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Development of FlipaClip-Based Learning Media to Improve Problem-Solving Skills Nifrani, Nila; Sutiarso, Sugeng; Firdaus, Rangga; Suningsih, Ari
Indonesian Journal of Mathematics Education Vol. 7 No. 1 (2024): Indonesian Journal of Mathematics Education
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijome.v7i1.1190

Abstract

This study aims to evaluate the effectiveness of FlipaClip as a learning media, and to compare the problem-solving abilities of students who learn using FlipaClip and PowerPoint. This study employed the ADDIE development paradigm (Analysis, Design, Development, Implementation, and Evaluate) as a framework for research and development (R&D). The findings demonstrated the validity and viability of learning media that use a contextual approach to linear program content. With extremely valid criteria, the material validation findings came out at 84.38%. The validation results from media experts were 94.79%, which is considered highly valid. Although the student response received an assessment percentage of 83.64%, the response also met the FlipaClip-based learning media's "very interesting" requirements, indicating that it is practical to use. Moreover, the research shows that FlipaClip-based learning media on program material can improve the mathematical problem-solving ability of class XI students. Quantitatively, the difference is shown by the interpretation of N-Gain obtained in the experimental class, which is quite an effective category with a percentage of 70.22%. The average mathematical problem-solving ability of grade XI students who are given FlipaClip-based learning media is higher than the average student who is not given the media, as indicated by the results of the independent sample t-test, namely the Sig. (2- tailed) value of 0.000 <0.05.
Digital Transformation of Teacher Leadership: Innovative Strategies for Increase Quality of Primary and Secondary Education Surohmat, Dedi Slamet; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.379

Abstract

Teacher leadership development is a strategic element in improving the quality of education, especially at the primary and secondary school levels. Along with the rapid digital transformation, technology-based training emerges as an innovative alternative to strengthen teachers' professional competencies on an ongoing basis. This study aims to assess the effectiveness of Android-based digital training media in improving teacher leadership skills, including aspects of classroom management, effective communication, and student motivation. The method used was mixed method with ADDIE development model, involving 100 teachers (experimental and control groups) and qualitative data through interviews and observations. Quantitative results showed a significant improvement in all three aspects of leadership skills after the training, with significant differences between the experimental and control groups (p < 0.05). Specifically, there was a 25% increase in classroom management, 30% increase in effective communication, and 28% increase in student motivation in the experimental group compared to the control group. Qualitative results supported these findings, with teachers reporting positive changes in classroom management practices and interactions with students. These findings confirm that Android-based digital training is effective in shaping teacher leadership that is adaptive, communicative, and responsive to 21st century learning needs. The integration of digital training is recommended as a strategy in teachers' continuous professional development programs.
Learning Module Innovation Interactive for Counseling Guidance: Technology Integration in Increase Intelligence Emotional Student Yusnitarini, Fera; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.380

Abstract

Emotional intelligence is an important component in learner development, especially in facing social and psychological challenges during adolescence. Counselling has a strategic role in helping students recognize, understand and manage emotions in a healthy way. However, traditional approaches to counselling services in schools often lack interactivity, making it difficult to actively engage students. With the development of technology, there is an opportunity to integrate technology-based learning modules in counselling guidance services to create a more interesting and applicable learning experience. This study aims to develop a technology-based interactive learning module using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model that focuses on improving students' emotional intelligence. The module is designed to strengthen students' emotional competencies, such as self-awareness, stress management, empathy, and social skills. The results showed that after the implementation of this technology-based module, there was a significant improvement in students' emotional intelligence, with an average score of 18% improvement in self-awareness competency, 22% in stress management, 19% in empathy, and 21% in social skills. In addition, 85% of students reported a more interactive and relevant learning experience, and 90% of teachers reported increased effectiveness in the implementation of counselling guidance. These findings make an important contribution to the development of learning media innovations for counselling guidance in the digital era.
Interactive E-LKPD Based on PjBL: Innovation Learning Adaptive for Improving Learning Outcomes Student Class X Sabari, Sabari; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.381

Abstract

The digital era demands the integration of innovative learning media to develop 21st century skills. This study aims to develop E-LKPD-based learning media combined with the Project-Based Learning (PjBL) model to improve learning outcomes, motivation, and collaboration, creativity, and problem-solving skills. The research used the ADDIE development model and was applied to class X students of SMA Negeri 2 Metro. The results showed that the use of PjBL-based E-LKPD significantly improved learning outcomes, with an average increase of 20 points and a p-value of 0.002. The N-gain value of the experimental group reached 0.78 (high category), while the control group was only 0.28 (low category). The effect size value of 1.3 indicates the large influence of the media on improving learning outcomes. 21st century skills also improved, with an average score of 4.2 in the experimental group compared to 3.1 in the control. As many as 85% of students stated that they were more enthusiastic and independent when learning. These findings indicate that the PjBL-based E-LKPD media is effective in supporting active learning, improving understanding, and shaping 21st century essential competencies. The implication of this research is the importance of integrating technology-based learning media to support independent learning curriculum, improve learning quality, and encourage active student engagement. Project-based learning and digital media can provide alternatives for teachers to be more effective in developing students' potential in an ever-evolving world.
Development of Learning Media Android based for Increase Quality SMK OTKP Learning with ADDIE Model Hazar, Siti; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.382

Abstract

Improving the quality of education in Vocational High Schools (SMK) is a strategic challenge in responding to the growing needs of the industrial world, especially in the Office Automation and Governance (OTKP) department. One solution that can be applied is the development of technology-based learning media, such as Android applications, to increase learner engagement and understanding. This study aims to develop and test the effectiveness of Android-based learning media using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) at SMK OTKP Way Kanan. The research used the Research and Development (R&D) method with qualitative and quantitative approaches. Data were collected through interviews, observations, and questionnaires. The results of material expert validation obtained an average score of 87.5% (very feasible category), and the results of media expert validation obtained a score of 85% (very feasible category). The small group trial showed an increase in the average score from 68.4 to 83.7, while the large group trial showed an increase from 66.2 to 85.1. The results of interviews and observations support these findings, showing an increase in enthusiasm, active participation, and student understanding of the material. Thus, the Android-based learning media developed proved effective in improving the quality of learning and can be used as a model for the development of similar media in other departments and levels in vocational education.
Educational Transformation: Technology Axiology and Humanistic Values in Digital Learning Rosidin, Rosidin; Herpratiwi, Herpratiwi; Sutiarso, Sugeng; Nurwahidin, Muhammad; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9866

Abstract

Humanistic theory is famous for its view that humans are humans, meaning that humans are living creatures created by the Creator who have their own nature to stand on this earth. In addition, this theory is characterized by an effort to observe individual or student behavior from the angle of the student or the culprit, not from the teacher or observer. This scientific article was prepared using the systematic literature review (SLR) method. The SLR method is used to identify, review, evaluate, and interpret all available research with the topic area of the phenomenon of interest. Researchers selected 7 articles that were related to the keywords used from 2015 to 2023. Educational transformation that combines technological axiology and humanistic values in digital learning is a positive step to form a generation that is technologically intelligent and also equipped with strong human values. This kind of education is expected to create individuals who are able to face future challenges wisely and contribute positively to the global community.
Implementation of Training Design to Improve Teacher Competence Based on Googleform Journal Teacher Agenda in SMPN 27 Pesawaran Sari, Melian; Firdaus, Rangga; Riswandi, Riswandi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.10990

Abstract

Professional teachers are the main determinants of educational success. One indicator of teacher professional competence is the ability to manage teaching and learning programs using the use of information technology. The reality of teacher professionalism in the learning process at this time is still diverse, one of which is that teachers have not been able to show good performance. To measure teacher performance, supervision is carried out by the principal, as one of the steps to monitor and provide direct follow-up on the teacher's performance. Based on the findings of the researchers, it is known that the inability of teachers to show good performance is influenced by the lack of information, design, implementation in improving the professional performance of teachers, especially in teacher competencies based on google form, for this reason teacher competency training is needed. This research uses the method method (SLR). regarding research methods: "Literature" which means it is a critical analysis of the research that is being carried out on a special topic or in the form of a question to a part of science. helps us in compiling a framework that is in accordance with the theory, findings, and results of previous research in solving the problem formulation in the research that we make. The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. With the use of the SLR Method, a systematic review and identification of journals can be carried out. The results that researchers find are basically training is a series that guides, guides and develops something that previously did not know to be known by someone, the hope is that the training of google foam-based teacher competencies can support teacher performance as a driving force in the successful implementation of learning
Optimizing Digital-Based Learning to Improve Alpha Generation Psychomotor Skills Eimirilleikbeiraney, Eimirilleikbeiraney; Herpratiwi, Herpratiwi; Rosidin, Undang; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11564

Abstract

Teachers are the main component in the learning process at school that determines the success of their students. The learning process occurs when interaction between teachers and students or vice versa is produced by changes in behavior in the form of new knowledge, strengthening insight and experience. The utilization of digital media in learning is required to be able to have an impact on the development of the alpha generation who are most familiar with the internet of all time. this research uses the literarure review method to thoroughly explore the effect of digital game-based learning media to improve the psychomotor abilities of the alpha generation. There are 10 journals used by researchers, most of the studies were conducted in Indonesia. The results of the research on the use of digital technology in learning have opened up new opportunities to improve interactivity, engagement and learning effectiveness. Alpha generation, born in the era of advanced digital technology, has high adaptability to technology. This allows them to more easily adapt to digital-based learning.
Utilisation of Game-Based Learning Media to Optimise the Learning Process at Bodhisattva Junior High School Bandar Lampung Jepisa, Tomi; Herpratiwi, Herpratiwi; Fitriawan, Helmy; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11605

Abstract

Effective and innovative learning is important in improving the quality of education in today's digital era. This study aims to describe the implementation of game-based learning media utilisation in optimising the learning process at Bodhisattva Junior High School in Bandar Lampung. The research method used is the literature review method by analysing 10 journal articles related to the use of game-based learning media. The results showed that the utilisation of game-based learning media at Bodhisattva Junior High School Bandar Lampung proved to be an effective strategy to optimise the learning process. Game-based learning media makes the learning process more interesting and fun, thus increasing students' motivation and engagement in learning. Games allow active interaction with the subject matter and can be tailored to each student's learning ability and pace, enabling more personalised and effective learning..
Development of Powtoon-Based Learning Videos to Improve Learning Outcomes in Siroh Subjects at Markazur Quraan Baitun Najaah Sugihati, Yuni; Nurwahidin, Muhammad; Herlinawati, Herlinawati; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11613

Abstract

Powtoon-based learning media has become a popular choice in education to improve learning effectiveness. This scientific article was prepared using the Systematic Literature Review (SLR) method. The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. The researcher used 10 articles as references in this study. Results Previous studies have shown that the use of Powtoon in learning maths, science and history has yielded positive results. It not only improves comprehension of the material, but also enhances students' visual appeal, creativity, innovation, learning experience and learning motivation. With attractive animation features, Powtoon creates a dynamic, interactive, and fun learning environment for students. Therefore, the use of Powtoon media can be an effective strategy in improving the quality of learning and student learning outcomes in various subjects.
Co-Authors A.L.D, M Ferdiansyah Abdul Rozak Adiputra, Pungkas Arroyan Alfiansah, Saeful Anantanukulwong, Roseleena author Ari Suningsih Azzahra, Luthfia Bayu Saputra Caswita Caswita Della, Anggia Irma Dewi, I Gusti Agung Ayu Ananda Dewiyanti, Intan Dina Martha Fitri Dina Maulina DWI YULIANTI Een Yayah Haenilah Eimirilleikbeiraney, Eimirilleikbeiraney Eni Purwanti, Eni Erimson Siregar Fatkhur Rohman Faunia, Nia Febrianto, Muhammad Dika Feriansyah Sesunan Firdaus, Riyadh Fitiriawan, Helmy Fitriawan, Hely Fizzaria Khasbullah Fu’ad Hadiyastama, Muhammad Gede Arna Jude Saskara Gede Surya Mahendra Habeahan, Coky Hadiyastama, Muhammad Fu'ad Handoko Hasan Hariri Hazar, Siti Helmy Fitriawan Hendra, Putra You Herlina, Kartini Herlinawati Herlinawati herpratiwi Herpratiwi Herpratiw Hery Dian Septama Hidayah, Lutfiah Agustin I Komang Winatha I Made Edy Listartha Ianatut Thoifah Ihsan, Iqbal Muhammad Jati, Ketut Gede Tegar Maranom Jayanti, Kadek Sukma Jepisa, Tomi Kesuma, Arief Puja Khasbullah, Firada Kinda, Johanis Kurnia Muludi Kurniawan, Raifan Ahmad Lengkana, Dewi Madani, Lussy Mahadiv Wikrama, Kadek Sudewo Mahfuddin, Trio Mardasela, Siti Maulana, Sadam Maysitha, Putri Pratiwi Medes Mendrofa, Linda Zal Merina, Donata Risa Minadja, Adji W. S. Muhammad Fuad Muhammad Mona Adha Muhammad Sukirlan Muhammad Yusuf Muhammad, Meizano Ardhi Muhammad, Ulul Azmi Murni, Cahya Intan Nifrani, Nila Novianti Sofyan, Diana NUR KHOLIFAH Nur, Akmal Nurain Suryadinata Nurhanurawati Nurhanurawati Nurlaksana Eko Rusminto Nurwahidin, Muhammad Paramitha, Adelia Ayu Pargito Pargito Permatasary, Nayla Alviani Pradini, Susanthi Pramudiyanti Pratikta, Maulana Eka Pratiwi, Wulan Octi Puri, Cempaka Purwitaning Rahayu, Dezy Putri, Mahdatul Aini Putu Candra, Ariani Rabiyatul Adawiyah Siregar Rahmanto, Andi Adam Rahmi, Vianazir Juwita Rani, Thitra Padma Rinaldi, Daniel Riswandi Riswandi Riswandi Rosidin Rosidin Sabari Sabari Safitri, Rosdiyanna Sagala, Margaretha Karolina Saputri, Bela Novia Sari, Melian Saur Pangihutan Sinurat, Saur Pangihutan Sugeng Sutiarso Sugeng Widodo Sugihati, Yuni SUGIYANTO Sunyono - - Suprapto, Irawan Surohmat, Dedi Slamet Suroto Suroto Tien Yulianti Tina Yunarti Udini, Syariffah Alvitara Umi Masruroh, Umi Undang Rosidin Uswatun Hasanah Wartariyus, Wartariyus Wijaya, Selly Vania Christina Wildan Wildan Wulandari, Dewi Sri Rizki Yasinta Mahendra, Yasinta Yuliza, Nova Yusnitarini, Fera Zuliyanti, Luthfi