Articles
DECISION SUPPORT SYSTEM FOR ADMISSION OF SINGLE TUITION MONEY SCHOLARSHIP AT VICTORY UNIVERSITY SORONG USING THE WEIGHTED PRODUCT METHOD
Melda Agnes Manuhutu
Electro Luceat Vol 7 No 2 (2021): Electro Luceat (JEC) - November 2021
Publisher : LPPM Poltek ST Paul
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DOI: 10.32531/jelekn.v7i2.409
The Indonesian state is very aware of the importance of education and supports every citizen to achieve a proper education. This is written in the 1945 Constitution article 31 paragraph 1. Indonesia through the government has shown its support through various programs provided to ensure that every citizen from all walks of life can access education. One of the government programs that is very useful is the UKT scholarship. UKT can be used by all universities in Indonesia, one of which is Victory Sorong University which is one of the private universities in West Papua Province. In conducting the selection of the scholarship, the university, in this case the University of Victory Sorong, has been computerized but is still experiencing difficulties due to the large number of prospective scholarship recipients. The Student Affairs Bureau as the data manager for prospective UKT student recipients still uses the system manually from the past until now using Microsoft Excel and has experienced problems other than because of the large number of prospective students who register for the selection of scholarship recipients also because the selection process takes quite a lot of time. So it is necessary to implement a Decision Support System for receiving single tuition scholarships at Victory Sorong University using the Weighted Product Method so that the SPK System is designed to be able to help speed up and facilitate the granting of scholarships in making accurate decisions for students who are eligible to receive scholarships or not.
WEBSITE IMPLEMENTATION FOR COMPUTER FANS CLUB FACULTY OF COMPUTER SCIENCE UNIVERSITY VICTORY SORONG
Melda Agnes Manuhutu
Electro Luceat Vol 7 No 2 (2021): Electro Luceat (JEC) - November 2021
Publisher : LPPM Poltek ST Paul
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DOI: 10.32531/jelekn.v7i2.410
CFC (Computer Fans Club) merupakan salah satu organisasi kemahasiswaan yang berada pada Fakultas Ilmu Komputer Universitas Victory Sorong. Dalam pengelolaan informasi, pengurus CFC memanfaatkan media sosial Instagram yang belum terekap secara menyeluruh. Tujuan penelitian ini adalah untuk merancang website bagi CFC. Metode pengumpulan data yang digunakan dalam penelitian ini yaitu studi liteatur, observasi dan interview. Ketiga metode ini digunakan untuk mengumpulkan informasi secara lebih akurat dan detail. Metode pengembangan sistem menggunakan metode prototype dikarenakan waktu yang digunakan untuk membangun sistem ini tergolong cukup cepat dan singkat. Metode ini juga memungkinkan penulis sebagai pembangun sistem untuk memastikan website yang dibangun sesuai dengan harapan dari Computer Fans Club. Pengujian website menggunakan black box testing. Perancangan menggunakan metode Unified Modelling Language (UML), MySQL sebagai database, XAMPP sebagai local server dan menggunakan PHP sebagai bahasa pemrograman. Penelitian ini menghasilkan website Computer Fans Club yang dinamis sesuai dengan metode yang dikembangkan. Website ini mampu menampilkan informasi mengenai profil organisasi, pengurus organisasi, agenda kegiatan.dan berita kegiatan yang telah dilakukan oleh Computer Fans Club.
WEB-BASED ACADEMIC INFORMATION SYSTEM AT MUHAMMADIYAH AL AMIN SORONG JUNIOR HIGH SCHOOL
Melda Agnes Manuhutu
Electro Luceat Vol 7 No 2 (2021): Electro Luceat (JEC) - November 2021
Publisher : LPPM Poltek ST Paul
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DOI: 10.32531/jelekn.v7i2.411
Muhammadiyah Al Amin Sorong Junior High School is one of the private junior high schools located in Sorong City, West Papua. As a result of the COVID-19 outbreak, learning systems began to be done online from home. As a result, many complaints from teachers and students, especially new school year students in class VII about learning that is less understandable due to using software that has not been well socialized. Based on the background of the problem, the author researched and designed a web-based academic information system specialized in the collection of assignments and materials and assessment of grade VII students at Muhammadiyah Junior High School. The purpose of this research is to design a web-based academic information system for Muhammadiyah Al Amin Sorong Junior High School. The method of data collection carried out in this study is by interview method, observation and literature study, system development methods used, namely by prototype and website testing methods using blackbox testing, MySQL as a database, XAMPP as a local server and PHP as a programming language. The results of this study are web-based academic information systems for Muhammadiyah Al Amin Kota Sorong Junior High School which is dynamic in accordance with the system development methods used.
FORECASTING ANALYSIS OF TEH BOTOL PRODUCTS INVENTORY USING THE MOVING AVERAGE METHOD
Melda Agnes Manuhutu
Electro Luceat Vol 7 No 2 (2021): Electro Luceat (JEC) - November 2021
Publisher : LPPM Poltek ST Paul
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DOI: 10.32531/jelekn.v7i2.412
MSMEs in the supply of goods often experience problems in predicting the number of products that must be available for the following month. If the product is purchased in large quantities, it is feared that the product will not sell well. If the product is purchased in less quantity, the buyer may not get the item he needs. Based on the MSME problem situation, the researchers used the Weighted Moving Average or moving average method as a method to help forecast inventory for the next period, by looking for the smallest gala value to increase accuracy in forecasting the inventory of goods in the kiosk. The data used for this research is sales data for one year from 2020 to 2021. The Moving Average method is a method that gives different weights for each historical. This method produces inventory forecasts for the next period. Judging from the results obtained, namely the forecasting of the following period is 489 bottles. This forecasting result is very accurate because it is supported by the calculation result of the obtained MAPE value of 6.847%. Where, when the MAPE value is getting smaller, the more significant the forecasting accuracy is. With the analysis of inventory forecasting can help simplify the process of service owners in providing goods for the future
THE USE OF WHISPERING TEAM TO ENHANCE STUDENTS’ LISTENING SKILL AT GRADE 6th OF KLASAMAN 2 ELEMENTARY SCHOOL SORONG CITY
Lulu Jola Uktolseja;
Melda Agnes Manuhutu
Getsempena English Education Journal Vol. 5 No. 2 (2018)
Publisher : English Education Department
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DOI: 10.46244/geej.v5i2.855
The aim of this journal is to enhance students’ listening skill especially the students of grade 6thof Klasaman 2 Elementary School, Sorong City, West Papua Province. The model of the research is Classroom Action Research (CAR). The researcher used test in cycles and observation sheet to due the data. The result of the data is 61% students succeed to execute the exercises in second cycle. Meanwhile, the students need more thing to help the students for example picture. The picture helped the students to remind the sentences they heard from the latest whispering person. The mean of scores in cycle 1 is 56.25 from 100 and cycle 2 is 87.5 from 100. Moreover, the students also learn character value by this game, they learnt to give appreciation for their friends whether they were succeed or failed. This game helped students to learn happily and fun.It can be proven by the observation sheet.The result and discussion of this study revealed that the implementation of whispering team game enhances students’ listening skill.The conclusion of this study revealed that the implementation of whispering team game enhances students’ listening skill.
Design of Housing Marketing Information System KPR Putra Residence Web-Based
Melda Agnes Manuhutu;
Lulu Jola Uktolseja;
Arik Novitaningsih;
Yerrynaldo Loppies
IJISTECH (International Journal of Information System and Technology) Vol 3, No 2 (2020): May
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v3i2.51
The progress and development of information technology in this globalization era is growing rapidly, one of which is the internet. Internet can facilitate the public in getting information in various ways, one of which is information about housing promotion. Home is a primary need which must be fulfilled by every human being, family and even an organization. The purpose of this study is to design a website-based mortgage promotion information system (case study: PT. Mulia Indah Permatasari). The development model of this system is waterfall model. As for the workings of the system created, the components that support the making of this system is this system uses the XAMPP software as a local server, MySQL as the database and the programming language used is PHP.
Impact of the Use of Dikti Edu Tablets on Students’ Achievement in Computer Assisted Language Learning Class
Tagor Manurung;
Melda Agnes Manuhutu;
Lulu Jola Uktolseja;
Sherly Gaspersz;
Abraham Manuhutu
IJISTECH (International Journal of Information System and Technology) Vol 6, No 2 (2022): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v6i2.241
The purpose of this research is to determine the impact of using the Dikti Edu Tablet on student achievement in the Computer Assisted Language Learning Class. Through this research, of course, researchers can find out the relationship between the independent variable, namely the use of Dikti Edu tablets, and the dependent variable, namely achievement. The research method is a quantitative research model using a survey in the form of distributing questionnaires to 20 students of the English Education Program. After collecting data, the data were analyzed quantitatively through SPSS 22 and the statements in the study used a Likert scale of 1-4. Based on the research that has been done, it is found that there is an increase in the learning achievement of English Education students at Victory Sorong University. This is evidenced by the value of the relationship between Edu Dikti Tablets and Student Achievement in English Language Education is 56%, while achievement is 44% which may be influenced by other factors not examined in this study. With the Edu Dikti Tablet, students are able to learn independently, creatively and innovatively so that they become educators who are ready to compete in the community
Impact of the Use of Dikti Edu Tablets on Students’ Achievement in Computer Assisted Language Learning Class
Tagor Manurung;
Melda Agnes Manuhutu;
Lulu Jola Uktolseja;
Sherly Gaspersz;
Abraham Manuhutu
IJISTECH (International Journal of Information System and Technology) Vol 6, No 2 (2022): August
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v6i2.241
The purpose of this research is to determine the impact of using the Dikti Edu Tablet on student achievement in the Computer Assisted Language Learning Class. Through this research, of course, researchers can find out the relationship between the independent variable, namely the use of Dikti Edu tablets, and the dependent variable, namely achievement. The research method is a quantitative research model using a survey in the form of distributing questionnaires to 20 students of the English Education Program. After collecting data, the data were analyzed quantitatively through SPSS 22 and the statements in the study used a Likert scale of 1-4. Based on the research that has been done, it is found that there is an increase in the learning achievement of English Education students at Victory Sorong University. This is evidenced by the value of the relationship between Edu Dikti Tablets and Student Achievement in English Language Education is 56%, while achievement is 44% which may be influenced by other factors not examined in this study. With the Edu Dikti Tablet, students are able to learn independently, creatively and innovatively so that they become educators who are ready to compete in the community
PERANCANGAN SISTEM INFORMASI INVENTARIS BARANG PADA HOTEL CITY VIEW SORONG
Melda Agnes Manuhutu
Electro Luceat Vol 8 No 2 (2022): Electro Luceat (JEC) - November 2022
Publisher : LPPM Poltek ST Paul
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DOI: 10.32531/jelekn.v8i2.521
Hotel City View Sorong is one of the hotels located in the City of Sorong area, In the service that has been running so far, Hotel City View Sorong opens services every day at a specified time, while the process of collecting data for goods is done manually, hotel employees must collect data on goods do the ledger. Based on the condition of the manual, the identification of the problem obtained is fully carried out still using human resources which allows for errors in the process of entering goods. In this study, the data collection method used observation, interviews and using the prototype method to develop the system. The website is prepared with a development stage procedure that includes an analysis of user needs, then implementation using PHP as the PHP programming language and MySql as the database. System testing by doing Black Box testing. From the research conducted, a warehouse inventory system software is produced with the ability to find out the amount of stock items and store data on incoming and outgoing goods and control warehouse inventory.
Development of 2D Animation-Based Folklore As Learning Media
Leonardo Parabang;
Melda Agnes Manuhutu;
Abraham Manuhutu;
Natasya Virginia Leuwol;
Lulu Jola Uktolseja;
Jalmijn Tindage
IJISTECH (International Journal of Information System and Technology) Vol 6, No 4 (2022): Decembar
Publisher : Sekolah Tinggi Ilmu Komputer (STIKOM) Tunas Bangsa
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DOI: 10.30645/ijistech.v6i4.275
Multimedia is currently experiencing developments, not only for entertainment only through audio and visuals. In today's competitive economy, multimedia has a big role in marketing and advertising products and services in order to attract people to use and buy products and services. Multimedia has many types such as video, audio, text, and even animation. 2D animation is currently classified as a type of multimedia that is difficult to make but has excellent results in the teaching and learning process, therefore in this paper, we will create 2D animation about Tambrauw folklore in the learning process. This 2D animation tool used is Adobe software, starting from audio management (Adobe Audition), vector creation (Adobe Illustrator), moving objects (Adobe After Effect), and editing (Adobe Premiere Pro) to the rendering stage (Adobe Media Encoder). The expected result of making the 2D animation of Tambrauw folklore as a medium of learning is to make the learning process more effective. In addition, another goal of making the 2D animation of Tambrauw folklore as a learning medium so that folk tales originating from the land of Papua do not die from being swallowed up by the times because they are not documented.