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Learning Module Innovation Interactive for Counseling Guidance: Technology Integration in Increase Intelligence Emotional Student Yusnitarini, Fera; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.380

Abstract

Emotional intelligence is an important component in learner development, especially in facing social and psychological challenges during adolescence. Counselling has a strategic role in helping students recognize, understand and manage emotions in a healthy way. However, traditional approaches to counselling services in schools often lack interactivity, making it difficult to actively engage students. With the development of technology, there is an opportunity to integrate technology-based learning modules in counselling guidance services to create a more interesting and applicable learning experience. This study aims to develop a technology-based interactive learning module using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model that focuses on improving students' emotional intelligence. The module is designed to strengthen students' emotional competencies, such as self-awareness, stress management, empathy, and social skills. The results showed that after the implementation of this technology-based module, there was a significant improvement in students' emotional intelligence, with an average score of 18% improvement in self-awareness competency, 22% in stress management, 19% in empathy, and 21% in social skills. In addition, 85% of students reported a more interactive and relevant learning experience, and 90% of teachers reported increased effectiveness in the implementation of counselling guidance. These findings make an important contribution to the development of learning media innovations for counselling guidance in the digital era.
Interactive E-LKPD Based on PjBL: Innovation Learning Adaptive for Improving Learning Outcomes Student Class X Sabari, Sabari; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.381

Abstract

The digital era demands the integration of innovative learning media to develop 21st century skills. This study aims to develop E-LKPD-based learning media combined with the Project-Based Learning (PjBL) model to improve learning outcomes, motivation, and collaboration, creativity, and problem-solving skills. The research used the ADDIE development model and was applied to class X students of SMA Negeri 2 Metro. The results showed that the use of PjBL-based E-LKPD significantly improved learning outcomes, with an average increase of 20 points and a p-value of 0.002. The N-gain value of the experimental group reached 0.78 (high category), while the control group was only 0.28 (low category). The effect size value of 1.3 indicates the large influence of the media on improving learning outcomes. 21st century skills also improved, with an average score of 4.2 in the experimental group compared to 3.1 in the control. As many as 85% of students stated that they were more enthusiastic and independent when learning. These findings indicate that the PjBL-based E-LKPD media is effective in supporting active learning, improving understanding, and shaping 21st century essential competencies. The implication of this research is the importance of integrating technology-based learning media to support independent learning curriculum, improve learning quality, and encourage active student engagement. Project-based learning and digital media can provide alternatives for teachers to be more effective in developing students' potential in an ever-evolving world.
Development of Learning Media Android based for Increase Quality SMK OTKP Learning with ADDIE Model Hazar, Siti; Firdaus, Rangga
Jurnal Evaluasi dan Pembelajaran Vol 7 No 2 (2025)
Publisher : STKIP Al Islam Tunas Bangsa dan HEPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52647/jep.v7i2.382

Abstract

Improving the quality of education in Vocational High Schools (SMK) is a strategic challenge in responding to the growing needs of the industrial world, especially in the Office Automation and Governance (OTKP) department. One solution that can be applied is the development of technology-based learning media, such as Android applications, to increase learner engagement and understanding. This study aims to develop and test the effectiveness of Android-based learning media using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) at SMK OTKP Way Kanan. The research used the Research and Development (R&D) method with qualitative and quantitative approaches. Data were collected through interviews, observations, and questionnaires. The results of material expert validation obtained an average score of 87.5% (very feasible category), and the results of media expert validation obtained a score of 85% (very feasible category). The small group trial showed an increase in the average score from 68.4 to 83.7, while the large group trial showed an increase from 66.2 to 85.1. The results of interviews and observations support these findings, showing an increase in enthusiasm, active participation, and student understanding of the material. Thus, the Android-based learning media developed proved effective in improving the quality of learning and can be used as a model for the development of similar media in other departments and levels in vocational education.
Educational Transformation: Technology Axiology and Humanistic Values in Digital Learning Rosidin, Rosidin; Herpratiwi, Herpratiwi; Sutiarso, Sugeng; Nurwahidin, Muhammad; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9866

Abstract

Humanistic theory is famous for its view that humans are humans, meaning that humans are living creatures created by the Creator who have their own nature to stand on this earth. In addition, this theory is characterized by an effort to observe individual or student behavior from the angle of the student or the culprit, not from the teacher or observer. This scientific article was prepared using the systematic literature review (SLR) method. The SLR method is used to identify, review, evaluate, and interpret all available research with the topic area of the phenomenon of interest. Researchers selected 7 articles that were related to the keywords used from 2015 to 2023. Educational transformation that combines technological axiology and humanistic values in digital learning is a positive step to form a generation that is technologically intelligent and also equipped with strong human values. This kind of education is expected to create individuals who are able to face future challenges wisely and contribute positively to the global community.
Implementation of Training Design to Improve Teacher Competence Based on Googleform Journal Teacher Agenda in SMPN 27 Pesawaran Sari, Melian; Firdaus, Rangga; Riswandi, Riswandi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 2 (2024): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i2.10990

Abstract

Professional teachers are the main determinants of educational success. One indicator of teacher professional competence is the ability to manage teaching and learning programs using the use of information technology. The reality of teacher professionalism in the learning process at this time is still diverse, one of which is that teachers have not been able to show good performance. To measure teacher performance, supervision is carried out by the principal, as one of the steps to monitor and provide direct follow-up on the teacher's performance. Based on the findings of the researchers, it is known that the inability of teachers to show good performance is influenced by the lack of information, design, implementation in improving the professional performance of teachers, especially in teacher competencies based on google form, for this reason teacher competency training is needed. This research uses the method method (SLR). regarding research methods: "Literature" which means it is a critical analysis of the research that is being carried out on a special topic or in the form of a question to a part of science. helps us in compiling a framework that is in accordance with the theory, findings, and results of previous research in solving the problem formulation in the research that we make. The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. With the use of the SLR Method, a systematic review and identification of journals can be carried out. The results that researchers find are basically training is a series that guides, guides and develops something that previously did not know to be known by someone, the hope is that the training of google foam-based teacher competencies can support teacher performance as a driving force in the successful implementation of learning
Optimizing Digital-Based Learning to Improve Alpha Generation Psychomotor Skills Eimirilleikbeiraney, Eimirilleikbeiraney; Herpratiwi, Herpratiwi; Rosidin, Undang; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11564

Abstract

Teachers are the main component in the learning process at school that determines the success of their students. The learning process occurs when interaction between teachers and students or vice versa is produced by changes in behavior in the form of new knowledge, strengthening insight and experience. The utilization of digital media in learning is required to be able to have an impact on the development of the alpha generation who are most familiar with the internet of all time. this research uses the literarure review method to thoroughly explore the effect of digital game-based learning media to improve the psychomotor abilities of the alpha generation. There are 10 journals used by researchers, most of the studies were conducted in Indonesia. The results of the research on the use of digital technology in learning have opened up new opportunities to improve interactivity, engagement and learning effectiveness. Alpha generation, born in the era of advanced digital technology, has high adaptability to technology. This allows them to more easily adapt to digital-based learning.
Utilisation of Game-Based Learning Media to Optimise the Learning Process at Bodhisattva Junior High School Bandar Lampung Jepisa, Tomi; Herpratiwi, Herpratiwi; Fitriawan, Helmy; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11605

Abstract

Effective and innovative learning is important in improving the quality of education in today's digital era. This study aims to describe the implementation of game-based learning media utilisation in optimising the learning process at Bodhisattva Junior High School in Bandar Lampung. The research method used is the literature review method by analysing 10 journal articles related to the use of game-based learning media. The results showed that the utilisation of game-based learning media at Bodhisattva Junior High School Bandar Lampung proved to be an effective strategy to optimise the learning process. Game-based learning media makes the learning process more interesting and fun, thus increasing students' motivation and engagement in learning. Games allow active interaction with the subject matter and can be tailored to each student's learning ability and pace, enabling more personalised and effective learning..
Development of Powtoon-Based Learning Videos to Improve Learning Outcomes in Siroh Subjects at Markazur Quraan Baitun Najaah Sugihati, Yuni; Nurwahidin, Muhammad; Herlinawati, Herlinawati; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11613

Abstract

Powtoon-based learning media has become a popular choice in education to improve learning effectiveness. This scientific article was prepared using the Systematic Literature Review (SLR) method. The SLR method is used to identify, review, evaluate and interpret all available research with the topic area of the phenomenon of interest, with specific relevant research questions. The researcher used 10 articles as references in this study. Results Previous studies have shown that the use of Powtoon in learning maths, science and history has yielded positive results. It not only improves comprehension of the material, but also enhances students' visual appeal, creativity, innovation, learning experience and learning motivation. With attractive animation features, Powtoon creates a dynamic, interactive, and fun learning environment for students. Therefore, the use of Powtoon media can be an effective strategy in improving the quality of learning and student learning outcomes in various subjects.
Development of Media Authoring Tools to Improve Learning Outcomes in Mathematics Class V Elementary School Purwanti, Eni; Firdaus, Rangga; Sutiarso, Sugeng; Herpratiwi, Herpratiwi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11701

Abstract

Education is an important aspect in the development of a nation, with the main goal of the Indonesian government to complete 9 years of Basic Education. One of the efforts to improve the quality of education is through the development of media authoring tools in learning mathematics in elementary schools. This research aims to create interactive learning media that can help grade V students understand mathematics concepts better. By using authoring tools, teachers can create interesting learning materials and make it easier for students to learn. The graduate competency standards set by the government are also a reference in the development of this media. It is expected that through the use of authoring tools, students' mathematics learning outcomes can improve significantly
The Effect of Using Learning Management System Learning Media on Student Independence and Learning Outcomes Purwitaning Rahayu, Dezy; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11820

Abstract

In the learning process, good student learning motivation is created by the use of engaging learning media. When students become motivated, it will enhance their independence in learning, which in turn will lead to better learning outcomes. This research aims to conduct a literature review to explore the influence of using Learning Management Systems (LMS) on students' independence and learning outcomes. Additionally, the study seeks to identify alternative LMS platforms besides Moodle, Edmodo, and Google Classroom, which are widely used among educators in Indonesia. The research employs the Systematic Literature Review (SLR) method, which aims to identify, assess, and interpret all evidence from previous studies to find solutions to existing problems. The data collected from this research indicate that e-learning using LMS has been proven to enhance students' academic achievement and learning independence. Apart from Edmodo, Moodle, and Google Classroom, there are many other LMS platforms that educators can explore, such as Canvas LMS, which is equally attractive as other LMS platforms
Co-Authors A.L.D, M Ferdiansyah Abdul Rozak Adiputra, Pungkas Arroyan Adji W. S. Minadja Alfiansah, Saeful Anantanukulwong, Roseleena author Ari Suningsih Azzahra, Luthfia Bayu Saputra Caswita Caswita Della, Anggia Irma Dewi, I Gusti Agung Ayu Ananda Dewiyanti, Intan Dina Martha Fitri DWI YULIANTI Eimirilleikbeiraney, Eimirilleikbeiraney Eni Purwanti, Eni Fatkhur Rohman Faunia, Nia Febrianto, Muhammad Dika Feriansyah Sesunan Firdaus, Riyadh Fitiriawan, Helmy Fitriawan, Hely Fizzaria Khasbullah Fu’ad Hadiyastama, Muhammad Gede Arna Jude Saskara Gede Surya Mahendra Habeahan, Coky Hadiyastama, Muhammad Fu'ad Handoko Hasan Hariri Hazar, Siti Helmy Fitriawan Hendra, Putra You Herlina, Kartini Herlinawati Herlinawati herpratiwi Herpratiwi Herpratiw Hery Dian Septama Hidayah, Lutfiah Agustin I Komang Winatha I Made Edy Listartha Ianatut Thoifah Ihsan, Iqbal Muhammad Jati, Ketut Gede Tegar Maranom Jayanti, Kadek Sukma Jepisa, Tomi Khasbullah, Firada Kinda, Johanis Kurnia Muludi Kurniawan, Raifan Ahmad Madani, Lussy Mahadiv Wikrama, Kadek Sudewo Mahfuddin, Trio Mardasela, Siti Maulana, Sadam Maysitha, Putri Pratiwi Medes Mendrofa, Linda Zal Merina, Donata Risa Muhammad Mona Adha Muhammad Sukirlan Muhammad Yusuf Muhammad, Meizano Ardhi Murni, Cahya Intan Nasution, Muhammad Iqbal Nifrani, Nila Novianti Sofyan, Diana NUR KHOLIFAH Nur, Akmal Nurain Suryadinata Nurhanurawati Nurhanurawati Nurlaksana Eko Rusminto Nurwahidin, Muhammad Paramitha, Adelia Ayu Pargito Pargito Permatasary, Nayla Alviani Pradini, Susanthi Pramudiyanti Pratikta, Maulana Eka Pratiwi, Wulan Octi Puri, Cempaka Purwitaning Rahayu, Dezy Putri, Mahdatul Aini Putu Candra, Ariani Rabiyatul Adawiyah Siregar Rahmanto, Andi Adam Rahmi, Vianazir Juwita Rani, Thitra Padma Rinaldi, Daniel Riswandi Riswandi Riswandi Rosidin Rosidin Sabari Sabari Sagala, Margaretha Karolina Saifuddin, Hikmah Saputra, Ageng Dian Saputri, Bela Novia Sari, Melian Saur Pangihutan Sinurat, Saur Pangihutan Sugeng Sutiarso Sugeng Widodo Sugihati, Yuni SUGIYANTO Sunyono - - Surohmat, Dedi Slamet Suroto Suroto Tien Yulianti Tina Yunarti Umi Masruroh, Umi Undang Rosidin Uswatun Hasanah Wartariyus, Wartariyus Wijaya, Selly Vania Christina Wildan Wildan Wulandari, Dewi Sri Rizki Yuliza, Nova Yusnitarini, Fera Zuliyanti, Luthfi