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All Journal Tekno - Pedagogi : Jurnal Teknologi Pendidikan Prosiding SNATIKA Vol 01 (2011) Kontinu: Jurnal Penelitian Didaktik Matematika EDU-MAT: Jurnal Pendidikan Matematika Al-Jabar : Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains AL ISHLAH Jurnal Pendidikan Jurnal CoreIT Indonesian Journal of Science and Mathematics Education Jurnal PAJAR (Pendidikan dan Pengajaran) Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Ta'dibuna: Jurnal Pendidikan Islam M A T H L I N E : Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan Teknologi Informasi dan Vokasional Mandalika Mathematics and Educations Journal Mitra PGMI: Jurnal Kependidikan MI Jurnal Teknik Informatika (JUTIF) Jurnal Evaluasi dan Pembelajaran JOURNAL OF ECONOMICS EDUCATION AND ENTREPRENEURSHIP Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Journal of Technology and Informatics (JoTI) Indonesian Journal of Educational Development (IJED) Online Learning in Educational Research Jurnal Gramatika: Jurnal Penelitian Pendidikan Bahasa dan Sastra Indonesia Jurnal Pengabdian Masyarakat Ilmu Pendidikan Tematik: Jurnal Konten Pendidikan Matematika Indonesian Journal of Mathematics Education Journal of Hypermedia & Technology-Enhanced Learning Jurnal Pendidikan Progresif Poltekita: Jurnal Pengabdian Masyarakat Jurnal PPS-TP: Jurnal Pendidikan Analisis, Aplikasi Teori dan Hasil Penelitian
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Implementation of E-Module Flip Pdf Higher Order Thinking Skills to Improve Geography Learning Outcomes at Senior High School Level Novianti Sofyan, Diana; Herpratiwi, Herpratiwi; Firdaus, Rangga; Nurwahidin, Muhammad
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14168

Abstract

This study aims to implement e-modules based on Higher Order Thinking Skills (HOTS) in geography learning at SMA 1 Terbanggi Besar, Central Lampung. The research method used was quantitative with a mixed method approach, involving 30 respondents from class X. The results showed that the implementation of e-modules can significantly improve students' learning outcomes. The results showed that the application of e-modules can significantly improve student learning outcomes, with 29 respondents obtaining high categories in N-gain. Although there are obstacles in implementing HOTS-based learning models, the results show that the use of digital media can encourage students' critical and creative thinking skills. This study recommends the integration of e-modules in the learning process to prepare students for the challenges of the 21st century.
Development of a Digital Learning Platform to Improve Math Problem Solving Skills Yuliza, Nova; Herpratiwi, Herpratiwi; Firdaus, Rangga; Fitiriawan, Helmy
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15157

Abstract

Mathematical problem solving skills are not only limited to the ability to work on routine or algorithmic problems, but also include the ability to solve non-routine problems, which require creativity, logic, and more complex thinking strategies. The researcher's findings that students' mathematical problem solving skills are very low can be seen from learning documents and the use of learning media that tends to be conventional. For this reason, this study aims to develop a digital learning platform to improve students' math problem solving at MTsN 1 Pesawaran. This research is a development research using the ADDIE approach model, the research sample used amounted to 30 students who will be observed using 20 items of assessment instruments to determine the problem solving ability of students. Data analysis in this study used the N-Gain formula to determine the effectiveness of the development of digital learning platforms. The results of the study can be concluded that the digital learning platform obtained 100% significant results with very effective interpretation on students' math problem solving at MTsN 1 Pesawaran. The development and selection of mathematics learning instructional design to improve students' mathematical problem solving is achieved very effectively
Analysis of Needs And Distribution of Public Senior High Schools in Bandar Lampung City Permatasary, Nayla Alviani; Firdaus, Rangga; Fitri, Dina Martha
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15195

Abstract

This study aims to determine the spatial distribution of public high schools in Bandar Lampung City, the needs of public high schools in Bandar Lampung City based on the Regulation of the Minister of National Education No. 24 of 2007, and the accessibility of public senior high schools with settlements according to the standards of the Minister of National Education of the Republic of Indonesia No. 24 of 2007. The research method used is descriptive method. The data analysis used is descriptive with secondary data analysis techniques. The population in this study were all State Senior High Schools in the city of Bandar Lampung, namely 17 school units. Data collection techniques used in this study are surveys and documentation. The results of the study found that the overall distribution of public high school locations in Bandar Lampung City was not evenly distributed. Public High School in Bandar Lampung City based on the standards of the Minister of National Education of the Republic of Indonesia No. 24 of 2007 according to Permendiknas is that at least one sub-district has one school unit with a minimum of 3 study groups and a maximum of 27 study groups, so for sub-districts that do not have public high schools, new school units are required to be built. Based on the threshold theory, the availability of educational facilities in Bandar Lampung City is still low. The accessibility of the school-age population to get education based on the zoning radius of 3 km is quite even.edu
The Effect of Applying Role Playing Model to Improve Indonesian Language Learning Outcomes Class IV SD Negeri 1 Metro Pusat Khasbullah, Firada; Herpratiwi, Herpratiwi; Firdaus, Rangga; Khasbullah, Fizzaria
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15208

Abstract

The problem in this study is the low learning outcomes of Indonesian language in IV class students of SD Negeri 1 Metro Pusat. The purpose of this study was to determine the effect of the application of the role playing model on Indonesian learning outcomes. This study used a quasi-experimental method with the design form used was a non-equivalent control group design. The research sample amounted to 57 students. Data collection techniques using tests. Researchers collected data for 2 meetings in the experimental class and 2 times in the control class, students' Indonesian learning outcomes were assessed from pretest and posttest questions given by researchers. The questions used were in the form of multiple choice questions as many as 10 questions. The results showed that there was an influence in the application of the role playing model on Indonesian language learning outcomes in class IV A (experimental) at SD Negeri 1 Metro Pusat in 2022/2023.
Effects of The Application of Logic Gate Simulator Media in Improving The Results and Learning Activities of XI Grade Vocational High School Students Nur, Akmal; Herpratiwi, Herpratiwi; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 2 (2025): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i2.15211

Abstract

This literature review evaluates 12 previous studies on the use of simulation software in learning digital electronics and logic gates, with the aim of analysing its impact on student learning outcomes and activities. Various simulation software such as Proteus, Logisim, Circuit Wizard, and others are used to improve students' understanding of complex concepts, practical skills, and motivation in the subjects of electronics and digital logic. The results show that simulation software effectively improves student learning outcomes, engagement, and motivation by providing practical and interactive experiences without the need for expensive physical components. However, challenges such as limited access to the required hardware and the need for proper teacher training were also highlighted. Despite these challenges, this study shows that simulation software is a promising tool for improving the quality of electronics and digital logic learning if it is properly implemented and supported by adequate infrastructure.
Technology Integration in Teaching Materials for Optimizing Students' Learning Skills Through PJBL Approach Paramitha, Adelia Ayu; Nurwahidin, Muhammad; Rusminto, Nurlaksana Eko; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.16996

Abstract

This research examines the integration of technology in teaching materials to improve students' learning skills through the Project-Based Learning (PJBL) approach. Technology is used as a medium for collaboration, reflection and data collection that supports learning experiences that are interactive, engaging and relevant to students' real lives. The application of the Technological Pedagogical Content Knowledge (TPACK) framework helps teachers design effective and engaging learning experiences. The results show that the use of digital platforms such as Google Classroom, Edmodo and Microsoft Teams can improve students' motivation, engagement and 21st century skills, including collaboration, critical thinking and creativity. In addition, the integration of technology allows students to learn flexibly and actively participate in real projects, which ultimately supports the optimal success of implementing PPA
Initial Study of Learning Cycle 5E Based Learning Media Development to Improve Collaboration Skills In Elementary School Hendra, Putra You; Yulianti, Dwi; Adha, Muhammad Mona; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18221

Abstract

This research is an initial study that aims to describe the condition of collaborative learning in elementary schools as a basis for developing learning media based on the Learning Cycle 5E model. The background of the research is based on the low collaboration skills of students and the unoptimal utilization of digital media and interactive approaches by teachers. The research method used descriptive quantitative and qualitative approaches with data collection techniques in the form of questionnaires (76 elementary school teachers), in-depth interviews (4 classroom teachers), and observations of 24 fourth grade students in Selagai Lingga District. The results show that 86% of teachers have not used technology-based media, 80% have not implemented interactive learning models, and 92% assess students' collaboration skills as low. The observation mean of 2.35 confirmed the weakness of five collaboration indicators: cooperation, flexibility, responsibility, compromise and communication. The Learning Cycle 5E model is considered relevant to increase students' active involvement, and the development of technology-based media such as Articulate Storyline III has the potential to strengthen collaborative activities in learning. Thus, the development of LC5E-based learning media is a strategic solution to improve students' collaboration skills contextually and applicatively.
IMPLEMENTATION OF THE ADDIE MODEL FOR DEVELOPING MULTIMEDIA LEARNING MEDIA AND GAMIFICATION ON SPACE OBJECTS MATERIAL IN ELEMENTARY SCHOOL Firdaus, Rangga; Firdaus, Riyadh
Jurnal Teknik Informatika (Jutif) Vol. 5 No. 4 (2024): JUTIF Volume 5, Number 4, August 2024 - SENIKO
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2024.5.4.2307

Abstract

Teaching material in learning outer space objects (PBLA) is an interesting and important topic for elementary school students to master. However, traditional methods in PBLA learning are often ineffective in increasing students' awareness and interest. Interactive multimedia learning uses a variety of technologies such as video images, and animation, as well as gamification elements such as points, levels, and rewards. Therefore, this research focuses on developing interactive multimedia learning and gamification to increase elementary school students' awareness and interest in PBLA. This research is research into the development of learning media using the 4D Method (Define, Design, Develop and Disseminate) type Research and Development (R&D) and conducting field tests in class VI UPTD SDN 40 Negeri Katon. The research results showed that the validity of interactive PowerPoint learning media based on a scientific approach in learning material at UPTD SDN 40 Negeri Katon elementary school was based on the results of an assessment from media experts of 94.45% and an assessment of material experts of 97.45% in the very appropriate/very valid category. The practicality of learning media is stated to be practical based on the suitability of the material provided. This is proven by the teacher response results being 98% and the student response results being 100%. This research produces gamification learning media using interactive PowerPoint based on a scientific approach that is valid and practical to use. It is hoped that the results of this research can contribute to the development of more effective and interactive curriculum and learning methods to increase students' awareness and interest in PBLA material.
Peer-tutoring Worksheet to Improve Student’s Self-efficacies at Department of Educational Sciences, Faculty of Education and Teacher Training, Universitas Lampung Herpratiwi, Herpratiwi; Firdaus, Rangga; Pradini, Susanthi
Jurnal Pendidikan Progresif Vol 13, No 3 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Peer-tutoring Worksheet to Improve Student’s Self-efficacies at Departement of Educational Sciences, Faculty of Education and Teacher Training, Universitas Lampung. Objectives: This quantitative approach research investigated the influence of peer tutoring worksheet to improve student’s self-efficacy in learning. Methods: This study involved 56 students at primary teacher education, department of science education, Universitas Lampung. This study used N-Gain analysis and paired sample t-test to find the differences and improvement between pre-test and post-test in self-efficacy after given peer-tutoring worksheet treatment. Finding: Paired sample t-test indicated that there are the significant differences between pre-test and post-test after given peer tutoring worksheet treatment. N-gain analysis also revealed that there is improvement in student’s self-efficacy in learning after using peer-tutoring worksheet method in learning. With peer-tutoring worksheets, students are able to encourage and support each other so it increased student’s self-efficacy. Conclusion: Peer-tutoring worksheet are effective to improve student’s self-efficacy in learning. Keywords: worksheet, peer-tutoring, self-efficacy, studentsDOI: http://dx.doi.org/10.23960/jpp.v13.i3.202323
STEAM Approach in Renewable Energy Education: Global Trends and Future Research Direction Kesuma, Arief Puja; Sunyono, Sunyono; Lengkana, Dewi; Haenilah, Een Yayah; Firdaus, Rangga; Fuad, Muhammad; Muhammad, Ulul Azmi
Jurnal Pendidikan Progresif Vol 14, No 2 (2024): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

STEAM Approach in Renewable Energy Education: Global Trends and Future Research Direction. Renewable energy education is an alternative to reducing fossil energy consumption at the school level in which students are hoped to save the energy in their living environment by playing a role in behavior in dealing with energy crises. Many studies regarding the use of STEAM approach to educate students on renewable energy have sharply grown. Objectives[LS1] ; This[LS2]  recent research aims to find the novelty of those previous studies regarding renewable energy education using STEAM approach for future researches. Method; a systematic review using bibliometric analysis was performed to carry out this research whereby 16 literatures indexed by Scopus and published in 2015 – 2021 were involved as the data. Several analyses, such as co-word, performance, citation, and co-authorship were used to analyze the data promoted by VOSviewer software. Fundings; the Results of this recent study showed that publication trend of renewable energy education studies involving the STEAM approach slightly increased in the period of 2015 – 2021 while citation trend sharply decreased. Several documents and lots of authors coming from some countries in each continent contributed most to the studies of STEAM approach in renewable energy education. Conclusion; some main themes such as country’s participant, environment, renewable energy, awareness, sustainability, education, learning approach, and competence also emerged to synthesize the prospectively new direction of future researches in renewable energy education using the STEAM approach. Keywords: bibliometric, renewable energy education, STEAM approach.DOI: http://dx.doi.org/10.23960/jpp.v14.i2.202492
Co-Authors A.L.D, M Ferdiansyah Abdul Rozak Adiputra, Pungkas Arroyan Alfiansah, Saeful Anantanukulwong, Roseleena author Ari Suningsih Azzahra, Luthfia Bambang Riadi Bayu Saputra Caswita Caswita Della, Anggia Irma Dewi, I Gusti Agung Ayu Ananda Dewiyanti, Intan Dian Isti Angraini Dina Maulina DWI YULIANTI Een Yayah Haenilah Eimirilleikbeiraney, Eimirilleikbeiraney Eni Purwanti, Eni Erimson Siregar Fatkhur Rohman Faunia, Nia Febrianto, Muhammad Dika Feriansyah Sesunan Firdaus, Riyadh Fitiriawan, Helmy Fitri, Dina Martha Fitriawan, Hely Fizzaria Khasbullah Fu’ad Hadiyastama, Muhammad Gede Arna Jude Saskara Gede Surya Mahendra Habeahan, Coky Hadiyastama, Muhammad Fu'ad Handoko Hazar, Siti Helmy Fitriawan Hendra, Putra You Herlina, Kartini Herlinawati Herlinawati herpratiwi Herpratiwi Herpratiw Hery Dian Septama Hidayah, Lutfiah Agustin I Komang Winatha I Made Edy Listartha Ianatut Thoifah Jati, Ketut Gede Tegar Maranom Jausal, Anisa Nuraisa Jayanti, Kadek Sukma Jepisa, Tomi Kesuma, Arief Puja Khasbullah, Firada Kinda, Johanis Kurnia Muludi Kurniawan, Raifan Ahmad Lengkana, Dewi Madani, Lussy Mahadiv Wikrama, Kadek Sudewo Mahfuddin, Trio Mardasela, Siti Maulana, Sadam Maysitha, Putri Pratiwi Medes Mendrofa, Linda Zal Merina, Donata Risa Minadja, Adji W. S. Muhammad Fuad Muhammad Mona Adha Muhammad Sukirlan Muhammad Yusuf Muhammad, Meizano Ardhi Muhammad, Ulul Azmi Murni, Cahya Intan Nifrani, Nila Novianti Sofyan, Diana Novita Carolia NUR KHOLIFAH Nur, Akmal Nurain Suryadinata Nurhanurawati Nurhanurawati Nurlaksana Eko Rusminto Nurwahidin, Muhammad Paramitha, Adelia Ayu Pargito Pargito Permatasary, Nayla Alviani Pradini, Susanthi Pramudiyanti Pratikta, Maulana Eka Pratiwi, Wulan Octi Puri, Cempaka Purwitaning Rahayu, Dezy Putri, Mahdatul Aini Putu Candra, Ariani Rahmanto, Andi Adam Rahmi, Vianazir Juwita Rani, Thitra Padma Rinaldi, Daniel Riswandi Riswandi Riswandi Rosidin Rosidin Sabari Sabari Sagala, Margaretha Karolina Sari, Melian Saur Pangihutan Sinurat, Saur Pangihutan Sugeng Sutiarso Sugeng Widodo Sugihati, Yuni SUGIYANTO Sunyono - - Suprapto, Irawan Surohmat, Dedi Slamet Suroto Suroto Tien Yulianti Tina Yunarti Trisnawati Trisnawati Udini, Syariffah Alvitara Umi Masruroh, Umi Undang Rosidin Wartariyus, Wartariyus Wijaya, Selly Vania Christina Wildan Wildan Wiwi Febriani Wulandari, Dewi Sri Rizki Yasinta Mahendra, Yasinta Yuliza, Nova Yusnitarini, Fera Zuliyanti, Luthfi