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Implementasi Program Penghijauan untuk Peningkatan Kualitas Lingkungan yang lebih hijau dan sejuk di SMK Negeri Luyo Sulawesi Barat
Saleh, M. Sahib;
Saleh, Muhammad Syahrul;
Kamaruddin, Ilham;
Hudain, Muh Adnan;
Ahmad Adil;
Ahmad Rum Bismar
JURNAL PENGABDIAN MANDIRI Vol. 2 No. 11: Nopember 2023
Publisher : Bajang Institute
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Program penghijauan ini bertujuan untuk meningkatkan kualitas lingkungan yang lebih hijau dan sejuk. Melalui implementasi program penghijauan, para mahasiswa tidak hanya berupaya menciptakan lingkungan yang lebih hijau dan sejuk tetapi juga berkontribusi pada peningkatan kualitas pendidikan dan kehidupan di sekitar SMK Negeri Luyo. Langkah-langkah metode kegiatan ini didasarkan pada prinsip-prinsip ilmiah dan pedagogi untuk memastikan keberhasilan program dengan dampak maksimal. metode kegiatan yang diterapkan: 1) Analisis Kebutuhan dan Potensi Lingkungan, 2) Perencanaan Program Penghijauan, 3) Keterlibatan Masyarakat, 4) Penanaman Pohon Mangrove, dan 5) Kegiatan Sosialisasi dan Edukasi. Hasil dari kegiatan ini tidak hanya memberikan kontribusi yang signifikan terhadap pelestarian lingkungan, tetapi juga menjadi peluang berharga untuk memperdalam pengetahuan tentang konservasi lingkungan. program penghijauan dengan sukses. Kegiatan ini selain menciptakan perubahan fisik, seperti peningkatan vegetasi, tetapi juga memberikan dampak positif secara psikologis dengan meningkatkan kesadaran lingkungan di kalangan siswa dan masyarakat setempat
Pengaruh Game Online Terhadap Minat Belajar Siswa Pada Mata Pelajaran Tematik
Syahrul, Muhammad;
Martini, Martini;
Suhardi, Ade Afdaliah
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 7, No 3 (2023): September
Publisher : Universitas Negeri Makassar
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DOI: 10.26858/jkp.v7i3.51959
Penelitian ini bertujuan Untuk mengetahui apakah terdapat pengaruh game online terhadap minat belajar siswa pada mata pelajaran tematik kelas V di Sd Inpres Laikang. Metode yang digunakan peneliti adalah kuantitatif deskrptif dengan jumlah subjek 35 peserta didik,dari hasil analisis data menggunakan Aplikasi SPSS Maka dapat disimpulkan bahwa : (1) Tingkat bermain game online pada siswa berada pada kategori sedang, dari 35 siswa yang merupakan keseluruhan responden terdapat 17 Siswa atau 48,6% dalam kategori Sedang, (2) Minat Belajar siswa pada mata pelajaran tematik di SD Inpres Laikang diketahui berada dalam kategori Tinggi. Hal ini dibuktikan dengan frekuensi paling tinggi terdapat pada kelas Interval nomor 6 yang memiliki rentang 31-33 dengan jumlah 13 siswa atau 37% siswa, (3) Terdapat pengaruh yang signifikan antara game online terhadap minat belajar siswa kelas V di SD Inpres Laikang. Hal tersebut ditunjukkan dari hasil uji hipotesis berdasarkan nilai signifikansi (sig.) 0,002 lebih kecil dari probabilitas 0,05, sehingga dapat disimpulkan bahwa terdapat pengaruh signifikan game online dengan minat belajar. Berdasarkan hasil uji determinasi sebesar 24,9 yang berarti pengaruh positif 25% dan 75% dipengaruhi oleh faktor lain yang peneliti tidak teliti.
The Effectiveness Of The Massed And Distributed Methods On The Low Pass Skill In Volleyball Game
Saleh, Muhammad Syahrul;
Syahruddin, Syahruddin;
Saleh, M. Sahib
Journal Coaching Education Sports Vol. 4 No. 1 (2023)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya
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DOI: 10.31599/ckwdzh87
The aims this reseach to determine the effect of method of massed on the volleyball skills of passing, the effect of distributed of method on the volleyball skills of passing, and to know the difference between the methods of massed and distributed method for passing the volleyball skills. This type of research is a thrue experiment with Randomized Group Pretest - Posttest Design. The independent variable is the method of massed and distributed methods while the dependent variable was passing the volleyball skills. The subjects were male students grade 2 SMA Negeri 1 Gangking district Gantarang Bulukumba learning year 2011/2012, as many as 30 people are purposive random sampling. The results showed that there was a significant effect of massed method for passing down skills in the game of volleyball (p <0.05), there was a significant effect of distributed method for passing down skills in the game of volleyball (p <0.05), and better distributed method increases passing down the skills in the game of volleyball than massed method (p <0.05).
Passing Learning Results By Applying Pairing Strategies In Football Games
Saleh, M. Sahib;
Syahruddin, Syahruddin;
Saleh, Muhammad Syahrul;
Bismar, Ahmad Rum;
As, Hasbunallah.
Journal Coaching Education Sports Vol. 5 No. 1 (2024)
Publisher : Program Studi Pendidikan Kepelatihan Olahraga Fakultas Ilmu Pendidikan Universitas Bhayangkara Jakarta Raya
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DOI: 10.31599/45ty5267
The research is a descriptive quantitative study that aims to determine the learning outcomes of students by applying a paired strategy to students of SDN Mamajang 1 Makassar. The independent variable in this study is to analyze the learning outcomes of soccer passing, while the dependent variable is to determine the results of passing in soccer games using a paired strategy. The population in this study were all fifth grade students of SDN Mamajang 1 Makassar as many as 21 students, Based on the data from the research results, the data analysis obtained the average learning outcomes of passing class V students of SDN Mamajang 1 Makassar of 20.33 showed a good category, then the research data and the classical assumption test and hypothesis testing of the paired passing model obtained data with an average value of 85.48. In accordance with the results of data analysis, it shows that the results of passing learning are supported by the success of the paired passing strategy with a contribution of 82% so that it can be concluded that the application of paired strategies can improve the passing of fifth grade students of SDN Mamajang 1 Makassar.
PELATIHAN DASAR MICROSOFT OFFICE WORD, MICROSOFT EXCEL, DAN POWER POINT MTS DA'IL KHAIRAAT
Syahrul, Muhammad
JARI : Jurnal Pengabdian Kepada Masyarakat Republik Indonesia Vol. 2 No. 1 (2024): Maret
Publisher : PT Triputra Sejahtera Prima
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Teknologi Informasi dan Komunikasi (TIK) pada jaman sekarang sangat dibutuhkan oleh para peserta didik di Yayasan Da’il Khairat terutama oleh para anggota OSIS MTS Da’il Khairat yang sangat membutuhkan pelatihan penggunaan perangkat teknologi informasi dan komunikasi agar nantinya para anggota OSIS MTS Da’il Khairat dapat memanfaatkannya dengan baik. Para anggota OSIS MTS Da’il Khairat belum bisa menggunakan Microsoft Excel dan Power Point dikarenakan disekolah tidak diajarkan,mahalnya biaya kursus komputer di kalangan peserta didik
The Learning Outcomes of Swimming Using STAD Learning Model
Syahruddin, Syahruddin;
Saleh, Muhammad Syahrul;
Saleh, M Sahib
Journal of Sport Education, Coaching, and Health (JOCCA) Vol 4 No 3 (2023): September
Publisher : Sains Global Institut, Indonesia
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DOI: 10.35458/jc.v3i3.1324
This study aims to improve the learning outcomes of freestyle swimming through the STAD learning model in grade XI students of SMA Negeri 3 Bulukumba. This type of research is a type of class action research (PTK) Research is carried out for two cycles where each cycle consists of 2 meetings. Each meeting uses research procedures consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 31 students of grade XI MIPA.1 SMA Negeri 3 Bulukumba. The research instruments used are observation, evaluation tests, field notes, and documentation while the data collection techniques use observation techniques, test techniques, and documentation. The results showed that using the STAD learning model can improve freestyle swimming learning outcomes in students in Physical Education subjects.
The Scouting Extracurricular Student Learning Motivation for Physical Education Learning
Syahruddin, Syahruddin;
Saleh, Muhammad Syahrul;
Saleh, m Sahib
Journal of Sport Education, Coaching, and Health (JOCCA) Vol 4 No 2 (2023): Juni
Publisher : Sains Global Institut, Indonesia
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DOI: 10.35458/jc.v4i2.1374
This study aims to determine how high the learning motivation of scouting extracurricular students towards physical education learning. This research is a quantitative descriptive research. The method used is the survey method. The subjects of this study were all students who participated in extracurricular scouting activities at SMA Negeri 13 Makassar totaling 31 students. The instrument used is a questionnaire. The analysis technique carried out is to pour frequency into percentages. The results showed that the learning motivation of scouting extracurricular students towards physical education learning in the high category was obtained by 11 students or 35.5%, in the medium category obtained by 15 students or 48.4%, in the low category obtained by 5 students or 16.1%. The results of this study showed that the learning motivation of scouting extracurricular students towards Physical Education learning was moderate with the consideration of the highest frequency being in the medium category with 15 students or 48.4%.
Elementary School Students' Table Tennis Game Knowledge Level
Syahruddin, Syahruddin;
Saleh, Muhammad Syahrul;
Saleh, M Sahib
Journal of Sport Education, Coaching, and Health (JOCCA) Vol 4 No 4 (2023): Desember
Publisher : Sains Global Institut, Indonesia
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DOI: 10.35458/jc.v4i4.1830
This research is a type of descriptive research. This research aims to find out the level of Knowledge of the Table Tennis Game of Class V Students of SD Negeri III Karuwisi. The population was all Class V students at SD Negeri III Karuwisi. The research sample used was 50 students. The sample determination technique is random selection by lottery (Simple Random Sampling). The data analysis technique used is descriptive analysis. The research results show that; The level of table tennis for Class V students at SD Negeri III Karuwisi is very high
Contribution of Eye-Foot Coordination, Agility, and Leg Length to Dribbling Ability in Football Games
Syahruddin, Syahruddin;
Saleh, Muhammad Syahrul;
Saleh, M Sahib
Journal of Sport Education, Coaching, and Health (JOCCA) Vol 5 No 1 (2024): Maret
Publisher : Sains Global Institut, Indonesia
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DOI: 10.35458/jc.v5i1.1860
This research is a type of descriptive research that uses a "determination" research design. This study aims to determine; whether (1) if Is there a contribution of eye-foot coordination to the ability to dribble the ball in a soccer game; (2) Is there a contribution of agility to the ability to dribble the ball in football games; (3) Is there a contribution of leg length to the ability to dribble the ball in a soccer game; (4) Is there a joint contribution of eye-foot coordination, agility and leg length to the ability to dribble the ball in the game of football? The population is all students of SSB Syekh Yusuf Kab. Gowa. The sample used was 30 students. The sampling technique is random selection by lottery (Simple Random Sampling). The data analysis techniques used are descriptive analysis, regression analysis (r), and multiple regression analysis (R) at the significance level α = 0.05. research results show that; (1) There is a contribution of eye-foot coordination to the ability to dribble the ball in football games, with a contribution value of 38.4% (P value < 0.05); (2) There is a contribution of agility to the ability to dribble the ball in the game of football, with a contribution value of 51.1% (P value < 0.05); (3) There is a contribution of leg length to the ability to dribble the ball in the game of football, with a contribution value of 21.6% (P value < 0.05); (4) There is a contribution of eye-foot coordination, agility and leg length to the ability to dribble the ball in the game of football, with a contribution value of 53.3% (P value < 0.05); and the calculated F value (F) is 9.896.
Pengembangan Multimedia Pembelajaran Interaktif Menggunakan Aplikasi Articulate Storyline
Syahrul, Muhammad;
Yeni J, Fetri
Journal of Pedagogy and Online Learning Vol. 2 No. 1 (2023): JPOL Volume 2 Nomor 1 Maret 2023
Publisher : Universitas Negeri Padang
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DOI: 10.24036/jpol.v2i1.34
The purpose of this study id to find out how to develop interactive learning multimedia using the articulate storyline application, to find out the validity and practicality of interactive learning multimedia in class VIII at indonesian subject at MTsN 6 Padang. The results of the material validity test are in the "Very Valid" category with a percentage of 88,42%, the media validation results are in the "Very Valid" category with a percentage of 95% so that flipbook-based learning media products can be tested. Furthermore, the results of the product practicality test are in the "Very Practical" category with a percentage of 87%, so that interactive learning media products are suitable for use by VIII grade islamic high school students as learning media.