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Journal : Jurnal Scientia

ADAPTATION OF ICT LEARNING IN THE 2013 CURRICULUM IN IMPROVING UNDERSTANDING STUDENT’S OF DIGITAL LITERACY Dessy Putri Wahyuningtyas; Nanny Mayasari; Siti Rohmah; Erwinsyah Satria; Rinovian Rais
Jurnal Scientia Vol. 11 No. 02 (2022): Education, Sosial science and Planning technique, November
Publisher : Sean Institute

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Abstract

The growth of information and communication technology (ICT) has a substantial positive impact on education. There is a technology disruption that creates changes and new discoveries due to technological affluence, so bringing about changes in education, particularly in the adaptation of the school's learning curriculum. ICT learning in curriculum 2013 has a favorable effect on ICT learning. In addition to boosting students' ability to comprehend and implement digital literacy, it is possible to express that the predicted benefits would also increase students' character education in preparation for the digital era. This study intends to assess the adaption of ICT learning in the 2013 curriculum, taking into account both the good and negative effects of technology on education, as well as the resources available to schools for implementing ICT learning. Become a proposal for the integration of ICT into the education system and schools, comprised of emerging, applying, integrating, and changing stages. So that it can serve as a model for applying ICT to improve student competence in utilizing information technology devices, as students require comprehension and digital literacy abilities in order to acquire improved competencies. According to the 2013 curriculum, it is anticipated that student competencies, particularly those linked to digital literacy competencies, will enhance as a result of this research.
DEVELOPMENT OF ANDROID-BASED INTERACTIVE MOBILE LEARNING TO LEARN 2D ANIMATION PRACTICE Dindin Abidin; Nanny Mayasari; Abdullah Muamar; Erwinsyah Satria; Firman Aziz
Jurnal Scientia Vol. 12 No. 01 (2023): Education, Sosial science and Planning technique
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v12i01.1058

Abstract

Mobile technology is one of the technologies that may be utilized in the learning process, which has become an important component of education. With mobile technology, learning may occur anywhere and at any time, without regard to location or duration. Mobile learning can also make students more engaged and independent in their learning, hence enhancing their independence in connection to their ability to utilize information technology. This research focuses on developing interactive mobile applications for 2D animation practice material at the vocational high school level because practice material is often difficult for students to comprehend; therefore, the existence of alternative mobile-based learning media can make difficult material easier for students to comprehend. Application features are adapted based on the needs analysis, and testing with students and subject matter experts demonstrates that interactive media applications for learning 2D animation practices based on android can be an alternative for students and teachers in supporting practicum material at school, so that the existence of alternative learning media can provide options for students to learn independently and improve their skills.