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Enhancing Students' Learning Engagement Through Slido-Based Gamification In High School English Classes Merina, Donata Risa; Nurwahidin, Muhammad; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15630

Abstract

This study investigates the impact of using the Slido platform as a gamification tool on student engagement in English language learning at the secondary school level. The research is motivated by the challenges faced in enhancing student engagement through traditional teaching methods, particularly in Indonesia, where technology integration in education remains relatively low. Gamification, which incorporates games such as rewards, points, and challenges, has significantly boosted student participation and motivation. The study uses a quantitative experimental design with two groups: an experimental group that uses Slido for interactive activities such as quizzes, polls, and Q&A sessions, and a control group that follows conventional teaching methods. Data collected from pre-tests, post-tests, and student engagement surveys indicate a substantial increase in engagement among students who used Slido, with the experimental group showing a 29.8% improvement in engagement scores compared to a 6.8% improvement in the control group. These results suggest that Slido's gamified features, by fostering real-time interaction and feedback, effectively enhance student involvement and motivation. The findings offer valuable insights for educators on integrating gamification tools like Slido to improve student participation and create a more dynamic and enjoyable learning environment.
E-comic physics development through PBL stages to improve students’ nature of science Murni, Cahya Intan; Firdaus, Rangga; Rohman, Fatkhur; Pramudiyanti
Indonesian Journal of Educational Development (IJED) Vol. 6 No. 2 (2025): August 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/ijed.v6i2.4998

Abstract

The 2019 TIMSS results revealed that Indonesian students' science achievement remains below the international average, reflecting low scientific literacy. This issue is partly attributed to conventional teaching methods that lack engagement and inquiry-based approaches. This study aimed to develop a digital learning medium, e-comic physics, based on Problem-Based Learning (PBL) to enhance elementary students’ understanding of the Nature of Science (NoS). Field observations at UPT SDN 3 Sumberejo revealed that 73% of teachers had not yet adopted interactive digital media, underscoring the study’s urgency. Employing a Research and Development (R&D) design with the Tessmer model, involving 60 students, the study used descriptive and inferential statistical techniques. The findings showed that the media was highly valid, very practical, and significantly effective, as evidenced by improved post-test scores and t-test results. The effect size analysis indicated a moderate to substantial impact on learning outcomes, confirming the media’s pedagogical potential in promoting scientific reasoning. In conclusion, the e-comic physics is a feasible and innovative learning tool for primary science education. Further research is recommended to examine its long-term effectiveness across broader subject matter.
Pengembangan Media Pembelajaran Augmented Reality Berbasis Pendekatan Saintifik untuk Meningkatkan Kemampuan Pemecahan Masalah Alfiansah, Saeful; Sutiarso, Sugeng; Firdaus, Rangga; Caswita, Caswita
Tematik : Jurnal Konten Pendidikan Matematika Vol. 3 No. 2 (2025): TEMATIK: Jurnal Konten Pendidikan Matematika
Publisher : Prodi Tadris Matematika Fakultas Tadris Umum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/tematik.v3i2.2197

Abstract

Penelitian ini merupakan jenis penelitian dan pengembangan yang bertujuan untuk menghasilkan media pembelajaran berbasis augmented reality yang terintegrasi dengan pendekatan saintifik guna meningkatkan kemampuan pemecahan masalah matematis peserta didik. Penelitian dilaksanakan dengan menggunakan model pengembangan Plomp, yang terdiri atas tahap penelitian pendahuluan, pengembangan prototipe, dan penilaian. Subjek penelitian adalah peserta didik kelas VIII di SMP YBL Natar pada semester genap tahun ajaran 2024/2025, dengan kelas VIII E sebagai kelas kontrol dan kelas VIII F sebagai kelas eksperimen yang masing-masing berjumlah 32 siswa dan kelas VIII. Pengumpulan data dilakukan melalui wawancara, angket, dan tes kemampuan pemecahan masalah. Analisis data menggunakan pendekatan statistik deskriptif dan uji-t. Hasil penelitian menunjukkan bahwa media pembelajaran augmented reality yang dikembangkan memenuhi kriteria valid dan praktis berdasarkan hasil validasi ahli dan respon pendidik serta peserta didik. Selain itu, hasil uji-t terhadap peningkatan kemampuan pemecahan masalah matematis menunjukkan nilai signifikansi sebesar 0,001 yang lebih kecil dari 0,05, yang berarti media ini efektif dalam meningkatkan kemampuan pemecahan masalah matematis peserta didik.
Digital Transformation of Teacher Leadership: Innovative Strategies for Increase Quality of Primary and Secondary Education Surohmat, Dedi Slamet; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.379

Abstract

Teacher leadership development is a strategic element in improving the quality of education, especially at the primary and secondary school levels. Along with the rapid digital transformation, technology-based training emerges as an innovative alternative to strengthen teachers' professional competencies on an ongoing basis. This study aims to assess the effectiveness of Android-based digital training media in improving teacher leadership skills, including aspects of classroom management, effective communication, and student motivation. The method used was mixed method with ADDIE development model, involving 100 teachers (experimental and control groups) and qualitative data through interviews and observations. Quantitative results showed a significant improvement in all three aspects of leadership skills after the training, with significant differences between the experimental and control groups (p < 0.05). Specifically, there was a 25% increase in classroom management, 30% increase in effective communication, and 28% increase in student motivation in the experimental group compared to the control group. Qualitative results supported these findings, with teachers reporting positive changes in classroom management practices and interactions with students. These findings confirm that Android-based digital training is effective in shaping teacher leadership that is adaptive, communicative, and responsive to 21st century learning needs. The integration of digital training is recommended as a strategy in teachers' continuous professional development programs.
Learning Module Innovation Interactive for Counseling Guidance: Technology Integration in Increase Intelligence Emotional Student Yusnitarini, Fera; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.380

Abstract

Emotional intelligence is an important component in learner development, especially in facing social and psychological challenges during adolescence. Counselling has a strategic role in helping students recognize, understand and manage emotions in a healthy way. However, traditional approaches to counselling services in schools often lack interactivity, making it difficult to actively engage students. With the development of technology, there is an opportunity to integrate technology-based learning modules in counselling guidance services to create a more interesting and applicable learning experience. This study aims to develop a technology-based interactive learning module using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model that focuses on improving students' emotional intelligence. The module is designed to strengthen students' emotional competencies, such as self-awareness, stress management, empathy, and social skills. The results showed that after the implementation of this technology-based module, there was a significant improvement in students' emotional intelligence, with an average score of 18% improvement in self-awareness competency, 22% in stress management, 19% in empathy, and 21% in social skills. In addition, 85% of students reported a more interactive and relevant learning experience, and 90% of teachers reported increased effectiveness in the implementation of counselling guidance. These findings make an important contribution to the development of learning media innovations for counselling guidance in the digital era.
Interactive E-LKPD Based on PjBL: Innovation Learning Adaptive for Improving Learning Outcomes Student Class X Sabari, Sabari; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.381

Abstract

The digital era demands the integration of innovative learning media to develop 21st century skills. This study aims to develop E-LKPD-based learning media combined with the Project-Based Learning (PjBL) model to improve learning outcomes, motivation, and collaboration, creativity, and problem-solving skills. The research used the ADDIE development model and was applied to class X students of SMA Negeri 2 Metro. The results showed that the use of PjBL-based E-LKPD significantly improved learning outcomes, with an average increase of 20 points and a p-value of 0.002. The N-gain value of the experimental group reached 0.78 (high category), while the control group was only 0.28 (low category). The effect size value of 1.3 indicates the large influence of the media on improving learning outcomes. 21st century skills also improved, with an average score of 4.2 in the experimental group compared to 3.1 in the control. As many as 85% of students stated that they were more enthusiastic and independent when learning. These findings indicate that the PjBL-based E-LKPD media is effective in supporting active learning, improving understanding, and shaping 21st century essential competencies. The implication of this research is the importance of integrating technology-based learning media to support independent learning curriculum, improve learning quality, and encourage active student engagement. Project-based learning and digital media can provide alternatives for teachers to be more effective in developing students' potential in an ever-evolving world.
Development of Learning Media Android based for Increase Quality SMK OTKP Learning with ADDIE Model Hazar, Siti; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.382

Abstract

Improving the quality of education in Vocational High Schools (SMK) is a strategic challenge in responding to the growing needs of the industrial world, especially in the Office Automation and Governance (OTKP) department. One solution that can be applied is the development of technology-based learning media, such as Android applications, to increase learner engagement and understanding. This study aims to develop and test the effectiveness of Android-based learning media using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) at SMK OTKP Way Kanan. The research used the Research and Development (R&D) method with qualitative and quantitative approaches. Data were collected through interviews, observations, and questionnaires. The results of material expert validation obtained an average score of 87.5% (very feasible category), and the results of media expert validation obtained a score of 85% (very feasible category). The small group trial showed an increase in the average score from 68.4 to 83.7, while the large group trial showed an increase from 66.2 to 85.1. The results of interviews and observations support these findings, showing an increase in enthusiasm, active participation, and student understanding of the material. Thus, the Android-based learning media developed proved effective in improving the quality of learning and can be used as a model for the development of similar media in other departments and levels in vocational education.
Pengembangan Media Pembelajaran Interaktif Berbasis Web Berbantuan Articulate Storyline pada Materi Perakitan Komputer Wartariyus, Wartariyus; Sagala, Margaretha Karolina; Firdaus, Rangga; A.L.D, M Ferdiansyah
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29873

Abstract

Penelitian ini menghasilkan produk berupa media pembelajaran interaktif berbasis web berbantuan Mengartikulasikan alur cerita pada materi Perakitan Komputer. Penelitian ini merupakan jenis penelitian Research and Development (R&D) yang mengadopsi model ADDIE, yang terdiri dari lima tahapan, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Penelitian ini dilakukan di SMK Negeri 2 Lahat, khususnya pada siswa kelas X jurusan Teknik Jaringan Komputer dan Telekomunikasi (TJKT). Teknik analisis data yang digunakan adalah evaluasi terhadap kevalidan dan kepraktisan produk melalui penggunaan angket yang dinilai oleh ahli media, ahli materi, siswa, dan guru. Hasil penelitian menunjukkan bahwa nilai kevalidan produk dari ahli media mencapai 3,68 dengan kategori sangat valid, sedangkan penilaian dari ahli materi mencapai 3,67 dengan kategori sangat valid. Uji coba kepraktisan produk, yang ditinjau dari respon siswa, menghasilkan nilai persentase sebesar 89,49% dengan kategori sangat praktis, sementara persepsi guru mencapai nilai persentase sebesar 93,92% dengan kategori sangat praktis juga. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media pembelajaran interaktif ini dapat meningkatkan pemahaman dan keterampilan siswa pada materi Perakitan Komputer dengan lebih baik dan menarik.
Development of FlipaClip-Based Learning Media to Improve Problem-Solving Skills Nifrani, Nila; Sutiarso, Sugeng; Firdaus, Rangga; Suningsih, Ari
Indonesian Journal of Mathematics Education Vol. 7 No. 1 (2024): Indonesian Journal of Mathematics Education
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijome.v7i1.1190

Abstract

This study aims to evaluate the effectiveness of FlipaClip as a learning media, and to compare the problem-solving abilities of students who learn using FlipaClip and PowerPoint. This study employed the ADDIE development paradigm (Analysis, Design, Development, Implementation, and Evaluate) as a framework for research and development (R&D). The findings demonstrated the validity and viability of learning media that use a contextual approach to linear program content. With extremely valid criteria, the material validation findings came out at 84.38%. The validation results from media experts were 94.79%, which is considered highly valid. Although the student response received an assessment percentage of 83.64%, the response also met the FlipaClip-based learning media's "very interesting" requirements, indicating that it is practical to use. Moreover, the research shows that FlipaClip-based learning media on program material can improve the mathematical problem-solving ability of class XI students. Quantitatively, the difference is shown by the interpretation of N-Gain obtained in the experimental class, which is quite an effective category with a percentage of 70.22%. The average mathematical problem-solving ability of grade XI students who are given FlipaClip-based learning media is higher than the average student who is not given the media, as indicated by the results of the independent sample t-test, namely the Sig. (2- tailed) value of 0.000 <0.05.
Digital Transformation of Teacher Leadership: Innovative Strategies for Increase Quality of Primary and Secondary Education Surohmat, Dedi Slamet; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.379

Abstract

Teacher leadership development is a strategic element in improving the quality of education, especially at the primary and secondary school levels. Along with the rapid digital transformation, technology-based training emerges as an innovative alternative to strengthen teachers' professional competencies on an ongoing basis. This study aims to assess the effectiveness of Android-based digital training media in improving teacher leadership skills, including aspects of classroom management, effective communication, and student motivation. The method used was mixed method with ADDIE development model, involving 100 teachers (experimental and control groups) and qualitative data through interviews and observations. Quantitative results showed a significant improvement in all three aspects of leadership skills after the training, with significant differences between the experimental and control groups (p < 0.05). Specifically, there was a 25% increase in classroom management, 30% increase in effective communication, and 28% increase in student motivation in the experimental group compared to the control group. Qualitative results supported these findings, with teachers reporting positive changes in classroom management practices and interactions with students. These findings confirm that Android-based digital training is effective in shaping teacher leadership that is adaptive, communicative, and responsive to 21st century learning needs. The integration of digital training is recommended as a strategy in teachers' continuous professional development programs.
Co-Authors A.L.D, M Ferdiansyah Abdul Rozak Adiputra, Pungkas Arroyan Adji W. S. Minadja Alfiansah, Saeful Anantanukulwong, Roseleena author Ari Suningsih Azzahra, Luthfia Bayu Saputra Caswita Caswita Della, Anggia Irma Dewi, I Gusti Agung Ayu Ananda Dewiyanti, Intan Dina Martha Fitri DWI YULIANTI Eimirilleikbeiraney, Eimirilleikbeiraney Eni Purwanti, Eni Fatkhur Rohman Faunia, Nia Febrianto, Muhammad Dika Feriansyah Sesunan Firdaus, Riyadh Fitiriawan, Helmy Fitriawan, Hely Fizzaria Khasbullah Fu’ad Hadiyastama, Muhammad Gede Arna Jude Saskara Gede Surya Mahendra Habeahan, Coky Hadiyastama, Muhammad Fu'ad Handoko Hasan Hariri Hazar, Siti Helmy Fitriawan Hendra, Putra You Herlina, Kartini Herlinawati Herlinawati herpratiwi Herpratiwi Herpratiw Hery Dian Septama Hidayah, Lutfiah Agustin I Komang Winatha I Made Edy Listartha Ianatut Thoifah Ihsan, Iqbal Muhammad Jati, Ketut Gede Tegar Maranom Jayanti, Kadek Sukma Jepisa, Tomi Khasbullah, Firada Kinda, Johanis Kurnia Muludi Kurniawan, Raifan Ahmad Madani, Lussy Mahadiv Wikrama, Kadek Sudewo Mahfuddin, Trio Mardasela, Siti Maulana, Sadam Maysitha, Putri Pratiwi Medes Mendrofa, Linda Zal Merina, Donata Risa Muhammad Mona Adha Muhammad Sukirlan Muhammad Yusuf Muhammad, Meizano Ardhi Murni, Cahya Intan Nasution, Muhammad Iqbal Nifrani, Nila Novianti Sofyan, Diana NUR KHOLIFAH Nur, Akmal Nurain Suryadinata Nurhanurawati Nurhanurawati Nurlaksana Eko Rusminto Nurwahidin, Muhammad Paramitha, Adelia Ayu Pargito Pargito Permatasary, Nayla Alviani Pradini, Susanthi Pramudiyanti Pratikta, Maulana Eka Pratiwi, Wulan Octi Puri, Cempaka Purwitaning Rahayu, Dezy Putri, Mahdatul Aini Putu Candra, Ariani Rabiyatul Adawiyah Siregar Rahmanto, Andi Adam Rahmi, Vianazir Juwita Rani, Thitra Padma Rinaldi, Daniel Riswandi Riswandi Riswandi Rosidin Rosidin Sabari Sabari Sagala, Margaretha Karolina Saifuddin, Hikmah Saputra, Ageng Dian Saputri, Bela Novia Sari, Melian Saur Pangihutan Sinurat, Saur Pangihutan Sugeng Sutiarso Sugeng Widodo Sugihati, Yuni SUGIYANTO Sunyono - - Surohmat, Dedi Slamet Suroto Suroto Tien Yulianti Tina Yunarti Umi Masruroh, Umi Undang Rosidin Uswatun Hasanah Wartariyus, Wartariyus Wijaya, Selly Vania Christina Wildan Wildan Wulandari, Dewi Sri Rizki Yuliza, Nova Yusnitarini, Fera Zuliyanti, Luthfi