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Desain Dan Validasi Media Aplikasi Quanti-R Untuk Mata Kuliah Metode Penelitian Bagi Mahasiswa Tunanetra Dan Tunarungu Pada Kelas Inklusif Di Program Studi Pendidikan Luar Biasa Universitas Sebelas Maret Supratiwi, Mahardika; Gunarhadi, Gunarhadi; Sari, Erma Kumala; Nugraha, Redydian Adhitya
SPEED Journal : Journal of Special Education Vol. 8 No. 2 (2025): SPEED: Journal Of Special Education
Publisher : Program Studi Pendidikan Luar Biasa Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/speed.v8i2.2130

Abstract

Mahasiswa tunanetra dan tunarungu di kelas inklusif perguruan tinggi (PT) memiliki berbagai permasalahan. Berdasarkan analisis kebutuhan pada mahasiswa disabilitas Program Studi Pendidikan Luar Biasa Universitas Sebelas Maret (Prodi PLB UNS) penempuh mata kuliah Metode Penelitian, ditemukan bahwa mahasiswa tunanetra dan tunarungu mengalami kesulitan dalam memahami konsep dasar dalam mata kuliah Metode Penelitian. Mahasiswa tunanetra dan tunarungu membutuhkan media pembelajaran yang dapat mengakomodasi kebutuhannya. Oleh karena itu, peneliti mengembangkan media pembelajaran berbasis android berupa aplikasi Quanti-R, sebagai teknologi bantu bagi mahasiswa tunanetra dan tunarungu. Aplikasi Quanti-R berisi materi, video, dan kuis terkait materi rancangan penelitian kuantitatif dalam mata kuliah Metode Penelitian, Metode penelitian yang digunakan dalam pengembangan aplikasi ini mengikuti model Research & Development (R&D), dengan langkah penelitian meliputi 1) mengembangkan instrumen penilaian kebutuhan; 2) melakukan penilaian kebutuhan; 3) menganalisis data penilaian kebutuhan; 4) mengembangkan prototipe; 5) validasi produk dengan ahli dan pengguna; dan 6) revisi produk. Penelitian ini melibatkan 5 validator ahli mencakup ahli dalam ketunanetraan, ketunarunguan, metode penelitian, media pembelajaran, dan bahasa; serta 7 pengguna, yaitu 1 mahasiswa tunanetra dan 6 mahasiswa tunarungu. Instrumen validasi yang digunakan terdiri dari instrumen penilaian ahli dan evaluasi pengguna. Validasi dilanjutkan dengan diskusi kelompok terarah pada para ahli dan pengguna. Berdasarkan penghitungan CVI, hasil validasi ahli bergerak antara 0,8 hingga 1, sementara hasil validasi pengguna bergerak antara 0,86 hingga 1. Dengan demikian, aplikasi Quanti-R dianggap valid, baik oleh ahli maupun pengguna sebagai media pembelajaran bagi mahasiswa tunanetra dan tunarungu dalam mata kuliah Metode Penelitian. Penelitian ini berkontribusi dalam menciptakan media pembelajaran yang inklusif dan inovatif yang mendukung pembelajaran mahasiswa disabilitas di kelas inklusif.
Empowering Gamification-Based Mobile Learning Media To Improve Mathematics Learning Outcomes For Dyscalculia Students Twiningsih, Anik; Gunarhadi, Gunarhadi; Musadad, Akhmad Arif
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Volume 9 Number 1 March 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.4899

Abstract

This research aims to describe the empowerment of gamification-based mobile learning media to improve mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The formulation of the problem in this research is how effective the media used in developing gamification-based mobile learning media is to improve mathematics learning outcomes in cube and block geometric materials for students with dyscalculia. The research method used in the research is development research. The research and development design uses the Sukmadinata research and development model which consists of three steps, preliminary study, development and testing. The results of this research show that the learning outcomes of the experimental class are better than the control class. Even though the results of the effectiveness test have proven that the learning outcomes of the experimental class are better than the control class, the researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on the mathematics learning outcomes of cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cube and block geometric material in fifth grade elementary school students with dyscalculia. Researchers conducted an effect test to determine the magnitude of the influence of mobile learning media on mathematics learning outcomes in cubes and blocks in fifth grade elementary school students with dyscalculia. The effect size value (d) reached 1.83, which according to Cohen's effect size is in the high category. Thus, the use of gamification-based mobile learning media has a high influence in improving mathematics learning outcomes for cubes and blocks in fifth grade elementary school students with dyscalculia.
Technology in education through mobile learning application (MLA) and its impact on learning outcomes: Literature review Budiarto, Mochamad Kamil; Gunarhadi, Gunarhadi; Rahman, Abdul
Journal of Education and Learning (EduLearn) Vol 18, No 2: May 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i2.20976

Abstract

Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT has the potential to provide various benefits for teachers and students, including joint learning areas, cooperative and collaborative learning opportunities. Therefore, this research aims to identify the use of mobile learning application (MLA) and its impact as a form of ICT integration in learning. The method used is literature study, by taking data from various relevant scientific articles and books. Data analysis uses descriptive analysis from the results of the synthesis of several literature reviews obtained. The research results show that a number of 10 main articles and 15 relevant supporting articles as well as several book sources show that mobile-based learning with smartphone devices is becoming a trend at various levels of education, both academic and vocational.
Vocational Education for Students with Disabilities: A Qualitative Study of Teacher Challenges and Expectations Gunarhadi, Gunarhadi; Yuwono, Joko; Rejeki, Dewi Sri; Supratiwi, Mahardika; Cahyani, Leni Ambar; Ayaoo, Dhevendren
Jurnal Pendidikan Progresif Vol 15, No 4 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i4.pp2385-2399

Abstract

Vocational Education for Students with Disabilities: A Qualitative Study of Teacher Challenges and Expectations. Objectives: This research aimed to analyze the challenges and expectations in providing vocational education for students with disabilities in both special and inclusive vocational high schools in the Solo Raya region, Indonesia. It sought to understand the barriers faced by educators and explore their expectations for improvements in vocational training for students with disabilities. Methods: This qualitative research employed a phenomenological design, focusing on 20 vocational education teachers from both special and inclusive vocational high schools. Data was collected through Focus Group Discussions (FGD) with semi-structured, open-ended questions guided by a set of research-specific themes. The data analysis followed a phenomenological analytic framework. Findings: This study identified several key challenges faced by educators in delivering vocational education to students with disabilities, including the lack of a specialized curriculum, insufficient teacher training, inadequate resources and infrastructure, and limited support for job placement after training. Furthermore, teachers highlighted the need for professional development opportunities and improvement in schools' accessibility. Moreover, stronger partnerships between stakeholders were seen as crucial for enhancing vocational education for students with disabilities. These barriers hinder students’ opportunities to gain essential vocational skills and transition successfully into the workforce in the Solo Raya Region. Conclusion: Vocational education for students with disabilities faces significant challenges; however, there are clear expectations for improvements in teacher training, infrastructure, and collaboration among stakeholders. Addressing these issues will not only enhance vocational education for students with disabilities but also empower them to gain greater independence, improve their quality of life, and contribute more fully to society. This provides critical insights into the context of Solo Raya, highlighting the need for targeted interventions to address these gaps. Keywords: challenges, expectation, vocational education, students with disabilities.
Flat Shape Concept in Kaddo’ Masingkulu: An Exploration of Bugis-Makassar Culture-Based Ethnomathematics in Strengthening Culturally Responsive Teaching Mutmainna, Mutmainna; Gunarhadi, Gunarhadi; Karsono, Karsono; Rapa, Zulfahmi Mustapa
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.736

Abstract

This study explores the geometric concepts embedded in Kaddo’ Masingkulu, a triangular-shaped traditional cake rooted in Bugis-Makassar culture, and its potential in supporting Culturally Responsive Teaching (CRT) through an ethnomathematical lens. The research aims to (1) examine the flat shape properties reflected in Kaddo’ Masingkulu and (2) analyze the integration of Bugis-Makassar cultural elements into mathematics teaching to enhance conceptual understanding and cultural awareness. Employing a qualitative exploratory case study design, data were collected from 2 teachers, 10 students, and 2 cultural practitioners in an elementary school in Takalar Regency, using interviews, classroom observations, and document analysis. Thematic analysis revealed that the triangle in Kaddo’ Masingkulu carries both mathematical and symbolic meanings-representing harmony among humans, nature, and the divine. Students demonstrated improved understanding of flat shapes, including triangles, parallelograms, and trapezoids, by engaging with culturally familiar contexts. Teachers utilized visual, narrative, and project-based strategies to connect geometry content with students' everyday experiences. The integration of ethnomathematical content not only reduced misconceptions in geometry but also promoted student motivation and confidence. The study concludes that leveraging local cultural artifacts such as Kaddo’ Masingkulu enhances the contextualization of abstract mathematical concepts and affirms learners’ cultural identities. These findings imply the need for culturally grounded instructional models in mathematics education and highlight CRT as a viable pedagogical framework for multicultural classrooms.
PENERAPAN DISCOVERY LEARNING BERBANTUAN MEDIA “CLEAVER” BERBASIS “GUSJIGANG” UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA SISWA Wanabuliandari, Savitri; Ardianti, Sekar Dwi; Nugraha, Fajar; Gunarhadi, Gunarhadi; Sumaji, Sumaji; Bagyana, Muhammad Fathur
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 3 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i3.9707

Abstract

Permasalahan dalam penelitian ini adalah rendahnya kemampuan pemahaman konsep matematis peserta didik di SD 3 Barongan, yang ditunjukkan melalui studi pendahuluan dengan rata-rata capaian hanya 36%, berada di bawah Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). Proses pembelajaran yang monoton, berpusat pada guru, dan minim media kontekstual menyebabkan rendahnya partisipasi aktif serta minat belajar siswa. Urgensi penelitian ini terletak pada perlunya penerapan model pembelajaran yang mendorong keterlibatan aktif siswa dalam membangun pemahaman konsep secara mandiri dan bermakna. Model Discovery Learning berbantuan media CLEAVER (Cognitive Learning Application With Augmented Reality and Voice Recognition) yang terintegrasi dengan nilai lokal Gusjigang diharapkan mampu menjawab tantangan tersebut. Penelitian ini bertujuan untuk: (1) menganalisis kemampuan pemahaman konsep matematis siswa dengan model tersebut apakah memenuhi KKTP, (2) menganalisis perbedaan kemampuan pemahaman konsep sebelum dan sesudah pembelajaran, serta (3) menganalisis peningkatannya. Penelitian ini menggunakan pendekatan kuantitatif dengan desain one-group pretest-posttest. Subjek penelitian adalah 20 siswa kelas V SD 3 Barongan yang dipilih dengan teknik sampling jenuh. Instrumen penelitian berupa tes (pretest-posttest), dan data dianalisis menggunakan uji deskriptif kuantitati dan n-gain. Hasil penelitian menunjukkan bahwa model discovery learning berbantuan CLEAVER berbasis Gusjigang efektif meningkatkan kemampuan pemahaman konsep matematis siswa, ditunjukkan oleh 85% siswa yang mencapai KKTP, rata-rata nilai posttest sebesar 81, serta nilai gain 0,57 dalam kategori sedang.The problem in this study is the low ability to understand mathematical concepts of students at SD 3 Barongan, which is shown through a preliminary study with an average achievement of only 36%, below the Learning Objective Achievement Criteria (KKTP). The monotonous learning process, centered on the teacher, and minimal contextual media causes low active participation and interest in learning for students. The urgency of this study lies in the need to implement a learning model that encourages active involvement of students in building conceptual understanding independently and meaningfully. The Discovery Learning model assisted by CLEAVER media (Cognitive Learning Application With Augmented Reality and Voice Recognition) integrated with local Gusjigang values is expected to be able to answer this challenge. This study aims to: (1) analyze students' mathematical concept understanding abilities with the model whether they meet the KKTP, (2) analyze differences in conceptual understanding abilities before and after learning, and (3) analyze improvements. This study uses a quantitative approach with a one-group pretest-posttest design. The subjects of the study were 20 fifth grade students of SD 3 Barongan who were selected using a saturated sampling technique. The research instrument was a test (pretest-posttest), and the data were analyzed using quantitative descriptive and n-gain tests. The results showed that the Discovery Learning model assisted by CLEAVER based on Gusjigang was effective in improving students' mathematical concept understanding abilities, as indicated by 85% of students achieving KKTP, an average posttest score of 81, and a gain score of 0.57 in the moderate category.
Co-Authors A.A. Ketut Agung Cahyawan W Abdul Rahman Abdul Salim Agus Efendi Agus Kristanto, Agus Akhmad Arif Musadad Ali Djamhuri Ambarsari, Arum Anak Agung Istri Sri Wiadnyani Ardiyani, Shila Majid Asrowi Asrowi Ayaoo, Dhevendren Bagyana, Muhammad Fathur Budi Usodo Budiarto, Mochamad Kamil Cahyani, Leni Ambar Chumdari Chumdari, Chumdari Daroni, Gangsar Ali Daroni, Gangsar Ali Djatun, R. Djono Djono Edy Legowo, Edy Eka Kurniati Enriquez, Alexis Arizabal Erma Kumala Sari Fajar Nugraha HARIYANTO HARIYANTO Hermawan Hermawan Herry Widyastono, Herry Hieronymus Purwanta Imam Subkhan Joko Nurkamto Joko Sulianto . . Joko Susilo Karsono Karsono Kusuma, Elisabet Dyah Layinatul Muarifah, Layinatul Legoqo, Edy M. Sukarno Mabruroh, Alfina Fadilatul Maulana, Iwan Munawir Yusuf Mutmainna, Mutmainna N, Issufiah Dwi Nunuk Suryani Purwanta Purwanta Rahayu, Sartika Sri Rahman, Nahar Nur Redydian Adhitya Nugraha Rejeki, Dewi Sri Reni Setiawati Retno Wulandari Riyadi Riyadi Samsi Haryanto, Samsi Sari, Ama Farida Sariyatun Sariyatun Sarnoko Sarnoko, Sarnoko Savitri Wanabuliandari Sekar Dwi Ardianti Septi Yulisetiani Setiawan, Arozi Sholichah, Ana Fatwatush Siswandari Siswandari, Siswandari Siwi, Marheni Dharyadi Soetarno Joyoatmojo, Soetarno Sri Anitah Sri Mastuti Subagya Subagya, Subagya Sugini Sugini Sukardi Sukardi Sumaji Sunardi Sunardi Supratiwi, Mahardika Syaiful Amin Tri Rejeki Andayani Triana Rejekiningsih dkk Twiningsih, Anik Utomo, Santri Prabowo W, Sri Anitah Wati, Laras Ambar Yasin, Mohd Hanafi bin Mohd Yuhan Wahyu Widhiyanto, Yuhan Wahyu Yulisetiani, Septi Yuwono, Joko Zulfahmi Mustapa. R