analisis, (2) perencanaan, (3) pengembangan, (4) implementasi, (5) evaluasi. Tahap validasi dilakukan kepada ahli media dan ahli materi kemudian di uji cobakan kepada 19 siswa kelas V SDN Tamiajeng. Hasil pengembangan multimedia interaktif dinyatakan valid dengan presentase sebesar 98,61% dari ahli media, 79,16% dari ahli materi, 82,98 uji coba kelompok kecil, 84,36% uji coba kelompok besar. Multimedia interaktif dinyatakan efektif digunakan untuk pembelajaran dengan memperoleh presentase sebesar 84,21%. Sehingga dapat disimpulkan bahwa multimedia interaktif materi sistem peredaran darah manusia menghasilkan kategori valid, layak dan efektif digunakan untuk pembelajaran.
Pengembangan Mobile learning Berbasis Android Materi Recount Text Kelas X Bahasa Ilman, Ahmad; Sulthoni, Sulthoni; Wedi, Agus
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p032

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This study aims to produce an Android-based mobile learning application that is suitable for use in learning based on material experts, media experts, and users. The Android-based mobile learning application contains recount text material contained in English Literature subjects for class X language. This development research was carried out following the development model of Lee & Owens which consists of 5 stages, namely Analysis / Assessment which consists of 2 parts, namely needs analysis and Front-End analysis, Design, Development, Implementation, and Evaluation. The initial product of the application product will be tested by media experts and material experts before being tested on students. The trial of the use of the application product was carried out by 17 students of class X Bahasa. The results showed that the mobile learning application product based on android recount text material can be declared suitable for use in learning based on the responses of media experts, material experts and users with an average score of 3.5 and is included in the "Very Good" category.AbstrakPenelitian ini bertujuan guna menghasilkan aplikasi mobile learning berbasis android yang layak digunakan dalam pembelajaran berdasarkan ahli materi, ahli media, dan pengguna. Aplikasi mobile learning berbasis android tersebut berisi materi recount text yang terdapat pada mata pelajaran Sastra Inggris untuk kelas X bahasa. Penelitian pengembangan ini dilaksanakan mengikuti model pengembangan dari Lee & Owens yang terdiri 5 tahap, yaitu Analisis / Penilaian yang terdiri atas 2 bagian yaitu analisis kebutuhan dan analisis Front-End, Desain, Pengembangan, Implementasi, dan Evaluasi. Produk awal produk aplikasi akan diuji coba oleh ahli media dan ahli materi sebelum dilakukan uji coba ke siswa. Uji coba pemanfaatan produk aplikasi dilakukan oleh 17 siswa kelas X Bahasa. Hasil penelitian menunjukkan bahwa produk aplikasi mobile learning berbasis android materi recount text dapat dinyatakan layak untuk digunakan dalam pembelajaran berdasarkan tanggapan ahli media, ahli materi dan pengguna dengan rata-rata penilaian mencapai skor 3,5 dan masuk kedalam kategori “Sangat Baik”.
Use the Phonetic Methods towards on the Speech Ability Vowel and Consonant (H, K, M, R) for the First Grade of Mentally Disabled Student Ramadhani, Sayyidatul Luthfiyah Fadhil; Efendi, Mohammad; Sulthoni, Sulthoni
Journal of ICSAR Vol 4, No 2 (2020): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Use the Phonetic Methods Towards on the Speech Ability Vowel and Consonant (H, K, M, R) for the First Grade of Mentally Disabled Student. This study aims to describe the effect of using the phonetic method on the first grade mentally disabled students' speech ability, especially in the pronunciation of vowel and consonant (h, k, m, r). The method used is Single Subject Research (SSR) with the design of A-B-A. The study results showed that in the baseline-1 phase, the subjects' scores were still low then increased in the intervention phase. The trend increased in the baseline-2 phase and showed stable values in each condition, as well as the results of hypothesis testing with overlapping percentages, which showed results that small, which is 0%. That trend shows that the phonetic method can increase and influence the first-grade mentally disabled student's speech ability.
Analisis Kebutuhan Pengembangan Perangkat Lunak Pada Pembelajaran Bahasa Inggris untuk Mengatasi Masalah Pelafalan Faathir, Faathir; Sulthoni, Sulthoni; Praherdhiono, Henry
Edcomtech Vol 7, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i12022p001

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Abstrak: Penelitian ini bertujuan untuk menelaah kebutuhan pebelajar Bahasa Inggris di Indonesia terhadap aspek pelafalan sebagai tolak ukur pengembangan perangkat lunak pembelajaran pelafalan Bahasa Inggris. Penelitian ini menggunakan metode analisis deskriptif yang mengkaji dan mengamati penelitian-penelitian terdahulu mengenai permasalahan pelafalan yang dialami pebelajar dari berbagai daerah di Indonesia. Hasil kajian literatur menunjukkan masih banyak terdapat kesalahan-kesalahan pelafalan yang cenderung terjadi karena absensi dari bunyi Bahasa Inggris dalam Bahasa Ibunya. Hal tersebut juga menghasilkan beberapa pola kesalahan yang dialami para pebelajar. Hasil penelitian menyimpulkan bahwa pebelajar EFL membutuhkan perangkat lunak pembantu untuk mengatasi permasalahan pelafalan Bahasa Inggris yang dapat mendeskripsikan kecenderungan kesalahan pelafalan serta aspek segmental tiap bunyi bahasa Inggris.Abstract: This study aims to examine the needs of EFL learners in Indonesia towards Pronunciation as a focus point of the development of English pronunciation learning software. This research uses descriptive analysis which analyzes and observes previous studies regarding the pronunciation problems experienced by students from various regions in Indonesia. The literature review shows that there are still many pronunciation errors that are often associated with the absence of an English sound in their mother tongue. This has also emerged several patterns of errors experienced by students. The result deduces that EFL learners need the supporting software to cope with the pronunciation problems that can describe the potential pronunciation errors and segmental aspect of each English sound.  
Exploring the correlation of self-perception on the use of digital literacy in learning Hasanah, Uswatun; Santoso, Anang; Pratiwi, Yuni; Sulthoni, Sulthoni; Farid, Mujahidin
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 6: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i6.27114

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The rapid development of technology in the era of the fourth industrial revolution requires teachers to have good digital literacy competencies to present interactive, current, and adaptive learning. In line with this condition, this research aims to map prospective teachers’ digital literacy competency levels and explain the relationship between sub-areas of competency in digital literacy. The method used is quantitative, with validity testing using the reference value of item-total correlation, reliability testing using the reference value of Cronbach’s alpha, and normality testing using the Kolmogorov-Smirnov test. The levels of prospective teachers’ digital literacy competencies are mapped through descriptive quantitative analysis. Then, the correlation between competency areas is analyzed using bivariate correlation tests. The results of this study show that the majority of prospective teachers, accounting for 72.32%, have a moderate level of digital literacy competencies with a digital literacy index of 3.67. The relationship between measured sub-areas of digital literacy competencies shows a positive relationship. Still, it does not indicate a substantial correlation, indicating that more than the high scores on the digital literacy index and information is needed to support the competence of prospective teachers in creating digital content. This research is beneficial for higher education institutions in improving the digital literacy skills of prospective teachers. To enhance the digital literacy competencies of prospective teachers from a moderate level to a high level, there is a need for programs that strengthen the collaborative and communication sub-areas of competencies and programs that enhance the data and information literacy sub-areas.
Co-Authors ., Sudarsini Abdussalam Agus Syakroni Agus Wedi Agustin Husnul Khotimah Agustiya Handayani Ahmad Charis Chumaidi Ahmad Ilman Ahmad Rifai Alfian Dianmarta Aliffian Fajar Rahman Ananda Dwi Ramadani Anang Santoso Andi Irawan Andri Setiawan Anggi Whima Epriliasari Anselmus J. E. Toenlioe Antania, Tia Apriyadi, Arip Arafah Husna Arip Apriyadi Athoillah, Mohammad Bariksah Bima Aktoriawan Carela Firda Wahyuniar Dedi Kuswandi Devina Rahmadiani Kamaruddin Nur Devina Rahmadiani Kamaruddin Nur, Devina Rahmadiani Deyan Elsa Vachrenisa Diana, Luluk Mauli Dina Astika Fitriana Dinar Khoirun Najib Dini Hapsari Dinni Badiaturrochmah Dino Irawan Dwi Puspa Suryani Efendi, Yudha Aldila Eka Pramono Adi Elisa Citra Anisa Endro Wahyuno Evi Nur Afiyah Faathir, Faathir Farid, Mujahidin Fikri Aulia Firdausy Armansyah Fitriana, Dina Astika Henry Praherdhiono I Made Suardana I Nyoman Sudana Degeng Ighfir Rijal Taufiqy Inawan, Dawam Sururi Kristiawan, Indria Lailatus Shoimah M Kholid Ni’amul Ludfi Mario Citro Wahyuputra Moh. Dwi Handoko Mohammad Efendi Mohammad Effendi Mufidatun Lila Anggraeni Muhammad Idaman Tata Guna Munawaroh, Isnaini Munzil Nelva Rolina Ni’amul Ludfi, M Kholid Nopian Hidayat Novita Anggraeni Nurul Murtadho Pradana, Ian Bimasta Punadji Setyosari Punaji Setyosari Ramadhani, Sayyidatul Luthfiyah Fadhil Ratna Kurniasari Regina Christine Takumansang Rinasih, Rinasih Rizal, Saiful Rizka Ditta Anggraeni Rizka Rojiyatul Azizah Rizka Rojiyatul Azizah, Rizka Rojiyatul Riztika Widyasari Rochma Kholisotum Mufiddah Saida Ulfa Sardiah Srikandi Sielmy Dwi Kurnia Sihkabuden Sihkabuden Sihkabuden Sihkabuden, Sihkabuden Sintia Larasati Sulton Sulton Sulton Sulton, Sulton Sumaji Surahman, Ence Susilaningsih Susilaningsih Susilaningsih Susilaningsih, Susilaningsih Syakroni, Agus T Addi Saputra Tia Antania Toenlioe, Anselmus J.E. Toenlioe, Anselmus Je Triyono Triyono Usep Kustiawan Uswatun Hasanah Wahyu Candra Setyawan Warda Isnaini Wikan Budi Utami Yatmini Yatmini Yenni, Safrina Yerry Soepriyanto Yuni Pratiwi Yurika Nurani Dwiningtyas Zainul Abidin