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Development of Media Authoring Tools to Improve Learning Outcomes in Mathematics Class V Elementary School Purwanti, Eni; Firdaus, Rangga; Sutiarso, Sugeng; Herpratiwi, Herpratiwi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11701

Abstract

Education is an important aspect in the development of a nation, with the main goal of the Indonesian government to complete 9 years of Basic Education. One of the efforts to improve the quality of education is through the development of media authoring tools in learning mathematics in elementary schools. This research aims to create interactive learning media that can help grade V students understand mathematics concepts better. By using authoring tools, teachers can create interesting learning materials and make it easier for students to learn. The graduate competency standards set by the government are also a reference in the development of this media. It is expected that through the use of authoring tools, students' mathematics learning outcomes can improve significantly
The Effect of Using Learning Management System Learning Media on Student Independence and Learning Outcomes Purwitaning Rahayu, Dezy; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.11820

Abstract

In the learning process, good student learning motivation is created by the use of engaging learning media. When students become motivated, it will enhance their independence in learning, which in turn will lead to better learning outcomes. This research aims to conduct a literature review to explore the influence of using Learning Management Systems (LMS) on students' independence and learning outcomes. Additionally, the study seeks to identify alternative LMS platforms besides Moodle, Edmodo, and Google Classroom, which are widely used among educators in Indonesia. The research employs the Systematic Literature Review (SLR) method, which aims to identify, assess, and interpret all evidence from previous studies to find solutions to existing problems. The data collected from this research indicate that e-learning using LMS has been proven to enhance students' academic achievement and learning independence. Apart from Edmodo, Moodle, and Google Classroom, there are many other LMS platforms that educators can explore, such as Canvas LMS, which is equally attractive as other LMS platforms
Development Study of Technology-Based Adaptive Learning Modules for Students with Special Needs Masruroh, Umi; Firdaus, Rangga; Fitriawan, Hely; Yulianti, Dwi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.12250

Abstract

This research aims to examine the development of effective technology-based adaptive learning modules to support the learning of students with special needs in the context of inclusive education. Using the Systematic Literature Review (SLR) method, this study identifies, evaluates and interprets evidence from previous research related to the development of adaptive modules. The results show that educational technology, particularly adaptive learning modules, has an important role in improving access and quality of education for students with special needs. The results show that educational technology, particularly adaptive learning modules, has an important role in improving access to and quality of education for students with special needs. Adaptive modules allow for the customization of learning materials, methods and pace according to students' individual needs, which can improve their learning effectiveness and learning outcomes. This training can improve teachers' understanding of interventions for students with special needs and help them design adaptive learning services. It is hoped that the results of this study can make a significant contribution to the development of inclusive education in Indonesia and improve the quality of education for students with special needs through the use of adaptive technology
The Influence of Game Based Learning on Student Motivation in the Digital Era: Literature Review Putri, Mahdatul Aini; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.13814

Abstract

This study aims to analyze the impact of Game-Based Learning (GBL) on students' learning motivation in the digital era. The research design applied is in the form of a literature review, which collects data from various relevant national and international journals. Game-Based Learning (GBL) is an innovative teaching method that integrates game elements to create interactive, enjoyable, and effective learning experiences. The results indicated that GBL enhances intrinsic motivation among students, promotes active engagement, and develops 21st-century skills such as critical thinking, collaboration, and problem-solving. Tools such as Kahoot, Educandy, and Minecraft: Education Edition have been found to create an interactive and fun learning environment. The implementation of GBL is still hampered by issues such as the lack of technological infrastructures in schools and the lack of teacher training to integrate technology and games into the learning process in Indonesia. This study argues that overcoming these challenges will, therefore, make GBL effective in enhancing the quality of Indonesian education and in preparing children to face challenges in this digital era.
The Diffusion of Digital EdApp-Based Learning Motivation Innovation for Students' Social Science Learning Outcomes (Literature Studies) Faunia, Nia; Firdaus, Rangga; Widodo, Sugeng; Fitriawan, Helmy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14166

Abstract

This study aims to explore the influence of diffusion of innovations in digital-based learning motivation on learners' learning outcomes, particularly in the context of Social Studies learning using the EdApp platform. By adapting the diffusion of innovation theory developed by Everett Rogers, this research identifies effective ways to encourage technology adoption by educators and learners. The method used is Systematic Literature Review (SLR), which involves collecting and analyzing relevant articles published between 2010 and 2024. The results of the review show that the application of educational technology can improve learners' learning motivation and learning outcomes, by considering the factors that influence the adoption of technology in the learning process. This research is expected to provide insights for educators in designing a more effective and engaging digital learning system.
Implementation of E-Module Flip Pdf Higher Order Thinking Skills to Improve Geography Learning Outcomes at Senior High School Level Novianti Sofyan, Diana; Herpratiwi, Herpratiwi; Firdaus, Rangga; Nurwahidin, Muhammad
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14168

Abstract

This study aims to implement e-modules based on Higher Order Thinking Skills (HOTS) in geography learning at SMA 1 Terbanggi Besar, Central Lampung. The research method used was quantitative with a mixed method approach, involving 30 respondents from class X. The results showed that the implementation of e-modules can significantly improve students' learning outcomes. The results showed that the application of e-modules can significantly improve student learning outcomes, with 29 respondents obtaining high categories in N-gain. Although there are obstacles in implementing HOTS-based learning models, the results show that the use of digital media can encourage students' critical and creative thinking skills. This study recommends the integration of e-modules in the learning process to prepare students for the challenges of the 21st century.
Development of a Digital Learning Platform to Improve Math Problem Solving Skills Yuliza, Nova; Herpratiwi, Herpratiwi; Firdaus, Rangga; Fitiriawan, Helmy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15157

Abstract

Mathematical problem solving skills are not only limited to the ability to work on routine or algorithmic problems, but also include the ability to solve non-routine problems, which require creativity, logic, and more complex thinking strategies. The researcher's findings that students' mathematical problem solving skills are very low can be seen from learning documents and the use of learning media that tends to be conventional. For this reason, this study aims to develop a digital learning platform to improve students' math problem solving at MTsN 1 Pesawaran. This research is a development research using the ADDIE approach model, the research sample used amounted to 30 students who will be observed using 20 items of assessment instruments to determine the problem solving ability of students. Data analysis in this study used the N-Gain formula to determine the effectiveness of the development of digital learning platforms. The results of the study can be concluded that the digital learning platform obtained 100% significant results with very effective interpretation on students' math problem solving at MTsN 1 Pesawaran. The development and selection of mathematics learning instructional design to improve students' mathematical problem solving is achieved very effectively
Analysis of Needs And Distribution of Public Senior High Schools in Bandar Lampung City Permatasary, Nayla Alviani; Firdaus, Rangga; Fitri, Dina Martha
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15195

Abstract

This study aims to determine the spatial distribution of public high schools in Bandar Lampung City, the needs of public high schools in Bandar Lampung City based on the Regulation of the Minister of National Education No. 24 of 2007, and the accessibility of public senior high schools with settlements according to the standards of the Minister of National Education of the Republic of Indonesia No. 24 of 2007. The research method used is descriptive method. The data analysis used is descriptive with secondary data analysis techniques. The population in this study were all State Senior High Schools in the city of Bandar Lampung, namely 17 school units. Data collection techniques used in this study are surveys and documentation. The results of the study found that the overall distribution of public high school locations in Bandar Lampung City was not evenly distributed. Public High School in Bandar Lampung City based on the standards of the Minister of National Education of the Republic of Indonesia No. 24 of 2007 according to Permendiknas is that at least one sub-district has one school unit with a minimum of 3 study groups and a maximum of 27 study groups, so for sub-districts that do not have public high schools, new school units are required to be built. Based on the threshold theory, the availability of educational facilities in Bandar Lampung City is still low. The accessibility of the school-age population to get education based on the zoning radius of 3 km is quite even.edu
The Effect of Applying Role Playing Model to Improve Indonesian Language Learning Outcomes Class IV SD Negeri 1 Metro Pusat Khasbullah, Firada; Herpratiwi, Herpratiwi; Firdaus, Rangga; Khasbullah, Fizzaria
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15208

Abstract

The problem in this study is the low learning outcomes of Indonesian language in IV class students of SD Negeri 1 Metro Pusat. The purpose of this study was to determine the effect of the application of the role playing model on Indonesian learning outcomes. This study used a quasi-experimental method with the design form used was a non-equivalent control group design. The research sample amounted to 57 students. Data collection techniques using tests. Researchers collected data for 2 meetings in the experimental class and 2 times in the control class, students' Indonesian learning outcomes were assessed from pretest and posttest questions given by researchers. The questions used were in the form of multiple choice questions as many as 10 questions. The results showed that there was an influence in the application of the role playing model on Indonesian language learning outcomes in class IV A (experimental) at SD Negeri 1 Metro Pusat in 2022/2023.
Effects of The Application of Logic Gate Simulator Media in Improving The Results and Learning Activities of XI Grade Vocational High School Students Nur, Akmal; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15211

Abstract

This literature review evaluates 12 previous studies on the use of simulation software in learning digital electronics and logic gates, with the aim of analysing its impact on student learning outcomes and activities. Various simulation software such as Proteus, Logisim, Circuit Wizard, and others are used to improve students' understanding of complex concepts, practical skills, and motivation in the subjects of electronics and digital logic. The results show that simulation software effectively improves student learning outcomes, engagement, and motivation by providing practical and interactive experiences without the need for expensive physical components. However, challenges such as limited access to the required hardware and the need for proper teacher training were also highlighted. Despite these challenges, this study shows that simulation software is a promising tool for improving the quality of electronics and digital logic learning if it is properly implemented and supported by adequate infrastructure.
Co-Authors A.L.D, M Ferdiansyah Abdul Rozak Adiputra, Pungkas Arroyan Alfiansah, Saeful Anantanukulwong, Roseleena author Ari Suningsih Azzahra, Luthfia Bayu Saputra Caswita Caswita Della, Anggia Irma Dewi, I Gusti Agung Ayu Ananda Dewiyanti, Intan Dina Martha Fitri Dina Maulina DWI YULIANTI Een Yayah Haenilah Eimirilleikbeiraney, Eimirilleikbeiraney Eni Purwanti, Eni Erimson Siregar Fatkhur Rohman Faunia, Nia Febrianto, Muhammad Dika Feriansyah Sesunan Firdaus, Riyadh Fitiriawan, Helmy Fitriawan, Hely Fizzaria Khasbullah Fu’ad Hadiyastama, Muhammad Gede Arna Jude Saskara Gede Surya Mahendra Habeahan, Coky Hadiyastama, Muhammad Fu'ad Handoko Hasan Hariri Hazar, Siti Helmy Fitriawan Hendra, Putra You Herlina, Kartini Herlinawati Herlinawati herpratiwi Herpratiwi Herpratiw Hery Dian Septama Hidayah, Lutfiah Agustin I Komang Winatha I Made Edy Listartha Ianatut Thoifah Ihsan, Iqbal Muhammad Jati, Ketut Gede Tegar Maranom Jayanti, Kadek Sukma Jepisa, Tomi Kesuma, Arief Puja Khasbullah, Firada Kinda, Johanis Kurnia Muludi Kurniawan, Raifan Ahmad Lengkana, Dewi Madani, Lussy Mahadiv Wikrama, Kadek Sudewo Mahfuddin, Trio Mardasela, Siti Maulana, Sadam Maysitha, Putri Pratiwi Medes Mendrofa, Linda Zal Merina, Donata Risa Minadja, Adji W. S. Muhammad Fuad Muhammad Mona Adha Muhammad Sukirlan Muhammad Yusuf Muhammad, Meizano Ardhi Muhammad, Ulul Azmi Murni, Cahya Intan Nifrani, Nila Novianti Sofyan, Diana NUR KHOLIFAH Nur, Akmal Nurain Suryadinata Nurhanurawati Nurhanurawati Nurlaksana Eko Rusminto Nurwahidin, Muhammad Paramitha, Adelia Ayu Pargito Pargito Permatasary, Nayla Alviani Pradini, Susanthi Pramudiyanti Pratikta, Maulana Eka Pratiwi, Wulan Octi Puri, Cempaka Purwitaning Rahayu, Dezy Putri, Mahdatul Aini Putu Candra, Ariani Rabiyatul Adawiyah Siregar Rahmanto, Andi Adam Rahmi, Vianazir Juwita Rani, Thitra Padma Rinaldi, Daniel Riswandi Riswandi Riswandi Rosidin Rosidin Sabari Sabari Safitri, Rosdiyanna Sagala, Margaretha Karolina Saputri, Bela Novia Sari, Melian Saur Pangihutan Sinurat, Saur Pangihutan Sugeng Sutiarso Sugeng Widodo Sugihati, Yuni SUGIYANTO Sunyono - - Suprapto, Irawan Surohmat, Dedi Slamet Suroto Suroto Tien Yulianti Tina Yunarti Udini, Syariffah Alvitara Umi Masruroh, Umi Undang Rosidin Uswatun Hasanah Wartariyus, Wartariyus Wijaya, Selly Vania Christina Wildan Wildan Wulandari, Dewi Sri Rizki Yasinta Mahendra, Yasinta Yuliza, Nova Yusnitarini, Fera Zuliyanti, Luthfi